Game 1
Opening it up, we have TvP on Xel’Naga Caverns, featuring Imposter from Imperial, and TommyLew from TOU. TommyLew goes for a safe 3-gate Robo and a quick expansion, while Imposter techs straight to banshee’s, and (you guessed it) following it up with a 1/1/1. TommyLew chooses to defend at his natural, but takes a severe beating from the tanks while his return fire is mostly absorbed by the SCV wall. However, Imposter evens it up by sacrificing his Raven for absolutely nothing. Pushing into the Protoss base, a worker brawl breaks out between probes and SCV’s, with marines, tanks and zealots thrown into the fray as well. TommyLew quickly realizes that zealots have a rather difficult time against a tank under repair, and finally chronoboosts out and immortal to put an end to the 1/1/1 pseudo all-in.
30 food each, 12 minutes in.
Thinking he had weathered the storm, TommyLew starts to focus on his economy instead of his army. But as we were all taught from a young age, if at first you don’t succeed, try and try again! With that in mind, Imposter gathers up his tanks, marines, banshees, SCV’s, and goes for round 2. This time, however, TommyLew just doesn’t have enough units to hold, as he tried to tech for colossus while increasing his probe lead at the same time. TommyLew drops out without a GG, and Imposter puts Imperial up to an early 1-0 lead.
Game 2
With both teams eager for blood, the beast from TOU, Deranging, brings his Zerg to Antiga Shipyard, and Kazen’s Terran forces rise to meet the challenge. Kazen’s reactor hellions are met by roaches, and are pushed all the way back until they have marauder support. He secures his natural, as Deranging takes a third base. Kazen attempts a drop, but the mutalisks pop out just in time to save the spire as it dropped to 15 health. Keeping his opponent pinned back, Deranging expands aggressively to the center of the map. Kazen pushes out not long after, but critically forgets about siege mode for his tanks!
Good time to start Siege mode?
With no imminent pressure, Deranging has all the time he wants to go up to two dozen mutalisks. As Kazen finally moves out again, mutalisks and banelings stream into his base, laying waste to everything in sight. The base race begins, but while Deranging has hatcheries on opposite ends of the map, Kazen has no command centers or SCV’s left. As the mutalisks pick off his buildings one by one, Kazen finally acknowledges his defeat, and TOU balances the scales with one game apiece.
Game 4
Unfortunately for TOU, they had to forfeit the 2v2 match, since they didn’t have a 2v2 team. As such, we went straight into game 4 – Dragonite, the Imperial Protoss, looking to end the series, and Whirligig’s Zerg trying to hold on for TOU. Whirligig begins by stealing the Protoss gas. Unfazed, Dragonite adds on two more gateways, and expands behind a 3 gate push. Whirligig is caught completely off-guard, having missed the proxy pylon, and although he desperately tries to scramble zerglings and spines, Dragonite just forcefields the ramp and kills the expansion, before walking up and tearing through the remainder of the Zerg forces.
The key to playing Protoss - forcefielding the ramp
Imperial takes the win against TOU, 3-1, and advances! Their next opponent in the brackets – University of West London. Stay sharp!