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I was watching a ZvZ (i forget between who, possibly Destiny) the other day and one of the players got neural parasite super late game to deal with broods. It got me thinking about how useless the skill is in ZvZ. Here's my random creative idea,
Burrow moving into their base and use Neural Parasite on an enemy queen to lay down creep tumors on their creep.
At worst, you just wasted their queens energy. At best, they wont notice, or will forget to kill the creep tumor and bam, you have perfect scouting of their base. Not many zergs (at least in my diamond level) make overseers randomly in zvz. Most zergs, even pros, will have a sufficient amount of energy banked on their queens in the mid/late game (especially in lower levels).
Yeah, i know this might not be viable at all, but hey, maybe it'll add just one more interesting dynamic to the zvz matchup. I work as a lifeguard and thus have a ton of time to just think of random things, so i might post some of the creative strategies i think of once in a while.
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Thats actually quite a brilliant idea. If I ever found out that my queen had no energy because it had neural parasite used on it, I would laugh out loud at how clever my opponent was.
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Sounds like a waste of an infestor to me, and that trick would be pretty useless in late game. Why not just scout with overlord/seers or mutas or drop a a changeling? Not only it is cheaper but you get to move around to see everything, rather than being immobile. And creep tumors cost only 25 energy, which is not much of a big deal. Spending 75 energy just to get a creep tumor sounds very counter productive to me
And you better cross your fingers that the infestor doesn't die on the way
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What happens if they opponent is good enough to keep their queen energy low?! O_O
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I'd feel like it might be more efficient if you just fungal'd his workers and killed him with superior economy.
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Well you are spending 75 energy to deplete your enemies queen of energy. Also forcing them to get detection to deal with the creep tumors. I don't think there is a notification for the neural parasite so if you are quick and can prevent the neural'd queen from attacking, your opponent might not notice what had happened at all and you can get easy scouting and overlord pickup the infestors to safety. If there is a notification...well this is a blog not a sc2 strategy post
At Reket: i have yet to meet a diamond/masters zerg that can keep their injects perfect through the late game, when you have infestors and neural.
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You know, OP, that isn't a bad idea at all! However, IMO if you are in an opponent's base, you should spend your Infestors' energy on Fungal Growths or Infested Terran to damage his economy. Still, I think that's a good idea. There are lots of cool things that can happen when you combine Infestors with Neural Parasite .
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Add to the fact that they'll just think it's their own creep so they won't even get an overseer to deal with it
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On August 25 2011 08:39 Cycle wrote: I'd feel like it might be more efficient if you just fungal'd his workers and killed him with superior economy. yeah, I agree with this.
While it is super cute, I just can't imagine this is the most efficient usage of an infestor - considering you would have to a: research burrow and b: research neural parasite. I feel like that those resources could be used better.
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Hm, after reading your thoughts i might add that maybe you could combine this with infested terrans. You should have more than enough energy to neural the queen and kill the hatch with IT with 4 infestors. Then if your opponent rebuilds his hatch and doesn't kill your tumor, you have free and permanent vision of exactly what get built out of that hatch.
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