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Skyrim...

Blogs > Varpulis
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Varpulis
Profile Blog Joined February 2011
United States2517 Posts
November 23 2011 08:43 GMT
#1
...is fucking amazing. I just got back home for thanksgiving, loaded it up, and have been playing for about 4 hours.

I"m blown away. Everything that I loved about morrowind: the sense of discovery, the freedom, the do-whatever-the-fuck-you-want leveling system, is there. And all the bullshit from Oblivion, so far at least, is gone, or at least minimized. I'm not "the chosen one" from the moment I start the game, I don't have a fucking class with major skills to make leveling a pain in the ass, and i don't have to kill rats for half an hour before i'm even allowed to do anything.

I haven't even started the main quest, in fact i intentionally ignored it, walked into the first building in Riverwood, and got the first quest i could find. And then i killed zombies with fire and other zombies (running a conjuration/destruction mage) for about 3 hours (only a slight exaggeration, I'm pretty bad and keep dying, but that's beside the point)

And I'm having the most fun I've had in months. So good work bethesda, good work indeed.

***
For he is the Oystermeister, lord of all the oysters.
Ruscour
Profile Blog Joined April 2011
5233 Posts
November 23 2011 08:50 GMT
#2
It's definitely an improvement on Oblivion, but Morrowind still takes the cake for me. You're thrown into this world and a) there's this big rebellion and their leader is executed and b) HOLY SHIT A DRAGON. Clearly this world is in trouble and you're obviously the one who has to go fix it. In Morrowind, you're an outlander who gets off a boat. You're nobody. This world is whatever you want it to be, I don't get that feeling in Skyrim. I've played Skyrim for about as long as you have, so I can't say too much about it.

Everything in Skyrim seems pretty cool, though. I struggle to find motivation to play it. Gotta start saving more often ^^

So yeah, Morrowind > Skyrim > Oblivion.
Artline
Profile Joined September 2011
177 Posts
November 23 2011 09:02 GMT
#3
I agree with Ruscour. I don't like the hero concept and would prefer to be a nobody from which I can choose to be a hero.

The graphics are stunning and I like the interface. I think I'm using fast travel a bit too much but really who wants to travel back and forth all day? One of the things I dislike is that in 3rd person view the cross hair isn't the target when you release the bow, but in 1st person it's fine. Anyway, great game and definitely worth the cost.

By the way, I've been in skyrim the whole time, is it possible to go to places like Hammerfell which I can see on some maps?
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
November 23 2011 09:06 GMT
#4
I'm saving after every fight now, after i had to re-run half of a dungeon because i stepped on a trap which instakilled me, the most recent save being the autosave at the entrance. Also, I'm a squishy mage, so i'm liable to get fucked by pretty much anything at any time.

I played the shit out of morrowind, but never finished the story. Got bored when the main quest asked me to walk all over the island asking people to be friends with me because i was the chosen one, all the while being practically invincible because of some bad-ass katana i got somewhere. Didn't touch the story in Oblivion, just did guild stuff and messed around, didn't like it very much. I hope Skyrim avoids those pitfalls, but only time will tell.

for me right now, it's morrowind=skyrim>>>>>>>>>>>>>oblivion, subject to change once I've sunk some more hours in.
For he is the Oystermeister, lord of all the oysters.
fatworthlessvirgin
Profile Joined November 2011
United States34 Posts
November 23 2011 09:22 GMT
#5
Nothing will ever beat Morrowind. There was no ezmode arrow that handhold you through every quest, the world seemed much bigger and more diverse, and it just made you feel more immersed. Skyrim is a fantastic game still, but it's definitely catered to bad players. Morrowind was before Bethesda ran into the big bucks.
I am literal scum.
Immaterial
Profile Blog Joined September 2010
Canada510 Posts
Last Edited: 2011-11-23 09:41:17
November 23 2011 09:41 GMT
#6
I decided to buy skyrim after watching JP and Day[9] stream it. I had no prior experience with the elder scrolls series so I didn't really know what to expect. I was immediately fascinated by the way the game kind of just throws you out into the world and lets you take it from there. I played for hours and hours without really touching the main quest.

Unfortunately about 3 days into playing the game my computer (maybe more specifically my graphics card) decided that it didn't want to run Skyrim. If I try to play for any amount of time exceeding 5 minutes all of a sudden my screen is split and pushed to one side... its hard to explain. For example if I move my mouse from left to right, the cursor starts in the middle of the screen, goes to the far right end, then winds up on the left of the screen and makes its way back to the middle. There is a vertical black bar separating the two portions of the screen. I've tried updating my drivers and the operating system itself but to no avail. I'm not confident that this issue will ever be resolved.

It truly is an amazing game which makes my circumstance all the more frustrating... You guys, enjoy the game for those of us who no longer can hahaha
It is the mark of an educated mind to be able to entertain a thought without accepting it.
tyCe
Profile Joined March 2010
Australia2542 Posts
November 23 2011 09:50 GMT
#7
It's true that Skyrim feels a bit ezmode, all the more frustrating when you see TES newcomers brag about how they "beat" the game in two days (and they didn't even play on master difficulty -_-). TES is about exploration, sandbox, open world, endless choices, massive replayability but Skyrim seems rather more linear than what I had hoped it to be. Nonetheless, it is still a fantastic and extremely enjoyable game with better atmosphere/tension than the previous TES games. It's just a little small and feels a bit constricted to me (e.g. It's impossible to get lost in the world or even in a dungeon anymore). Further, the skills and activities that you can do, e.g. Cooking and smithing, feel limited also; I had hoped that it would actually let you work a trade in a random village for a while such as carpentry or cloth making, etc.

It's still a great adventure/action/rpg; I was just hoping for more sandbox and more exploration.
Betrayed by EG.BuK
Bd.Snake
Profile Joined October 2011
Australia163 Posts
Last Edited: 2011-11-23 10:53:02
November 23 2011 10:51 GMT
#8
The games already gotten boring for me after 20 or so hours i think elder scrolls has just gotten worse after each game starting from morrowind
i dont get why anyone is saying oblivion is worse then skyrim its just better graphics and less stuff.
Well see the thing of it is you know theres alot of ugly people out there walking around but they dont know there ugly because nobody actually tells them
hoppipolla
Profile Joined January 2010
Australia782 Posts
November 23 2011 10:57 GMT
#9
On November 23 2011 18:50 tyCe wrote:
It's true that Skyrim feels a bit ezmode, all the more frustrating when you see TES newcomers brag about how they "beat" the game in two days (and they didn't even play on master difficulty -_-). TES is about exploration, sandbox, open world, endless choices, massive replayability but Skyrim seems rather more linear than what I had hoped it to be. Nonetheless, it is still a fantastic and extremely enjoyable game with better atmosphere/tension than the previous TES games. It's just a little small and feels a bit constricted to me (e.g. It's impossible to get lost in the world or even in a dungeon anymore). Further, the skills and activities that you can do, e.g. Cooking and smithing, feel limited also; I had hoped that it would actually let you work a trade in a random village for a while such as carpentry or cloth making, etc.

It's still a great adventure/action/rpg; I was just hoping for more sandbox and more exploration.

Yeah the linearity is really hampering my desire to try new characters. As soon as I get to say Bleak Fall Barrows or do the Azura Star quest I just feel like there's no point as there's no big diversification in quests. Even choosing a side in the Civil War isn't really important as they're both the same in terms of quests.
"It's not acceptable"
Boonbag
Profile Blog Joined March 2008
France3318 Posts
Last Edited: 2011-11-23 11:05:52
November 23 2011 11:05 GMT
#10
On November 23 2011 19:51 Bd.Snake wrote:
The games already gotten boring for me after 20 or so hours i think elder scrolls has just gotten worse after each game starting from morrowind
i dont get why anyone is saying oblivion is worse then skyrim its just better graphics and less stuff.



Yeah I agree with you I've been 40 hours into skyrim and i can say that oblivion even vanilla, seems bigger and wilder than Skyrim.

I don't know why but I feel skyrim very empty and very small

there is no big assed city, no big assed dungeon, everything's just tiny
dcemuser
Profile Joined August 2010
United States3248 Posts
Last Edited: 2011-11-23 12:08:40
November 23 2011 12:01 GMT
#11
On November 23 2011 18:22 fatworthlessvirgin wrote:
Nothing will ever beat Morrowind. There was no ezmode arrow that handhold you through every quest, the world seemed much bigger and more diverse, and it just made you feel more immersed. Skyrim is a fantastic game still, but it's definitely catered to bad players. Morrowind was before Bethesda ran into the big bucks.


Morrowind was not remotely more diverse in vanilla, especially from a graphics perspective. The landscape was uninteresting and generic in several areas. Much of this is because because the game has not aged well. (no early 3d games with realistic styles have) If you're comparing Morrowind right now to Skyrim right now, Skyrim is a flat out better game from the perspective of the world diversity, by far. If you're comparing Morrowind when it was released to Skyrim when it was released, then that is a different thing entirely (and also pointless).

The ezmode arrow can be turned off and is entirely optional There is no reason for a company that wants to make money would not include optional features to help make the game accessible to more players. The funny part is you actually make it sound like optional features to aid other people (I wouldn't call them bad players, just impatient players who don't want to spend time searching for everything) a bad thing, which is just absurd.

I find the story remark about not starting as a 'hero' interesting - it isn't something I've heard criticized before. However, in Skyrim, you do kind of start in the same way. You're an outlander (95% of the time anyway) who is also a prisoner. You survive a dragon attack, true, but so do a dozen other people including some generic guards and Ulfric. I'm sure more made it out, but the cinematic makes it purposefully look bad and you can't really blame them. As they've said with interviews, they lost most people in Morrowind and Oblivion in the first few minutes. You can't really blame them for trying to make the first few minutes of Skyrim more exciting and tutorial-based.

As for the story after that, you do eventually realize you were born as a Dragonborn. However, to me, it kind of makes the story more believable (although I still find all 3 recent Elder Scrolls games to have unrealistic stories). Especially after you've gone and saved everyone everywhere in Morrowind and are the leader of multiple factions... it's like... well how does being the leader of multiple factions even work? I'm just some completely random outlander that changed EVERYTHING about this world? Admittedly, this still seems unrealistic even for a Dragonborn but it is a little bit better.

Anyway, I won't spend too much more time on this post but the main thing Morrowind was clearly superior in was customization. Spell customization, scrolls, etc etc was very varied and diverse and interesting.


The things that make Skyrim amazing for me are the little details, funny things, and bugs. I have laughed more in Skyrim than I ever did in Oblivion. The best thing about Skyrim is probably that it feels way way less generic than Oblivion. That was the #1 thing separating Morrowind and Oblivion in my mind. There were almost exactly the same number of quests in every town (3ish), the oblivion gates were generic as hell and the dungeons and landscapes in general felt incredibly generic. Every Daedric Shrine had a relatively generic and straightforward one-part quest. In Skyrim there is a Morrowind-esque level of variance. A great example is the entire bandit-covered plateau between Whiterun and Malkrath. The structures are set up so that you have to ascent through bandit holds until the top where there are the Sundered Towers connecting the plateau to the Whiterun side. The Daedric quests are now mostly not at Shrines (some end at them though) and are very very funny (well I thought the Lady of Decay one was disgusting actually, but I guess that makes sense considering the name).
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
November 23 2011 12:05 GMT
#12
I'll agree that Skyrim feels fairly simple, linear, easy, etc. I'm playing on normal difficulty, but basically, I feel like me and my mercenary are a little too strong? Maybe it's because I powerleveled a bit doing dumb stuff like maxing smithing and pickpocket xD (dragon armor OP). But it seems like all the dungeons I enter are too easy (as if the game doesn't scale?).

At the same time, it's addictive :p. Feel like I spent like 30-40 hrs of last weekend playing the game haha.
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
ven
Profile Blog Joined December 2008
Germany332 Posts
November 23 2011 12:10 GMT
#13
The dungeons are a bit small in comparison, yes. But they're also not all exactly the same like in the previous games. And they look close to infinity times better. Well worth the trade-off. Could've been darker, though.

It's not really more or less linear, it just tries to get you around the world in a more involved manner, which is great for people who don't want to put in 100h+ of play time to get a more or less complete experience. If you're sitting here with 20-40 hours played and complain about the lack of choices, you're missing something.

Btw, you can turn off the objective arrows or just don't track the quests. You can play with or without fast travel. Your choice really.
You can reach the rainbow. I'll be there to help.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
November 23 2011 12:20 GMT
#14
I wish they made the game more difficult towards the end. Even on master difficulty it's just so easy if you've reached level 40+.
FractalsOnFire
Profile Blog Joined August 2010
Australia1756 Posts
November 23 2011 12:36 GMT
#15
Yeah from first impressions it does seem Skyrim is alot smaller than both Oblivion and Morrowind. I am preferring Skyrim over Oblivion so far though. We'll see, i still need to pump more hours in. Shame that Morrowind was actually the biggest, you'd think it would get bigger after each game.
Barburas
Profile Joined September 2011
United Kingdom247 Posts
November 23 2011 13:19 GMT
#16
Hmm, do you guys really think it's that small? Some dungeons are small, some have taken me over 4 hours though - and they're quite diverse too.

I've played about 100 hours and have probably only done 1/3rd (if that) of the quests, and there's still areas of the world I haven't been to.

For me, a game which while still unmodded can give me around 300 hours of gameplay (and that's only one playthrough, can playthrough again as a different style) is pretty good. I haven't played Oblivion so cannot fairly compare to that, though most that I've talked to who have feel it's a good improvement. I have played Morrowind and feel Skyrim largely stays true to that style, which so far for me has made for an amazing game.

I can't even imagine how much fun I'll have once the modding tools have been released.
Zorkmid
Profile Joined November 2008
4410 Posts
Last Edited: 2011-11-23 13:30:00
November 23 2011 13:29 GMT
#17
On November 23 2011 21:36 FractalsOnFire wrote:
Yeah from first impressions it does seem Skyrim is alot smaller than both Oblivion and Morrowind. I am preferring Skyrim over Oblivion so far though. We'll see, i still need to pump more hours in. Shame that Morrowind was actually the biggest, you'd think it would get bigger after each game.


WTF. Arena was way bigger.

Skyrim is awesome. You're all just hipsters.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
November 23 2011 14:46 GMT
#18
Lol Skyrim ruined my SC 2 skills everything i worked sooo hard for in SC 2 has gone away lol
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