First of all I thank everyone who replied in my previous blog. It was quite interesting how people think what makes a game interesting and I've got it all written and placed next to my 30 inch (I think 30 inch) monitor when I'm coding.
So this is my 3rd blog about my game making progress. Sorry I can't show screenshots but it's a school assignment and they're pretty strict about this. Some rule if other students copies my code and then when caught me and every other student that uses the code will fail (lol I know stupid rule). Probably when it's finished and reviewed that I'll be able to show it to everyone.
Anyways the status of my game and what I've managed to succeed so far:
Battle Engine:
- Managed to make a dynamic attack, i.e. a player can choose a character and target any other character on the field and attack him.
- Dynamic magic attack (same as a dynamic attack except with spells)
- Using spells!!! Right now I have a water explosion spell which you can see a cast at the player casting it and then exploding at the target
- Progress bars in which you see when a character can attack with a modifier (depending on the character's attack speed it will go faster/slower).
- Health/mana status with color (yellow for mid level range of health/red for low health/ green for max health).
- Auto select character when a character is ready to attack
- A chooser button for character and target
- A label with the amount of damage/heal a target receives with a character fading in and out to show they're taking heals/damage.
Miscellaneous:
- Optimizing code for casting spells (seriously I had 1k lines of code in 1 class which has now been reduced to 400).
- Optimizing battery life usage
Spells:
- Water explosion spell
- Boss explosion spell
- Monster explosion spell
Quite a lot of stuff I've managed to make so far in the game.
Things I want to get done asap.
Battle Engine:
As far as I can tell for the battle engine I still need to implement an item button with a menu of choosing a certain item in which it does something to a character or whole group (e.g. heal/restore life etc.) and the same thing with magic spells (choosing a magic spell from a menu not the cast/spell itself).
Spells:
Atleast 10 different spells with customized images incorporated.
Items:
Make atleast 3 different kinds of items (heal potion,mana potion,restore life potion) with spells embedded when used.
The above mentioned things I want to do shouldn't take me long since I got all other stuff which are way harder.
Then I can finally work on game events outside battles and of course other things like making spells, levels, battle backgrounds, character images, music, storyline etc.
For anyone wondering, I'm using Particle Designer for Cocos2D for making particles (particles makes up for spells). I had to pay 8 dollars but it's so worth it. Normally you're going to be busy for an hour or so making 1 nice particle but now I manage to create nice particles within minutes.
I'm not experienced enough with stuff like music and drawing so I ask you readers:
Where do I actually have to look out for if I were to make this (or if you know a site for free commercial use music/drawings then tell me ).
Thanks for reading this blog and feel free to give suggestions!