• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:17
CEST 08:17
KST 15:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
BSL 2025 Warsaw LAN + Legends Showmatch0Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia WardiTV TL Team Map Contest #5 Tournaments RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
NaDa's Body Soulkey on ASL S20 BW General Discussion A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues BSL 2025 Warsaw LAN + Legends Showmatch
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Borderlands 3 General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
I <=> 9
KrillinFromwales
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2597 users

15 OC vs 16 OC - Page 3

Blogs > darthcaesar
Post a Reply
Prev 1 2 3 4 Next All
decornerath
Profile Blog Joined December 2011
18 Posts
December 31 2011 08:56 GMT
#41
At one point in your op you say :

"With 15 OC, you get faster MULEs, but you have 5 seconds of idle CC time. With 16 OC, your MULEs come out a bit slower, but your CC has constant production. I've been wanting to actually test which is better for a long time, but haven't done so until now."

You pretty much point it out right there . 5 seconds of idle cc time is the same as having 1 worker not getting minerals for 5 seconds. Which is probably the entire difference between the 2 graphs.
Kid-Fox
Profile Blog Joined July 2010
Canada400 Posts
December 31 2011 09:04 GMT
#42
kuhuhuhuhuhu....
this makes me feel better for always going 16oc
^__^
Aui_2000
Profile Blog Joined October 2010
Canada435 Posts
December 31 2011 09:17 GMT
#43
On December 31 2011 17:19 Mip wrote:
*Puts on statistician hat* What methods did you use? Did you get a bot to replicate the results over and over? Did you do the build yourself over and over? Did you do it with and without optimal mining? I see the graphs, but I don't know what information produced the graphs, you didn't say how you got it or why I should trust it to hold up when I do it.

There is more I could say, but I'm not convinced that this debate is well settled based on these graphs with the accompanying explanation. There should be more information describing why your conclusion is valid based on your data gathering methods because I'm not convinced it's thoroughly analyzed. Especially not to the point to say unilaterally that 16OC is the best and should be the standard.

<3 Mip (MS Statistics)


mule = constant income while building scvs = steadily growing

15 oc = cut scvs for earlier mule

16 oc = no scv cut

Therefore, 16 oc gets every scv slightly earlier than 15 oc while catching up on mule income (minus the whatever less energy it gets) immediately. Does that explanation make sense? You don't really even need testing for this one outside of whether 15 oc fits some builds better because they need the first mule trip.
follow @aui_2000 // www.twitch.tv/aui_2000
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
December 31 2011 09:22 GMT
#44
Thanks for the research!
@nowSimon
Recognizable
Profile Blog Joined December 2011
Netherlands1552 Posts
December 31 2011 09:25 GMT
#45
Thanks! Will use 16 OC from now on, makes more sense also if you take a sooner gas.
Eben
Profile Blog Joined September 2008
United States769 Posts
December 31 2011 09:28 GMT
#46
thanks for doing the testing and math, I will switch to 16 OC also. Numbers dont lie
SimKe
Profile Joined February 2011
Slovenia1 Post
December 31 2011 09:55 GMT
#47
I think going 1 rax expand should also be tested with 15 and 16 OC... I have a feeling that early mule helps you build your CC faster.
Quotes are grrrrreat!
InPlainSight
Profile Joined January 2009
New Zealand40 Posts
Last Edited: 2011-12-31 10:15:29
December 31 2011 10:13 GMT
#48
Ok I just did some math and while this is only theoretical and worker pathing and junk probably break the math, bascally we can break the situation into 3 time periods where either build has accumulated more money than the other.

Using the start time of the finishing of the 15th SCV, the 16 Orbital will have an economical advantage until t + 40 seconds.
Then from t + 40 to t + 89 seconds the 15 Orbital will be ahead.
From there on however the 16 Orbital will take an economic lead for the rest of the game.

The reason the 16 Orbitals effect takes so long to kick in is that the early mule actually makes up minerals that surpases the gathering of the early 16th scv - which has been mining the entire time - in the 12 seconds before the other orbital is finished. It is not until around the time of the production of the 18th SCV from the 16 Orbital build until the effect of the delay in production actual starts to show.

Note: I counted mule income as 4 x SCV income for sake of these calculations.
DD.Beaver
Profile Joined March 2011
Netherlands29 Posts
December 31 2011 11:24 GMT
#49
Everyone keeps saying 16 OC, but isnt it technically a 17 OC since the marine starts before the orbital ?
EG.Thorzain
Profile Joined May 2010
Sweden164 Posts
December 31 2011 11:30 GMT
#50
If you do the 15 OC, the extra minerals you get from that tiny bit earlier mule often gets you a faster expansion, which makes up for the lost scv production because you can produce 2 scvs at a time a bit earlier than with 16 OC. From my personal tests 16 OC catches up to 15 OC somewhere in the middle of the 5th minute (around 4:30 +- 10 seconds). So if you plan on expanding earlier than that I would suggest a 15 OC.

Correct me if I'm wrong.
Thanks to Roberi for taking care of my TL fanclub! Also a thanks to all my fans in and outside my TL fanclub :). Fighting~~!
emart835
Profile Joined November 2011
United States24 Posts
December 31 2011 11:37 GMT
#51
I supposed ill work the 16 OC into my macro build styles and the 15 into my 1-1-1 vs every protoss
greedyFarmer
Profile Joined March 2011
United Kingdom21 Posts
December 31 2011 12:41 GMT
#52
Good work, I'm gonna 16OC from now on. Hopefully, in the future, we can use this to tell an early push from a macro based build
The unexamined life is not worth living
iStarKraft
Profile Joined March 2011
United Kingdom79 Posts
Last Edited: 2011-12-31 12:43:00
December 31 2011 12:42 GMT
#53
On December 31 2011 20:24 DD.Beaver wrote:
Everyone keeps saying 16 OC, but isnt it technically a 17 OC since the marine starts before the orbital ?


This is the thing I've been wondering! <3333333

Whenever I try testing out getting an OC with or without SCV cut it also means getting the marine before or after your OC, meaning the orbital falls on either 16 or 17 supply.

Unless of course you choose to not build a marine until you have made your OC, which just seems silly, as there is no reason not to.
"So yeah... you've got to scout, or you'll get raped." - XaoZ
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2011-12-31 12:44:18
December 31 2011 12:43 GMT
#54
Wait, wouldn't it be 17OC if you are making a marine from your barracks before?
Interesting find nonetheless.
Gahhhh someone beat me to it.
Moderatorshe/her
TL+ Member
PopcornColonel
Profile Joined March 2011
United States769 Posts
December 31 2011 12:58 GMT
#55
Thank you It's finally been answered.
Zerg delenda est.
Tapppi
Profile Joined July 2011
Finland70 Posts
December 31 2011 12:58 GMT
#56
Unless u literally play in grandmasters, this difference wont do anything noticeable to your game. Maybe MVP would notice the difference, but a regular player will have some seconds gap eventually in his scv production anyway, and this isnt a big one.

People need to understand this before going gung-ho about how everyone should use 16OC.. And this as stated in comments, is without all the other early game trickery anyways.

Tapppi
no thanks
vBr
Profile Joined July 2011
Sweden193 Posts
December 31 2011 13:22 GMT
#57
I'm interested in knowing how 11 rax 15 oc works out for your economy. the timing from rax finishing to oc is pretty spot on and your rax is some 5 sec earlier placed.

Grunknisse
Profile Joined May 2010
Germany11 Posts
December 31 2011 13:28 GMT
#58
Did you account for the supply that the extra scv takes up? I'm not completely convinced that it's worth it...
All actions in life are selfish.
Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
December 31 2011 13:44 GMT
#59
I've always done 16 OC even pre patch lol ^^
Calasmere
Profile Joined September 2010
United Kingdom161 Posts
December 31 2011 13:50 GMT
#60
Seems kind of pointless. The same thing was proven for the most efficient time to make overlord/if extractor trick was more efficient, and to this day, some players do the less efficient way anyway, given the change in income is so marginal.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech72
StarCraft: Brood War
JulyZerg 54
Nal_rA 45
Bale 22
ajuk12(nOOB) 17
SilentControl 10
Dota 2
NeuroSwarm129
League of Legends
JimRising 632
Counter-Strike
Stewie2K912
Other Games
summit1g7321
C9.Mang0343
XaKoH 151
Trikslyr18
Organizations
Other Games
gamesdonequick679
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• practicex 62
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo982
• Stunt440
Upcoming Events
RSL Revival
3h 43m
Maru vs Reynor
Cure vs TriGGeR
Map Test Tournament
4h 43m
The PondCast
6h 43m
RSL Revival
1d 3h
Zoun vs Classic
Korean StarCraft League
1d 20h
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
Online Event
3 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
LiuLi Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.