• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:53
CEST 11:53
KST 18:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League34Weekly Cups (October 5-11): Farewell to 5.0.164Rollback Netcode in Brood War1295.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
No more sc2 streamers on team liquid? Weekly Cups (October 5-11): Farewell to 5.0.16 Server Blocker SCII needs to put more weight on strategy and tact Terran AddOns placement
Tourneys
WORTEX Challenger Series — Open SC2 LAN in Budapes RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) Master Swan Open (Global Bronze-Master 2)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Making an Online Broodwar Manager Game [Megathread] Daily Funny Videos BGH Auto Balance -> http://bghmmr.eu/ Rollback Netcode in Brood War Hands of Pluto
Tourneys
[$1250] International ShieldBattery League [ASL22] Grand Finals [Megathread] Daily Proleagues 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread The Chess Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9897 users

First blog - discussing SC2

Blogs > Ero-Sennin
Post a Reply
Ero-Sennin
Profile Blog Joined July 2009
United States756 Posts
October 27 2011 00:26 GMT
#1
After watching State of the Game last night, I was struck with an idea on how to fix the ghost. The biggest problem (as a Protoss player) I feel is EMP. I do not think it has to do with the radius, but with how easily you can get a ghost out.

With BW, Terran would have a handful of science vessels, but they were more easily targetable and the EMP was dodgeable.

Here's my thoughts. In HoTS they should remove EMP from the ghost and give it to the Raven (not sure if it should be dodgeable or not), and then remove auto turret from the Raven. Ghosts will still be useful (cloak, nuke, snipe), but EMP won't be as readily available. This forces the Terran to control another unit (Raven, which one could argue it needing fusion core, but I'm not married to that idea) which would be a little more easily targetable by the Protoss and add some more diversity (do I want to get a Raven out right away before I start medivac production? Or wait?) and skill into the game.

This could lead to Protoss coming up with some new interesting timings which the Terran wouldn't have EMP readily available like they would with the ghost. Terran would have to rely even more on positioning, micro, and possibly implementing those new battle hellions to help against zealots.

The only "drawback" I could see is newbs whining about it being too difficult. Cool, I could care less about you. Sorry, it's blunt, but it's true. If they implemented this I believe it'd make HoTS more difficult than WoL, which leads to the higher skilled player winning even more. If newbs want to play an easier game, they could play WoL. BW is harder than vanilla SC, and this will allow HoTS to be harder than WoL.

Thoughts? Think I'm on to something? Or crazy?

What can you see that would be better?

Thanks

**
Luck makes talent look like genius.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
October 27 2011 00:43 GMT
#2
A month ago I would have said "Look, when theorycrafting just try to remember that they aren't talking about redesigning the entire game, just altering units. Little tweaks, a couple new units."

Then Blizzcon came and I was proven to be flat out wrong.

God knows man. It'd certainly encourage more sci.. raven usage and make ghosts much less useful but I kind of think on first impression that your suggestion goes way too far. It doesn't upset the applecart- it burns it to the ground. TvP would be completely foreign and mech would all of a sudden become a hugely viable choice all of the time.

Anyway, I don't really theorycraft all that often and am not the best person to respond. Really I just came here to say congratulations on your first blog ^_^
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Whole
Profile Blog Joined May 2010
United States6046 Posts
Last Edited: 2011-10-27 01:46:10
October 27 2011 01:45 GMT
#3
Just a 2 radius EMP to the Raven actually sounds like a really good idea. I don't know TvP well, but it seems like it can fix a lot because Ravens are pretty slow and easier to target. It is a pretty simple change too, which I like. Sometimes it feels that some changes and theorycrafts are trying to make the game mechanics too complex. It is good for balance, but not good for spectating.
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
October 27 2011 01:58 GMT
#4
sounds like a change that would make sc2 feel more like bw....feel more logical...those kinds of changes never seem to happen T_T;
Ero-Sennin
Profile Blog Joined July 2009
United States756 Posts
October 27 2011 02:44 GMT
#5
Lol, I know right? T_T

At least this game isn't as bad as it was even 6 months ago, so, I mean there are some glimmers of hope.
Luck makes talent look like genius.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 27 2011 03:10 GMT
#6
That's exactly what I told Azn on skype a while ago 0_o. You'd have to buff the Ghost damage or something to compensate but it'd be better.
Ero-Sennin
Profile Blog Joined July 2009
United States756 Posts
October 27 2011 04:23 GMT
#7
Ahh, <3 sc2gg newblets ^^

Heh, I'm not entirely convinced you'd have to buff the ghost, as right now it's not used for anything more than snipe/emp. At what point does a Terran look and say, "If only I had ghosts that were doing regular attack dmg." No, they may say "If only I had more ghost for another EMP (or snipe, whatever)."

So I think you could leave it how it is and just see how that plays out
Luck makes talent look like genius.
pandaBee
Profile Blog Joined August 2010
United States251 Posts
October 27 2011 05:01 GMT
#8
this actually does not seem to be a bad idea. more science vesselly.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2011-10-27 05:34:36
October 27 2011 05:06 GMT
#9
Yeah but Ghost'd need something to make them useful in TvP. I don't play TvP so I wouldn't know but making ghosts just to snipe high templar seems redundant.

But I agree 100%.
Ero-Sennin
Profile Blog Joined July 2009
United States756 Posts
Last Edited: 2011-10-27 06:06:13
October 27 2011 06:03 GMT
#10
Cloak and snipe could be effective against a Protoss who may skip collosus and focus more on a HT/chargelot/archon composition, for example. Then the raven with EMP + good micro and battle hellion (like a vulture, I'm thinking, dealing a good amount of damage to the light armored units) to eat up the zealots.

Although one could also raise the question, does every unit have to play a role in every match up? Two examples I can think of is:

TvP BW, how many times have you seen a medic? Once in a blue moon as a part of a weird timing. But they can play a vital role in TvZ

PvT BW, how many times do you see a corsair? Rarely, but that doesn't mean it needs a buff, you know what I mean?

I mean, let's say the change I presented in the OP happens, and then Protoss (after 2 months) continues to dominate Terran at the highest level, then you could look at possibly buffing the ghost dmg, or what have you, depending on the data, but I don't that that would happen at all. I definitely think the lower skilled/mechanically deficient/slower players would struggle, but that's not necessarily a bad thing, and I think it'd open up the game more at the higher levels of play.
Luck makes talent look like genius.
Whole
Profile Blog Joined May 2010
United States6046 Posts
October 27 2011 11:28 GMT
#11
On October 27 2011 14:06 neobowman wrote:
Yeah but Ghost'd need something to make them useful in TvP. I don't play TvP so I wouldn't know but making ghosts just to snipe high templar seems redundant.

But I agree 100%.

Well Terran already have enough stuff, so I think Ghost being used in one MU and Raven being used in another wouldn't be that bad. But if they would want to put another spell on the ghost, it definitely shouldn't be something as game changing as EMP.
Ero-Sennin
Profile Blog Joined July 2009
United States756 Posts
October 27 2011 15:24 GMT
#12
Well, glad to see my first blog being received positively so far ;D
Luck makes talent look like genius.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 27 2011 21:56 GMT
#13
You're probably right about the stuff. Like even the hydra was only really used in ZvP.
ReachTheSky
Profile Joined April 2010
United States3294 Posts
October 27 2011 22:05 GMT
#14
I'd be ok with this as long as the raven only cost 100 gas. make it 200/100. and while were at it, reduce the nrg cost of seeker missle cuz i think we all know 125 renders it completely useless. make emp 75 seeker missle 75 and pdd 75.
TL+ Member
Ero-Sennin
Profile Blog Joined July 2009
United States756 Posts
October 28 2011 04:24 GMT
#15
Yeah, that may be good. It'd be nice to find out
Luck makes talent look like genius.
OopsOopsBaby
Profile Blog Joined June 2010
Singapore3425 Posts
October 28 2011 07:48 GMT
#16
Some ideas i have got without the need to introduce emp to the raven:
the main gripe with emp is less on the energy removal but the shield removal as mentioned in sotg. with the heavily clumped protoss ball, a couple of well placed emp can potential deal 1-2k instant damage to shields.

emp as a shield debuff. shield damage done over time so you cant stack mutiple emps to remove shields. the skill can be a aoe where protoss can avoid staying in and take shield loss or a debuff that stays on the unit for full duration but thats up to balance.

energy removal stays instant.
s3x2-2 xiao3x2+2 bone3+2+2
Ero-Sennin
Profile Blog Joined July 2009
United States756 Posts
November 02 2011 20:04 GMT
#17
Would you make EMP dodgeable or no?
Luck makes talent look like genius.
Please log in or register to reply.
Live Events Refresh
Next event in 1h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 2279
Bisu 1119
Larva 760
Soma 411
Stork 347
Horang2 225
Jaedong 175
Barracks 128
Light 95
Dewaltoss 94
[ Show more ]
Killer 91
Rush 71
Yoon 69
Shine 61
Shinee 49
Bale 35
ZerO 35
FanTaSy 30
Hm[arnc] 30
soO 27
Aegong 26
sorry 20
ajuk12(nOOB) 8
Dota 2
canceldota24
Counter-Strike
olofmeister1554
shoxiejesuss674
kennyS607
Other Games
singsing1471
ceh9632
WinterStarcraft455
Pyrionflax223
ZerO(Twitch)6
Organizations
StarCraft: Brood War
lovetv 1
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 58
• LUISG 45
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV288
• lizZardDota2220
League of Legends
• Rush1255
• Stunt950
Upcoming Events
WardiTV Weekly
1h 7m
IntoTheTV X SOOP
1d 1h
PiGosaur Cup
1d 14h
The PondCast
2 days
Kung Fu Cup
2 days
IntoTheTV X SOOP
3 days
FEL
4 days
FEL
6 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.