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Droning On #4: Sharp Learning Curve

Blogs > Umpteen
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Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
Last Edited: 2011-08-05 14:57:23
August 04 2011 13:31 GMT
#1
ZvP on Backwater Gulch

Me: 11p/18h
Him: Zealot rush into turtling on first one and then two bases before trying for the standard zealot/stalker/colossus deathball.
My response: After dealing with the zealots I scouted his expansion and went for three base mutalisk. With the map control that gave me I was able to deny attempts at taking a third, establish six bases mining gas and simply overwhelm his stalker numbers with mutalisks.

Specific Lessons Learned:

I was really pleased with my macro and decision-making in this game. I made a conscious choice to play a long game, taking lots of expansions and denying his, and I never gave him a chance to recover after the initial zealot rush failed.

ZvP on Xel'Naga Caverns

Me: 11p/18h
Him: Attempted cannon rush/proxy (spotted and killed probe, took no damage) into three-gate zealot (scouted his gates, killed zealots with roaches, took no damage) into turtling behind a couple of dozen cannons on two bases, then making void rays and a mothership. Which he then a-moved for the win.

Specific Lessons Learned:

It seems it's not possible to build enough +1 mutalisks off four bases worth of gas to compete with void ray production off two bases worth of gas. That came as something of a surprise. I thought I would be able to keep dipping in, sniping a couple of Voids and backing out before they built charge, but it seems they scale too well for that.

I can only assume infestors are the way to go if the game gets to that point, since everything else I have at my disposal is worse at killing Void Rays than mutalisks are. Unfortunately it's probably going to be ages before I encounter that unit composition again to test it out.

More realistically, I think a strong two-base hydralisk push would have won the game for me at a much earlier stage, since that would have hit when the early advantage I'd gained was at its greatest.

EDIT: After much experimentation in the unit tester, I discovered the following:

1. Corruptors don't win, gas for gas, against Void Rays. They do a little better than mutalisks, but not much. Not for the first time I feel Corruptors, the only absolutely dedicated A-A unit in the game, are a bit short-changed in the range department.

3. Infestors can win the fight very efficiently, but it's tricky and you need a lot of room to retreat. Fungaling the leading void rays doesn't block the ones at the back, so they can come through and attack. A combination of fungals and infested terrans works best, maybe with corruptor/hydra support.

2. Hydras slaughter void rays gas-for-gas. If I had hosed out Hydra off my three/four bases he would have lost very hard indeed. The only caveat is that the food cap prevents Hydra continuing to scale to deal with larger numbers of VRs.

The State of the Brain

The loss on Xel'Naga caverns tested my new-found resolve to the limit. Here was someone who tried to proxy/cannon rush me and failed, tried to zealot rush me and failed, tucked himself away behind cannons while I took the rest of the map, built one type of unit with a mothership cherry on top and just a-moved through me.

Remarkably, I managed to stay calm. The fault was mine, after all, in thinking he wouldn't be able to hit a critical mass versus mutalisks off two bases. Nor did I do anything clever like split my forces or build infestors. I let him do something easy that won him the game.

On the other hand I did really well in preventing him winning with two equally easy strategies right at the start, so providing I can work on my decision-making and take better advantage in future, I should be able to win more games that play out this way.

Thanks for reading.

*****
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
mordek
Profile Blog Joined December 2010
United States12705 Posts
August 04 2011 13:38 GMT
#2
You have an incredibly mature presentation of your learning and experiences. It was refreshing Keep up the good work.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Khazroul
Profile Joined May 2011
United Kingdom206 Posts
August 04 2011 13:57 GMT
#3
Another good write-up. It would be interesting to see the XNC replay, you don't mention if he managed to get any air upgrades, but also to see in what way you "dipped in and out" with your mutas.
It can sometime be detrimental since the VRs will begin shooting earlier and end later than your mutas unless you manage some "stutter stepping" micro on the way out, plus with shield regen you'd need to focus fire the VRs to make good dents in his army each time.

Either way, keep fighting and writing <3
RaLakedaimon
Profile Joined August 2010
United States1564 Posts
August 04 2011 13:59 GMT
#4
I could honestly read a whole book written in this style on ladder game/custom game experience, very nicely written. Its amazing but audio/text both are just as good as actual video footage of SC, it seems to just work. Again very nicely written was a fun read.
lolsixtynine
Profile Blog Joined January 2011
United States600 Posts
August 04 2011 15:14 GMT
#5
For the record, corruptors are the best ATA in the game by gas cost if you can keep the VR count from getting too high (which you need to actively do). Infestors will absolutely crush a VR stack if you have them supported with corruptors.
HackBenjamin
Profile Blog Joined January 2011
Canada1094 Posts
August 04 2011 15:40 GMT
#6
Good read. I have a friend who abuses vr mothership builds, especially on larger maps vs zerg. A couple of tactics I've seen other zergs use against this are:

Periodic Hydra drops before he reaches a crtical mass of void rays, to keep the count down

Large numbers of infestors. Getting a few fungals off on a big stack of voids helps. Neural the mothership and have some fun

Enough corruptors to take down a mothership quickly, followed up by a big muta ball to handle the voids

A teching protoss is a vulnerable protoss. Scout as much as possible and watch for good timings. It gets harder when he turtles up with cannons, and he probably will due to the excess minerals he will have from a gas dependant build such as this. Try a roach baneling attack to get past that
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2011-08-04 17:00:06
August 04 2011 16:58 GMT
#7
I would be furious at that protoss and I play protoss.
Excellent read, you have a good process for analyzing your games.

If your opponent is actually 1a-ing a VR deathball then a dozen infestors can kill the whole ball with fungal because of clumping. I wouldnt wish that loss on anyone :p
Call me Marge Simpson cuz I love you homie
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