• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:47
CEST 17:47
KST 00:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners5Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th152Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th TL Poll: How do you feel about the 5.0.16 PTR balance changes? Team Liquid Map Contest #22: Results and Winners TL.net Map Contest #22 - Voting & Ladder Map Selection Oliveira Would Have Returned If EWC Continued
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Douyu Cup 2026 Maestros of The Game 2 announcement and schedule ! GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
Data needed Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Trading/Investing Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] NBA General Discussion McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8993 users

15 OC vs 16 OC - Page 3

Blogs > darthcaesar
Post a Reply
Prev 1 2 3 4 Next All
decornerath
Profile Blog Joined December 2011
18 Posts
December 31 2011 08:56 GMT
#41
At one point in your op you say :

"With 15 OC, you get faster MULEs, but you have 5 seconds of idle CC time. With 16 OC, your MULEs come out a bit slower, but your CC has constant production. I've been wanting to actually test which is better for a long time, but haven't done so until now."

You pretty much point it out right there . 5 seconds of idle cc time is the same as having 1 worker not getting minerals for 5 seconds. Which is probably the entire difference between the 2 graphs.
Kid-Fox
Profile Blog Joined July 2010
Canada400 Posts
December 31 2011 09:04 GMT
#42
kuhuhuhuhuhu....
this makes me feel better for always going 16oc
^__^
Aui_2000
Profile Blog Joined October 2010
Canada435 Posts
December 31 2011 09:17 GMT
#43
On December 31 2011 17:19 Mip wrote:
*Puts on statistician hat* What methods did you use? Did you get a bot to replicate the results over and over? Did you do the build yourself over and over? Did you do it with and without optimal mining? I see the graphs, but I don't know what information produced the graphs, you didn't say how you got it or why I should trust it to hold up when I do it.

There is more I could say, but I'm not convinced that this debate is well settled based on these graphs with the accompanying explanation. There should be more information describing why your conclusion is valid based on your data gathering methods because I'm not convinced it's thoroughly analyzed. Especially not to the point to say unilaterally that 16OC is the best and should be the standard.

<3 Mip (MS Statistics)


mule = constant income while building scvs = steadily growing

15 oc = cut scvs for earlier mule

16 oc = no scv cut

Therefore, 16 oc gets every scv slightly earlier than 15 oc while catching up on mule income (minus the whatever less energy it gets) immediately. Does that explanation make sense? You don't really even need testing for this one outside of whether 15 oc fits some builds better because they need the first mule trip.
follow @aui_2000 // www.twitch.tv/aui_2000
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
December 31 2011 09:22 GMT
#44
Thanks for the research!
@nowSimon
Recognizable
Profile Blog Joined December 2011
Netherlands1552 Posts
December 31 2011 09:25 GMT
#45
Thanks! Will use 16 OC from now on, makes more sense also if you take a sooner gas.
Eben
Profile Blog Joined September 2008
United States769 Posts
December 31 2011 09:28 GMT
#46
thanks for doing the testing and math, I will switch to 16 OC also. Numbers dont lie
SimKe
Profile Joined February 2011
Slovenia1 Post
December 31 2011 09:55 GMT
#47
I think going 1 rax expand should also be tested with 15 and 16 OC... I have a feeling that early mule helps you build your CC faster.
Quotes are grrrrreat!
InPlainSight
Profile Joined January 2009
New Zealand40 Posts
Last Edited: 2011-12-31 10:15:29
December 31 2011 10:13 GMT
#48
Ok I just did some math and while this is only theoretical and worker pathing and junk probably break the math, bascally we can break the situation into 3 time periods where either build has accumulated more money than the other.

Using the start time of the finishing of the 15th SCV, the 16 Orbital will have an economical advantage until t + 40 seconds.
Then from t + 40 to t + 89 seconds the 15 Orbital will be ahead.
From there on however the 16 Orbital will take an economic lead for the rest of the game.

The reason the 16 Orbitals effect takes so long to kick in is that the early mule actually makes up minerals that surpases the gathering of the early 16th scv - which has been mining the entire time - in the 12 seconds before the other orbital is finished. It is not until around the time of the production of the 18th SCV from the 16 Orbital build until the effect of the delay in production actual starts to show.

Note: I counted mule income as 4 x SCV income for sake of these calculations.
DD.Beaver
Profile Joined March 2011
Netherlands29 Posts
December 31 2011 11:24 GMT
#49
Everyone keeps saying 16 OC, but isnt it technically a 17 OC since the marine starts before the orbital ?
EG.Thorzain
Profile Joined May 2010
Sweden164 Posts
December 31 2011 11:30 GMT
#50
If you do the 15 OC, the extra minerals you get from that tiny bit earlier mule often gets you a faster expansion, which makes up for the lost scv production because you can produce 2 scvs at a time a bit earlier than with 16 OC. From my personal tests 16 OC catches up to 15 OC somewhere in the middle of the 5th minute (around 4:30 +- 10 seconds). So if you plan on expanding earlier than that I would suggest a 15 OC.

Correct me if I'm wrong.
Thanks to Roberi for taking care of my TL fanclub! Also a thanks to all my fans in and outside my TL fanclub :). Fighting~~!
emart835
Profile Joined November 2011
United States24 Posts
December 31 2011 11:37 GMT
#51
I supposed ill work the 16 OC into my macro build styles and the 15 into my 1-1-1 vs every protoss
greedyFarmer
Profile Joined March 2011
United Kingdom21 Posts
December 31 2011 12:41 GMT
#52
Good work, I'm gonna 16OC from now on. Hopefully, in the future, we can use this to tell an early push from a macro based build
The unexamined life is not worth living
iStarKraft
Profile Joined March 2011
United Kingdom79 Posts
Last Edited: 2011-12-31 12:43:00
December 31 2011 12:42 GMT
#53
On December 31 2011 20:24 DD.Beaver wrote:
Everyone keeps saying 16 OC, but isnt it technically a 17 OC since the marine starts before the orbital ?


This is the thing I've been wondering! <3333333

Whenever I try testing out getting an OC with or without SCV cut it also means getting the marine before or after your OC, meaning the orbital falls on either 16 or 17 supply.

Unless of course you choose to not build a marine until you have made your OC, which just seems silly, as there is no reason not to.
"So yeah... you've got to scout, or you'll get raped." - XaoZ
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2011-12-31 12:44:18
December 31 2011 12:43 GMT
#54
Wait, wouldn't it be 17OC if you are making a marine from your barracks before?
Interesting find nonetheless.
Gahhhh someone beat me to it.
ModeratorI am still alive, somehow
TL+ Member
PopcornColonel
Profile Joined March 2011
United States769 Posts
December 31 2011 12:58 GMT
#55
Thank you It's finally been answered.
Zerg delenda est.
Tapppi
Profile Joined July 2011
Finland70 Posts
December 31 2011 12:58 GMT
#56
Unless u literally play in grandmasters, this difference wont do anything noticeable to your game. Maybe MVP would notice the difference, but a regular player will have some seconds gap eventually in his scv production anyway, and this isnt a big one.

People need to understand this before going gung-ho about how everyone should use 16OC.. And this as stated in comments, is without all the other early game trickery anyways.

Tapppi
no thanks
vBr
Profile Joined July 2011
Sweden193 Posts
December 31 2011 13:22 GMT
#57
I'm interested in knowing how 11 rax 15 oc works out for your economy. the timing from rax finishing to oc is pretty spot on and your rax is some 5 sec earlier placed.

Grunknisse
Profile Joined May 2010
Germany11 Posts
December 31 2011 13:28 GMT
#58
Did you account for the supply that the extra scv takes up? I'm not completely convinced that it's worth it...
All actions in life are selfish.
Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
December 31 2011 13:44 GMT
#59
I've always done 16 OC even pre patch lol ^^
Calasmere
Profile Joined September 2010
United Kingdom161 Posts
December 31 2011 13:50 GMT
#60
Seems kind of pointless. The same thing was proven for the most efficient time to make overlord/if extractor trick was more efficient, and to this day, some players do the less efficient way anyway, given the change in income is so marginal.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
14:00
Playoffs
Serral vs herOLIVE!
Classic vs Rogue
TBD vs Clem
RotterdaM1697
IntoTheiNu 1448
ComeBackTV 1112
TaKeTV 567
Ryung 296
Rex214
SteadfastSC203
IndyStarCraft 173
BRAT_OK 83
EnkiAlexander 83
3DClanTV 64
CosmosSc2 57
LiquipediaDiscussion
OSC
13:00
King of the Hill #252
EmpressLilyy31
iHatsuTV 14
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1697
Ryung 296
Rex 214
SteadfastSC 203
IndyStarCraft 173
BRAT_OK 83
CosmosSc2 57
RushiSC 20
StarCraft: Brood War
Britney 52816
Sea 2821
Shuttle 2215
EffOrt 1337
BeSt 618
Soma 441
Light 369
ggaemo 263
Rush 168
Snow 90
[ Show more ]
Free 87
Hyun 81
sorry 63
Sea.KH 57
Sacsri 42
Barracks 38
ToSsGirL 33
Terrorterran 24
Shine 22
soO 17
Rock 16
IntoTheRainbow 15
GoRush 15
ajuk12(nOOB) 11
Dota 2
Gorgc10185
qojqva1961
Counter-Strike
fl0m8888
pashabiceps626
kRYSTAL_29
Heroes of the Storm
Khaldor62
Other Games
gofns40972
tarik_tv9279
Lowko1081
FrodaN845
B2W.Neo682
Happy359
crisheroes312
DeMusliM299
KnowMe174
mouzStarbuck118
singsing102
ArmadaUGS86
Trikslyr43
MindelVK9
Organizations
Other Games
BasetradeTV240
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 42
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis3462
• TFBlade927
Other Games
• Shiphtur92
Upcoming Events
Replay Cast
8h 13m
CranKy Ducklings
18h 13m
uThermal 2v2 Circuit
23h 13m
BSL22 NKC (BSL vs China)
1d 3h
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
1d 18h
uThermal 2v2 Circuit
1d 23h
BSL22 NKC (BSL vs China)
2 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
OSC
2 days
Wardi Open
2 days
Replay Cast
4 days
[ Show More ]
The PondCast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.