• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:04
CEST 04:04
KST 11:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
(Spoiler) ASL21 Winner's Interview 25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser [ASL21] Finals Preview: Two Legacies UA StarCraft: Mawin (T) vs hanniGan (P) Showmatch
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread European Politico-economics QA Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1177 users

15 OC vs 16 OC - Page 3

Blogs > darthcaesar
Post a Reply
Prev 1 2 3 4 Next All
decornerath
Profile Blog Joined December 2011
18 Posts
December 31 2011 08:56 GMT
#41
At one point in your op you say :

"With 15 OC, you get faster MULEs, but you have 5 seconds of idle CC time. With 16 OC, your MULEs come out a bit slower, but your CC has constant production. I've been wanting to actually test which is better for a long time, but haven't done so until now."

You pretty much point it out right there . 5 seconds of idle cc time is the same as having 1 worker not getting minerals for 5 seconds. Which is probably the entire difference between the 2 graphs.
Kid-Fox
Profile Blog Joined July 2010
Canada400 Posts
December 31 2011 09:04 GMT
#42
kuhuhuhuhuhu....
this makes me feel better for always going 16oc
^__^
Aui_2000
Profile Blog Joined October 2010
Canada435 Posts
December 31 2011 09:17 GMT
#43
On December 31 2011 17:19 Mip wrote:
*Puts on statistician hat* What methods did you use? Did you get a bot to replicate the results over and over? Did you do the build yourself over and over? Did you do it with and without optimal mining? I see the graphs, but I don't know what information produced the graphs, you didn't say how you got it or why I should trust it to hold up when I do it.

There is more I could say, but I'm not convinced that this debate is well settled based on these graphs with the accompanying explanation. There should be more information describing why your conclusion is valid based on your data gathering methods because I'm not convinced it's thoroughly analyzed. Especially not to the point to say unilaterally that 16OC is the best and should be the standard.

<3 Mip (MS Statistics)


mule = constant income while building scvs = steadily growing

15 oc = cut scvs for earlier mule

16 oc = no scv cut

Therefore, 16 oc gets every scv slightly earlier than 15 oc while catching up on mule income (minus the whatever less energy it gets) immediately. Does that explanation make sense? You don't really even need testing for this one outside of whether 15 oc fits some builds better because they need the first mule trip.
follow @aui_2000 // www.twitch.tv/aui_2000
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
December 31 2011 09:22 GMT
#44
Thanks for the research!
@nowSimon
Recognizable
Profile Blog Joined December 2011
Netherlands1552 Posts
December 31 2011 09:25 GMT
#45
Thanks! Will use 16 OC from now on, makes more sense also if you take a sooner gas.
Eben
Profile Blog Joined September 2008
United States769 Posts
December 31 2011 09:28 GMT
#46
thanks for doing the testing and math, I will switch to 16 OC also. Numbers dont lie
SimKe
Profile Joined February 2011
Slovenia1 Post
December 31 2011 09:55 GMT
#47
I think going 1 rax expand should also be tested with 15 and 16 OC... I have a feeling that early mule helps you build your CC faster.
Quotes are grrrrreat!
InPlainSight
Profile Joined January 2009
New Zealand40 Posts
Last Edited: 2011-12-31 10:15:29
December 31 2011 10:13 GMT
#48
Ok I just did some math and while this is only theoretical and worker pathing and junk probably break the math, bascally we can break the situation into 3 time periods where either build has accumulated more money than the other.

Using the start time of the finishing of the 15th SCV, the 16 Orbital will have an economical advantage until t + 40 seconds.
Then from t + 40 to t + 89 seconds the 15 Orbital will be ahead.
From there on however the 16 Orbital will take an economic lead for the rest of the game.

The reason the 16 Orbitals effect takes so long to kick in is that the early mule actually makes up minerals that surpases the gathering of the early 16th scv - which has been mining the entire time - in the 12 seconds before the other orbital is finished. It is not until around the time of the production of the 18th SCV from the 16 Orbital build until the effect of the delay in production actual starts to show.

Note: I counted mule income as 4 x SCV income for sake of these calculations.
DD.Beaver
Profile Joined March 2011
Netherlands29 Posts
December 31 2011 11:24 GMT
#49
Everyone keeps saying 16 OC, but isnt it technically a 17 OC since the marine starts before the orbital ?
EG.Thorzain
Profile Joined May 2010
Sweden164 Posts
December 31 2011 11:30 GMT
#50
If you do the 15 OC, the extra minerals you get from that tiny bit earlier mule often gets you a faster expansion, which makes up for the lost scv production because you can produce 2 scvs at a time a bit earlier than with 16 OC. From my personal tests 16 OC catches up to 15 OC somewhere in the middle of the 5th minute (around 4:30 +- 10 seconds). So if you plan on expanding earlier than that I would suggest a 15 OC.

Correct me if I'm wrong.
Thanks to Roberi for taking care of my TL fanclub! Also a thanks to all my fans in and outside my TL fanclub :). Fighting~~!
emart835
Profile Joined November 2011
United States24 Posts
December 31 2011 11:37 GMT
#51
I supposed ill work the 16 OC into my macro build styles and the 15 into my 1-1-1 vs every protoss
greedyFarmer
Profile Joined March 2011
United Kingdom21 Posts
December 31 2011 12:41 GMT
#52
Good work, I'm gonna 16OC from now on. Hopefully, in the future, we can use this to tell an early push from a macro based build
The unexamined life is not worth living
iStarKraft
Profile Joined March 2011
United Kingdom79 Posts
Last Edited: 2011-12-31 12:43:00
December 31 2011 12:42 GMT
#53
On December 31 2011 20:24 DD.Beaver wrote:
Everyone keeps saying 16 OC, but isnt it technically a 17 OC since the marine starts before the orbital ?


This is the thing I've been wondering! <3333333

Whenever I try testing out getting an OC with or without SCV cut it also means getting the marine before or after your OC, meaning the orbital falls on either 16 or 17 supply.

Unless of course you choose to not build a marine until you have made your OC, which just seems silly, as there is no reason not to.
"So yeah... you've got to scout, or you'll get raped." - XaoZ
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2011-12-31 12:44:18
December 31 2011 12:43 GMT
#54
Wait, wouldn't it be 17OC if you are making a marine from your barracks before?
Interesting find nonetheless.
Gahhhh someone beat me to it.
ModeratorI am still alive, somehow
TL+ Member
PopcornColonel
Profile Joined March 2011
United States769 Posts
December 31 2011 12:58 GMT
#55
Thank you It's finally been answered.
Zerg delenda est.
Tapppi
Profile Joined July 2011
Finland70 Posts
December 31 2011 12:58 GMT
#56
Unless u literally play in grandmasters, this difference wont do anything noticeable to your game. Maybe MVP would notice the difference, but a regular player will have some seconds gap eventually in his scv production anyway, and this isnt a big one.

People need to understand this before going gung-ho about how everyone should use 16OC.. And this as stated in comments, is without all the other early game trickery anyways.

Tapppi
no thanks
vBr
Profile Joined July 2011
Sweden193 Posts
December 31 2011 13:22 GMT
#57
I'm interested in knowing how 11 rax 15 oc works out for your economy. the timing from rax finishing to oc is pretty spot on and your rax is some 5 sec earlier placed.

Grunknisse
Profile Joined May 2010
Germany11 Posts
December 31 2011 13:28 GMT
#58
Did you account for the supply that the extra scv takes up? I'm not completely convinced that it's worth it...
All actions in life are selfish.
Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
December 31 2011 13:44 GMT
#59
I've always done 16 OC even pre patch lol ^^
Calasmere
Profile Joined September 2010
United Kingdom161 Posts
December 31 2011 13:50 GMT
#60
Seems kind of pointless. The same thing was proven for the most efficient time to make overlord/if extractor trick was more efficient, and to this day, some players do the less efficient way anyway, given the change in income is so marginal.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #19
CranKy Ducklings202
Liquipedia
Patches Events
19:30
Patches' Patch Clash #7
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 175
Livibee 112
StarCraft: Brood War
Artosis 728
Zeus 154
NaDa 83
Noble 20
Dota 2
monkeys_forever370
NeuroSwarm167
LuMiX0
League of Legends
JimRising 700
Counter-Strike
taco 408
Other Games
gofns20215
tarik_tv12639
shahzam462
WinterStarcraft394
C9.Mang0259
Maynarde123
ViBE101
JuggernautJason21
Organizations
Other Games
gamesdonequick850
BasetradeTV114
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 59
• musti20045 34
• CranKy Ducklings SOOP13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra2830
Upcoming Events
Universe Titan Cup
8h 56m
Rogue vs Percival
Wardi Open
9h 56m
Monday Night Weeklies
13h 56m
Replay Cast
21h 56m
Kung Fu Cup
1d 8h
GSL
2 days
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
GSL
3 days
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
3 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
[ Show More ]
Replay Cast
3 days
Maestros of the Game
4 days
Replay Cast
4 days
RSL Revival
5 days
TBD vs SHIN
TBD vs Rogue
IPSL
5 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
5 days
RSL Revival
6 days
IPSL
6 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.