• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:40
CEST 01:40
KST 08:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy1GSL CK: More events planned pending crowdfunding0Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy
Tourneys
RSL Season 4 announced for March-April $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sea Duckling Open (Global, Bronze-Diamond) GSL CK: More events planned pending crowdfunding Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. Gypsy to Korea ASL21 General Discussion Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage
Tourneys
[BSL22] RO32 Group B - Sunday 21:00 CEST [BSL22] RO32 Group A - Saturday 21:00 CEST 🌍 Weekly Foreign Showmatches [Megathread] Daily Proleagues
Strategy
Muta micro map competition Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1985 users

SC2: A Rollercoaster of Hope and Dissapointment

Blogs > Kibibit
Post a Reply
Kibibit
Profile Blog Joined July 2009
United States1551 Posts
Last Edited: 2012-01-21 17:05:01
January 21 2012 04:33 GMT
#1
I'll be honest, this is going to be a sort of stream of consciousness/rant more than it will be particularly enlightening or entertaining, but I feel it'd be best that I just sort of toss it out there.

Today, I sat down to watch the first SC2 games in over 2 weeks. Being sucked back into music and the release of a video game sort of sapped all of my attention, but when I came back, I found myself asking a question that has almost been a constant with SC2: Do I really feel like watching right now?

Most of the time, the answer is yes, but it's almost that way by default. Sometimes I question that decision as I end up tuning into a particularly bad PvP, or some "Epic" ZvP lategame that ends in the often frustrating end of "Did the protoss get all of the broodlords in that vortex?" that decides everything. You end up in a ball-on-ball PvT in which if you broke down the entire game, you could ostensibly boil it down to a singular engagement.

Not every game, or even more recently, not even the majority of games end up feeling bad, heck, nowadays the majority of the games are okay. But personally, much to the chargrin of most newer SC2 fans, I and a reasonable number of BW fans alike will forever look at SC2 in the shadow of Brood War. More on that in a bit.

That sort of melancholy of "Well, I guess that was okay" that settles in over a good number of SC2 games, however, is often briefly washed away by a brilliant and honestly fun game or two. Some entire nights of GSL have dispelled this feeling for months at a time. Today, this happened during Hero vs Dimaga.

At somewhere along the midway mark of that game, I recall audibly sighing as I looked at the 20 or so spine crawlers being put up at the major choke for Dimaga, with the camera panning back over Hero's army which looked pitiful. Much like many SC2 games before it, I figured I could glance at the armies, imagine them A-moved at eachother (with spells included) and I could turn off the screen, and simply watch the liquipedia logs for the inevitable result, but it was not long after that I got that feeling. The same feeling I get when I watch most Brood War games.

For the next 10 minutes or so, I kinda left my jaw on my spacebar key as I watched Hero do something that I've seen him do quite a few times before, but in few other situations did it take me aback as much as it did here. Most of the time, when I see Hero whip out the insane multitasking, it's often amazing to watch, but there isn't as much tension. It's usually quite clear what Hero is doing to his opponent and the fallout that will come of it.

However, in this game, the tension was noticably higher, There were engagements everywhere, The casters couldn't even keep up with the sheer amount of things Hero was doing. Every time they would survey the wreckage of one drop, you could see another happening on the minimap. And the best part of all, is there was no guarantee any of it would be worth it. That boring build-up by Dimaga ended in a ball of units that, if left unchecked in a march across the map, would end Hero almost instantly.

When the dust settled, I sat back and mentally said to myself something I don't get to do in SC2 as often as I would like; "Well, THAT was unexpected". As pompous as it feels to even hold this opinion, I could look back at it and say "THAT is starcraft." in a slightly elitist tone that even implies that I have the right to define the game. And with that, I cycle back into that hope, that hope that somewhere down the road, SC2 will be all about games like this. Games where I get sucked into rather than go through the motions with.

We're getting there, but every stubborn decision from Blizzard or boring one-two battle game hurts, because even when I try my hardest not to internally, SC2 will always live with the same expectations I hold for Brood War, and it always leads to that same disappointment again.

I'm not sure if that post went anywhere, but it feels a bit better to get that down more than anything else. [/terrible wall of text]


****
R.I.P. 우정호 || Do probes dream of psionic sheep?
Cofo
Profile Blog Joined June 2010
United States1388 Posts
January 21 2012 05:00 GMT
#2
This post sums up my feelings about SC2 almost exactly!

It's very off and on. Sometimes when I'm watching games I'll be really into it, really inspired, and really optimistic about where SC2 is headed. Other times, games just feel really "meh" and get me discouraged. Late game PvZ infestor/BL vs archon toilet is especially depressing to watch for me.

Here's to hoping we see an increase of the former in the future. The potential is there, and I think Blizzard has the means to make it happen if they play their cards right.
+ Show Spoiler +
jpak
Profile Blog Joined October 2009
United States5045 Posts
January 21 2012 05:41 GMT
#3
5 stars, kibibit. I admit, the fear of feeling that disappointment is precisely why I stayed away from delving into the SC2 scene all this time (MLG was more about meeting and having fun with TLers than about SC2 for me, anyways).

We should meet up sometimes. Make up for Dave and Busters.
CJ Entusman #50! #1 클템 fan TL!
Jealous
Profile Blog Joined December 2011
10312 Posts
Last Edited: 2012-01-21 06:25:15
January 21 2012 06:23 GMT
#4
From what I gather, it was a situation where superior multitasking (read as: effort, skill) overcame an advantageous situation. This, in essence, is something that should be essential to any video game - the player who tries harder and creates more opportunities, wins. The problem with SC2 right now is, from my limited experience, that this is rarely the case. Like you described the vortex situation, it seems that players are content to throw imbalanced shit at each other, as opposed to creating empirically complicated or difficult plays such as dropping multiple bases. This is a natural reaction to a game that has such high DPS and powerful spells. With the advent of the expansions, there will be Imba Zerg Shit 2.0 vs Imba Protoss Shit 2.0, once again forcing people into this pattern. I expect that multitasking ability won't be a more commonplace event until after the last expansion, after the game has been 'figured out' to the level of 2007 BW (it probably won't take nearly as long after the last expansion as it did after Brood War, I think). Hopefully (for SC2 fans I guess) by then the work ethic changes and desire to think outside the imba box grows, because only a player who plays differently from the masses stands out. Right now, players who stand out are like nails that get hammered in, as the saying goes. More games like the one you described need to happen from one player consistently for it to become a hallmark of success and skill. Because honestly, unless you become one of the best due to this style of play, it will never trend. Hero doing it is a good start.

- 2 cents from an ignorant elitist BW player.

P.S. And yea you guys fucked up not showing up to D&B.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Kibibit
Profile Blog Joined July 2009
United States1551 Posts
January 21 2012 11:54 GMT
#5
On January 21 2012 15:23 Jealous wrote:
From what I gather, it was a situation where superior multitasking (read as: effort, skill) overcame an advantageous situation. This, in essence, is something that should be essential to any video game - the player who tries harder and creates more opportunities, wins. The problem with SC2 right now is, from my limited experience, that this is rarely the case. Like you described the vortex situation, it seems that players are content to throw imbalanced shit at each other, as opposed to creating empirically complicated or difficult plays such as dropping multiple bases. This is a natural reaction to a game that has such high DPS and powerful spells. With the advent of the expansions, there will be Imba Zerg Shit 2.0 vs Imba Protoss Shit 2.0, once again forcing people into this pattern. I expect that multitasking ability won't be a more commonplace event until after the last expansion, after the game has been 'figured out' to the level of 2007 BW (it probably won't take nearly as long after the last expansion as it did after Brood War, I think). Hopefully (for SC2 fans I guess) by then the work ethic changes and desire to think outside the imba box grows, because only a player who plays differently from the masses stands out. Right now, players who stand out are like nails that get hammered in, as the saying goes. More games like the one you described need to happen from one player consistently for it to become a hallmark of success and skill. Because honestly, unless you become one of the best due to this style of play, it will never trend. Hero doing it is a good start.

- 2 cents from an ignorant elitist BW player.

P.S. And yea you guys fucked up not showing up to D&B.

Hey, I completely fucked my back, or else I would have shown up. Getting from my chair to the bathroom was an uphill battle on the fourth, hell enough running out to D&B. :|
R.I.P. 우정호 || Do probes dream of psionic sheep?
Jealous
Profile Blog Joined December 2011
10312 Posts
Last Edited: 2012-01-21 12:06:27
January 21 2012 12:05 GMT
#6
On January 21 2012 20:54 Kibibit wrote:
Show nested quote +
On January 21 2012 15:23 Jealous wrote:
From what I gather, it was a situation where superior multitasking (read as: effort, skill) overcame an advantageous situation. This, in essence, is something that should be essential to any video game - the player who tries harder and creates more opportunities, wins. The problem with SC2 right now is, from my limited experience, that this is rarely the case. Like you described the vortex situation, it seems that players are content to throw imbalanced shit at each other, as opposed to creating empirically complicated or difficult plays such as dropping multiple bases. This is a natural reaction to a game that has such high DPS and powerful spells. With the advent of the expansions, there will be Imba Zerg Shit 2.0 vs Imba Protoss Shit 2.0, once again forcing people into this pattern. I expect that multitasking ability won't be a more commonplace event until after the last expansion, after the game has been 'figured out' to the level of 2007 BW (it probably won't take nearly as long after the last expansion as it did after Brood War, I think). Hopefully (for SC2 fans I guess) by then the work ethic changes and desire to think outside the imba box grows, because only a player who plays differently from the masses stands out. Right now, players who stand out are like nails that get hammered in, as the saying goes. More games like the one you described need to happen from one player consistently for it to become a hallmark of success and skill. Because honestly, unless you become one of the best due to this style of play, it will never trend. Hero doing it is a good start.

- 2 cents from an ignorant elitist BW player.

P.S. And yea you guys fucked up not showing up to D&B.

Hey, I completely fucked my back, or else I would have shown up. Getting from my chair to the bathroom was an uphill battle on the fourth, hell enough running out to D&B. :|

Sorry ): Forgot about that. Are you better now?

EDIT: Did any of what I said hold water? lolol
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-01-21 13:21:31
January 21 2012 13:15 GMT
#7
--- Nuked ---
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
January 21 2012 13:25 GMT
#8
I find it strange that you put forward Dimaga vs Hero as evidence of a good SC2 series.

To me, it just looked like Dima was turtling on mass spines and Hero was picking him apart with drops that Dima should have been able to fend off, and then forcing Dima into unfavourable engagements and killing him. Maybe I'm just cynical, but the series didn't look close at all and was only as close as it was because turtling on mass spines to build up mass Brood/Infestor looks really strong. Hero only ever looked like he could lose because he dropped the ball on a number of occasions in Game 1/2, and then just didn't screw up in Game 3.

Perhaps you liked it because it was close. I disliked it because it was scrappy, both of them playing reasonably well but neither playing brilliantly.

For me, the best recent series was a PvP (weirdly enough, considering how disliked that Matchup is). See MC vs JYP in HSC4. Now THAT was an epic series, with an epic story and epic games. It ended up at 3-2, with the 5th game originally a draw so they had to replay it. Tense as fuck, and all the way through the micro was so good it just blew my mind.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2012-01-21 13:44:38
January 21 2012 13:43 GMT
#9
I thought it was a pretty boring game and it was evident that Hero was doing that shit because he knew he could never lose in that situation. By the point he took 4 bases safely he knew he had it in the bag. Everything else was pretty unnecessary. Hell, he even tech'd to carriers. Carriers aren't good even if you can get them with full ugprades.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
January 21 2012 15:12 GMT
#10
On January 21 2012 22:43 Itsmedudeman wrote:
I thought it was a pretty boring game and it was evident that Hero was doing that shit because he knew he could never lose in that situation. By the point he took 4 bases safely he knew he had it in the bag. Everything else was pretty unnecessary. Hell, he even tech'd to carriers. Carriers aren't good even if you can get them with full ugprades.


Exactly. Void Rays are 10* better than Carriers en masse because they take so little time (comparatively) to tech to. Carriers are normally only used when either
a) You are trying to please the crowd,
b) you had a mindfuck (MC vs DRG..) or
c) you are HongUn.
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
January 21 2012 15:18 GMT
#11
Awesome blog totally agree.
Kibibit
Profile Blog Joined July 2009
United States1551 Posts
January 21 2012 17:31 GMT
#12
On January 21 2012 22:25 SeaSwift wrote:
I find it strange that you put forward Dimaga vs Hero as evidence of a good SC2 series.

To me, it just looked like Dima was turtling on mass spines and Hero was picking him apart with drops that Dima should have been able to fend off, and then forcing Dima into unfavourable engagements and killing him. Maybe I'm just cynical, but the series didn't look close at all and was only as close as it was because turtling on mass spines to build up mass Brood/Infestor looks really strong. Hero only ever looked like he could lose because he dropped the ball on a number of occasions in Game 1/2, and then just didn't screw up in Game 3.

Perhaps you liked it because it was close. I disliked it because it was scrappy, both of them playing reasonably well but neither playing brilliantly.

For me, the best recent series was a PvP (weirdly enough, considering how disliked that Matchup is). See MC vs JYP in HSC4. Now THAT was an epic series, with an epic story and epic games. It ended up at 3-2, with the 5th game originally a draw so they had to replay it. Tense as fuck, and all the way through the micro was so good it just blew my mind.


Well, in defense of that game (note, not the entire series, it was simply that game), up until the point where Hero started dropping, I clearly said the game was boring at that point. Similarly, with Hero's current army composition, if Dimaga had no inclination to stay at home and pushed out, assuming he didn't fly his broods into a toilet he would have won, no questions asked.

Dimaga was playing about as well as you could expect, and once you take having full vision of what is going on out of the equation, Hero made a bunch of solid decisions that were just completely shut down, up until the point where he was dropping like mad. Had he not worn Dimaga down and kept his opponents corruptors busy and/or dead, had he built the same carriers or even the more sensible Void Rays, he would have been steamrolled.
R.I.P. 우정호 || Do probes dream of psionic sheep?
Kibibit
Profile Blog Joined July 2009
United States1551 Posts
January 21 2012 17:34 GMT
#13
On January 21 2012 22:43 Itsmedudeman wrote:
I thought it was a pretty boring game and it was evident that Hero was doing that shit because he knew he could never lose in that situation. By the point he took 4 bases safely he knew he had it in the bag. Everything else was pretty unnecessary. Hell, he even tech'd to carriers. Carriers aren't good even if you can get them with full ugprades.

No, he didn't have it in the bag, had he simply teched to carriers and sat back he would have died. Had he sat back and built void rays he would have died. The damage that Hero managed to do ended up meaning that any air to ground unit he built would seal the win, but without it he would have either died in transition, or died to mass fungal/corruptor.
R.I.P. 우정호 || Do probes dream of psionic sheep?
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
January 21 2012 17:46 GMT
#14
On January 22 2012 02:34 Kibibit wrote:
Show nested quote +
On January 21 2012 22:43 Itsmedudeman wrote:
I thought it was a pretty boring game and it was evident that Hero was doing that shit because he knew he could never lose in that situation. By the point he took 4 bases safely he knew he had it in the bag. Everything else was pretty unnecessary. Hell, he even tech'd to carriers. Carriers aren't good even if you can get them with full ugprades.

No, he didn't have it in the bag, had he simply teched to carriers and sat back he would have died. Had he sat back and built void rays he would have died. The damage that Hero managed to do ended up meaning that any air to ground unit he built would seal the win, but without it he would have either died in transition, or died to mass fungal/corruptor.


I disagree here.

If Hero had not managed to kill all of Dimaga's bases, Dimaga would still, I assume, have lost all his BLs, Banelings and Infestors to the Archon Toilet, and his mass Void Rays (or Carriers, or whatever) would still have been completely uncontested. The outcome may have been closer, but Hero would still have won comfortably.

The ninja base murder was only necessary because Hero predicted Dimaga to split his Broods - if he had done that, Dima would have had a good chance of winning. He didn't, so Hero crushed him. The base killing was just overkill.


Of course, it's hard to prove either way. It goes without saying that all of what I just say is merely IMHO.
Please log in or register to reply.
Live Events Refresh
Next event in 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 166
StarCraft: Brood War
GuemChi 2901
Artosis 642
Noble 20
Dota 2
monkeys_forever384
capcasts148
League of Legends
JimRising 429
Counter-Strike
Coldzera 1685
Super Smash Bros
hungrybox320
C9.Mang0298
Mew2King82
AZ_Axe77
Other Games
summit1g19740
Day[9].tv492
ROOTCatZ77
ViBE72
Organizations
Other Games
gamesdonequick600
BasetradeTV136
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• RyuSc2 53
• davetesta6
• mYiSmile13
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 28
• HerbMon 12
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21236
League of Legends
• Doublelift3924
Other Games
• imaqtpie1207
• Scarra648
• Day9tv492
Upcoming Events
Replay Cast
20m
The PondCast
10h 20m
CranKy Ducklings
1d
WardiTV Team League
1d 11h
Replay Cast
2 days
CranKy Ducklings
2 days
WardiTV Team League
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Team League
3 days
OSC
3 days
BSL
3 days
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
GSL
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.