• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:42
CEST 17:42
KST 00:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters0[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Official StarCraft website teases new content ahead of BlizzCon?85Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!41Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
[ASL22] Ro16 Preview: Rough Waters BW General Discussion Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/ New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[ASL22] Ro16 Group A [Megathread] Daily Proleagues [ASL22] Ro24 Group F Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5884 users

A quest for the build!

Blogs > GhandiEAGLE
Post a Reply
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
August 29 2011 06:30 GMT
#1
Ok, so after a few practice games with Glamdring (who is very epic) I slowly started to realize that fast hydras hold off 6gate surprisingly well. Due to bad luck (I made a round of drones right before he moved out T_T) I lost to his 6gate, but it made me really want to use hydras again.

So later that day on ladder I decided that, considering the effectiveness of roach/hydra before collosi come out, I decided to try out a timing push fairly early in the game. I played the first game and I lost horribly because I attacked at the 15 minute mark and he had about 3 collosi. So I tried it again the next game, moving out around 13:30, and I struck him right before any colossi came out. He was destroyed. I discovered that when a protoss fast expands in any way, the earliest they get a colossus out is 14:00 (around).

I was preparing for this attack the next game, when I scouted a 6gate. He pushed in and was absolutely DRUBBED by the shenanigans at my natural. I did not need more that one spine up front. Not even force fields could kill me, because I had enough time to get Hydra range, which really does a good job of deterring any sort of ff push. The rest of the game I just winged it and won handily.

Scouting is not a problem. The fast overseer (plus the upcoming lower gas cost for the overseer) is gained early, and is a GREAT tool for scouting. If they cost 50 gas, I would like to grab 4 overseers and go around delaying warp-ins before my assault.

So here I am right now, considering how to develop this build. In its current state it is a two-base timing push where I get a warren once I start lair and then a hydra den right when lair finishes. This gives me usually just enough time to get range and speed (for hydras and roaches, respectively) and a decent amount of hydras. However, although my macro is really bad (I am in platinum league ) I find I have enough resources to expand on this build. I am debating to either
A: Get a macro hatch, or
B: go for +1 +1, or
C: Take a third for a macro advantage in case of failure.


I would like to know what you guys think, or if any of you have discovered this build and made any different modifications. Also, if this build is used by professionals, I have no recollection of it. So for right now I consider this build my own, although if this build IS used by pros I would appreciate it if you would POLITELY tell me. I will be making more blogs on the current status of the build, which still has no name ( if it is of course my own build, if it was already made I am sure that there is a name). Thank you!

***
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Emporio
Profile Blog Joined December 2010
United States3069 Posts
August 29 2011 06:37 GMT
#2
Why did you make this topic here instead of the strategy forum?
How does it feel knowing you wasted another 3 seconds of your life reading this again?
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2011-08-29 06:40:39
August 29 2011 06:39 GMT
#3
Remember that contaminate will likely be another 2 minutes before ready to use, making it as far as I can tell, unusable to slow down 6 gates. God knows why they were afraid of a mass contaminate build.

Other than that, yup yup hydras melt stalkers. But colossus/forever to go anywhere yadayadayada

Edit: Emporio as is it doesn't really meet the standard for strategy and I don't think he's really trying to start a discussion on the merits of hydras or 6 gate defenses.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Itisis
Profile Blog Joined December 2010
Canada79 Posts
August 29 2011 06:40 GMT
#4
On August 29 2011 15:37 Emporio wrote:
Why did you make this topic here instead of the strategy forum?


Because he hasn't made the build yet, it's just an idea right now
Turo
Profile Blog Joined October 2010
Canada333 Posts
August 29 2011 08:16 GMT
#5
IMO 6 gate sucks unless zerg has gone for fast third base. Pretty much any tech destroys it (Hydras, infestors, burrow move roach) if zerg is still on 2 base.

Still as a counter for 6 gate, it's pretty solid.

Also, this is pretty much an allin. If you get lots of roaches and hydras, you can be very scary for the toss to deal with. But you're sacrificing a third base for all this aggression. If you fail to do any damage, ie. he FF's your army away and runs, starting from your nat to his nat, you can be in a pretty bad spot.

If you're intending to make this a build, try and squeeze some fast overlords in there to make yourself a creep highway, or use a queen to spread creep. That helps SO MUCH!

glhf
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
Last Edited: 2011-08-30 02:29:05
August 30 2011 02:27 GMT
#6
On August 29 2011 15:39 Probe1 wrote:
Remember that contaminate will likely be another 2 minutes before ready to use, making it as far as I can tell, unusable to slow down 6 gates. God knows why they were afraid of a mass contaminate build.

Other than that, yup yup hydras melt stalkers. But colossus/forever to go anywhere yadayadayada

Edit: Emporio as is it doesn't really meet the standard for strategy and I don't think he's really trying to start a discussion on the merits of hydras or 6 gate defenses.


Actually I saw at MLG a guy from VT ( or was, I guess) and he had like 8 overseers and stalled all of the gates before a push. Also, this build attacks the enemy RIGHT before their first colossus comes out. What if I were to contaminate the robo as I take down the nat?
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
HkPartyToss
Profile Blog Joined August 2011
United States13 Posts
September 10 2011 05:04 GMT
#7
Im not a zerg player has you can probably tell from my name but I would go for the 3rd because its like a macro hatch and expo all in one if its a map that you can easily or somewhat easily defend it. This is coming from a high plat protoss so idk reallly...
We'll bring the toss to your party
HkPartyToss
Profile Blog Joined August 2011
United States13 Posts
September 10 2011 05:06 GMT
#8
Btw Eagle that 8 overseers was @ mlg raleigh, i saw that 1st person hehe
We'll bring the toss to your party
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
September 11 2011 05:58 GMT
#9
On September 10 2011 14:06 HkPartyToss wrote:
Btw Eagle that 8 overseers was @ mlg raleigh, i saw that 1st person hehe



Lol yeah. Nice quote btw >.<
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
DystopiaX
Profile Joined October 2010
United States16236 Posts
September 11 2011 06:15 GMT
#10
IMO (and I'm not very good so take my advice with a heap of salt) you go for the macro hatch, pressure, and either decide to kill him or contain him from there, taking a 3rd if you can comfortably and otherwise making sure he can't push out. That or you attempt to scout robo bay and throw up a spire cause collossi kind of ruin the build.
MuffinFTW
Profile Blog Joined August 2010
United States235 Posts
September 11 2011 07:53 GMT
#11
The earliest Colossi out is at 14 minutes? Wtf?
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
September 18 2011 21:22 GMT
#12
If they fast expand and dont go fast collo, 13 mins. srry typo >.<
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
September 18 2011 21:23 GMT
#13
On September 11 2011 15:15 DystopiaX wrote:
IMO (and I'm not very good so take my advice with a heap of salt) you go for the macro hatch, pressure, and either decide to kill him or contain him from there, taking a 3rd if you can comfortably and otherwise making sure he can't push out. That or you attempt to scout robo bay and throw up a spire cause collossi kind of ruin the build.


He will have a colossus if I contain, and one colossus by itself could break that contain :/
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Please log in or register to reply.
Live Events Refresh
Shopify Rebellion Sundays
15:00
#12
Mixu vs ShamelessLIVE!
Spirit vs YoungYakov
Clem vs herO
Harstem459
TKL 149
IndyStarCraft 126
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 459
mouzHeroMarine 274
TKL 149
IndyStarCraft 126
BRAT_OK 79
Trap 15
StarCraft: Brood War
Britney 37232
Calm 3747
Shuttle 1045
Hyuk 863
Mini 687
EffOrt 415
actioN 320
Soulkey 176
firebathero 122
Sharp 111
[ Show more ]
ggaemo 88
Sea.KH 76
hero 74
Liquid`Ret 70
Snow 68
Pusan 56
Hyun 48
910 48
Mong 31
Barracks 29
JYJ 29
soO 20
Rock 20
Yoon 17
SilentControl 12
Free 7
Dota 2
Gorgc5034
qojqva2200
Counter-Strike
fl0m6471
byalli1048
dupreeh140
Heroes of the Storm
Khaldor432
Liquid`Hasu370
Other Games
singsing1482
Liquid`RaSZi1031
B2W.Neo981
Mlord364
KnowMe179
Hui .177
Mew2King61
Organizations
Other Games
EGCTV1277
BasetradeTV90
StarCraft: Brood War
Kim Chul Min (afreeca) 10
lovetv 8
[ Show 13 non-featured ]
StarCraft 2
• Adnapsc2 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 13
• FT.aCt)Sony10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2308
• Nemesis1236
Upcoming Events
Patches Events
19m
OSC
8h 19m
Afreeca Starleague
18h 19m
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
19h 19m
Monday Night Weeklies
1d
Afreeca Starleague
1d 18h
Leta vs ggaemo
Jaedong vs Queen
GSL
1d 19h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
Replay Cast
3 days
[ Show More ]
The PondCast
3 days
KCM Race Survival
3 days
Escore
4 days
IntoTheTV X SOOP
4 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.