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Hi, guys. Some of you who read this may remember my idea of a Quest for Platinum. I set off in late September, then being in gold league in Season 3, and hoping to achieve platinum league by the end of year under the influence of Day9 and perhaps a couple of posts from here: you've got to set yourself goals and meet them and you'll improve. No goals like "become overall better player", rather something more precise, narrow enough to grasp, verifiable, achievable. The beginning was hard, I lost a lot, I hadn't settled comfortably in gold yet (I placed gold at the start of Season 3 after ending silver).
The end of the year is tomorrow. There is no way I am in platinum league tomorrow, probably not even if I played 20 games and won all of them (which, of course, would not happen). But back to my narration.
It was a nice post, like 24 games from a single day cycle, that I analysed. Just after starting, the system demoted me to silver league as if out of spite. While there, I just couldn't handle some things that just did not exist in gold any more. I basically had to recall how it was in silver in order to start winning. I got back to gold within five days, making the league system lose even more credibility in my eyes, although I was, naturally, very happy to regain what I viewed as my place. I expected much, or just some, from Season 4. It didn't really happen. I was sick in bed most of the time, not good for mass laddering. At some point, I believed I was almost there. In fact, I was having big win streaks in gold league, like 3-4 wins for each loss, I was carried from victory to victory. Getting matched against platinums followed, though I lost most of games against them. I probably could have finished S4 in Top8 gold (where I had spent some time but later other people overlapped me when I didn't play much) but the season ended a week earlier than announced, just when I had some 100 bonus points to go.
Anyway, right now, I very well know there will not be any platinum, not now, not any time soon; in fact, I'm actually not sure if I'll stay in gold. The history repeats itself and I'm probably actually looking at demotion to silver (before that demotion from September, I had also had a demotion in winter, to bronze, after placing silver in S1). Not only do I lose literally every TvT (almost invariably due to some form of siege push) and more than a half of my TvPs (well, I do win the vast majority of TvZ but that's about it), I've matched against a silver player and a bronze player today and lost. The bronze was probably a rapidly advancing smurf with a number of games too low for promotion. On the other hand, getting matched against the silver guy appeared to be a real thing. I've probably suffered too many defeats from gold players, hence the result. Actually, it was some guy who killed with a proxy rax marauder rush on Xel'Naga, what a totally embarrassing way of just getting killed out of the game. This was followed by dying to a one-base siege push on Shakuras, at least from a gold player.
I'm thinking about uninstalling the game. I just couldn't play Zerg and didn't want to play Protoss even though the latter race matched my playing style and habits much better. The only race I wanted to play was Terran. But I'm sick of dying to early or mid game siege pushes (which invariably succeed against me), of thinking about ways to avoid MMTV, and dying in the process (despite a couple of nice Skyterran or bio victories), of just getting a-move-killed by Protoss deathball or by any zerg who only made roaches (at least at some point I stopped dying to mass marines). It's no longer fun, I've noticed I hate the game by now and feel positively much better when I don't play it. Maybe it's time to quit?
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It's no longer fun, I've noticed I hate the game by now and feel positively much better when I don't play it. Maybe it's time to quit?
maybe not time to quit, but definitely time to take a break from the game. if the motivation and the desire to play it come back, fine, give it another try. if they dont, then sc2 was probably not the right game for you.
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Make sure you have some friends in the game. Play 2v2s with some friends, and give up on 1v1 for a bit.
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If you "feel positively much better when I don't play it.", then yes, you should quit or at least take a good break.
I honestly don't play sc2 that much because there are quite a few silly things compared to bw & yeah... imo I sticked with the harder & better game but I can't blame the newer people to go for sc2 with the nicer graphics & everything (even though personally i like the bw gfx more)
Ladder doesn't mean anything really even though for the casual gamer it might be something to strive for, to get in the highest league possible & to get promoted ect.. But there are flaws, everyone knows this and then they decide to a) quit the game because they get annoyed by it, b) the system takes their motivation away if something silly happens so they quit, same as A basicly, c) stop caring about ladder & just use it as practice to try out new stuff & compete in cups & play custom games instead of ladder when they're serious about it.
But, when I read something like "the only race I wanted to play....", then I think you just need to figure out a way to get out of that slump & practice practice practice but at the end of the day, you're the one who has to make a choice & nobody else can do it for you.
A personal piece of advice (regardless of what race you play), try to create your own playstyle with your own timings & build orders.. This is something most people don't do enough imo, most people just look up the typical build orders in liquipedia & from professionals ect... I honestly have never done this.. I learned the game my own way, yes I did study the possible build orders for each race in order to be able to read my opponents & to be able to prepare for the possible openings that my opponent could be doing but.. If I'd release replays of myself.. You would not see 1 game where you could say like "oh yeah you're going bla bla bla that build order".. Never.
So I personally think you might want to try & do this yourself as well as it makes you aware of other things in the game that you might not have been aware of before when playing by the book so to speak + it can be satisfying to come up with your own opening & to see that it works & knowing that it's.. "original", most openings you come up with will be already out there in some kind of way but by adding your own personal thing to it, it becomes very satisfying so.. You might want to try this.
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You should post up some replays, and I can give you some help. Maybe that will give you that extra boost to get to platinum next year! If you can, post some replays of your TvT and TvP.
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Just keep playing, there is no other way.
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I'm guessing by your post that you don't go marine tank in tvt. Anyways, in gold it's not about your strategy but how you execute it. I've recently rerolled random and once you get a race's basics down the only thing that matters is mechanics. Maybe you need to rethink the way you play. Don't play to win or get promoted, play to learn something and victory will come as a byproduct.
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I think you're far too fixated on your rank/league. Instead of setting the goal: "I want to be in platinum by (date)", perhaps you should focus on "I want to correct (insert particular flaw in your game here) by (date)". This way your foundation will be strong enough to keep you from going on huge losing streaks. Think about it, what good is being in a higher league if you don't have the base level of skill needed to maintain a steady win/loss ratio?
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United Kingdom20263 Posts
"While there, I just couldn't handle some things that just did not exist in gold any more. I basically had to recall how it was in silver in order to start winning."
You are playing wrongly or abusively if you cannot win against lower ranked opponents. It should be far easier for you, not harder, even if you have not played against them in months and dont know what they could or are doing.
Using the league system to judge skill is also kinda stupid i think, it measures win rates, not skill levels. You can easily inflate yourself like 2 leagues by all inning every game, but it doesnt help things. There is also the issue with leagues being locked 2 weeks out of 8 in the new seasons (25% of the time) and the arguably flawed MMR system. As said you should focus on your gameplay, not on a shiny badge on your profile.
Blizzard created the leagues to motivate people to play etc (come on, when was the last time being a statistically average player meant you got a gold medal?) and it is generally just an ego whore thing, even if people dont realise it.
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ye, youre right. Better surrender. Better stop trying.
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Hm, you're not playing efficiently enough ^^ The thing is, you just need to macro better.
Heres the thing. In season 1 I got placed into silver, as I had played a bit of beta (got owned in bronze league), and stayed there until the end of it. I kept playing, and in the middle of season 2 I got into diamond, where I played for a while, before I quit. Playing in leagues below plat. or maybe even diamond isn't about your tactic. Of course you shouldn't build units that are easily killed by those of your opponent. But generally if you can keep your mins and gas below 1k at any point in time, you're pretty much good to go. The rest is just kind of, speed I guess. At least that's what made the difference for me as a Zerg player.
If you're getting tired of playing, take a break, you'll want to play a lot soon again, and might even go at it with a nicer attitude. Don't try and become the best. It's impossible, and it's not really in the spirit of the game. Enjoy yourself, be happy about wins, don't be sad about losses. Especially when you're getting cheesed.
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Everytime i get a ZvZ i want to unninstall the game,but then i play an awesome game and i'm like happy to watch the replay.But I mean if you're not getting any enjoyment at all feel free to quit!You shouldn't force yourself nor anyone should force you to do something you aren't enjoying anymore.
Happy holidays.
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Hi, guys. Thank you for all the replies. I'd like to reply to everyone, so here it goes:
@Black Gun: Thanks. I'm basically wondering if perhaps, after all, SC2 is not the game for me. I had a bit of the same problem in Warcraft 3 before. After hours on hours and several years into it, I was probably the equivalent of diamond in SC2 but a guy I taught to play went on to join a pro clan and play tournaments and a newbie we both knew got almost to that level too, and fast (I could sometimes beat him based on experience but he was a better player overall). Maybe I'm just not cut for RTS, even though it's been one of my favourite genres if not actually the one.
@JoeIE: Thanks for the suggestion. I don't ever do 2v2 actually (or almost ever), or any sort of team. I'm not sure I'd actually like to play team games. It's like 1v1 is the only thing that counts. Used to play random teams, got rated higher than in 1v1 but gave up on it for a number of reasons.
@Lw247_: Thanks for the feedback and yeah, we're talking about a slump. But if one's been playing all manner of RTS since Dune 2, for 17 years now or more (which is longer than the younger pros have lived, let alone the ladder) and the result is gold league (scarcely better than a random guy that logs in), then perhaps it's time to drop it.
As for original styles, I've always tried that, and always learnt the game my own way. Most of the builds I do or have done in the past are my own (sometimes a reinvented wheel that some pro used in some tournaments but I came up with on my own anyway). They're rarely standard. Some people say this is the reason why I lose like I do.
@eXigent: I'll post some replays if I get a couple where 1) I lose and 2) the loss isn't for obvious reasons (cheese, poor econ or easily identifiable poor positioning).
@John Madden: Thanks, and I know. Sometimes one just needs to hear that.
@Grndr101: Yes, I don't go marine tank. I don't like WW1 style games that take 1 hour and are all about positioning, and if you mess up one simple or accidental thing, your 40 invested minutes go out the window. It can be fun at times (e.g. when you sit on the opposing plateau but within tank range and use a cloaked banshee for vision, or just scan) but not in every game. I don't like having to hold marines in place or hold them back, I don't particularly enjoy the viking business, and getting mules dropped on my tanks or dying to a gamble drop by the enemy is not my type of fun. And I hate playing against turtling players. Nor do I particularly enjoy the immobility of an army that relies on tanks, or the getting cheesed if I don't keep getting excellent intel.
@Grndr101 & awwnuts07: I generally play to have fun, improve, relax, gain some practice and get better. I treat leagues sort of like achievements. They don't define who you are and they're flawed but getting there is something to write home about.
@awwnuts07: I don't want to be placed higher than I actually can play, that's very stressful. But I've grown to hate about this game is how one day you're winning hard and almost getting promoted, the other day you lose game after game and almost (or actually) getting demoted. (Possibly due to the fast-paced metagame as a result of which the opponents just play differently, possibly due to other reasons.)
And I used to have a good win/loss ratio, it just went downhill at some point, several days ago. I was playing tired but that's nothing new with me, I'm always tired, as are probably most people who are good at it.
@Cyro: I favour air units, I like synergies (e.g. using units that benefit from the same upgrades), I have a tendency to cut corners and to use fewer rather than more unit types, and I prefer units like banshees or hellions that float around rather than the tank & viking business. This may given an impression of a cheesy style. But I wouldn't call it abuse. From my perspective, encountering a variation of in-your-face timed siege push (along with scvs and bunker/turret construction) in every TvT feels like abuse (mostly in that it kills the fun aspect, a bit the reverse of a one million photon cannon protoss player).
@eXeRicH: I know what you mean to say and that you're actually encouraging me to fight on, and thanks for that. But I'm at the point where I wonder if this isn't a waste of time. More like walking away than surrendering.
@reforming: Actually, your sentence, "you're not playing efficiently enough" is probably the best explanation of the problem. I get a very poor return for my time invested and the number of games (and remember I've played RTS for 17 years now). In fact, that brilliant guy I taught to play WC3 initially, had the same problems with his gameplay as I did, until a later point when he fixed. Unexplicable losses, being too passive etc. I.e. efficiency being the problem (more than skill or lack of it).
As for speed, it feels that I can sometimes almost keep up with the zerg (or offset it well) but not with the Prot (who always seems to produce better and/or bigger armies within the same timeframe) and in TvT, I invariably get killed in some connection with build order (blind or gamble counters) or unit composition (marine-tank-viking-whatever ratio).
@mrafaeldie12: Thanks for understanding. Your ZvZ sounds like my TvP (i.e. might as well quit), although in reality my TvT is much worse than my TvP (and I do know the probability of winning is about 10%), I just don't react as strongly because I know we're playing the exact same units etc., so at least balance is not an issue. Have a great new year too.
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Guys, here are some replays I've promised, especially for eXigent. TvT only so far because that's what I've got today on ladder. There are three and they are representative of what happens in my TvT, even though they aren't representative of what I technically have done every game.
Game first: Antiga Shipyards, duration 12:06, file
This guy is making 2 rax (react, tlab), one tech fact, one react port and e-bay and a turret right in the middle of his mineral line. One base. I remember wrecking such builds with only banshees in silver but this is gold. Not much better but better enough that this wouldn't have worked, I guess. Anyway, I went for reapers. I cleared his attack but meanwhile he's got an army out and enough troops and medivacs to fly a siege push over without need to knock at the front. He actually expanded around 10 minutes, flying over a simple CC (not OC). He actually built turrets at the edge of his plateau even though I didn't have any ports, so I suppose he was executing a built learnt by heart. Typically of me, I had nothing with which to counter two tanks and a heckload of marines, and I lost. Judging by my resources, I slipped very hard and my macro was way subpar in the end but this wasn't very obvious. From my point of view then in game, something was happening all the time and I have trouble imagining at which point I would have been able to get a second factory down. I possibly could have flied over to my nat with whatever I could, then pumped out a tank or two more, filled the bunkers, fought my way back on top of the plateau but I think there was no way for me to win that game from that point (would have required a very unexperienced opponent to allow me to come back from that point), so I quit.
Game second: Metalopolis, duration 15:33, file
I opened reapers and I was nasty. In fact, the way he executed the fast expand, I possibly would have killed him outright with banshees if I had opened that way (there was no e-bay, second OC wasn't there way before I'd have had some 2-4 banshees there). He was literally scared but I focused on harass and didn't get a normal army despite having the resources. While I had both of his sets of scvs running in a two-prong banshee harass on turretless mineral lines, he simply moved marines and tanks over and killed me the way Day9 says (essentially: if they're doing some fancy stuff, just go and kill them). Since this is gold and not silver, I wasn't able to kill marine tank off with banshees alone. End of story.
...And I actually make blunders like these two on ladder all the time. At least in TvT.
Now the win:
Game third: Xel'Naga Caverns, duration 27:35, file
(Disclaimer: this is not a big style win, nor anything pro.)
Reapers followed by banshees, got some tanks in the meantime and sat in my base with the expo for a longer while to be safe, to the point of oversaturation. I finally expanded, got my additional gas, continued harrassing him, denied him his natural expo, made sure he didn't have one in some other place on the map, then I just got two armouries, third port and took as many expansions as I could with PFs in them and just made battlecruisers until full supply, with upgrades, and I was content to see him invest in turrets around his base. The game was probably won long before, but I remember losing such games anyway. I didn't feel like taking any risks with that marine ball he had there. At the end, I just a-moved the battlecruisers and that was it.
So, basically, in TvT I win only if I manage to harass the opponent into turtling on one base, expand, get a big econ and put together a strike force on the side, with upgrades. And typically that's battlecruisers, yeah. 3/3 battlecruisers are cool, actually, one 3/3 battlecruiser kills three 0/0 battlecruisers (tested on a unit testing map) and people don't make 40 3/3 vikings in the blind (one yamato per viking at the beginning of the engagement btw). My TvP wins occasionally resemble this one, depending on the map (I sometimes go bio and I sometimes go marine banshee thor raven).
Edit: Here's TvP.
Note: This is a game against a silver opponent. A new account (milestones only from Season 4) with big win streaks but silver. This probably means a promising guy who just doesn't have experience. Maybe that's why I won.
Anyway:
Game first: Entombed Valley (the new Season 1 map), duration 16:41, file
This resembles my typical TvP. There's typically this big scary stalker push at the beginning of the game and my stationary defences typically prove not enough. This is why I tend to make two bunkers behind the wall-in. That supply depot dies really fast and there's no way to repair it unless several scvs are already waiting (which is stupid). At least he had stalkers and not zealots. In fact, I'm not sure but I suspect he could have won with that first push if he hadn't retreated. I remained on the defensive, started getting uneasy around 11:00 but he didn't seem to have anything high-tech, so the somewhat late march-out wasn't the doom of me. I recalled I had a large bunch of SCVs hotkeyed, decided to tag them along for massive repairs (the added bonus being the crowd that prevents zealots from reaching damage dealers), they actually did some combat too, never mind. His army's dead, I destroy his base. Typical TvP where I win. The build isn't ideal, it's a flawed execution of Olorin's one base marine-thor-banshee-raven build. I suspect marine-banshee-raven could be better (no armoury, no zealot-prone thors, critical banshee mass, where 1 banshee > 1 stalker) or even marine-thor (no port, perhaps 3 rax and 2 facts, saved scans for any DT). But it has its good sides and I like it.
What's worrying is that I'm getting silver opponents now where I used to get plats rather than gold. Gives me the impression of a big slump and I find it hard to believe my skill (or rather lack of it, lol) fluctuates like that.
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On December 31 2011 22:33 NewbieOne wrote: @Grndr101: Yes, I don't go marine tank. I don't like WW1 style games that take 1 hour and are all about positioning, and if you mess up one simple or accidental thing, your 40 invested minutes go out the window. It can be fun at times (e.g. when you sit on the opposing plateau but within tank range and use a cloaked banshee for vision, or just scan) but not in every game. I don't like having to hold marines in place or hold them back, I don't particularly enjoy the viking business, and getting mules dropped on my tanks or dying to a gamble drop by the enemy is not my type of fun. And I hate playing against turtling players. Nor do I particularly enjoy the immobility of an army that relies on tanks, or the getting cheesed if I don't keep getting excellent intel.
Actually the immobility only settles in for a short time in the late game where you should be indeed aiming for a starport-based composition. Earlier in the game and in the midgame there's still room for maneuvering around and counterattacking, all kinds of tactics before both players lock down with a tank core and turret ring. My TvT style is heavily marine based so I can break tank lines if my opponent is being too greedy or too tech heavy. I actually don't make vikings until 3+ bases(or unless my opponent is going for 2port banshee or cloackshee, then you need vikings). Polt and MMA also have those kind of mobile, agressive styles. Or if you want to be more air based there's tons of other players like Happy and Ghanzi you can learn from.
I guess if you're not breaking your opponent early in the gold leagues then you're doing something wrong. Those leagues make tons of mistakes, take advantage of them, be more agressive.
EDIT: at work so can't check replays right now
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On January 01 2012 06:14 Grndr101 wrote: My TvT style is heavily marine based so I can break tank lines if my opponent is being too greedy or too tech heavy. I actually don't make vikings until 3+ bases(or unless my opponent is going for 2port banshee or cloackshee, then you need vikings).
Interesting. I generally want vikings ASAP if I go tank at all unless I can be confident that the opponent has fewer tanks then I do (or in fact doesn't have vikings), in which case I'd scan or float a rax. I've got some bad scars from early pushes with no more than 3 tanks and as little as a single viking for range sometimes. For this reason I badly don't want to have fewer vikings than my opponent.
Polt and MMA also have those kind of mobile, agressive styles. Or if you want to be more air based there's tons of other players like Happy and Ghanzi you can learn from.
There was a time I actually did Polt push vs Protoss and sometimes other races. I don't remember why I stopped. Might have had to do with them going straight for my base in retaliation or with getting outmicroed or with port openings being so easily readable by any opponent on ladder by now. I also have a bit of my own style in which I first dropped (leaving just as the first medivac finished, generally 6 rines and 1 hellion) and then proceeded with banshees in an immediate follow-up. It was effective initially but I stopped doing it for some reason. Possibly accidental deaths to lucky turrets connected with very thin base defences, or bad luck in base racing.
I guess if you're not breaking your opponent early in the gold leagues then you're doing something wrong. Those leagues make tons of mistakes, take advantage of them, be more agressive.
I suspect in most of the games either the opponent is or I am effectively broken or at least crippled before late game starts, it just isn't always clearly visible while still playing that game.
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On January 01 2012 03:45 NewbieOne wrote:Guys, here are some replays I've promised, especially for eXigent. TvT only so far because that's what I've got today on ladder. There are three and they are representative of what happens in my TvT, even though they aren't representative of what I technically have done every game. Game first: Antiga Shipyards, duration 12:06, fileThis guy is making 2 rax (react, tlab), one tech fact, one react port and e-bay and a turret right in the middle of his mineral line. One base. I remember wrecking such builds with only banshees in silver but this is gold. Not much better but better enough that this wouldn't have worked, I guess. Anyway, I went for reapers. I cleared his attack but meanwhile he's got an army out and enough troops and medivacs to fly a siege push over without need to knock at the front. He actually expanded around 10 minutes, flying over a simple CC (not OC). He actually built turrets at the edge of his plateau even though I didn't have any ports, so I suppose he was executing a built learnt by heart. Typically of me, I had nothing with which to counter two tanks and a heckload of marines, and I lost. Judging by my resources, I slipped very hard and my macro was way subpar in the end but this wasn't very obvious. From my point of view then in game, something was happening all the time and I have trouble imagining at which point I would have been able to get a second factory down. I possibly could have flied over to my nat with whatever I could, then pumped out a tank or two more, filled the bunkers, fought my way back on top of the plateau but I think there was no way for me to win that game from that point (would have required a very unexperienced opponent to allow me to come back from that point), so I quit. Game second: Metalopolis, duration 15:33, fileI opened reapers and I was nasty. In fact, the way he executed the fast expand, I possibly would have killed him outright with banshees if I had opened that way (there was no e-bay, second OC wasn't there way before I'd have had some 2-4 banshees there). He was literally scared but I focused on harass and didn't get a normal army despite having the resources. While I had both of his sets of scvs running in a two-prong banshee harass on turretless mineral lines, he simply moved marines and tanks over and killed me the way Day9 says (essentially: if they're doing some fancy stuff, just go and kill them). Since this is gold and not silver, I wasn't able to kill marine tank off with banshees alone. End of story. ...And I actually make blunders like these two on ladder all the time. At least in TvT. Now the win: Game third: Xel'Naga Caverns, duration 27:35, file(Disclaimer: this is not a big style win, nor anything pro.) Reapers followed by banshees, got some tanks in the meantime and sat in my base with the expo for a longer while to be safe, to the point of oversaturation. I finally expanded, got my additional gas, continued harrassing him, denied him his natural expo, made sure he didn't have one in some other place on the map, then I just got two armouries, third port and took as many expansions as I could with PFs in them and just made battlecruisers until full supply, with upgrades, and I was content to see him invest in turrets around his base. The game was probably won long before, but I remember losing such games anyway. I didn't feel like taking any risks with that marine ball he had there. At the end, I just a-moved the battlecruisers and that was it. So, basically, in TvT I win only if I manage to harass the opponent into turtling on one base, expand, get a big econ and put together a strike force on the side, with upgrades. And typically that's battlecruisers, yeah. 3/3 battlecruisers are cool, actually, one 3/3 battlecruiser kills three 0/0 battlecruisers (tested on a unit testing map) and people don't make 40 3/3 vikings in the blind (one yamato per viking at the beginning of the engagement btw). My TvP wins occasionally resemble this one, depending on the map (I sometimes go bio and I sometimes go marine banshee thor raven).
okay, I'm going to reply to this one now I've watched the replays.
First off, what the thell is that BO? Reapers with nitro packs, are we in the beta yet? Joking aside, before you try fancy stuff, try to macro with a simple BO. 3rax only marines will work fine, a simple 111 with marine tank viking or marine tank medivac will do as well or even MMM. I see you going for banshees with no real micro or map control to speak of and then you're surprised about losing to a tank push.
The thing about those fancy harass openings like hellion drop, banshee, reaper or whatever, is that you need to be active with those units. The advantage of building an early banshee is for putting on pressure before your opponent gets adequate ant-air up. If your banshee or reapers are just sitting around, it means it's dead weight, something that could've been invested in economy or upgrades or real units like marines or tanks.
Secondly, macro. I don't need to point out a specific game because you're consistently floating 500+ minerals at the 9 minute mark. Your expanding could happen earlier, when you build a CC the goal is to float it to your natural ASAP, or you're just 1basing with an extra mule. It's easy, there's no need for a trust fund in SC2, so when you have money spend it, doesn't even matter what you spend it on, as long as it sits nice and low.
Moving on, the last thing I'd like to point out is map awareness. The thing that's most disconcerting in all of your games is that you have no presence on the map whatsoever. You know when the caster says "This player seems to be everywhere at once!" ? Well that's map control, it's what wins you games once you have units. Grab the watchtowers, when you have an army let it be active. This is what I was talking about when I was saying you don't exploit mistakes. How can you exploit them in the first place if you don't know if your opponent's making them. This brings me to scouting, it seems scouting information doesn't help you too much, but that's quite ok, keep scouting often, it'll pay out. It takes a while before you can translate what your opponent is doing into useful information.
As a last note I'd like to say that the real problem probably lies in your mechanics. Don't get me wrong, you don't need to be a virtuoso to play SC2 at a high level. But you need to REMEMBER to do things, remember to scout, take the watchtowers, build workers, supply depots, infrastructure. Remember to use your army once you have it. Hotkey your shit!!! Remember that a cloackshee will hit around the 7 min mark. In fact you don't have to know it, you have to feel it. This is experience, speed, whatever.
My advice to you? Pick a solid build for your matchups, stick to them until you're used to execute them accurately. Watch some pro streams, don't focus on what they're doing, but HOW they're doing it.
Oh and finally, please GG at the end of your games. Being BM never helped anyone, if you get baneling busted say thank you, because you know the next time he might not get away with it. Have fun playing SC2 FFS.
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On January 01 2012 23:27 Grndr101 wrote:Show nested quote +On January 01 2012 03:45 NewbieOne wrote:Guys, here are some replays I've promised, especially for eXigent. TvT only so far because that's what I've got today on ladder. There are three and they are representative of what happens in my TvT, even though they aren't representative of what I technically have done every game. Game first: Antiga Shipyards, duration 12:06, fileThis guy is making 2 rax (react, tlab), one tech fact, one react port and e-bay and a turret right in the middle of his mineral line. One base. I remember wrecking such builds with only banshees in silver but this is gold. Not much better but better enough that this wouldn't have worked, I guess. Anyway, I went for reapers. I cleared his attack but meanwhile he's got an army out and enough troops and medivacs to fly a siege push over without need to knock at the front. He actually expanded around 10 minutes, flying over a simple CC (not OC). He actually built turrets at the edge of his plateau even though I didn't have any ports, so I suppose he was executing a built learnt by heart. Typically of me, I had nothing with which to counter two tanks and a heckload of marines, and I lost. Judging by my resources, I slipped very hard and my macro was way subpar in the end but this wasn't very obvious. From my point of view then in game, something was happening all the time and I have trouble imagining at which point I would have been able to get a second factory down. I possibly could have flied over to my nat with whatever I could, then pumped out a tank or two more, filled the bunkers, fought my way back on top of the plateau but I think there was no way for me to win that game from that point (would have required a very unexperienced opponent to allow me to come back from that point), so I quit. Game second: Metalopolis, duration 15:33, fileI opened reapers and I was nasty. In fact, the way he executed the fast expand, I possibly would have killed him outright with banshees if I had opened that way (there was no e-bay, second OC wasn't there way before I'd have had some 2-4 banshees there). He was literally scared but I focused on harass and didn't get a normal army despite having the resources. While I had both of his sets of scvs running in a two-prong banshee harass on turretless mineral lines, he simply moved marines and tanks over and killed me the way Day9 says (essentially: if they're doing some fancy stuff, just go and kill them). Since this is gold and not silver, I wasn't able to kill marine tank off with banshees alone. End of story. ...And I actually make blunders like these two on ladder all the time. At least in TvT. Now the win: Game third: Xel'Naga Caverns, duration 27:35, file(Disclaimer: this is not a big style win, nor anything pro.) Reapers followed by banshees, got some tanks in the meantime and sat in my base with the expo for a longer while to be safe, to the point of oversaturation. I finally expanded, got my additional gas, continued harrassing him, denied him his natural expo, made sure he didn't have one in some other place on the map, then I just got two armouries, third port and took as many expansions as I could with PFs in them and just made battlecruisers until full supply, with upgrades, and I was content to see him invest in turrets around his base. The game was probably won long before, but I remember losing such games anyway. I didn't feel like taking any risks with that marine ball he had there. At the end, I just a-moved the battlecruisers and that was it. So, basically, in TvT I win only if I manage to harass the opponent into turtling on one base, expand, get a big econ and put together a strike force on the side, with upgrades. And typically that's battlecruisers, yeah. 3/3 battlecruisers are cool, actually, one 3/3 battlecruiser kills three 0/0 battlecruisers (tested on a unit testing map) and people don't make 40 3/3 vikings in the blind (one yamato per viking at the beginning of the engagement btw). My TvP wins occasionally resemble this one, depending on the map (I sometimes go bio and I sometimes go marine banshee thor raven). okay, I'm going to reply to this one now I've watched the replays. First off, what the thell is that BO? Reapers with nitro packs, are we in the beta yet? Joking aside, before you try fancy stuff, try to macro with a simple BO. 3rax only marines will work fine, a simple 111 with marine tank viking or marine tank medivac will do as well or even MMM. I see you going for banshees with no real micro or map control to speak of and then you're surprised about losing to a tank push. The thing about those fancy harass openings like hellion drop, banshee, reaper or whatever, is that you need to be active with those units. The advantage of building an early banshee is for putting on pressure before your opponent gets adequate ant-air up. If your banshee or reapers are just sitting around, it means it's dead weight, something that could've been invested in economy or upgrades or real units like marines or tanks. Secondly, macro. I don't need to point out a specific game because you're consistently floating 500+ minerals at the 9 minute mark. Your expanding could happen earlier, when you build a CC the goal is to float it to your natural ASAP, or you're just 1basing with an extra mule. It's easy, there's no need for a trust fund in SC2, so when you have money spend it, doesn't even matter what you spend it on, as long as it sits nice and low. Moving on, the last thing I'd like to point out is map awareness. The thing that's most disconcerting in all of your games is that you have no presence on the map whatsoever. You know when the caster says "This player seems to be everywhere at once!" ? Well that's map control, it's what wins you games once you have units. Grab the watchtowers, when you have an army let it be active. This is what I was talking about when I was saying you don't exploit mistakes. How can you exploit them in the first place if you don't know if your opponent's making them. This brings me to scouting, it seems scouting information doesn't help you too much, but that's quite ok, keep scouting often, it'll pay out. It takes a while before you can translate what your opponent is doing into useful information. As a last note I'd like to say that the real problem probably lies in your mechanics. Don't get me wrong, you don't need to be a virtuoso to play SC2 at a high level. But you need to REMEMBER to do things, remember to scout, take the watchtowers, build workers, supply depots, infrastructure. Remember to use your army once you have it. Hotkey your shit!!! Remember that a cloackshee will hit around the 7 min mark. In fact you don't have to know it, you have to feel it. This is experience, speed, whatever. My advice to you? Pick a solid build for your matchups, stick to them until you're used to execute them accurately. Watch some pro streams, don't focus on what they're doing, but HOW they're doing it. Oh and finally, please GG at the end of your games. Being BM never helped anyone, if you get baneling busted say thank you, because you know the next time he might not get away with it. Have fun playing SC2 FFS.
I was going to chime in, but Grndr101 pretty much pointed out everything wrong in your play. Let me also add that you should be practicing CAP/TAP/MAP since it will help you keep track of map vision and your macro. If you're unsure of what this concept is, it is a cute little acronym which helps you remember where your eyes should constantly be cycling.
CAP- look at your supply and money in the upper right hand of the screen, if you're floating funds or about to become supply capped, do something about it. Next, your eyes should drop to the bottom center of your screen where the status screen is and...
TAP- your production buildings and army SHOULD be hotkeyed. This will allow you to constantly TAP them to check their production. For instance, I have my armies set to 1,2,3 and my structures to 4,5,6. After I've checked my money I hit 456 to see if I'm constantly building stuff and 123 to check on my army. After you're done checking, swivel your eye balls a little to the left and look at your...
MAP- If you're constantly looking at your map, you'll start to feel uncomfortable with the lack of information and you'll want to send a couple of units out there to see what's going on. Also, if you're constantly checking your map, you're more likely to catch enemy army movement like a drop or a push.
You don't have to do it in this order, but you should develop some system which allows you to keep track of all the things you need to do. Hope this helps a little.
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On January 01 2012 07:12 NewbieOne wrote:Show nested quote +On January 01 2012 06:14 Grndr101 wrote: My TvT style is heavily marine based so I can break tank lines if my opponent is being too greedy or too tech heavy. I actually don't make vikings until 3+ bases(or unless my opponent is going for 2port banshee or cloackshee, then you need vikings). Interesting. I generally want vikings ASAP if I go tank at all unless I can be confident that the opponent has fewer tanks then I do (or in fact doesn't have vikings), in which case I'd scan or float a rax. I've got some bad scars from early pushes with no more than 3 tanks and as little as a single viking for range sometimes. For this reason I badly don't want to have fewer vikings than my opponent. Show nested quote +Polt and MMA also have those kind of mobile, agressive styles. Or if you want to be more air based there's tons of other players like Happy and Ghanzi you can learn from. There was a time I actually did Polt push vs Protoss and sometimes other races. I don't remember why I stopped. Might have had to do with them going straight for my base in retaliation or with getting outmicroed or with port openings being so easily readable by any opponent on ladder by now. I also have a bit of my own style in which I first dropped (leaving just as the first medivac finished, generally 6 rines and 1 hellion) and then proceeded with banshees in an immediate follow-up. It was effective initially but I stopped doing it for some reason. Possibly accidental deaths to lucky turrets connected with very thin base defences, or bad luck in base racing. Show nested quote +I guess if you're not breaking your opponent early in the gold leagues then you're doing something wrong. Those leagues make tons of mistakes, take advantage of them, be more agressive. I suspect in most of the games either the opponent is or I am effectively broken or at least crippled before late game starts, it just isn't always clearly visible while still playing that game.
You are approaching your learning process completely wrong. How to be better at the lower levels? Just have more fucking stuff. I just beat a platinum player me being a high master player with 200/200 marines. I just atacked with 62 scv's and 138 unupgraded marines when I maxed at minute 14. He was at 100 food with like 8 tanks and marines, but I had just so much stuff it didn't matter and I could remax instantly because I had 50 baracks. JUST HAVE MORE FUCKING UNITS AND FORGET EVERYTHING ELSE PLEASE? It pisses me off how people at the lower levels overthink the strategy part of this game.
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Does it really matter? What does Starcraft, Teamliquid, Platinum mean to you? You don't really earn anything by getting into Plat/Dia/Masters/even GM except probably a sense of achievement and maybe bragging rights.
Maybe it's just not worth it. If it is, I'm sure you'll find the impetus to continue and the advice here will be invaluable. But honestly quitting or taking a break or taking it completely easy is a great way out.
I really enjoyed this podcast from a while back, and maybe you should give it a listen. There's no reason for anyone to do anything that's not worthwhile.
http://www.freakonomics.com/2011/09/30/new-freakonomics-radio-podcast-the-upside-of-quitting/
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