On February 15 2012 11:05 Lysenko wrote:
First off, all the ladder systems out there evaluate you on whether you win and nothing else. If you're trying to get people to focus on developing their skills broadly rather than finding the easiest path to win, you'd have to innovate a lot more than to reach for another ladder system like iccup's.
Second: Competitive situations are emotionally-charged, and human beings are experts at rationalization. Different matchmaking won't change the fact that many players find losing to be a blow to their egos and that they sometimes react by lashing out at any available target -- usually their opponent, the game, the game's designers, people who play this or that race, or themselves.
In both the iccup world and SC2, people seize on their ratings or leagues as a measure of the worth of their opinions about the game relative to others'. Any ladder system will have this problem.
I'm not asking for different matchmaking - I'm asking for the elimination of automated matchmaking. I also said that I didn't think iCCup's system was the best, but it's the best that I know of, and I am open to suggestions. I personally like the iCCup system because I think it gives people a different attitude about playing the game. If you got on iCCup, asked to play someone who was your rank, then just did the cheesiest build possible, they would react a lot differently because they WILLINGLY said they would play you.
The second point I agree with, and have no response for. I admit that it's a choice on the human side, but like the first point, I think the environment that automated matchmaking makes people more willing to BM or not realize they're not actually improving.