As Terran it often happens that a probe will be approaching your main as your first marine pops out. If you stutter step away from your base, you can increase the chances that it can't retreat but will allow it to go into your main. If you stutter step backwards towards your main you will prevent scouting but allow the probe to get away. I prefer generally to stutter away from my main so that there isn't a probe running around the map for the next few minutes.
Minor thoughts on for a Terran
Blogs > Riot grrrl |
Riotgrrrl
Canada73 Posts
As Terran it often happens that a probe will be approaching your main as your first marine pops out. If you stutter step away from your base, you can increase the chances that it can't retreat but will allow it to go into your main. If you stutter step backwards towards your main you will prevent scouting but allow the probe to get away. I prefer generally to stutter away from my main so that there isn't a probe running around the map for the next few minutes. | ||
mizU
United States12125 Posts
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Meta
United States6225 Posts
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Latedi
Sweden1027 Posts
On November 19 2011 20:07 Meta wrote: Wouldn't most good protoss players immediately leave upon seeing the marine? Yes. In a perfect world the protoss will not lose the probe, but will not be able to scout you either. | ||
TheAmazombie
United States3714 Posts
In a strategy game, information is so very important and it is always big to know facts, then things you can derive as truths, but to also be aware of possibilities. People tend to not put enough credence into the fact that SC is a game of information. Do whatever makes you feel comfortable for said build. I hope it always works out for you! | ||
Riotgrrrl
Canada73 Posts
On November 19 2011 20:12 TheAmazombie wrote: Well, it all depends on what you are doing. If you don't want to let the probe see your gas situation or whatnot, then prevent scouting, but if you are just more comfortable "knowing" that probe is dead, then do so, but remember just because you kill that probe all you actually know for a fact is that the probe is dead. There could be 1,2,3, or many more still walking around the map, planting pylons, scouting, whatever. In a strategy game, information is so very important and it is always big to know facts, then things you can derive as truths, but to also be aware of possibilities. People tend to not put enough credence into the fact that SC is a game of information. Do whatever makes you feel comfortable for said build. I hope it always works out for you! This is a good point! On November 19 2011 19:52 mizU wrote: Can't you change directions as the probe changes? This is really, really hard to do. Because to stutter you have to issue a move command immediately after the first shot. Hard to read the movement before you need to issue a command. | ||
mizU
United States12125 Posts
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