Gotta love the skill it takes to play BW
Wings of Broodwar: Battle for Arrakis - Page 5
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leviathan400
United Kingdom393 Posts
Gotta love the skill it takes to play BW | ||
Cyber_Cheese
Australia3615 Posts
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Non0
United States100 Posts
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Antisocialmunky
United States5912 Posts
Its ironic that we aren't quite as retarded now but the games are too frigging easy... *sigh* Atreides 4 Life Finished: Great blog and if more people had to go through the process of solving their own problems, the SCII strat forum would be liveable. | ||
ArchDC
Malaysia1996 Posts
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ArchDC
Malaysia1996 Posts
On January 26 2012 11:43 Antisocialmunky wrote: Lol, welcome to the 90s when we were retarded but the games were really poorly designed and hard as hell. Its ironic that we aren't quite as retarded now but the games are too frigging easy... *sigh* Atreides 4 Life Finished: Great blog and if more people had to go through the process of solving their own problems, the SCII strat forum would be liveable. Atreides, love the sonic tank! Ordos hate no missile launcher, but I like that launcher that converts them temporarily. I used to build ornithopters to discover all their rocket turrets, then i would convert their siege tanks n click the 'attack' button. Just as they revert back i would click on their rocket turret so the siege tank's last command upon reverting is to destroy his own rocket turret aha. Then once all turrets down, i build ornithopters to lay waste to everything. Good times.... Harkonnen, errr, devastator is not cost-effective. I still go for siege tank. | ||
Antisocialmunky
United States5912 Posts
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Subversive
Australia2229 Posts
On January 26 2012 08:37 EternaLLegacy wrote: I never had the luxury of playing those Dune games. I started with C&C and TA myself. Good times though... I just wish that SC2 had more depth to it. I think it's a very good game for casuals, just like MOBAs, but there's just not that element of pure execution skill that BW had. It's just never going to last if it remains this accessible. The fact is, I don't watch pro BW because I can go out and copy all the strats pros use. I watch BW because I know what they're doing and that I'll never be able to execute it. It's also the reason I keep playing BW, because I know there's always more to work towards. SC2 is a good game for casual players and fun games between friends. It is not a good esport, despite the amount of time, money, and energy people are putting towards it. It doesn't have what it takes to last as an esport, because it's missing that execution element. Sports are about pushing people to the limits of their abilities, and SC2 almost always does not do that at high level. It's much more like poker than BW, where people simply throw down what they perceive is the best move with incomplete information, and if things work out well the best player will win.. most of the time. I can beat anyone in the world in poker. I can't ever beat any NBA player. yeah poker's doing well as a televised game/sport. | ||
CrazyF1r3f0x
United States2120 Posts
Well done I've been planning to write about my journey as an RTS player and a gamer, though I'm afraid it might not be as interesting Oh well, we'll see; one day. | ||
GreenFaction
United States82 Posts
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Incanus
Canada695 Posts
On January 25 2012 17:52 lorkac wrote:Of those three games I honestly believe that a Dune II: Battle for Arrakis game engine and UI with some balance tweaks would be the best competitive RTS game ever. Harvesting has to be done manually for both returning and harvesting resources. No hotkeys, single unit selection, units get slower and deal less damage the more hurt they get. Artillery is inaccurate and you can’t control what units get repaired and which carry-alls pick up the harvester. Imagine playing broodwar, but with 10 times less ease of play and being able to hide units behind buildings so even fighting inside a base is different from fighting outside a base (mechanically) You’d need to be on the ball 150% of the time otherwise you’ll end up with your army target firing the ground as a nuke lands on your wind vanes. You push out and suddenly 10 packs of Fremen are in the middle of your base focus firing the Construction Yard. Only the best possible player could win. And it’d be great—if it wasn’t so boring watching Rocket Tanks fire missiles that sometimes 180 mid-air and lands back on the original Rocket Tank killing it. (And you thought Scarabs were finicky!) Classic paragraph. :D | ||
Skwid1g
United States953 Posts
On January 26 2012 08:37 EternaLLegacy wrote: I never had the luxury of playing those Dune games. I started with C&C and TA myself. Good times though... I just wish that SC2 had more depth to it. I think it's a very good game for casuals, just like MOBAs, but there's just not that element of pure execution skill that BW had. It's just never going to last if it remains this accessible. The fact is, I don't watch pro BW because I can go out and copy all the strats pros use. I watch BW because I know what they're doing and that I'll never be able to execute it. It's also the reason I keep playing BW, because I know there's always more to work towards. SC2 is a good game for casual players and fun games between friends. It is not a good esport, despite the amount of time, money, and energy people are putting towards it. It doesn't have what it takes to last as an esport, because it's missing that execution element. Sports are about pushing people to the limits of their abilities, and SC2 almost always does not do that at high level. It's much more like poker than BW, where people simply throw down what they perceive is the best move with incomplete information, and if things work out well the best player will win.. most of the time. I can beat anyone in the world in poker. I can't ever beat any NBA player. But that same situation happens all the time in BW. You have imperfect information and have to judge it as well as you can; people lose in BW all the time due to proxies, all-ins, random tech switches, etc. A scarab shot can end a game or dud out and cost you the game, but that doesn't prevent BW from being an "e-sport." In fact, the proxies, all-ins, etc. are some of the most exciting moments in BW. They may not be the best for finding out who the "better player" is, but they add a lot to the game in other areas. As for the execution... I can't see how you could actually say this. No current sc2 player is anywhere near the execution cap, they're closer to it than anyone is in BW, but it'll still never be reached. Not even close. | ||
KneeDeeP
United States256 Posts
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Gonff
United States686 Posts
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Fanatic-Templar
Canada5818 Posts
Terran was completely imbalanced,of course. You just turtled down on one base (you get a second later, but only one at a time) with rings of Bunkers, Turrets and Siege Tanks and then pump out a control group of fully upgraded Battlecruisers. Of course, being the revolutionary genius that I was, I developed a strategy that I still employ on the SC2 ladder to this day: blind countering. I cannot describe the shock that was in store for me when I eventually learned that Scouts were useless. Then for years until I discovered progaming, I employed a strategy based on this also revolutionary discovery I made: You can build from multiple Gateways AT THE SAME TIME and get your 12 unit control group out before anyone else. This was the era of 2-Gate Zealot all-ins (not that I knew what an all-in was at the time) and it worked like a charm. Then I saw my first progaming series, Lecaf Oz vs. KTF MagicNs. Tempest proxied Dark Templar and Lomo lifted a Factory into Tempest's main to produce Vultures, and my mind was forever blown by my first glimpse of true genius. No wonder these people were pro-gamers. (The series also had a Flash-Jaedong Ace Match, which was ridiculously hyped and left me disappointed with these players forever. Pool first vs. 14 CC.) | ||
catleaves
United States506 Posts
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feardragon
United States969 Posts
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Uriel_SVK
Slovakia427 Posts
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Gyger
Norway18 Posts
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Sayle
United Kingdom3685 Posts
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