• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:50
CET 20:50
KST 04:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy4ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool24Weekly Cups (March 9-15): herO, Clem, ByuN win32026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Serral: 24’ EWC form was hurt by military service Weekly Cups (March 9-15): herO, Clem, ByuN win Team Liquid Map Contest #22 - Presented by Monster Energy Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Team League Season 10 KSL Week 87 [GSL CK] #2: Team Classic vs. Team Solar 2026 KungFu Cup Announcement [GSL CK] #1: Team Maru vs. Team herO
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
ASL21 General Discussion JaeDong's form before ASL BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea BSL Season 22
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Path of Exile General RTS Discussion Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1971 users

StarCraft; More Than a Game?

Blogs > Creegz
Post a Reply
Creegz
Profile Blog Joined November 2010
Canada354 Posts
Last Edited: 2011-12-08 07:40:12
December 08 2011 07:36 GMT
#1
During my dailyy readings involving Starcraft a short while back, thank you to Google News Notifications, I came across a fascinating article that involves a study called "Skillcraft" from a local university, Simon Fraser University (SFU) in Vancouver, British Columbia. Spearheaded by Mark Blair, Ph.D. of the Cognitive Science and Psychology Department at SFU, taking controlled groups of Starcraft players at both high and low level then studies their abilities that relate to the game, and more importantly not just APM, which is broken down as precise motor functions in this case, but the work within the mind that occurs during any given match, tournament or practice.

Psychology in all its forms is a side interest of mine that I research when I have spare time. The human mind is a beautiful thing, and a marvel of machinery and power, power of which we do not fully understand, and probably never will, as there are so many functions the brain does subconsciously that we are not even aware of, and then so many things that are almost reactionary for the common human being. The human mind is by far the most powerful thing on the planet, and there's billions of them across the world. To hell with dual socket Intel Xeon servers with 64gb of ram (more powerful ones exist, trust me), they're mere pocket calculators in comparison. The memory capacity of the human being, goes beyond what we really realize, walking, talking, yawning, heartbeat, temperature, emotion, hunger, fatigue, every other impulse, a form of memory, knowing what it means and what you have to do with such things. This is all memory we are unaware of. This will be touched on further in this writing, as it actually pokes a bit at something in my opinions on this study.

Now, cognitive functions are a very important part of understanding how a human being operates. Most people were to have believed that people are incapable of multitasking. Being on that edge of it, I have noticed my abilities in that field improve since I started playing Starcraft. This is evidence of the fact that most people have not met full potential for divided attention and separating focus into multitasking. Have any of you tried multitasking in a job, doing multiple things at once, only to realize you've actually screwed up majorly, and have to go back over it and re-do your work. I have done this countless times, and still do. It is all relative to how your brain interprets and interacts with what it is presented. Retail is a fantastic example of this, most mistakes you see in retailers from their employees falls into two categories.

Lack of experience with 1 or many tasks
Overburdened with tasks.

Taking this into account, we see a bit of a breakdown when mistakes are made.

On the end of Starcraft, everyone in the beginning will follow suit with those concepts. Now, with time invested, you gain comfort, and thus clear thought into options, just as you would in a work environment. For those not following me to this point, but seem intrigued, what I'm saying here is that the constant decision making, alteration of plans, goals and core concept of the cause is trained, and usually will apply to other things, as in most circumstances you are focusing on considerably less, or at least less diverse options. In Starcraft, not only do you focus on "Macro" (economics and technological advancement) as well as "Micro" (fighting, army strength and advancement towards a win) but you also have to read the opponent, to better understand what Macro and Micro options are viable and most effective/efficient at that time and place.

Follow along, I am going somewhere. This is my minor argument that falls under functions and reactions that we are unaware that we're doing.

I see something here in this that can be considered both fallible in the study of this, and also a benefit to this study. I will use Zerg for example in this because I happen to play Zerg most, and I am seeing this in myself. As many of you if not all are aware, Zerg need to inject larvae in order to keep macro up and to keep their ability to overwhelm the opponent with a easily regained max army wave after wave, now a traditional Zerg player makes extreme habit of injecting, coming up with clever tricks like the backspace method in order to make it more efficient, after just learning this method myself I have seen an adjustment in macro that is drastic from my previous style of hatch jumping. This is, for many higher tier players, not even thought of, but a timer like monitoring their food count, and checking the mini map. You don't necessarily think about it. A common occurring action in every race is the necessity to up the supply cap, with a Supply Depot, Overlord or Pylon, this is also a subroutine within the players mind after a while, a routine that is generalized under "good macro habits". This can be argued in two ways, if you're studying the solid functions of decision making, and not ingrained mechanical actions, then a lot of the study has to exclude such things in higher tier players, but of course leave it in with players whom actively consider such things. On the opposing side of that, if you're not looking at just the raw function of such actions, but the fact that the brain is multitasking on things that aren't even active thoughts, but of course just subconscious routine, then this means that the brain is far more powerful than most people realize.

Taking that into account, my thoughts on this overall remain that video games in general can help show us a lot about the way we work, more than flat studies on just people in day to day situations, as we don't usually get overexposed to decisions of such diversity except in very rare high stress environments, typically revolving around faster paced sports like Hockey and Paintball, or being in charge of a group in a military operation, be it as General or a squad commander. These people prove, in what is viewed as day to day activity for them, that they are able to asses and decide a proper course of action. That, in essence, is what Starcraft is. Assessing the situation, finding a course of action, and committing to that action until it is no longer feasible, rinse, repeat.

Additionally, they're not only looking at the multitasking, precision motor functions, attention division and decision making skills but they are also looking at mental stamina and resilience. These games can go anywhere from 10 minutes to an hour given proper circumstances. This eventually becomes tiring on not only the hands, but the mind. This study is looking at not just how powerful we are, but this could be a way to learn to skills, aid in the ability to retain and gain knowledge at a faster pace, and even stave off mental aging and help regain memory and mental stamina.

One big issue with most of this is that most skills learned will stay applied to the same area of expertise they were learned in, so finding a way to apply this to alternative aspects of day to day life will prove more difficult. But this leads back to the ingrained sub routine motor functions I mentioned previously. Visual reaction time will be significantly faster for most people who do in fact play video games on a regular basis, as well as the ability to mentally rotate objects and solve physical problems.

A couple of people who have been studying this field for a while now, have been quoted saying that this sort of skill set is transferable to aspects such as crisis management, where you could see one issue in one area, one issue in another, and divide resources accordingly and in a good time frame to help control the issue.

Poll: Do you think that StarCraft actually assists in cognitive ability?

Yes, of course it does (11)
 
61%

Not at all, Starcraft is muscle memory. (3)
 
17%

Somewhat, but in very specific fields. (2)
 
11%

It can assist in high stress decision making, that's about it. (1)
 
6%

It can help with multitasking, but the decisions are all calculated. (1)
 
6%

Cognitive ability isn't real...who are they kidding? (0)
 
0%

18 total votes

Your vote: Do you think that StarCraft actually assists in cognitive ability?

(Vote): Yes, of course it does
(Vote): It can assist in high stress decision making, that's about it.
(Vote): It can help with multitasking, but the decisions are all calculated.
(Vote): Somewhat, but in very specific fields.
(Vote): Not at all, Starcraft is muscle memory.
(Vote): Cognitive ability isn't real...who are they kidding?



Who is this guy? ^
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
17:00
#109
Clem vs SerralLIVE!
RotterdaM1331
IndyStarCraft 190
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1305
IndyStarCraft 178
UpATreeSC 138
EmSc Tv 1
StarCraft: Brood War
Britney 19756
EffOrt 890
hero 164
Mind 78
Dewaltoss 58
LancerX 26
League of Legends
JimRising 551
Counter-Strike
fl0m4197
Fnx 1954
byalli362
Heroes of the Storm
Liquid`Hasu235
MindelVK13
Other Games
summit1g3464
Gorgc2266
Grubby2224
B2W.Neo681
Beastyqt551
ToD167
ArmadaUGS109
KnowMe99
QueenE72
Trikslyr53
Organizations
Dota 2
PGL Dota 2 - Main Stream108
Other Games
BasetradeTV76
StarCraft 2
EmSc Tv 1
EmSc2Tv 1
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Adnapsc2 16
• Hinosc 2
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• HerbMon 28
• blackmanpl 23
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV887
League of Legends
• Nemesis2321
Other Games
• imaqtpie717
• Shiphtur232
Upcoming Events
Korean StarCraft League
7h 10m
RSL Revival
14h 10m
Maru vs Zoun
Cure vs ByuN
uThermal 2v2 Circuit
19h 10m
BSL
1d
RSL Revival
1d 14h
herO vs MaxPax
Rogue vs TriGGeR
BSL
2 days
Replay Cast
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Sharp vs Scan
Rain vs Mong
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Soulkey vs Ample
JyJ vs sSak
Replay Cast
4 days
Afreeca Starleague
4 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
4 days
Replay Cast
5 days
The PondCast
5 days
WardiTV Team League
5 days
Replay Cast
6 days
WardiTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-03-18
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
Proleague 2026-03-20
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.