• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:38
CEST 12:38
KST 19:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)83ZeroSpace at Steam NextFest - Last free demo38Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? The Death of Cheese: From a Professional Cheeser 5.0.16 patch for SC2 goes live (8 worker start) Old Replays From 1.4.6 The future of the SC game model
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool ProGamer Paychecks Story Best thing happen to StarCraft since Remastered? Data needed BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7752 users

TvT Desperation Drops...

Blogs > LantisPlay
Post a Reply
LantisPlay
Profile Blog Joined January 2011
Singapore53 Posts
December 18 2011 03:17 GMT
#1
Hi, I'm in Silver league and of course I'm still struggling with the fundamentals of the game. Mainly production. I could open with a gasless FE on Taldarim now and get the game going, but sometimes I just face a block like this where the opponent sieges up, and I do not have the chance to attack.

The replay shows how I actually won the game by doing a mass drop in his base. Is this a viable solution to break this contain? Because before that I've tried everything to break his siege contain and the stagnant game. He was expanding furiously I guess, while I was still on 3 base. After the drop did a substantial amount of damage, I proceeded to bang on his front door as I saw his army was in a mess. (All unsieged and out of position)

And also... Was my macro okay? I still managed to remax after I lost several of my marines... (Built lots of barracks). Didn't build any add-ons as I could easily add them later on if I need to. I read this somewhere before in TL forums...

Yup, I'm still new so kindly help me out, thanks!

http://drop.sc/75735

Didn't post this in strategy section because it's not really a specific problem that I'm looking into, but I want to know to improve my play.

xmShake
Profile Blog Joined February 2007
United States1100 Posts
December 18 2011 03:41 GMT
#2
Not going to watch your replay but in general when you do these fast expand builds siege contains are definitely a strong option for the other player, but there are a couple ways to get around them.

The best way is to kill the army before he sets up the contain or hit it while it's still weak. You can pull this off by making a lot of marines since you'll have a lot of minerals from your expansion, with combat shield (finishes quicker), and some scvs. The reason why it's ok to bring scvs is because if he's going for the quick contain he will be behind economically because he chose to tech quicker, and therefore you will still have a better economy because you can produce more scvs (2 command to 1 command), and have more mules, but you should only do this if necessary.

How you can go about doing this is to have control of the watch tower so you can see when his army is coming (this shouldn't be too difficult since you get a lot of marines with early expand builds). You should then have enough time to set up a surround with your superior marine army and crush his stuff before his tanks siege. If he surprises you and gets the contain up before you can react, you can still break it with a decent amount of spread scvs (6-8), and marines, but you have to be sure that you can kill 90% of his stuff and that your reinforcing marines can kill the rest.

If you successfully pull this off, your own siege tanks should be arriving shortly and you can fend off any additional contains.

If he does manage to contain your in a strong contain that would be extremely cost inefficient to break, you can still win though. Keep your own tanks in such a position that his contain can't inch forward, and get around it using lots of drops, or banshees. The thing about contains is that it keeps a large amount of tanks / units away from his main base, so it will be easier to attack, as well as leaving his other expansions lightly defended as well.

The key to this strategy is to still have enough tanks of your own to stop any attempts he might have to push into your natural. You will naturally need less tanks because of the tank's defenders advantage, and because if you are doing it correctly, your army that you dropped in the map can cut off reinforcements to his contain.

Hope this helps.
LantisPlay
Profile Blog Joined January 2011
Singapore53 Posts
December 18 2011 03:46 GMT
#3
Thanks a lot!!
Sc1pio
Profile Blog Joined August 2009
United States823 Posts
December 18 2011 04:06 GMT
#4
Going through the replay, here are some notes:

  • He went 2 rax off the bat, and you weren't doing anything defensively. I don't think he was being aggressive but you shouldn't assume that, a bunker early on would have been a good idea. You got one after expanding, but his build could have easily been aggressive sooner than 6 minutes.
  • You want doublegas as soon as possible in TvT; factory tech is really important. Even if you're going bio medivacs are so integral that you want them as quickly as possible, and you definitely have the money for it if you went for a doublegas.
  • You build your starport/factory up front then float them into your base, this is a little weird. I don't know if you had a good reason for it, but I can't think of any.
  • It's 11:30 and you're still playing blind. A scan of the main at 6:30 (the third opportunity to do so) is standard, and you have no idea what he's doing at this point.
  • Upgrade stim/combat! Get another tech lab and possibly reactors (some people like naked rax, I'm not really a fan though).
  • Keep making supply depots. Have one scv per base (so two on two base) make depots constantly. Even if you have too many, this is way better than having too few! At your level, the problems caused by having too many are negligible.
  • You don't have enough production. Rule of thumb is 3 rax with addons (techlab or reactor) and 1 factory per base, with one starport reactored usually. You're at half that right now.
  • He has a light seige contain, and dropping is a correct response, as long as you're keeping tabs on what he's doing with the contain.
  • 18:00 you don't have, and aren't getting, combat shield. This upgrade is crucial, seeing as he's going very tank heavy and you're going very bio heavy.
  • 23:00 you've got a very strong position, and the question is how to press that advantage. The obvious answer is to expand and prevent his expansions, but you can also try and drop around his defense of your position. Dropping is very acceptable in this case.
  • You could also run around and kill his third pretty easily most of the time.
  • Your lack of scouting is killing you. You drop his natural with a double drop despite him having vikings and turrets there, while his main is relatively unprotected and his third is as well. SCAN AHEAD BEFORE DOING THINGS.
  • You keep trying to attack into his seige line. Once you establish the position on the watchtower, and he's forced to defend with his army there, circumvent his army and attack other places. This is key in TvT.


Okay that's a lot of specific stuff. Big problems?

-MACRO. Your macro, while better than his, was atrocious. There are two parts to macro: having the correct production and cycling through that production to make things. The latter for you is pretty good for a silver level player (there's room for improvement), but the former is really bad. See the good rule of thumb for marine/tank I noted earlier: per mining base, 3 addon raxes, 1 factory. You should probably add another rax per base because you're not at a good level for production cycles yet but it's better than what you did.
-SCOUTING. You regularly do things blindly without knowing if they'll work, just becuase they're "good to do". Dropping is good, setting up at the watchtower is good, but why are they good in these situations? If you know what your opponent is doing exactly it is impossible to play incorrectly, and you want to be as close as possible to that without sacrificing much else.

The former list is sort of nitpicky things in that game, if I were you, I would focus on improving macro and scouting specifically.
"In the beginner's mind there are many possibilities, in the expert's there are few. " -Shunro Suzuki | fortuna fortes adiuvat
LantisPlay
Profile Blog Joined January 2011
Singapore53 Posts
Last Edited: 2011-12-18 04:47:32
December 18 2011 04:45 GMT
#5
I think you've corrected my misconcept of having to face an army head-on in order to win a game. That's the reason why I keep moving my marines into his siege line. Usually when faced with such a situation I'll just have to force him to get out of position?

As for floating the buildings... I was thinking about the travel distance but I realised it didn't matter after a while. I don't really know what was I doing...

Thanks for the tips and guidance!
Sc1pio
Profile Blog Joined August 2009
United States823 Posts
December 18 2011 05:43 GMT
#6
On December 18 2011 13:45 LantisPlay wrote:
I think you've corrected my misconcept of having to face an army head-on in order to win a game. That's the reason why I keep moving my marines into his siege line. Usually when faced with such a situation I'll just have to force him to get out of position?


Drops tend to serve two purposes: one is to do damage (obviously), and the other is to force him to make his main army weaker in order to defend it and force him out of position. Your drop shows why it's useful in TvT, and in TvZ you drop when mutas are out to force them to defend and not harass you / defend whatever push you're doing.
"In the beginner's mind there are many possibilities, in the expert's there are few. " -Shunro Suzuki | fortuna fortes adiuvat
Keyboard Warrior
Profile Joined December 2011
United States1178 Posts
December 18 2011 05:53 GMT
#7
On December 18 2011 13:06 Sc1pio wrote:
Going through the replay, here are some notes:

  • He went 2 rax off the bat, and you weren't doing anything defensively. I don't think he was being aggressive but you shouldn't assume that, a bunker early on would have been a good idea. You got one after expanding, but his build could have easily been aggressive sooner than 6 minutes.
  • You want doublegas as soon as possible in TvT; factory tech is really important. Even if you're going bio medivacs are so integral that you want them as quickly as possible, and you definitely have the money for it if you went for a doublegas.
  • You build your starport/factory up front then float them into your base, this is a little weird. I don't know if you had a good reason for it, but I can't think of any.
  • It's 11:30 and you're still playing blind. A scan of the main at 6:30 (the third opportunity to do so) is standard, and you have no idea what he's doing at this point.
  • Upgrade stim/combat! Get another tech lab and possibly reactors (some people like naked rax, I'm not really a fan though).
  • Keep making supply depots. Have one scv per base (so two on two base) make depots constantly. Even if you have too many, this is way better than having too few! At your level, the problems caused by having too many are negligible.
  • You don't have enough production. Rule of thumb is 3 rax with addons (techlab or reactor) and 1 factory per base, with one starport reactored usually. You're at half that right now.
  • He has a light seige contain, and dropping is a correct response, as long as you're keeping tabs on what he's doing with the contain.
  • 18:00 you don't have, and aren't getting, combat shield. This upgrade is crucial, seeing as he's going very tank heavy and you're going very bio heavy.
  • 23:00 you've got a very strong position, and the question is how to press that advantage. The obvious answer is to expand and prevent his expansions, but you can also try and drop around his defense of your position. Dropping is very acceptable in this case.
  • You could also run around and kill his third pretty easily most of the time.
  • Your lack of scouting is killing you. You drop his natural with a double drop despite him having vikings and turrets there, while his main is relatively unprotected and his third is as well. SCAN AHEAD BEFORE DOING THINGS.
  • You keep trying to attack into his seige line. Once you establish the position on the watchtower, and he's forced to defend with his army there, circumvent his army and attack other places. This is key in TvT.


Okay that's a lot of specific stuff. Big problems?

-MACRO. Your macro, while better than his, was atrocious. There are two parts to macro: having the correct production and cycling through that production to make things. The latter for you is pretty good for a silver level player (there's room for improvement), but the former is really bad. See the good rule of thumb for marine/tank I noted earlier: per mining base, 3 addon raxes, 1 factory. You should probably add another rax per base because you're not at a good level for production cycles yet but it's better than what you did.
-SCOUTING. You regularly do things blindly without knowing if they'll work, just becuase they're "good to do". Dropping is good, setting up at the watchtower is good, but why are they good in these situations? If you know what your opponent is doing exactly it is impossible to play incorrectly, and you want to be as close as possible to that without sacrificing much else.

The former list is sort of nitpicky things in that game, if I were you, I would focus on improving macro and scouting specifically.

This is so thorough. I'll just add something, be sure to add the proper timings of each match up. It is one of the most important things to victory
Not your regular Keyboard Warrior ¯\_(ツ)_/¯
Please log in or register to reply.
Live Events Refresh
Next event in 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko226
ProTech138
Ryung 30
SHIN 9
StarCraft: Brood War
Calm 6409
Leta 1239
Sea 1163
Aegong 609
BeSt 603
Hyuk 404
Mini 284
Jaedong 240
Mong 223
Soma 165
[ Show more ]
Soulkey 128
Rush 92
EffOrt 81
Pusan 80
hero 52
Dewaltoss 46
Hyun 38
Killer 36
ggaemo 33
Zeus 32
ToSsGirL 32
sorry 26
yabsab 22
[sc1f]eonzerg 17
HiyA 16
Noble 12
Hm[arnc] 12
IntoTheRainbow 11
Bale 11
Sacsri 9
Light 0
Dota 2
singsing10
League of Legends
JimRising 436
Counter-Strike
olofmeister1332
shoxiejesuss881
markeloff347
kRYSTAL_55
Super Smash Bros
Mew2King75
Other Games
crisheroes278
Pyrionflax233
BEARDiaguz17
Organizations
Dota 2
PGL Dota 2 - Main Stream323
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• LUISG 33
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV397
League of Legends
• Jankos2697
Upcoming Events
WardiTV Weekly
22m
IntoTheiNu 6
RSL Revival
23h 22m
RSL Revival
1d 6h
Bombastic Starleague
1d 9h
Kung Fu Cup
2 days
OSC
2 days
CrankTV Team League
3 days
Bombastic Starleague
3 days
Replay Cast
3 days
The PondCast
3 days
[ Show More ]
HomeStory Cup
4 days
Replay Cast
4 days
HomeStory Cup
5 days
Replay Cast
5 days
HomeStory Cup
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

BSL 22 Non-Korean Championship
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.