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GTFO Gold #2

Blogs > Fuzzwah
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Fuzzwah
Profile Blog Joined December 2010
Australia29 Posts
August 14 2011 05:56 GMT
#1
[image loading]

I open gas first banshee. When I poke in with my scout hellion I spot that he's probably going blue flame hellion drop and confirm this when I pass his medvac in the air with my banshee. I tossed up turning around and following his drop into my base, but decided that the marines and marauder that I had back at base should be able to handle things. My banshee harass failed big time when I mis-micro'd and let it get killed by a turret (which I should have known was going to be there as my hellion saw him dropping the engy bay). My marines couldn't stop the drop getting down and I lost nearly all my SCV's.

I contemplated playing it out, but when I saw him coming over the map with a decent marine and tank force I decided to leave and write this one off as a total failure.

I've watched the replay through and noted down the build order that Chong used. Its definitely not optimal, I can spot a few ways to improve it and will give it a bash in future TvT's.

The main lesson from this game was simply that I need to react to what I scout. I saw he was building an engy bay, so I should have been way more careful with my banshee. I also scouted that he was heading towards blue flame hellion drops. I should have either held off with the banshee attack and used it to defend, or squeezed out the viking quicker and picked off the medvac before it was able to unload.

[image loading]

[image loading]

This one sums it up:

[image loading]

Th1rdEye
Profile Blog Joined December 2006
United States1074 Posts
August 14 2011 06:36 GMT
#2
Interesting..

But uhh... why do a report for a single ladder game, lol.

If you really want to learn more you should be playing hundreds of games, too many to reprort

With the time you spent writing this and taking Screen Shots you could have played another couple games

anyways props to analyzing your own mistakes
from the days of: TheMarine [NC]...YellOw [H.O.T.]-Forever99 OgOgO [_MuMyung_] ChRh PlayGrrrr.... SlayerS_`BoxeR` [Oops]Reach [ReD]NaDa [DF]zergboy..!! Pusan[S.G] Nal_rA GARIMTO SSamJJang ChoJJa JinSu Silent_Control iloveoov H_PauL_WII JulyZerg [DaK]JoYo
Advocado
Profile Blog Joined September 2010
Denmark994 Posts
Last Edited: 2011-08-14 08:31:05
August 14 2011 08:30 GMT
#3
This is a nice report and lol at the workers killed. Just had a game against a diamond where I think I lost 50+ drones to those darn BFH's. Worst thing is when they really delay that push and just throw a 10-12 blue and you stand there with too few units to do anything about your entire worker line just melting.
http://www.twitch.tv/advocadosc2
Fuzzwah
Profile Blog Joined December 2010
Australia29 Posts
August 14 2011 09:11 GMT
#4
@Galaxy_Zerg

I don't write wrap ups for every game, I flag replays of games which I think I need to watch again and while reviewing I make notes. I come from a back ground of playing online poker and while I was learning I came to the conclusion that if I didn't stop and analyse my game away from the tables I kept making the same mistakes. Doing session reviews like this really helped my poker game and I'm confident that it will do the same for my SC2.
Fuzzwah
Profile Blog Joined December 2010
Australia29 Posts
August 15 2011 02:12 GMT
#5
I played a TvT last night which was somewhat similar to this, but I defended the BF hellion drop much better and was able to inflict decent damage with my banshee harass. I'm still confident that my opening is good against what I'm seeing as the standard Gold level TvT on SEA at the moment (which is BFH drop).
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