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Minor thoughts on for a Terran

Blogs > Riot grrrl
Post a Reply
Riotgrrrl
Profile Blog Joined November 2011
Canada73 Posts
November 19 2011 10:36 GMT
#1
[image loading]


As Terran it often happens that a probe will be approaching your main as your first marine pops out. If you stutter step away from your base, you can increase the chances that it can't retreat but will allow it to go into your main. If you stutter step backwards towards your main you will prevent scouting but allow the probe to get away. I prefer generally to stutter away from my main so that there isn't a probe running around the map for the next few minutes.

*
And its basketball Bow Wow lets go
mizU
Profile Blog Joined April 2010
United States12125 Posts
November 19 2011 10:52 GMT
#2
Can't you change directions as the probe changes?
if happy ever afters did exist <3 @watamizu_
Meta
Profile Blog Joined June 2003
United States6225 Posts
November 19 2011 11:07 GMT
#3
Wouldn't most good protoss players immediately leave upon seeing the marine?
good vibes only
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
November 19 2011 11:11 GMT
#4
On November 19 2011 20:07 Meta wrote:
Wouldn't most good protoss players immediately leave upon seeing the marine?


Yes. In a perfect world the protoss will not lose the probe, but will not be able to scout you either.
I am Latedi.
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
November 19 2011 11:12 GMT
#5
Well, it all depends on what you are doing. If you don't want to let the probe see your gas situation or whatnot, then prevent scouting, but if you are just more comfortable "knowing" that probe is dead, then do so, but remember just because you kill that probe all you actually know for a fact is that the probe is dead. There could be 1,2,3, or many more still walking around the map, planting pylons, scouting, whatever.

In a strategy game, information is so very important and it is always big to know facts, then things you can derive as truths, but to also be aware of possibilities. People tend to not put enough credence into the fact that SC is a game of information.

Do whatever makes you feel comfortable for said build. I hope it always works out for you!
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
Riotgrrrl
Profile Blog Joined November 2011
Canada73 Posts
November 19 2011 12:20 GMT
#6
On November 19 2011 20:12 TheAmazombie wrote:
Well, it all depends on what you are doing. If you don't want to let the probe see your gas situation or whatnot, then prevent scouting, but if you are just more comfortable "knowing" that probe is dead, then do so, but remember just because you kill that probe all you actually know for a fact is that the probe is dead. There could be 1,2,3, or many more still walking around the map, planting pylons, scouting, whatever.

In a strategy game, information is so very important and it is always big to know facts, then things you can derive as truths, but to also be aware of possibilities. People tend to not put enough credence into the fact that SC is a game of information.

Do whatever makes you feel comfortable for said build. I hope it always works out for you!


This is a good point!

On November 19 2011 19:52 mizU wrote:
Can't you change directions as the probe changes?


This is really, really hard to do. Because to stutter you have to issue a move command immediately after the first shot. Hard to read the movement before you need to issue a command.
And its basketball Bow Wow lets go
mizU
Profile Blog Joined April 2010
United States12125 Posts
November 19 2011 13:49 GMT
#7
Perfectly stutter stepping, sure. But you can move then a click.
if happy ever afters did exist <3 @watamizu_
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