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Making a game, progress

Blogs > shannn
Post a Reply
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
January 05 2012 10:57 GMT
#1
For anyone who hasn't read my previous blogs about my game then read on here and here.

First of all I thank everyone who replied in my previous blog. It was quite interesting how people think what makes a game interesting and I've got it all written and placed next to my 30 inch (I think 30 inch) monitor when I'm coding.

So this is my 3rd blog about my game making progress. Sorry I can't show screenshots but it's a school assignment and they're pretty strict about this. Some rule if other students copies my code and then when caught me and every other student that uses the code will fail (lol I know stupid rule). Probably when it's finished and reviewed that I'll be able to show it to everyone.

Anyways the status of my game and what I've managed to succeed so far:

Battle Engine:
- Managed to make a dynamic attack, i.e. a player can choose a character and target any other character on the field and attack him.
- Dynamic magic attack (same as a dynamic attack except with spells)
- Using spells!!! Right now I have a water explosion spell which you can see a cast at the player casting it and then exploding at the target
- Progress bars in which you see when a character can attack with a modifier (depending on the character's attack speed it will go faster/slower).
- Health/mana status with color (yellow for mid level range of health/red for low health/ green for max health).
- Auto select character when a character is ready to attack
- A chooser button for character and target
- A label with the amount of damage/heal a target receives with a character fading in and out to show they're taking heals/damage.

Miscellaneous:
- Optimizing code for casting spells (seriously I had 1k lines of code in 1 class which has now been reduced to 400).
- Optimizing battery life usage

Spells:
- Water explosion spell
- Boss explosion spell
- Monster explosion spell

Quite a lot of stuff I've managed to make so far in the game.

Things I want to get done asap.

Battle Engine:
As far as I can tell for the battle engine I still need to implement an item button with a menu of choosing a certain item in which it does something to a character or whole group (e.g. heal/restore life etc.) and the same thing with magic spells (choosing a magic spell from a menu not the cast/spell itself).

Spells:
Atleast 10 different spells with customized images incorporated.

Items:
Make atleast 3 different kinds of items (heal potion,mana potion,restore life potion) with spells embedded when used.

The above mentioned things I want to do shouldn't take me long since I got all other stuff which are way harder.

Then I can finally work on game events outside battles and of course other things like making spells, levels, battle backgrounds, character images, music, storyline etc.

For anyone wondering, I'm using Particle Designer for Cocos2D for making particles (particles makes up for spells). I had to pay 8 dollars but it's so worth it. Normally you're going to be busy for an hour or so making 1 nice particle but now I manage to create nice particles within minutes.

I'm not experienced enough with stuff like music and drawing so I ask you readers:
Where do I actually have to look out for if I were to make this (or if you know a site for free commercial use music/drawings then tell me ).

Thanks for reading this blog and feel free to give suggestions!

*
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Grndr101
Profile Joined March 2011
Belgium125 Posts
January 05 2012 12:54 GMT
#2
I'm not sure exactly where, but I'm sure there are a lot of indies who would be willing to help with music and artwork. I don't know if deviantart is a good idea, but I imagine there's ton of artist communities around where you could ask.
Heck you might even get lucky and find a helpful soul right here on TL.

Anyway glad to see you're making progress, gl on finishing the battle engine. Remember, you're not a development team, keep it simple.
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
January 05 2012 14:15 GMT
#3
Hey man,

I just might do that :D
I know I'm not a development team, that's why I've been solely focussing on programming for the most part since the other main points aren't my strong ones But I like to do research and get to know those things as well.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Felo
Profile Blog Joined October 2010
Germany392 Posts
January 05 2012 14:16 GMT
#4
I don't have a lot to contribute as I suck when it comes to art or music but I wanted to tell you my admiration for doing what you do - carry on, good sir - I'm sure that it'll be great!

I've read all of your blogs up to now and I'm really looking forward to your coming progress
EU GML P | Check my Stream (with commentary!) -> www.twitch.tv/xFelo
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
January 05 2012 14:55 GMT
#5
Keep up the good work I will totally play this game when its done :D
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
eodynn
Profile Joined December 2010
Germany44 Posts
Last Edited: 2012-01-05 16:11:24
January 05 2012 16:10 GMT
#6
http://incompetech.com/m/c/royalty-free/index.html?feels
could be a good place to find music. last time i checked you were allowed to use them.
And after checking again, you're still allowed to.
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
January 05 2012 16:30 GMT
#7
On January 06 2012 01:10 eodynn wrote:
http://incompetech.com/m/c/royalty-free/index.html?feels
could be a good place to find music. last time i checked you were allowed to use them.
And after checking again, you're still allowed to.

Hey man thanks!

Just listened to a few songs and some could definitely be used for a game :D
Much appreciated
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
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