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My SC II Background

Blogs > Kasha_Not_Kesha
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Kasha_Not_Kesha
Profile Blog Joined October 2011
United States71 Posts
Last Edited: 2011-11-21 06:30:26
November 21 2011 06:28 GMT
#1
This is more or less a general introduction on who I am as a SC II player. SC II is my first real RTS game, though I played DotA and LoL extensively before getting into SC II. What follows is my story up to the present. =D

I bought SC II a few weeks after it came out, and played obsessively for a few months. My inner gamer got the better of me, and I spent most of that time achievement whoring, managing to get all of the campaign and exploration achievements, as well as a decent number of the Individual v. AI and Co-op v. AI achievements. I ended up quitting SC II about 2-3 months in, partially due to the realization that playing the game is incredibly stressful, partially due to Terran imba (At first I was just going to quit until Reaper-rushes were nerfed to oblivion, though later this was less of a reason) and partially due to just getting bored. Zerg felt weak and boring, and I didn't really like playing very much.

My biggest problem was that as a race, Zerg was just bleh. I liked the idea of Mutas, but I could never make enough of them to do any real damage. Add to that the fact that I didn't understand the whole idea of expanding and I would only face Terrans that went for MMM balls or Reaper rushes. On the rare day that I'd get matched against a race other than Terran, it'd always be a Toss that would rush Voids or DT's, and I didn't understand the power of Queens or the reason for getting Spores if they aren't going to defend against air.

I was bad, and the overall metagame was so poorly constructed that I was just screwed. I didn't have the mechanics or the skill to play at a level that would let me innovate and define my own metagame, but I also had no idea what to do to improve and stop losing.

I got back into SC II around September of 2011, largely because it seemed there was more depth to the game than when I had started. A large influence in my return to SC II was actually watching the player Destiny execute crazy, yet awesome strategies as Zerg, and I attribute most of my drive to improve to a desire to emulate his play style.

I played aimlessly for a few weeks, then watched streams nonstop in an attempt to learn how to properly play. Eventually, I found a thread on TL asking for bronze, silver, gold and plat level players that were willing to play a lot, try new, or frowned upon strategies, and quickly rise through the ladder ranks to masters. And that is pretty much my entire Starcraft II career up to this point. =D

*
Human beings are literally made up of potential more than anything else.
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
November 21 2011 06:41 GMT
#2
sweet blog :D where are you right now league wise?
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
Kasha_Not_Kesha
Profile Blog Joined October 2011
United States71 Posts
November 21 2011 07:14 GMT
#3
Rank 2 Silver, hopefully going to get that Gold soon =D
Human beings are literally made up of potential more than anything else.
nanaoei
Profile Blog Joined May 2010
3358 Posts
Last Edited: 2011-11-21 07:32:57
November 21 2011 07:32 GMT
#4
very few people i've known and have talked to... can realize that they don't 'have the mechanics or skill to play at a level that would let [them] innovate..'

yet they try to anyway. i've personally never had much of an inspiring or fruitful run at innovating anything useful without having a strong grasp at how the game works/can work, first.

it can also be hard to tell a friend that they need to get a better understanding before they can just dive into strategies/builds that may or may not be consistent for them----but again, i don't think a strong grasp of the game is exactly necessary.

i guess this is what contributes to how i frown upon play that i see from some of my friends when they look to get better.
i'd like them to achieve something overall and for the long-run, rather than something that will last a third of the ladder season and such. maybe it's comparable to a racquet sport where strong conditioning and consistent shots can all come together to make up for a lack in direct experience or some sort of talent.

it's hard to say in general... if you know what i mean, and i'm glad you have the sort of realism that you do.
i think its helped you up until now!
so here comes the fun part where the foundation is already laid for you : ) and you can start to place the lego blocks however you see them fit

btw, feel free to add me at silhouette.594 for practice!
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
Flippin1337
Profile Joined September 2011
Denmark20 Posts
November 21 2011 07:54 GMT
#5
Good chill read
But im curious to why you play zerg when you wanna play harass styles, well thats how i read it. I personally only enjoy macro games, if i cheese or something like that i don't feel like i even deserve the win.
hihiihih
OmniEulogy
Profile Blog Joined July 2010
Canada6593 Posts
November 21 2011 11:55 GMT
#6
awesome feel free to add me on b.net - FGOmniEulogy.751 for some practice/coaching/replays if you are up for it I've always got some free time to help people willing to try and learn.
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