• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:41
CET 09:41
KST 17:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview5Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)38
StarCraft 2
General
Why Can't I Use Instagram? Three Efficient Trouble HomeStory Cup 28 - Info & Preview StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued
Tourneys
KSL Week 85 HomeStory Cup 28 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open!
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
Bleak Future After Failed ProGaming Career Potential ASL qualifier breakthroughs? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Battle Aces/David Kim RTS Megathread Path of Exile Nintendo Switch Thread Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1411 users

That Touhou Game - Part 2

Blogs > OmiDeLta
Post a Reply
tMomiji
Profile Blog Joined July 2011
United States1115 Posts
Last Edited: 2011-10-19 22:19:38
October 19 2011 22:01 GMT
#1
Hello again. It's time for part two of the fan-game Michael and I have been making up ever since I had a strange dream about it: Touhou "13.5" - Dangerous Star Sound. I'm quite disheartened by the sheer lack of attention this has gotten; the two of us have been working very hard to make a plausible game. If you do read this please take your time to tell me what you think. Also check back on part one to see the descriptions of all the bombs as well as a list of things Michael and I need in order to make this happen; both of these should be up later today - 10/19/11.

Before we go on to Stage One, however, there are some mechanics that must be gone over. Remember Perfect Cherry Blossom and Imperishable Night? Dangerous Star Sound has a combination of those two systems. Michael and I decided to call them "Chime Points" - they look like little silver sparkles. Every boss has a "final" spell card of sorts and if you collect enough Chime Points to fill the meter, you get to see it. The meter gets higher every level. You gain some Chime Points every time you defeat an enemy. If you remain focused for long enough, you start to collect extra Chime Points for grazing bullets. If you remain unfocused long enough, you start to collect extra Chime Points just for shooting enemies. Exactly like the system in Touhou Eight.

However, Chime Points have a bonus effect. Once you collect 3/4 of the Chime Points required to see the boss's final spell, you get an aura around you that lasts for ten seconds. If you are hit or use a bomb during these ten seconds, all bullets on the screen will be cleared and you will not lose a life or a bomb. HOWEVER, all of the Chime Points that you collected will be LOST and you will not be able to get enough back to see the boss's final spell. If, however, you hold this aura for all ten seconds, you get to keep your Chime Points, and doing this three times in a row (the pattern carries over between stages) earns you an extra life. Similar, but not identical to, the system in Touhou Seven.

And now finally on to Stage One!

We currently have no clever ideas for trash mobs on ANY of the stages so I will only be writing down the bosses - and minibosses - that appear. Whatever reason your character has for embarking on this journey, halfway through the first stage, you run into Daiyousei - and she's looking for Cirno. She fights you in order to try and make you help look for her. Since she is a miniboss, she only gets one spell card and that is "Spring Growth: New Flowers". It's basically expanding circles of yellow and green bullets shaped to look like flowers. It's nothing special. (It doesn't have to be - she's a miniboss) After defeating her, you continue on to the end of the stage, only to run into - Cirno?! This is the Stage One boss?

...Nope!! Right as Cirno prepares to fight you, Daiyousei flies out of nowhere and tackles Cirno off screen. That's when the true boss of Stage One appears and it's someone you all haven't seen in quite some time...

Elly! Yep, that minor character in Touhou 4 who nobody has seen since. (Why did we pick her? Because her theme song is AWESOME that's why!) Apparently Yuka heard about the waves that destroyed the shrine and was concerned that the source might damage her flowers, so she sent Elly out to find information. Elly has three spells; two normal and one final. First is "Mist: Years of Loyalty" which is a pretty easy card as long as you know what you're doing. It's a rain of fast-moving red bullets but the safe spots are easy to find - although they get smaller and smaller as the levels go up. Her second is "Bloody: Creeping Sickle" which is my personal favorite. She fires a huge bullet shaped like a scythe at you, aimed, but it moves really slowly so it's easy to avoid - just don't get caught in the pattern of bullets raining down! Her final spell, if you manage to collect enough Chime Points, is "Duality: Spinning Blades". She fires two crescent shaped bullets that rotate and very slowly move around while also firing out rings of bullets. It's essentially a much easier version of Flandre's "Counter Clock" card. Once you defeat Elly, Yuka will show up for some dialogue, and then it's on to Stage Two. ...But that will come next entry. See you all soon!

Currently listening to: "Bad Apple!!" - ELLY'S THEME~!

**
"I wonder if there is a league below copper? If so, I would like to inhabit it." -TotalBiscuit "In the event of a sudden change in cabin pressure, ROOF FLIES OFF!" -George Carlin <3 HerO <3 Kiwikaki <3 MKP
Chronopolis
Profile Joined April 2009
Canada1484 Posts
Last Edited: 2011-11-03 05:24:39
November 03 2011 05:22 GMT
#2
Imho, making a straight up 6-stage game is bloody hard, (though I wholey endorse you on your project :D) simply because everything is secondary to gameplay. Your mechanics are simple, but heck, simple mechanics are the best ones. However,in the end what makes the game fun are the patterns (especially stage). It's cool to see you have plentiful ideas for the story and spellcards, I like the idea of bringing back PC-98 characters (their not OC and thefore sort of "exist" but they're not really familiar). I have minor ability in danmakufu, just messed around with it a bit. I suggest you try it else:
if a programmer is interested in Touhou he'd probably rather make his own game
There is a ton of truth to this. If your curious...
+ Show Spoiler +
My idea for a touhou game was a top-down (up is the sky, down is the ground) versus game. It would have abilities and spellcards regulated by some kind of MP/AP. There would be no melee attacks; the closest would be maybe a "shotgun" spray, with some kind of visual warning. All attacks are dodgeable because they are projectiles, there is some sort of movement system that allows for both a focused and an unfocused, macrododging style, as well as some ground movement. The main thing element I found missing with from the fighters and phantamogoria was the lack of actual dodging and actual versus, respectively. The game could have linear stages, or even a world map (serveral "top-down" view maps connected to a very large "standard touhou" view map. Multiplayer would be both the primary and ultimate goal, with about 2-5 playable characters.

I would lightly suggest making 1 boss script first and then going from there. I'm not sure in what form you've layed out your ideas, but start small. If you only get 1-2 bosses and not even a stage done, well that's ok, because you still have something. I could contribute and make one spell card (for fun and for practice), but I wouldn't commit. By the way, you could also try: http://www.shrinemaiden.org/forum/index.php/board,9.0.html
Please log in or register to reply.
Live Events Refresh
Next event in 3h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 175
StarCraft: Brood War
Sea 6135
Bisu 1658
Soma 300
Jaedong 187
Dewaltoss 72
ZergMaN 63
Shuttle 60
NotJumperer 52
Shine 51
Shinee 43
[ Show more ]
yabsab 39
Backho 39
EffOrt 29
ToSsGirL 28
soO 28
Sharp 26
Bale 14
Sacsri 14
Terrorterran 2
Dota 2
XaKoH 400
NeuroSwarm106
League of Legends
JimRising 650
C9.Mang0428
Super Smash Bros
Mew2King84
Other Games
gofns6668
ceh9358
Happy286
crisheroes179
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1817
• Jankos808
• Stunt425
Upcoming Events
HomeStory Cup
3h 19m
Korean StarCraft League
18h 19m
HomeStory Cup
1d 3h
Replay Cast
1d 15h
HomeStory Cup
2 days
Replay Cast
2 days
Replay Cast
3 days
Wardi Open
4 days
WardiTV Invitational
5 days
The PondCast
6 days
[ Show More ]
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-29
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Escore Tournament S1: W6
Rongyi Cup S3
HSC XXVIII
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.