• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:44
CET 22:44
KST 06:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview TL.net Map Contest #21: Winners
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Clair Obscur - Expedition 33 Path of Exile Should offensive tower rushing be viable in RTS games? Stormgate/Frost Giant Megathread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
About SC2SEA.COM US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2310 users

Looking to the Future

Blogs > IskatuMesk
Post a Reply
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
Last Edited: 2011-11-01 23:45:01
November 01 2011 23:44 GMT
#1
With Black Sun completed and out of the way, it's time to look to the future, and try to do decide what I will attempt to do next.

I was disappointed in how far I let Black Sun slip through quality control, but as I detailed in the Making Of, the last few months of the project were immensely difficult. I have become concerned with how deeply detached I became from my work, and how far I was allowing things to get by without revising them to meet my expectations. I had entered a horrific mental state.

But, at the end of the road, the project is done. I am left with crippling wrist and joint pain, a fresh windows installation to spoil with my modeling software and such again. I am, in a way, starting fresh.

Of course, my eyes turn to my next big project, my next dream to attempt to finish. I do not thinking my writing will ever be complete, and thus I desire to drift away from that world and the anguish associated with it. I need something I can devote myself to, something that won't burn me through and through like Black Sun did. Something that won't drain all of my emotional and creative energy when I need it to the most. Something that won't demand of me absolute perfection.

A time ago I spoke of 2042, a project I was attempting for Age of Wonders 2. Ultimately, that project died as many others did, due to the hardcoded limitations of the game holding me back. Fast forward a year and a half, and Black Sun itself is finally finished, ending my lineage of mods nearly a dozen years old. It seems like yesterday I was making my first total conversion for Brood War, back in 1999 and 2000. Everyone I know has moved on. There are no true to blood modders left in our community. Really, there is not even a community left. Just shadows of what once was.

I am alone in my desire to create, as I always have been alone. Forward I shall stride, however, to whatever ends. Though my world may end at a moment's notice, though any manner of machinations may destroy what I have fought to forge, I shall never cease desiring to create. It is in my blood, my code, to aspire higher and higher, even if I am constantly met with failure and shortcomings.

Knowing my strengths, my weaknesses, and areas I have yet to tackle or improve upon, I crumbled before the face of doubt when I first asked of myself the task I now demand. When I last spoke of this particular goal, I sought to create Armageddon Onslaught 2. A reimagination of one of my Starcraft gametype conversions. But I had no heart in this feeble world. I knew I would not see it through. For a short time I wandered, until deciding to complete Black Sun. So we have come full circle, with Black Sun completed, and much wisdom garnered from its victories and defeats.

And so I set before myself once more a most grand challenge.

[image loading]

I was not ready a year ago. I am probably not ready now. But the psychological pressure of leaving unfinished work behind is over. I am free, I am boundless, and forward I must stride if I am to ever create something I would be genuinely proud of creating. For the doubt, the uncertainty, and the hesitation of Black Sun spoke to me a tale of sorrow and madness. One I only fueled by allowing myself to give in to the obligation of dying worlds. So my bondage to such obligation is over. So my duty is done.

My ultimate goal for the UDK has not changed. I desire to create a God of War-styled game with an open world and RPG elements. I will create it in the Loladins of Legend: 2042 universe, the same one I created my Age of Wonders 2 conversion in. This means silliness, much silliness, but unbound creativity and no obligation to achieve perfection alongside my writing. By removing the obligation to do a perfect job, to live up to my life's work, I may allow myself to breathe a little more easily when I find I can't do things.

Yet, the challenge will remain no less grand. I can do almost nothing required for a UDK project. I am no programmer, and my modeling skills are only entry-level at best. As I planned to do for AO2, I will fill the gaps with user-made content, ripped assets, and, within time, new skills I will have to acquire. Above all, it will rest on my shoulders to improve and learn new talents, which will be directly reflected upon by the progress of my work.

By leaving modding and entering game design I virtually remove all engine-based restrictions. The UDK is so much more powerful than any mere mod or map could ever hope to achieve in any given game. The likes of Alice: Madness Returns, Hunted, and many more were made with earlier versions of this toolset. I can no longer use limitations as an excuse for inability. I remove one of the greatest barriers between me and my dreams, leaving behind only my learning disabilities and mental illnesses to defeat.

[image loading]

It is true; what I ask of myself few men, even those in their right mind, could accomplish. But I must try. Black Sun was not completed because I was afraid of not making something good enough, because I was too afraid people may not understand or like the work. It was completed because I sat down and did it, worrying not of semantics or conjecture. What matters is that I finished it, that I completed my goal.

Even if the UDK is to soundly defeat me, I may learn something in the process. Is that not reason enough for at least trying?

Team Liquid, I originally came here because your database of Brood War VOD's taught me an enormous amount of game design, interactivity, spectating, and so many other things that I could learn nowhere else. I owe to you and the efforts of your people much of what I know. I can only hope that, one day, I can produce something worthy of those efforts.

Until then, I look to the future, of what little I have, and I aspire to build my dreams. Even if they may exist only for but a moment. Although this legacy may mean nothing to you, for it is silent amongst the sea of noise that is life and its motion, it does exist, and it struggles even now, searching for purpose.

The road before me is clear.

*****
Please log in or register to reply.
Live Events Refresh
IPSL
20:00
Ro16 Group A
Dewalt vs WolFix
eOnzErG vs Bonyth
Liquipedia
BSL 21
20:00
ProLeague - RO32 Group D
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
LiquipediaDiscussion
Online Event
18:00
Coaches Corner 2v2
RotterdaM606
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 606
Nathanias 96
DisKSc2 24
StarCraft: Brood War
ZZZero.O 279
yabsab 10
Dota 2
Pyrionflax232
League of Legends
JimRising 46
Counter-Strike
fl0m986
pashabiceps754
allub194
kRYSTAL_84
Super Smash Bros
hungrybox69
Heroes of the Storm
Khaldor256
Other Games
tarik_tv8110
gofns6834
Grubby5164
B2W.Neo607
Beastyqt412
ToD78
Organizations
Other Games
EGCTV898
gamesdonequick763
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 40
• davetesta29
• Adnapsc2 9
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Airneanach81
• FirePhoenix14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2620
• Ler104
League of Legends
• Doublelift1472
Other Games
• imaqtpie1520
• Shiphtur242
Upcoming Events
Replay Cast
1h 16m
Wardi Open
14h 16m
Monday Night Weeklies
19h 16m
Replay Cast
1d 1h
WardiTV Korean Royale
1d 14h
BSL: GosuLeague
1d 23h
The PondCast
2 days
Replay Cast
3 days
RSL Revival
3 days
BSL: GosuLeague
3 days
[ Show More ]
RSL Revival
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
IPSL
5 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
6 days
Wardi Open
6 days
IPSL
6 days
StRyKeR vs OldBoy
Sziky vs Tarson
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.