• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:28
CEST 01:28
KST 08:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Weekly Cups (June 30 - July 6): Classic Doubles2[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66Weekly Cups (June 23-29): Reynor in world title form?14FEL Cracov 2025 (July 27) - $8000 live event22
StarCraft 2
General
The GOAT ranking of GOAT rankings The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? Weekly Cups (June 30 - July 6): Classic Doubles Program: SC2 / XSplit / OBS Scene Switcher
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site Flash Announces Hiatus From ASL
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2024! Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 613 users

What Units are Needed for HOTS

Blogs > neobowman
Post a Reply
1 2 Next All
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2011-10-27 05:04:20
October 27 2011 04:57 GMT
#1
Coming from a BW background, I've always been a bit dissatisfied with how my units work in Wings of Liberty. No longer can I take a third base with a force of two lurkers. I can't skimp on units and rely on smart positioning and unit control to win me battles. Most often, it turns into an army vs. army battle with only the most basic micro needed from the Zerg side.

There are key unit concepts that are missing from WoL.

  • Space control unit. Example: BW siege tank or lurker.
  • Protoss harass unit. Example: Corsair or Reaver
  • EXTREME spellcaster unit with potential for huge damage. Example: Defiler/Arbiter

______________________________________________________________________________

First example, a space control unit. The big examples from Brood War would be the siege tank and lurker. Perhaps a lesser example would be a high templar for Protoss. Siege tanks and lurkers both have a "setup time". They have to get into position beforehand but do a huge amount of damage. What is so unfortunate in Starcraft 2 is that Blizzard introduced, for lack of a better term, meatshield units. The roach and the marauder. If you think back on the Terran mid-game in Brood War, it consisted of tanks and medicmarine. The medicmarine were the patrol force. They ran around the map looking for expansions and such. But they were so fragile that two lurkers on top of a ramp would push them back. Once the tanks got there though, the Terran would easily be able to break the position. This is the sort of thing I want. Balance it with timings.

The other example is the Terran siege tank. Place five tanks behind a wall of buildings and turrets, and maybe splash a few mines infront. Bang, an inpenetrable defense against Protoss. This is partly because the poor AI in BW made it nigh impossible to navigate through tight choke points against an enemy force. Yes, I'm saying I want terrible pathing back. No, it wont' happen. Of course, the counter-side to this is that such a defensive force is very difficult to move around. The Protoss overcomes this defense with expanding and attacking from different angles, ala recalls.

The final example of the space controlling unit is the high templar. Put high templar with cannons at an expansion and dare the zerg to crack it without dark swarm. Because the Zerg units are so fragile (goes back to the first point), storm completely destroyed any force that dared attack the expo. Both solutions would be in place for this problem. Either wait for the timing with dark swarm, or simply outexpand your opponent/outmanouver him. The best option would be both.

With what Blizzard is employing now, the shredder, they're trying to overcome the inferior gameplay system of Starcraft 2. I am 100%, totally for this. However, I think the shredder's the wrong way to go about this. Note that simply because of the existence of the roach, the shredder is already significantly weakened. But the current incarnation is too powerful. Any form of mutaling play is rendered useless. Of course, if you tweak timings, it could work out, but with how the Terran tech tree works, it'll be pretty difficult unless it requires an additional building after starport or something. What I think is that it should only hit ground targets. I mean, the only actual air unit that will have less range than the shredder is the mutalisk so it won't really matter with anything else.

What I DO like about the shredder is its setup. It takes time to put up and encourages positioning. For example, if you were to incorporate it in a Terran push, you'd be placing it in front of your army and each time you move forward, you'd move the shredders up first, bit by bit. Also, it adds the "layered" factor to the army instead of having a ball. Much like Spider Mines - Vultures - Siege Tank lines in SC1. The Terran is forced to attack from a good angle but it makes the resulting push very powerful.
______________________________________________________________________________

A Protoss harass unit. I understand that the new Protoss flying sentry thing sorta fulfills this role but that's not really what I want. This new unit has no sense of urgency. Oh no, you disrupted my mining. Great, just bring a few units here and kill off the barriers. What I want is

"Hehe, I got this game one. This guy should hurry up and leave already. Wait NO WAHEGOEGHEORIA REAVER AHHHHH REAVER AHHHH REAVER AHHHHH!!! MOVE SCVS DAMINIT FIOWEAHFIO NO NO NO HOLY SHIT, BRING UNITS BACK AHHHHH!"
+ Show Spoiler +
Yeah, what that funny Korean guy did.


Or corsairs wher you're similarly raging about losing giant clumps of overlords.

I don't necessarily dislike the new unit, I just think we need something more. Something high risk high reward. The high risk thing part is something pretty difficult to do.

In Brood War, the scourge was the unit that defined anti-harass for Zerg. They made drops extremely risky, but because drops in Brood War could do so much damage, it was worth the risk. Think about a marine/medic drop in a Zerg base. Do you know HOW FREAKING HARD that is to clean up? In Starcraft 2, you'd just send a bunch of zerglings in a-move and get the mutas to kill the medivac. In Brood War, if you did that, you'd lose all of your zerglings and not get the dropship either. It was a hugely powerful tool, but scourge made it really risky as well. It's similar to reavers and corsairs. You're putting a lot of cost into something that might necessarily not work. With corsairs it's more subtle and I wasn't good enough at the game to understand the nuances in using lots of corsairs mid-game but I'm sure there was a risk to using them as well.

Overall, I think this sort of extreme/risk reward thing isn't present enough in Starcraft 2. A unit that could support that would be great.
______________________________________________________________________________

Extreme spellcasters. ONE defiler would singlehandedly destroy a Terran push. ONE Arbiter would stasis half the Terran army and single handedly give you a fighting chance to break the push straight up. Neither of these units were massable.

Defilers did no straight up damage. Sure they had plague but it only took out the hp and not shields of a Toss and Terran bio can heal, not to mention they work with a tiny amount of HP anyway. They needed a support force of Lurkers and/or Ultras. These units soak up the gas so in the end, you can only support a few defilers in your mix, but these few defilers are game-changing. Of course, you lose them quite quickly because of irradiate but the ability to cast just a few swarms is worth the defiler already.

[image loading]
Defiler is out, Terran dies.

Arbiters only removed a portion of the opposing army and cloaked your own units. Since you can't cloak on your cloak and since removing ALL of your opponent's units from a fight isn't really useful (and an insanely high time/gas cost), massing arbiters was not viable either. However, they were game-changers. So much that Protosses would often rush to Arbiters DESPITE it forcing you to go up all three different tech trees relatively quickly (Robo for obs).

Current spellcasters such as Infestors, Ghosts or High Templar are designed to be made in droves. Hell, you can go just Infestor ling and be successful. These units do straight up damage and it's never a bad thing to have too many of them. These sorts of spellcasters did exist in SC1, such as the science vessal or the high templar again, but there is an evident lack of game-altering units like the aforementioned defiler and arbiter.

The mothership was meant for this sort of role. It was basically a giant arbiter except because it was so slow, it didn't have any of the utility that the arbiter had. It also had an artificial limit of one per game, instead of allowing players to ascertain an ideal number to create. Not a very good unit.

The Viper sort of takes on this role but we'll have to see exactly how it functions. Its abilities are rather unique so without actual gameplay knowledge, it's hard to imagine.
______________________________________________________________________________

And there's my wall of text for the day. Just a note, I do NOT want carbon copies of BW units. That's boring and it won't work since gameplay in SC2 is completely different from BW. Instead I want units that will allow the game to function in a way similar to Brood War. It's an amazing game for a reason and it should be learned from. I think the shredder is an excellent step towards this, though it clearly needs some balancing. There are definitely lots of other ideas that could be implemented to fill out what Starcraft 2 needs.

Following Fate/Zero and its awesome (<3 UTW). Tons of schoolwork that I should be doing instead of writing this blog. Need to get started on ladder soon. I only made it to rank 10 instead of my goal of rank 8 last season T_T.

Edit: Would get more pictures in but I have to start working on homework.

*****
Geosensation
Profile Joined March 2011
United States256 Posts
October 27 2011 05:05 GMT
#2
if you want to play BW go play BW i think its still around.

User was temp banned for this post.
"My life for Aiur!"
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 27 2011 05:08 GMT
#3
I don't want to play Brood War, I want to play a good game. Brood War was a good game so employing similar concepts would likely have good results, no?
Geosensation
Profile Joined March 2011
United States256 Posts
October 27 2011 05:12 GMT
#4
yeah it will have good results if you only want to play BW again. I guess hardcore BW people will just never accept that SC2 is a new game and isnt going to be like BW
"My life for Aiur!"
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 27 2011 05:18 GMT
#5
So instead of actually employing reasoning to debate properly, you just repeat what you said? Nice.
Geosensation
Profile Joined March 2011
United States256 Posts
October 27 2011 05:30 GMT
#6
I don't have any other reasons. Why can't it just be a different game? When I play it I don't think it's broken.
"My life for Aiur!"
unit
Profile Blog Joined March 2009
United States2621 Posts
October 27 2011 05:30 GMT
#7
On October 27 2011 14:12 Geosensation wrote:
yeah it will have good results if you only want to play BW again. I guess hardcore BW people will just never accept that SC2 is a new game and isnt going to be like BW

i dont give a damn if sc2 is like bw, i just want it to be good and rewarding of skill, different kinds of skill as well like bw was, as it is now it is not the only race that properly rewards skill is terran -_-
Ideas
Profile Blog Joined April 2008
United States8088 Posts
Last Edited: 2011-10-27 05:34:51
October 27 2011 05:34 GMT
#8
i wish blizzard would also want to take these steps, but from the interview with Browder that TL did it pretty much sounds like he said "yea it sorta sucks (lots of ball vs ball fights) but we aren't going to change it much". i mean im not saying break the pathfinding but there are ways to have really cool dynamic battles/army organization like in bw and still have good pathfinding. you just need to drastically change a lot of the core units in the game though ( which won't happen). the shredder and viper seem like good starts, but I doubt any of the other announced units will really change the ball vs ball problem at all.

I like the way you differentiated the super spellcaster to the mass-able spellcaster. the viper's cloud spell seems like a really powerful dark-swarmey spell (although its more like 70% d-web and 30% dark swarm) but will probably not be that great since it's on a pretty mass-able spellcaster (which pretty much all casters in sc2 are :\).
Free Palestine
Hikko
Profile Blog Joined April 2010
United States1126 Posts
October 27 2011 05:45 GMT
#9
My heart wants to agree with you, but there are some problems in SC2, such as the AI that naturally clumps units, that makes a unit like the old Arbiter way too powerful, or even the Lurker. Perhaps you could argue that Fungal and storms have the same issue, but both of those spells deal damage over time as opposed to shutting down an entire opponent's army (or most of it), and the Lurker in SC2 would just be way too nuts, in my opinion.

I'm a little uneasy with where we are right now and where we are going, but I have faith in Blizzzard that they'll end up in a good place. If we look at the original Starcraft (no expansion) or WC3: RoC, there are clear holes that exist. They function as a metagame, but looking back there is a much better balance with the new units.

If you're dissatisfied with the Blizzcon released units (not just the OP, but anyone in general), just remember all of the weird things that were revealed before the beta of Wings of Liberty. Nothing that is INSANELY broken will fall through the cracks--this is Blizzard we are working with here, not Ensemble Studios.
♥
unit
Profile Blog Joined March 2009
United States2621 Posts
October 27 2011 05:48 GMT
#10
On October 27 2011 14:45 Hikko wrote:
If you're dissatisfied with the Blizzcon released units (not just the OP, but anyone in general), just remember all of the weird things that were revealed before the beta of Wings of Liberty. Nothing that is INSANELY broken will fall through the cracks--this is Blizzard we are working with here, not Ensemble Studios.


the colossus fell through, though it wasnt broken it is a unit that rewards A-moving rather than micro T_T
OmniEulogy
Profile Blog Joined July 2010
Canada6592 Posts
October 27 2011 05:54 GMT
#11
On October 27 2011 14:48 unit wrote:
Show nested quote +
On October 27 2011 14:45 Hikko wrote:
If you're dissatisfied with the Blizzcon released units (not just the OP, but anyone in general), just remember all of the weird things that were revealed before the beta of Wings of Liberty. Nothing that is INSANELY broken will fall through the cracks--this is Blizzard we are working with here, not Ensemble Studios.


the colossus fell through, though it wasnt broken it is a unit that rewards A-moving rather than micro T_T


I'll trade it for your reaver icon :D lol hell I'll trade carriers/MS and Collosi lol
LiquidDota Staff
Hikko
Profile Blog Joined April 2010
United States1126 Posts
October 27 2011 06:00 GMT
#12
On October 27 2011 14:48 unit wrote:
Show nested quote +
On October 27 2011 14:45 Hikko wrote:
If you're dissatisfied with the Blizzcon released units (not just the OP, but anyone in general), just remember all of the weird things that were revealed before the beta of Wings of Liberty. Nothing that is INSANELY broken will fall through the cracks--this is Blizzard we are working with here, not Ensemble Studios.


the colossus fell through, though it wasnt broken it is a unit that rewards A-moving rather than micro T_T


In Beta the colossus had a much slower attack time with the same DPS, so they did something like twice the damage or 2.5x the damage per shot. I personally liked it this way, but it became common in PvP (and maybe PvZ, can't remember) to use a Warp Prism to pick up the colossus in between shots. The nastiest thing of all was that you pretty much had reaver drops with them, except they just 1-shotted ALL of your workers instantly, and then the warp prism just flew to the next expansion and vaporized your workers there, too.
♥
unit
Profile Blog Joined March 2009
United States2621 Posts
October 27 2011 06:10 GMT
#13
On October 27 2011 14:54 OmniEulogy wrote:
Show nested quote +
On October 27 2011 14:48 unit wrote:
On October 27 2011 14:45 Hikko wrote:
If you're dissatisfied with the Blizzcon released units (not just the OP, but anyone in general), just remember all of the weird things that were revealed before the beta of Wings of Liberty. Nothing that is INSANELY broken will fall through the cracks--this is Blizzard we are working with here, not Ensemble Studios.


the colossus fell through, though it wasnt broken it is a unit that rewards A-moving rather than micro T_T


I'll trade it for your reaver icon :D lol hell I'll trade carriers/MS and Collosi lol


so would i my friend, so would i
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
Last Edited: 2011-10-27 07:53:27
October 27 2011 07:50 GMT
#14
+ Show Spoiler +
Oracle is an okay concept for a unit. I like the fact that it is an aerial spellcaster, but that's about it. They have a long time to tweak the spells, so it should be alright by the time it gets into alpha/beta/retail etc.

The scouting spell seems to be kindof useless, because you should be able to tell what terran is up to by using obbies anyways. And you should be able to tell what zerg is up to by what buildings they have by hallucinated phoenix/obbies too. So, imo, it's kindof redundant.

The anti-static defense/neo-contaminate spell seems pretty fitting. Corsairs used to have dweb, although that was never used competitively much.

Replicant is probably a unit that alot of people have problems with. If I were to give a simple reason, it would be because it has no real role in PvP. I'm all for units not being used when competitive players pick up the game and start using certain units in a matchup, but units should be at least designed for all sorts of scenarios and matchups in mind. If I were to give a more advanced reason, it's because you are fighting a war on your opponents terms. The only time you'll be able to use tanks is when the opponent goes tanks himself.


But to quote from Rekrul's post, it did take BW pro's quite a while to figure out how to play their races properly. So from a game design perspective, units are the tools used by gamers to create a piece of art. Not all tools will be used until they are figured out, but you want to make the tools practical enough that people will use them. But since Starcraft is a competitve ESPORT, you do not want to make the units have a low skill ceiling. Its hard to make units that are designed to be more effective when they are micro'd, but its the sort of thing Dbro and Dkim and co have to deal with.

Am I worried about units being unfair? I am, a little bit. The viper's blinding cloud shouldn't scare you. It's pull should though. Why? Because you can't really micro against it. If you are running away from a losing battle, your units can be pulled. I'm not completely worried, this sort of imbalance is alright for spectators, and it's fun to play too, just need to consider whether it fits into the game or not. Personally, when considering game balance, you need to let the feelings of others (specifically, nerdrage) not get in the way.

Other personal opinions: I feel that if the science vessel and arbiter were removed in TvP, and you just had a battle of zealots/goons vs tanks/spider mines, it would still be a good battle. If you had a battle of MMM vs stalker/zealot/collosus, it would be a lot less interesting battle. Perhaps designing armies first w/o spellcasters in mind would be a better approach? Spellcasters should be like the cherry on top, adding a little bit extra.
(I need to watch more PvZ to see if this is more fitting though, lol).
No one ever remembers second place, eh? eh? GIVE ME COMMAND
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 27 2011 12:12 GMT
#15
I mentioned that I don't really want the same units. I want units that will affect the game in similar ways. The shredder is a good example, but needs changes as is.

TvP it happened like that because those units were at the very top of the tech tree and took time to reach. They're still really important though. Especially the arbiter because a 200/200 supply Toss can't fight a 200/200 supply Terran without comcing out far behind unless they use arbiters. In PvZ, storm was the only thing in the game that kept Protoss at a decent footing against Zerg. In TvZ, it's a gradual layering of units would end up with defiler vs. science vessals where Defilers had godspells.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
October 27 2011 12:37 GMT
#16
Space Control: Shredder, Swarm Lord, Viper
Protoss Harass: Oracle (see SotG for its potential for awesomeness, Artosis said them really eloquently)
Extreme Spellcasters: Viper has potential, as does a squadron of replicators. I personally don't think that the hugely powerful spellcasters of BW don't really have a role in SC2. The mothership was close, but the line in this game between imba and useless is very fine for such expensive units.
VERY FRAGILE, LIKE A BABY PANDA EGG
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 27 2011 12:44 GMT
#17
I saw state of the game. It doesn't give a sense of urgency like what is needed to make games exciting.

I think the uber spellcasters would be cool. They're not outrageously expensive. The defiler was only like 50/150.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2011-10-27 13:03:15
October 27 2011 13:01 GMT
#18
Meh, I don't think spellcasters should be TOO strong, but there's one thing I like about the "super spellcaster" over spellcasters now and that's the fact that right now people mass sentries/ghosts/infestors and just spam spells whenever. Energy should be something that's more important than that.
Zorkmid
Profile Joined November 2008
4410 Posts
October 27 2011 13:41 GMT
#19
I see what you mean that it sucks you can't burrow two lurkers to defend a quick third....but SC2 has different ways of allowing you to do this, you can mass units much more quickly than BW, you can move spine crawlers etc. There are extreme spellcasters - Motherships, Infestors and some of the new units (Viper) fill this role. Protoss HAS harass options. Just different ones from BW.

For a guy that says he doesn't want carbon copies of BW units, you're sure getting pretty specific about what the units and functionalities that you want, and they're the same as they are in BW.

I feel like I should blog about how I want smartcasting and unlimited control groups in BW.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 27 2011 21:55 GMT
#20
On October 27 2011 22:41 Zorkmid wrote:
I see what you mean that it sucks you can't burrow two lurkers to defend a quick third....but SC2 has different ways of allowing you to do this, you can mass units much more quickly than BW, you can move spine crawlers etc. There are extreme spellcasters - Motherships, Infestors and some of the new units (Viper) fill this role. Protoss HAS harass options. Just different ones from BW.

For a guy that says he doesn't want carbon copies of BW units, you're sure getting pretty specific about what the units and functionalities that you want, and they're the same as they are in BW.

I feel like I should blog about how I want smartcasting and unlimited control groups in BW.


It's kinda funny how I covered half your points in my OP. Also, you can mass units faster but so can the other races so it doesn't really matter. I'm talking efficient units that take smart use to be effective.

And there's clearly creativity that can go into things, even if they're designed for specific purposes. The shredder, like I already said, is a great idea. Unique and still does the desired effect. If you check the terms I used, they're all very broad and they're the same as the ones in Brood War because Brood War had all the excellent functionalities. I really wish people would read more.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft259
UpATreeSC 179
ROOTCatZ 99
Livibee 84
ProTech62
JuggernautJason52
StarCraft: Brood War
MaD[AoV]70
Stormgate
Nathanias74
Dota 2
NeuroSwarm105
Counter-Strike
Fnx 2594
taco 994
flusha356
sgares219
Super Smash Bros
Mew2King152
Other Games
summit1g8317
tarik_tv2423
Grubby1992
shahzam778
Maynarde126
ZombieGrub43
Organizations
Other Games
gamesdonequick50127
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta40
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
• intothetv
• Kozan
StarCraft: Brood War
• Eskiya23 29
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos1737
• TFBlade922
• Stunt244
Other Games
• imaqtpie1731
• Shiphtur482
• WagamamaTV238
Upcoming Events
Replay Cast
32m
Sparkling Tuna Cup
10h 32m
WardiTV European League
16h 32m
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
1d
The PondCast
1d 10h
WardiTV European League
1d 12h
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
1d 16h
Replay Cast
2 days
RSL Revival
2 days
ByuN vs SHIN
Clem vs Reynor
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Classic vs Cure
FEL
3 days
RSL Revival
4 days
FEL
4 days
FEL
4 days
CSO Cup
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.