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Top 10 at MLG Anaheim - Page 2

Blogs > SigmaoctanusIV
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lolsixtynine
Profile Blog Joined January 2011
United States600 Posts
August 12 2011 17:00 GMT
#21
I think you are reading it wrong - he's just saying that with less stuff to control, the less actions (and hence APM) you'll use controlling it.
xarthaz
Profile Blog Joined August 2010
1704 Posts
August 12 2011 17:28 GMT
#22
On August 13 2011 01:36 Geovu wrote:
Show nested quote +
On August 12 2011 23:49 xarthaz wrote:
Well. This is a bit surprising when you compare it to BW players like Hiya, Hero, with 450 average apm. Calculation difference?

I am pretty certain that more actions are counted as 'actions' in SC1 compared to SC2, though I am not aware of specifics (And of course the game has stuff like no automine, most people don't use F2-5 for map positions, MBS, etc). Also, make sure to remember that the 'minute' of the 'Action-Per-Minute' itself is different, lol. You have to Divide by .7 if I remember correctly.

When I play BW as Terran my APM in BWChart is always around 130-150 (Feeble to say the least) when it usually just breaks 100 as a Toss player in SC2. 100 divided by .7 is about 142 so that sounds about right, keep in mind that I haven't played SC1 in a while and I've always been garbage at it and always will be .

Show nested quote +
On August 13 2011 01:18 figq wrote:
By the way, these stats about APM/Win correlations are misleading:
[image loading]
It's easy to prove and test for yourself, that the same player tends to get lower than his average APM when losing and higher than his average APM when winning. The reason isn't the APM itself, but the way the game went - losing means lower army numbers, which leads to lower APM.

I don't think this is statistically relevant. When I known I've lost I might noticably slacken my hand speed, but if I look at the replay at that time period, even if the 'losing period' is 3 or more minutes long (quite a while) the average APM for the game won't decrease more than 5 or so.

Or maybe I'm reading your post wrong lol.

Uhh.. this would imply the top apm guy in this chart to have 471 average BW apm.. more than top guys like Hero and Hiya.. Dont think thats too likely
Aah thats the stuff..
KillerDucky
Profile Blog Joined July 2010
United States498 Posts
August 12 2011 18:12 GMT
#23
New goal for MLG scrubs: Enter and simply spam as fast as possible to make the top 10 APM list!

MarineKingPrime Forever!
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
August 12 2011 19:08 GMT
#24
It's interesting to see the APM of MMA relative to soem other people, he seem slike he is cruising at like 300 + when dropping, and i wouldnt be surprised to see that at all. Either way, consistently getting things done ingame that need to be done when they need to be done is a such a strong point for some players. It's a real treat to see taht in action when players like MMA or MVP are player TvZ
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
August 13 2011 02:28 GMT
#25
On August 12 2011 23:47 zeru wrote:
If only there was a way to measure something like effective APM

Yeah, I've been saying this for a while but top players like MMA and MVP use their APM so much more effectively and when it matters to multitask. Just watch their pov and you'll understand that their APM is still riding at 250 when they're doing important tasks like switching back between their drop and their main army and they're managing their army with their apm rather than just selecting their ball and spamming clicking in one spot.
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