• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:43
CEST 10:43
KST 17:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)31Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Fantasy returning? BW General Discussion Bot on ladder a Announcement on the JEDI Ringing Where can I find Flash replays that work?
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8287 users

Another one bites the Queen.

Blogs > BittenByIdra
Post a Reply
BittenByIdra
Profile Blog Joined July 2011
Sweden32 Posts
October 31 2011 21:08 GMT
#1
So, as I stated my frustration with the current situation of the Queen, and her part of the swarm in an earlier post.
A thought crossed my mind last night when I was eating and watching a random stream here on tl.net - a p vs z game where the protoss really abused the force fields . And then it hit me.

Make the queen a massive unit - and all protoss players about to flame away - hold that flame, just a moment please.

It would mostly be a defensive option for the zerg, to not be totally owned by the force fields. Sure, it probably will be used offensivly by some, and sometimes, but I mean, it's not like someone is going to rush a Queen over to the protoss opening and remove the force fields that way - that would need some extensive creep-spread. But defensivly it would be really awesome. It would also probably prompt many zerg players to make an extra or a few extra queens - looking at it that way would actually weaken the offensive until late game - and if you die to a queen removing some forcefields then - well, feel free to die. You should be able to handle it.

Queens are big, easily clicked on - easily focused to oblivion. I mean, even feedback would be viable if you have a lot of queens as zerg and march out with your queens.

A unit as big as a queen should be massive. That's my thought.
Or maybe a t1 upgrade making the queen massive. But that was my friends idea and I don't really like it. But hey, I'm biased.

*
aguy38
Profile Blog Joined May 2011
131 Posts
October 31 2011 21:19 GMT
#2
No, Voids to extra damage to massive units.
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
October 31 2011 21:19 GMT
#3
Nah too OP it would really screw the protoss over with early game harass, and i dont think its worth it... good idea though
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
Bayyne
Profile Joined January 2011
United States1967 Posts
October 31 2011 21:19 GMT
#4
Voidrays would fuck the living shit out of them.
Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment.
BittenByIdra
Profile Blog Joined July 2011
Sweden32 Posts
October 31 2011 21:21 GMT
#5
Who cares about VRs? =P

There are spores for that kind of shizzle!
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
October 31 2011 21:22 GMT
#6
proxy hatch queen into baneling bust imba

also void rays
get rich or die mining
TL+ Member
Neo27
Profile Blog Joined August 2009
United States154 Posts
October 31 2011 21:24 GMT
#7
Maybe they could crush force fields while on creep. But now we're getting too complicated...
"I was born too damn early! Where were these games when I was a kid?" - Angry Video Game Nerd
BittenByIdra
Profile Blog Joined July 2011
Sweden32 Posts
October 31 2011 21:24 GMT
#8
proxy hatch headbangers with queen already is imba
BittenByIdra
Profile Blog Joined July 2011
Sweden32 Posts
October 31 2011 21:25 GMT
#9
Well, that's not an awful of an idea Neo27!
I kinda like it.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
October 31 2011 21:35 GMT
#10
I dislike this suggestion, it would only serve to neuter protoss 1 base aggresion and many 2 base all-ins. And it doesn't look to me like 1 base or 2 base all-ins of Protoss are overpowered.

Not only that, but I would find it pretty unkind towards Protoss players that kept their early game Sentries alive, considered Queens could be dropped on top of force fields. They deserve some kind of a reward.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
poundcakes
Profile Joined March 2011
Norway239 Posts
October 31 2011 21:36 GMT
#11
You should be able to handle not having forcefields at all if you're attacking? Really?
The cur foretells the knell of parting day; The loafing herd winds slowly o'er the lea; The wise man homeward plods; I only stay to fiddle-faddle in a minor key.
killerdog
Profile Joined February 2010
Denmark6522 Posts
October 31 2011 22:04 GMT
#12
Forcefields are sort of protosses only hope vs ling centric openings, until they can tech to splash damage, or somehow keep a +1 upgrade lead. Also, dropping queens on forcefields in the midgame would (while pretty funny) make engaging zerg harder. On the flipside, unscouted void rays would essentially become an insta-gg because i think they get something huge like 30% bonus damage vs massive.
FlaShFTW
Profile Blog Joined February 2010
United States10567 Posts
October 31 2011 22:12 GMT
#13
PROXY HATCHERY!!! Or get one ultra to do the job xD Kinda like the idea. As for VRs, spores anyone? As Day9 says, make every building as useful as possible. Evo chamber for ups AND spores
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
BittenByIdra
Profile Blog Joined July 2011
Sweden32 Posts
October 31 2011 22:13 GMT
#14
FlaShFTW, problem is that you can't really have ultra early-mid-game.
Frozenhelfire
Profile Joined May 2010
United States420 Posts
October 31 2011 22:19 GMT
#15
Zerg would almost never win against two stargate void rays with this change. I would rather see Protoss and force field changed in a way that would make force fields less used. It would be nice to see force fields cost something like 75 or 100 energy and be unable to be used on ramps much like warp-ins. In exchange the Protoss gateway units could become stronger and colossus slightly weaker.
polar bears are fluffy
Advocado
Profile Blog Joined September 2010
Denmark994 Posts
October 31 2011 22:59 GMT
#16
On November 01 2011 06:35 Scipaeus121212 wrote:


Not only that, but I would find it pretty unkind towards Protoss players that kept their early game Sentries alive, considered Queens could be dropped on top of force fields. They deserve some kind of a reward.


If your dropping queens ontop of forcefields you deserve a fucking gold star for that kind of zerg micro lol.
http://www.twitch.tv/advocadosc2
BittenByIdra
Profile Blog Joined July 2011
Sweden32 Posts
October 31 2011 23:07 GMT
#17
On November 01 2011 07:59 Advocado wrote:
Show nested quote +
On November 01 2011 06:35 Scipaeus121212 wrote:


Not only that, but I would find it pretty unkind towards Protoss players that kept their early game Sentries alive, considered Queens could be dropped on top of force fields. They deserve some kind of a reward.


If your dropping queens ontop of forcefields you deserve a fucking gold star for that kind of zerg micro lol.


This
Flanagan
Profile Blog Joined September 2010
United States166 Posts
October 31 2011 23:27 GMT
#18
I really like the suggestion actually... or just give the queen a passive ability that could be used to destroy forcefields... melee range ofc. I mean the biggest flaw would be zerg would auto-lose vs unscouted stargate play, but the same goes for dt play, no?

I never really thought it was a fair ability to completely lock a zerg out of their base for... ever? At the 10 minute mark? If someone manages to get a proxy hatch going, then imagine it like a cannon rush. The mechanics work basically the same, except the zerg invests even MORE than a protoss does to it.

Cool thought, I think it's cool.
ScoSteSal
Profile Blog Joined March 2011
United States54 Posts
November 01 2011 00:23 GMT
#19
THIS IS SPARTA...N QUEEN!!!!!

In all seriousness, I really like this idea. To anyone who says that this will make queens OP, you are talking about taking a unit that is near impossible to do anything with other than simple production boosting without huge amounts of micro and time/resource investment and you are making it a bit more inviting/viable to do that while keeping it just as massive of an apm/resource/time investment. Also, it gives the zerg more options in terms of viable builds/playstyles, which is always good (just imagine queens not being quite as absurdly kitable by marauders, not being able to be lifted up by phoenixes, and being able to nullify forcefields if on the frontlines, and creep spread becoming WAY more important because of the usefulness of queens on creep after this).

I personally would prefer if it was an upgrade that you could get at the spawning pool or hatchery to make it more of a strategic choice (between being more vulnerable to voids versus being more vulnerable to forcefields) and also keep with the idea of queens being something that you have to invest a lot into to make them useful but once you invest into them they give unique and powerful options

To anyone who doesn't understand what I mean about queen use, you can skim through this thread on another forum about queen-based unit compositions: http://thestarcast.com/forum/viewtopic.php?f=7&t=4356.
Iustum Agere Arduum Est...Sed Modo Sine Day9o
BittenByIdra
Profile Blog Joined July 2011
Sweden32 Posts
November 01 2011 00:28 GMT
#20
Yeah, I guess an upgrade would be the best option in this case. Making the Zerg more adaptable to what they're attacked with.
It would make it possible for protoss to 'force' the zerg down the wrong path.

I obviously like this idea ;-)
Please log in or register to reply.
Live Events Refresh
Next event in 1h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech86
StarCraft: Brood War
BeSt 380
Hyuk 235
Leta 90
910 81
Mong 67
Shinee 65
soO 57
Mind 44
HiyA 43
PianO 43
[ Show more ]
Killer 32
ToSsGirL 28
Aegong 28
ZerO 26
Bale 23
sorry 16
EffOrt 15
ZergMaN 14
Dota 2
XcaliburYe55
League of Legends
JimRising 432
Counter-Strike
shoxiejesuss449
Super Smash Bros
Mew2King194
Heroes of the Storm
Khaldor1640
Other Games
summit1g8254
olofmeister1290
singsing633
ceh9534
Happy284
crisheroes280
ArmadaUGS116
Livibee101
ZerO(Twitch)5
Organizations
Other Games
gamesdonequick563
Dota 2
PGL Dota 2 - Main Stream270
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH194
• LUISG 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2274
League of Legends
• Rush1674
• Jankos1310
• Stunt535
Upcoming Events
The PondCast
1h 17m
OSC
4h 17m
Stellar Fest
4h 17m
OSC
15h 17m
Stellar Fest
1d 4h
CranKy Ducklings
2 days
Online Event
2 days
FEL
2 days
AI Arena Tournament
2 days
BSL: Ladder Tournament
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
INu's Battles
3 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
3 days
BSL Open Qualifier
3 days
Replay Cast
3 days
Afreeca Starleague
4 days
Rush vs Light
WardiTV Weekly
4 days
Replay Cast
4 days
Afreeca Starleague
5 days
Soma vs Soulkey
INu's Battles
5 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
5 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.