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ZvP ling/bling

Blogs > SnetteL
Post a Reply
SnetteL
Profile Blog Joined February 2011
Belgium473 Posts
October 23 2011 13:25 GMT
#1
Hi guys,

I was wondering if any of you could lend me a hand? The standards on TL forums are quite high but I would like to post a guide to a build I've been working on, if I'm going to do everything on my own it probably is going to take to long.

Basically I need protoss players to help me test the build to make it cheeseproof and zergs to use it and submit me their replays and help me tweak it.

For now all I have got is this:

ZvP ling/bling/drop vs FFE

14 pool
16 hatch
16 ovie
16 queen
17 ling
18 ling
22 queen
24 hatch (macro)
transfer 1 drone to nat / rally points to nat
23 ovie
33 ovie
33 queen
(rerally around this time)
36 gas
35 gas
40? ovie
2 evos @ 112 gas / third gas
speed
lair
drop
+2/+2
OL speed/baneling nest


What needs work is the third gas timing, the order of +2/+2 and baneling nest for when you maybe should need banelings vs certain pushes.

You should have 2 creep tumors going (1 with your second Q from the main to the nat, one with your third queen).

Your third should go up around 9-10 min timing and you should start making lings when your bases are getting pretty saturated, you'll notice.

This build is (i think) not an all in. Your third is reasonably timed and you'll have a lot of excess resources since you are relying on cheap, well upgraded units. You can take all your gases at any point and just pump a wave of drones to harvest them. An infestor/muta transition is strong or you can keep heading for ultralisk.

Keep on top of your creep spread and use your mass amounts of lings to deny gateway pushes as early on from the moment your upgrades finish. Use baneling drops in the mineral line, use ling drops on production, PIN THEM IN THEIR BASE until you get your mutas/infestors out or whatever you need (roach/corruptors). I think your +2/+2 will finish around the time his push comes out or when he's trying to secure his third after he placed stalkers/canons in his mineral lines to defend vs the drops.

It's just a fun build to execute because it's satisfying when you win, it feels strong against a lot of openers and when you play someone you REALLY outmacro just load up SO MANY banelings and go kill them (anyone else had problems vs death balls?).

Caps lock is cruise control for cool.
mizU
Profile Blog Joined April 2010
United States12125 Posts
October 23 2011 13:49 GMT
#2
Bane drops are fantastic! ... if it's not scouted. Once speed is researched, I'll keep stalkers around my edges or mineral lines, and wait till I get cannons up, then push out. How do you think this build would do against +2 blink allin or phoenix play?
if happy ever afters did exist <3 @watamizu_
SnetteL
Profile Blog Joined February 2011
Belgium473 Posts
Last Edited: 2011-10-23 14:34:27
October 23 2011 14:26 GMT
#3
Thanks for the questions, those are exactly what i need.

I was wondering what the timing is for +2 blink all in? If i could stall until +2/+2 and mix in some hydras (only make lings and hydras), I think I might hold. Infestors would be even better but i don't know if i can get those out in time. If you have any suggestions how to counter the +2 blink build, please let me know. edit: I haven't played against it, it doesn't seem popular on the EU server so at the moment I have no idea.

Against phoenix play I mostly fair reasonably well, I already have 4 queens defending only 2 hatcheries so those will help a bit. I spore up my 3 bases, get hydras, saturate my third and make a push while baneling dropping your mineral lines and dropping 8-16 lings in production as well. This doesn't always outright kill them but often leaves them severly crippled (I have to admit I only play people of my level though and at my level it's unbelievably easier to multitask* as the aggressor than as the defender). But even if it doesn't do damage (because he's in a good defensive position and you don't want to engage) you can still use the army to deny his third and tech up yourself, he'll need a form of splash damage so scout it and counter.

I suggest roach/hydra/ling vs archon | roach/baneling rain/corruptor vs traditional deathball and a couple of lings for backstabbing. What do you think of these compositions? What would you suggest vs HT + gateway armies?

I sometimes just drop 1 spore at each base standard because it helps immensely vs DT/AIR builds, I don't know if I will incorporate it in my final build or try to get overlord scouting timing down. I also wonder how much those 2 spores put me back...
Caps lock is cruise control for cool.
SnetteL
Profile Blog Joined February 2011
Belgium473 Posts
June 18 2012 17:57 GMT
#4
Just wanna mention dimaga is using this to crush naniwa almost a year after i posted this.
Caps lock is cruise control for cool.
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