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First blog - discussing SC2

Blogs > Ero-Sennin
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Ero-Sennin
Profile Blog Joined July 2009
United States756 Posts
October 27 2011 00:26 GMT
#1
After watching State of the Game last night, I was struck with an idea on how to fix the ghost. The biggest problem (as a Protoss player) I feel is EMP. I do not think it has to do with the radius, but with how easily you can get a ghost out.

With BW, Terran would have a handful of science vessels, but they were more easily targetable and the EMP was dodgeable.

Here's my thoughts. In HoTS they should remove EMP from the ghost and give it to the Raven (not sure if it should be dodgeable or not), and then remove auto turret from the Raven. Ghosts will still be useful (cloak, nuke, snipe), but EMP won't be as readily available. This forces the Terran to control another unit (Raven, which one could argue it needing fusion core, but I'm not married to that idea) which would be a little more easily targetable by the Protoss and add some more diversity (do I want to get a Raven out right away before I start medivac production? Or wait?) and skill into the game.

This could lead to Protoss coming up with some new interesting timings which the Terran wouldn't have EMP readily available like they would with the ghost. Terran would have to rely even more on positioning, micro, and possibly implementing those new battle hellions to help against zealots.

The only "drawback" I could see is newbs whining about it being too difficult. Cool, I could care less about you. Sorry, it's blunt, but it's true. If they implemented this I believe it'd make HoTS more difficult than WoL, which leads to the higher skilled player winning even more. If newbs want to play an easier game, they could play WoL. BW is harder than vanilla SC, and this will allow HoTS to be harder than WoL.

Thoughts? Think I'm on to something? Or crazy?

What can you see that would be better?

Thanks

**
Luck makes talent look like genius.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
October 27 2011 00:43 GMT
#2
A month ago I would have said "Look, when theorycrafting just try to remember that they aren't talking about redesigning the entire game, just altering units. Little tweaks, a couple new units."

Then Blizzcon came and I was proven to be flat out wrong.

God knows man. It'd certainly encourage more sci.. raven usage and make ghosts much less useful but I kind of think on first impression that your suggestion goes way too far. It doesn't upset the applecart- it burns it to the ground. TvP would be completely foreign and mech would all of a sudden become a hugely viable choice all of the time.

Anyway, I don't really theorycraft all that often and am not the best person to respond. Really I just came here to say congratulations on your first blog ^_^
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Whole
Profile Blog Joined May 2010
United States6046 Posts
Last Edited: 2011-10-27 01:46:10
October 27 2011 01:45 GMT
#3
Just a 2 radius EMP to the Raven actually sounds like a really good idea. I don't know TvP well, but it seems like it can fix a lot because Ravens are pretty slow and easier to target. It is a pretty simple change too, which I like. Sometimes it feels that some changes and theorycrafts are trying to make the game mechanics too complex. It is good for balance, but not good for spectating.
LuckyFool
Profile Blog Joined June 2007
United States9016 Posts
October 27 2011 01:58 GMT
#4
sounds like a change that would make sc2 feel more like bw....feel more logical...those kinds of changes never seem to happen T_T;
Ero-Sennin
Profile Blog Joined July 2009
United States756 Posts
October 27 2011 02:44 GMT
#5
Lol, I know right? T_T

At least this game isn't as bad as it was even 6 months ago, so, I mean there are some glimmers of hope.
Luck makes talent look like genius.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 27 2011 03:10 GMT
#6
That's exactly what I told Azn on skype a while ago 0_o. You'd have to buff the Ghost damage or something to compensate but it'd be better.
Ero-Sennin
Profile Blog Joined July 2009
United States756 Posts
October 27 2011 04:23 GMT
#7
Ahh, <3 sc2gg newblets ^^

Heh, I'm not entirely convinced you'd have to buff the ghost, as right now it's not used for anything more than snipe/emp. At what point does a Terran look and say, "If only I had ghosts that were doing regular attack dmg." No, they may say "If only I had more ghost for another EMP (or snipe, whatever)."

So I think you could leave it how it is and just see how that plays out
Luck makes talent look like genius.
pandaBee
Profile Blog Joined August 2010
United States251 Posts
October 27 2011 05:01 GMT
#8
this actually does not seem to be a bad idea. more science vesselly.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2011-10-27 05:34:36
October 27 2011 05:06 GMT
#9
Yeah but Ghost'd need something to make them useful in TvP. I don't play TvP so I wouldn't know but making ghosts just to snipe high templar seems redundant.

But I agree 100%.
Ero-Sennin
Profile Blog Joined July 2009
United States756 Posts
Last Edited: 2011-10-27 06:06:13
October 27 2011 06:03 GMT
#10
Cloak and snipe could be effective against a Protoss who may skip collosus and focus more on a HT/chargelot/archon composition, for example. Then the raven with EMP + good micro and battle hellion (like a vulture, I'm thinking, dealing a good amount of damage to the light armored units) to eat up the zealots.

Although one could also raise the question, does every unit have to play a role in every match up? Two examples I can think of is:

TvP BW, how many times have you seen a medic? Once in a blue moon as a part of a weird timing. But they can play a vital role in TvZ

PvT BW, how many times do you see a corsair? Rarely, but that doesn't mean it needs a buff, you know what I mean?

I mean, let's say the change I presented in the OP happens, and then Protoss (after 2 months) continues to dominate Terran at the highest level, then you could look at possibly buffing the ghost dmg, or what have you, depending on the data, but I don't that that would happen at all. I definitely think the lower skilled/mechanically deficient/slower players would struggle, but that's not necessarily a bad thing, and I think it'd open up the game more at the higher levels of play.
Luck makes talent look like genius.
Whole
Profile Blog Joined May 2010
United States6046 Posts
October 27 2011 11:28 GMT
#11
On October 27 2011 14:06 neobowman wrote:
Yeah but Ghost'd need something to make them useful in TvP. I don't play TvP so I wouldn't know but making ghosts just to snipe high templar seems redundant.

But I agree 100%.

Well Terran already have enough stuff, so I think Ghost being used in one MU and Raven being used in another wouldn't be that bad. But if they would want to put another spell on the ghost, it definitely shouldn't be something as game changing as EMP.
Ero-Sennin
Profile Blog Joined July 2009
United States756 Posts
October 27 2011 15:24 GMT
#12
Well, glad to see my first blog being received positively so far ;D
Luck makes talent look like genius.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 27 2011 21:56 GMT
#13
You're probably right about the stuff. Like even the hydra was only really used in ZvP.
ReachTheSky
Profile Joined April 2010
United States3294 Posts
October 27 2011 22:05 GMT
#14
I'd be ok with this as long as the raven only cost 100 gas. make it 200/100. and while were at it, reduce the nrg cost of seeker missle cuz i think we all know 125 renders it completely useless. make emp 75 seeker missle 75 and pdd 75.
TL+ Member
Ero-Sennin
Profile Blog Joined July 2009
United States756 Posts
October 28 2011 04:24 GMT
#15
Yeah, that may be good. It'd be nice to find out
Luck makes talent look like genius.
OopsOopsBaby
Profile Blog Joined June 2010
Singapore3425 Posts
October 28 2011 07:48 GMT
#16
Some ideas i have got without the need to introduce emp to the raven:
the main gripe with emp is less on the energy removal but the shield removal as mentioned in sotg. with the heavily clumped protoss ball, a couple of well placed emp can potential deal 1-2k instant damage to shields.

emp as a shield debuff. shield damage done over time so you cant stack mutiple emps to remove shields. the skill can be a aoe where protoss can avoid staying in and take shield loss or a debuff that stays on the unit for full duration but thats up to balance.

energy removal stays instant.
s3x2-2 xiao3x2+2 bone3+2+2
Ero-Sennin
Profile Blog Joined July 2009
United States756 Posts
November 02 2011 20:04 GMT
#17
Would you make EMP dodgeable or no?
Luck makes talent look like genius.
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