The most important part of this for a lot of people is fixing the way SC2 is played. Making it more fun and satisfying to play, etc. This is really important to me too. Doing it for everyone else is at least as important, and not just because this is a group effort.
But me? I am not really a player as much as I am a mapmaker. To me this is more than just making the game more fun/satisfying to play. Though that is obviously a large part of what I am actually doing (or at least trying to do). To me, this is largely about increasing the possibilities in mapmaking!
I cannot tell you how constrained and confined I felt making maps with 8m bases. A single 8m base represents an enormous percentage of a game, and the farther away from the first bases it was the less it would be used exponentially so to speak. There's only so much you can do with a single base, true creativity lies in combinations or structures of bases. I could come up with all these really fun and interesting combinations. But, nope. It just couldn't work with 8m because with 8m you just didn't need to take all those bases.
What I'm saying here is that there is a story underneath the david vs goliath challenging of a behemoth known as Blizzard, more than just trying to make the game more enjoyable to play. Underneath all that is a story about a mapmaker breaking out of his cage. I can't tell you how good it feels to finally be free.
My first (tentative) step out of the cage? "6m" Devolution. Expect more.