• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:42
CEST 14:42
KST 21:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
SC4ALL II announced - $10,000 prize pool, Dec 5-63PIG STY FESTIVAL 8.0! (13 - 23 August)8Neeb returns to progaming; rejoins ONSYDE15Weekly Cups (July 20-26): Early returns on 5.0.16b8IntoTheTV X SOOP SC2 League : Weekly & Monthly5
StarCraft 2
General
Life's Huge Gambling Spree After IEM Katowice 2014 August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16) Neeb returns to progaming; rejoins ONSYDE SC4ALL II: StarCraft 2 Player Announcement 1/8
Tourneys
INu's Battles #19 2-Days Event Sparkling Tuna Cup - Weekly Open Tournament SC4ALL II announced - $10,000 prize pool, Dec 5-6 PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
ASL22 General Discussion BW Drama: Terror's Debt Incident + C9 disbanding Making an Online Broodwar Manager Game BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Escore Tournament - Season 3 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Odyssey Mineral Stack Saturation PvT advise for noobs
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread Path of Exile ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Scarlett Fan Club The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4610 users

Throwback!

Blogs > CreeDo
Post a Reply
CreeDo
Profile Blog Joined February 2010
United States82 Posts
December 10 2011 21:52 GMT
#1
This was an article I wrote for the WCLeague when the Starcraft 2 beta was just beginning. Now I know for all you BW fans, seeing massive amounts of people at the OSL finals is no big deal, but the WCG 2009 (which I do talk about a bit in this one) was huge for a lot of the War3 observers--that many people? for Warcraft 3? It gave me that warm fuzzy nerdy feeling just watching. Also the CStarleague had been in existence at the time, but it's transitioning to Starcraft 2 was still a question at the point this was written, which is why I referred to a possible college starcraft league, rather than the CSL. With those points in mind, hope you like this!

“Creedo micros the destroyers back, paladin out of position, and he is SILENCED! THERE IS NO INVUL POT ON IT! COIL NOVA AND.. THE LVL 8 PALADIN IS DOWN! AND SKY TYPES GG! THE CROWD GOES WILD. THIS STADIUM IS SHAKING, ALL 50000 FANS ARE ON THEIR —“

My alarm clock rang. I frantically looked around; nope, I wasn’t WCG champion yet, it was another dream.

This is something I’ve begun admitting to people around me. Not necessarily the scopes of my ambitions, merely the fact that I take gaming as a legitimate form of competition rather than a hobby hardly worth pursuing. When I signed up to help run the WCL, one of the premier amateur leagues, I began wondering about the future of E-Sports.

There is no denying that E-Sports has been moving forward swiftly over the past 10 years, but for the most part, the progression has been concentrated in small isolated areas rather than a gradual sweep across the world. I was in awe watching the live streams from the World Cyber Games in 2009; over 10000 people crowding to watch Counter-Strike, Starcraft, and Warcraft. In 2007, the Seattle crowd seemed anemic watching the Warcraft Grand Finals between Creolophus vs. Sky, one of the best series I had seen in a long time.

What accounts for this difference? Perhaps the population difference between China and America has some impact on the number of spectators, but it doesn’t explain why China, a country where only one-third of the population has Internet connection (compared to the USA where close to 80% have access) seems to be accepting gaming as a legitimate way to make a living while in America, it is close to taboo. Its close proximity to Korea is not an answer either; Japan’s location does not seem to have had the same influence on their gaming scene.
The problems with gaming are many, and somewhat connected. While we all enjoy gaming in general, the topic has become so subdivided it becomes impossible to create a mass movement. Europe loves its FIFA, America loves its Halo, and Asia loves its Starcraft. How can we create momentum for gaming when our energy is so focused on bringing our own games to fame? While I may prefer Warcraft to Starcraft, or quake to counterstrike, it becomes more and more obvious that I must support the scenes, which are becoming the most popular. Heading into 2010, it looks like those “gateway games” will be WoW part 1000, Halo 54, and of course, Starcraft II.

Starcraft II in particular creates amazing opportunities for the advancement of gaming. There is no better time to establish the scene for a game than at it’s release. People who have never been exposed to gaming will try their hand at SC, and thanks to blizzards new ladder system, the poor newbs will not quit immediately due to being pwned and shunned by the elite, enclosed communities that surround Warcraft and Starcraft. This in turn will create more interest in professional league play, and perhaps even create a college league scene, something I see as vital to the development of gaming.

However, even if the potential for a Starcraft college league league makes college football look minor, there is still one major hurdle in the growth of professional e-sports: the business model of the people who own the games. They are looking to make the biggest profit possible, and the old school way of doing that with video games has been to make and sell as many commercially successful games as possible. However, this model directly conflicts with the goal of establishing such a scene; how can we create a thriving business when companies can essentially change the rules whenever they please, or release a new version when more money is to be made? Consider whether basketball would have continued past the YMCA if they kept making a new version where you stood on your hands, or used your head or had a boxing match after every foul shot? By forcing the pros to continue on another learning curve, the scene itself will never be stable.

Therefore in order to keep the scene successful, companies like blizzard need to moderate their releases, without major change to the game structure, much like how they are doing with WoW. They need to maintain careful balance changes, and allow 3rd party servers when hackers overrun their own public servers. They need to stop focusing so much on how many WoW subscriptions they can sell. Ideally, they would eventually surrender the rights to the game.

In return, they would begin focusing on the growth and development of league play. Groups like the MLG would receive heavy investment to begin developing a gamer’s channel, include other more popular games, and create more online tournaments. Any 3rd party developed servers would be pc and Mac compatible, as well as any systems designed for ease of play or tournament matches so that a growing group of computer users aren’t as isolated. Consolidation and competition would be the cornerstones to the new enterprise.

There is a big question; what incentives would major gaming companies have to initiate this transition? As of now, none. And this is my final, but biggest problem with the development of the gaming scene. Companies all live by the free market; where there is demand, there is opportunity for growth and expansion. Unfortunately, demand outside of our sheltered communities is extremely lackluster, and pockets of gaming areas on the global market are not enough to entice investment.

The reason for this lack of demand is simply the generalization of the gamer; being a professional gamer in Germany, in Korea or in China gains you respect and fame equivalent to being an NBA superstar, with a scene that is so hospitable to the most talented players, it is no wonder that America seems stagnant and in the dark.

Some people may argue I am being unfair to the American gaming scene; the MLG is one of the largest attempts to create an organized system by which professional and semi-professional teams can be recognized, but to compare the MLG to Korea’s OSL (Starcraft) or Germany’s WLSB (FIFA) is ludicrous. Both the latter gaming leagues have regularly televised matches on prime TV channels; the MLG is lucky to have their finals broadcast by G4 or Spike TV.

But how can we expect anything more? In America, the popular notion of a pro-gamer is an often obese man with poor social skills who spends long periods of time staring at a computer with no other life outside the virtual world (for more information, see Pure Pwnage). How can we expect a vibrant gaming scene with so much prejudice against the notion?

We can do it by breaking the stereotype; when I had to leave my friends for a clan war, I used to avoid answering why I had to go. I have a suspicion that for many gamers in America, this is a normal occurrence. It often feels like there is a wall between our gaming lives and our normal lives. So how best to incorporate the two than by tearing down that wall? From now on, I tell my friends exactly what war I’m playing for what game; I’m not afraid to leave an away message on AIM about how I’m training my UD v NE matchup. This is something we must all embrace if we ever want to see gaming get off the ground. How better can people realize that gamers are normal people than by having gamers take pride in their work? If Barack Obama admitted he followed the Counterstrike scene, regardless of what would happen to his popularity, you would see a surge in Counterstrike sales in America. While Obama probably does not follow the gaming scene, many other successful individuals do, and they should take part in creating a hospitable scene for the strongest gamers.

This is not a transformation that will take place overnight, but as this season begins, perhaps we should think about what we want for E-Sports in America. I would like to see gaming increase, and perhaps become just as popular here as it is in Europe, or dare I say Korea. And by giving gamers faces in the community, we may find that stadiums full of people watching video games isn’t as distant as it seems. After all, basketball, baseball, and football all had far more humbling starts, and needed to overcome much greater obstacles than gaming ever faced. There is no reason we cannot follow the same route.

So obviously I counted MLG out slightly prematurely, but I think for the most part, this is the route gaming has taken. In close to 2 years, gaming has become way more mainstream, way more defined, and way more serious. The Collegiate Starleague has demonstrated a serious collegiate interest in Starcraft. Bar-crafts have shown there is some sense of white/blue-collar interest in the online battlefield as well. Recent academic articles and books have demonstrated intellectual interest in the scene and the game as something to be studied and analyzed for social, economic, and scientific purposes. And I would argue a lot of this is because people have become, as Day9 put it, "Proud of their passions." You guys are all awesome

*
Please log in or register to reply.
Live Events Refresh
WardiTV Summer Champion…
11:00
Summer Cup Playoffs
IntoTheiNu 760
WardiTV753
TaKeTV 333
Rex169
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 169
Serral 14
StarCraft: Brood War
Britney 65202
actioN 2380
Shuttle 1930
Bisu 1793
firebathero 1005
Hm[arnc] 889
BeSt 472
Mini 446
Soulkey 396
EffOrt 382
[ Show more ]
Soma 263
Stork 190
Hyun 167
Zeus 161
Last 155
Snow 112
Rush 104
Sharp 86
JYJ 76
hero 75
Sea.KH 53
ToSsGirL 30
Bale 30
NotJumperer 19
scan(afreeca) 19
Sexy 8
Dota 2
Gorgc9433
Pyrionflax246
febbydoto33
Counter-Strike
fl0m3455
x6flipin289
Super Smash Bros
Mew2King88
Heroes of the Storm
Khaldor13
Other Games
singsing2455
B2W.Neo1272
byalli260
Happy194
uThermal193
trigger14
MindelVK11
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH285
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1531
• WagamamaTV589
League of Legends
• Jankos1567
Upcoming Events
WardiTV Weekly
22h 18m
Sparkling Tuna Cup
1d 21h
INu's Battles
1d 22h
Percival vs Zoun
Cure vs Rogue
ByuN vs Classic
Clem vs NightMare
PiGosaur Cup
2 days
Replay Cast
2 days
Kung Fu Cup
2 days
Replay Cast
3 days
The PondCast
3 days
INu's Battles
3 days
Replay Cast
4 days
[ Show More ]
IntoTheTV X SOOP
4 days
RSL Revival
5 days
RSL Revival
6 days
Liquipedia Results

Completed

ASL Season 22: Qualifier #1
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
ASL Season 22: Qualifier #2
K-JUNGMAN
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.