• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:45
CET 04:45
KST 12:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
[D] Hacker peak in sc2 ? No more SC2 streamers on team liquid? Username Change Request - Toxickej Kapr Liquibets sc2 season 30 Evil Geniuses - shutting down
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [D] the control group Simple Questions/Answers [G] How to playtest arcade maps
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
SC4ALL II Brood War Complete Invited Player Lineup Rollback Netcode in Brood War BGH Auto Balance -> http://bghmmr.eu/ Sagi.gg Launcher Released Top Players of October 2026 (EBPD Rankings)
Tourneys
[Megathread] Daily Proleagues KCM Race Survival 2026 Season 4 [Mixed-Gender CK] Rush+4 vs Best+4 [BSL23] RO24 Group F - Sunday 21:00 CET
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Deus Ex 3!? Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Chess Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 30366 users

StarCraft; More Than a Game?

Blogs > Creegz
Post a Reply
Creegz
Profile Blog Joined November 2010
Canada354 Posts
Last Edited: 2011-12-08 07:40:12
December 08 2011 07:36 GMT
#1
During my dailyy readings involving Starcraft a short while back, thank you to Google News Notifications, I came across a fascinating article that involves a study called "Skillcraft" from a local university, Simon Fraser University (SFU) in Vancouver, British Columbia. Spearheaded by Mark Blair, Ph.D. of the Cognitive Science and Psychology Department at SFU, taking controlled groups of Starcraft players at both high and low level then studies their abilities that relate to the game, and more importantly not just APM, which is broken down as precise motor functions in this case, but the work within the mind that occurs during any given match, tournament or practice.

Psychology in all its forms is a side interest of mine that I research when I have spare time. The human mind is a beautiful thing, and a marvel of machinery and power, power of which we do not fully understand, and probably never will, as there are so many functions the brain does subconsciously that we are not even aware of, and then so many things that are almost reactionary for the common human being. The human mind is by far the most powerful thing on the planet, and there's billions of them across the world. To hell with dual socket Intel Xeon servers with 64gb of ram (more powerful ones exist, trust me), they're mere pocket calculators in comparison. The memory capacity of the human being, goes beyond what we really realize, walking, talking, yawning, heartbeat, temperature, emotion, hunger, fatigue, every other impulse, a form of memory, knowing what it means and what you have to do with such things. This is all memory we are unaware of. This will be touched on further in this writing, as it actually pokes a bit at something in my opinions on this study.

Now, cognitive functions are a very important part of understanding how a human being operates. Most people were to have believed that people are incapable of multitasking. Being on that edge of it, I have noticed my abilities in that field improve since I started playing Starcraft. This is evidence of the fact that most people have not met full potential for divided attention and separating focus into multitasking. Have any of you tried multitasking in a job, doing multiple things at once, only to realize you've actually screwed up majorly, and have to go back over it and re-do your work. I have done this countless times, and still do. It is all relative to how your brain interprets and interacts with what it is presented. Retail is a fantastic example of this, most mistakes you see in retailers from their employees falls into two categories.

Lack of experience with 1 or many tasks
Overburdened with tasks.

Taking this into account, we see a bit of a breakdown when mistakes are made.

On the end of Starcraft, everyone in the beginning will follow suit with those concepts. Now, with time invested, you gain comfort, and thus clear thought into options, just as you would in a work environment. For those not following me to this point, but seem intrigued, what I'm saying here is that the constant decision making, alteration of plans, goals and core concept of the cause is trained, and usually will apply to other things, as in most circumstances you are focusing on considerably less, or at least less diverse options. In Starcraft, not only do you focus on "Macro" (economics and technological advancement) as well as "Micro" (fighting, army strength and advancement towards a win) but you also have to read the opponent, to better understand what Macro and Micro options are viable and most effective/efficient at that time and place.

Follow along, I am going somewhere. This is my minor argument that falls under functions and reactions that we are unaware that we're doing.

I see something here in this that can be considered both fallible in the study of this, and also a benefit to this study. I will use Zerg for example in this because I happen to play Zerg most, and I am seeing this in myself. As many of you if not all are aware, Zerg need to inject larvae in order to keep macro up and to keep their ability to overwhelm the opponent with a easily regained max army wave after wave, now a traditional Zerg player makes extreme habit of injecting, coming up with clever tricks like the backspace method in order to make it more efficient, after just learning this method myself I have seen an adjustment in macro that is drastic from my previous style of hatch jumping. This is, for many higher tier players, not even thought of, but a timer like monitoring their food count, and checking the mini map. You don't necessarily think about it. A common occurring action in every race is the necessity to up the supply cap, with a Supply Depot, Overlord or Pylon, this is also a subroutine within the players mind after a while, a routine that is generalized under "good macro habits". This can be argued in two ways, if you're studying the solid functions of decision making, and not ingrained mechanical actions, then a lot of the study has to exclude such things in higher tier players, but of course leave it in with players whom actively consider such things. On the opposing side of that, if you're not looking at just the raw function of such actions, but the fact that the brain is multitasking on things that aren't even active thoughts, but of course just subconscious routine, then this means that the brain is far more powerful than most people realize.

Taking that into account, my thoughts on this overall remain that video games in general can help show us a lot about the way we work, more than flat studies on just people in day to day situations, as we don't usually get overexposed to decisions of such diversity except in very rare high stress environments, typically revolving around faster paced sports like Hockey and Paintball, or being in charge of a group in a military operation, be it as General or a squad commander. These people prove, in what is viewed as day to day activity for them, that they are able to asses and decide a proper course of action. That, in essence, is what Starcraft is. Assessing the situation, finding a course of action, and committing to that action until it is no longer feasible, rinse, repeat.

Additionally, they're not only looking at the multitasking, precision motor functions, attention division and decision making skills but they are also looking at mental stamina and resilience. These games can go anywhere from 10 minutes to an hour given proper circumstances. This eventually becomes tiring on not only the hands, but the mind. This study is looking at not just how powerful we are, but this could be a way to learn to skills, aid in the ability to retain and gain knowledge at a faster pace, and even stave off mental aging and help regain memory and mental stamina.

One big issue with most of this is that most skills learned will stay applied to the same area of expertise they were learned in, so finding a way to apply this to alternative aspects of day to day life will prove more difficult. But this leads back to the ingrained sub routine motor functions I mentioned previously. Visual reaction time will be significantly faster for most people who do in fact play video games on a regular basis, as well as the ability to mentally rotate objects and solve physical problems.

A couple of people who have been studying this field for a while now, have been quoted saying that this sort of skill set is transferable to aspects such as crisis management, where you could see one issue in one area, one issue in another, and divide resources accordingly and in a good time frame to help control the issue.

Poll: Do you think that StarCraft actually assists in cognitive ability?

Yes, of course it does (11)
 
61%

Not at all, Starcraft is muscle memory. (3)
 
17%

Somewhat, but in very specific fields. (2)
 
11%

It can assist in high stress decision making, that's about it. (1)
 
6%

It can help with multitasking, but the decisions are all calculated. (1)
 
6%

Cognitive ability isn't real...who are they kidding? (0)
 
0%

18 total votes

Your vote: Do you think that StarCraft actually assists in cognitive ability?

(Vote): Yes, of course it does
(Vote): It can assist in high stress decision making, that's about it.
(Vote): It can help with multitasking, but the decisions are all calculated.
(Vote): Somewhat, but in very specific fields.
(Vote): Not at all, Starcraft is muscle memory.
(Vote): Cognitive ability isn't real...who are they kidding?



Who is this guy? ^
Please log in or register to reply.
Live Events Refresh
OSC
08:00
OSC Elite Rising Star #21
CranKy Ducklings SOOP33
CranKy Ducklings27
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft274
RuFF_SC2 142
EnDerr 8
StarCraft: Brood War
Rain 2781
GuemChi 1838
Artosis 532
ProTech158
Dewaltoss 40
Force[name] 7
Dota 2
monkeys_forever762
PGG 400
League of Legends
Doublelift5253
Counter-Strike
taco 634
Other Games
summit1g9903
singsing1514
Coldzera 866
JimRising 582
C9.Mang0290
XaKoH 288
Maynarde110
NeuroSwarm84
ViBE70
Fuzer 32
Organizations
Other Games
BasetradeTV146
Counter-Strike
PGL100
StarCraft: Brood War
lovetv 14
[ Show 11 non-featured ]
StarCraft 2
• davetesta18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo134
Upcoming Events
IntoTheTV X SOOP
1d 7h
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
1d 13h
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
1d 15h
IntoTheTV X SOOP
2 days
IPSL
2 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
2 days
Replay Cast
3 days
Sparkling Tuna Cup
4 days
WardiTV Invitational
4 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
4 days
[ Show More ]
The PondCast
6 days
KCM Race Survival
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-11-04
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.