• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:47
CET 08:47
KST 16:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
sOs joins Best's team, Newcatsle University Rollback Netcode in Brood War SC4ALL: II Venue Change Announcement! [Megathread] Daily Funny Videos BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stratus: Battle for the sky now on steam Early acc Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Dating: How's your luck? Trading/Investing Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8357 users

Disappearing Map Features

Blogs > twoxmachine
Post a Reply
twoxmachine
Profile Blog Joined December 2010
United States50 Posts
Last Edited: 2011-07-08 07:59:26
July 07 2011 01:47 GMT
#1
The evolution of maps from the original Starcraft, to Broodwar and on to Starcraft II has always been one of the defining factors of gameplay because of its relationship to the unique AI of each the units and its influence on the timing of certain tech paths. If you spawn as Zerg and there are close rush distances with a distinct lack of defensible chokes, your 6-pool would be the merciful game plan. Heaven help your opponent if you decide to bring your drones along.

Thankfully, that particular map feature is not very common. As map-makers become more experienced and their tools become more sophisticated, the maps they design depart from the simple geometry of Fastest Possible Maps and become natural terrains where each movement is the sum of hundreds of choices. To better understand how styles of players have shifted and will shift, we should look at history of the Battle.net Ladder map designs to see which map features have gone out of favor and what features continue to be popular.

One of these disappearing features is the Main Base Backdoor. Seen on maps such as Blistering Sands and previous versions of Shakuras Plateau, the Backdoor was vehicle for crippling blows or time-saving distractions. Coupled with a distant and vulnerable natural expansion, that exploitable entrance could make attempts to defend extremely difficult. In the case of Shakuras Plateau where the Backdoor also led into a narrow corridor, armies grouped in the close unit stacking benefited incredibly in the Backdoor while a defending army without splash damage was far less robust, even in its own base. Currently, no map in the Battle.net Ladder Map Pool, GSL Map Pool, or MLG Map pool contains this feature. Even Shakuras Plateau was altered to remove this.

[image loading]
For the record, the Zerg won that battle!


Another kind of formation that has not been utilized often is the Ranging Ledge. Somewhat difficult to name, this type of terrain is a ledge where ranged units would be able to attack harvesters or buildings in the main base or natural expansion with relative safety. The Ranging Ledges include plateaus that are adjacent to bases, or jutting terrain separated from the base by some sort of gap. With superior range granted by abilities such as Siege mode for Siege Tanks and the Tac Nuke Strike from the Ghost, Ranging Ledges provided incredible safe zones for the attacker that the defender would often fail to recognize. Delta Quadrant and some portions of Taldarim Altar LE possess this feature. Others that had this type of terrain were Kulas Ravine, Lost Temple, and previous versions of Desert Oasis. Map Makers who plan to have multiple layers of elevation while avoiding those Ranging Ledges often fill these high areas with doodads to prevent units from dropping.

[image loading]
And people thought Thor rushes were the thing to worry about; 30 seconds later two more vikings come.


Oddly enough, there is only one island expansion that exists in the entire Battle.net Ladder Map Pool which is located in Scrap Station. The Island Expansion alters game play in that flying units/drop play or Nydus Networks are required to even threaten this source of income. Static defenses of these areas are favored because any defending force would be removed from any other battle while taking up Supply. With only a ground army and no specific investment in Nydus Networks or Drop Technology, many players will not be able to make use of these resources or threaten an attack on one. Previous maps that held these features such as Desert Oasis and Lost Temple have been updated to include these prodigal landmasses or have been removed from the map pool.

[image loading]
Hah, your Tier-1 Tech Fu is no match for my Tier-2 Stance.


Whether or not these map features should have been phased out is a subject that requires more experimentation before any conclusions can be drawn, With the incredible variety in playstyles seen, the removal of a single island or destructible rock may feel inconsequential in the long run, but for those who have built their entire play around these specific map features, the removal of these terrain varieties may be cause for sighs of relief or nostalgia for a tactic that was ahead of its time.

Edit: Whoops sorry about the images. Fixed thanks to comments!
Credits to HuskyStarcraft for the games I chose to screenshot.

"...if while you're playing Halo, you do some genius move and then you realize that the microwave is about to go off in two seconds so you have that perfect timing, then at the same time you, like, figure out how to do the..." ~Tyler "NonY" Wasieleski
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
July 07 2011 02:02 GMT
#2
I don't know if it's my internet or something, but your pictures aren't loading :/
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
July 07 2011 02:09 GMT
#3
On July 07 2011 11:02 CrazyF1r3f0x wrote:
I don't know if it's my internet or something, but your pictures aren't loading :/

I had the same problem. Right click => open in new tab worked for me, brought me to the imgur page.
For he is the Oystermeister, lord of all the oysters.
Graham
Profile Blog Joined January 2010
Canada1259 Posts
July 07 2011 02:21 GMT
#4
Just fyi need to change the image links from (ex) http://imgur.com/46ccY to http://i.imgur.com/46ccY.jpg for them to show up properly (aka link to the image itself, not the imgur page with the image on it).
LolitsPing
Profile Blog Joined March 2011
United States285 Posts
July 07 2011 02:25 GMT
#5
First off, that ledge in Lost Temple was hell for Zerg to take the natural. Why do you think they changed the map?

But I agree with you on the back of the base rocks etc. I believe that Crossfire SE has one but I miss those in Blistering Sands and old Shakuras... it would give u something else to pay attention to as well. It's not any different than spotting for drops.

Just my opinion
Citius, Altius, Fortius
Z3kk
Profile Blog Joined December 2009
4099 Posts
July 07 2011 03:11 GMT
#6
On July 07 2011 11:21 Graham wrote:
Just fyi need to change the image links from (ex) http://imgur.com/46ccY to http://i.imgur.com/46ccY.jpg for them to show up properly (aka link to the image itself, not the imgur page with the image on it).


Yeah, I've had that happen before, too
Failure is not falling down over and over again. Failure is refusing to get back up.
sTsCompleted
Profile Blog Joined May 2010
United States380 Posts
July 07 2011 04:10 GMT
#7
images not loading for me :<

other than that pretty interesting read! :D
Qaz
Profile Joined August 2010
84 Posts
July 07 2011 04:28 GMT
#8
Doesn't Crossfire have a backdoor? That map was in tournament play somewhat recently.
BlizzrdSlave
Profile Joined June 2011
161 Posts
July 07 2011 05:38 GMT
#9
I like ranging cliffs as zerg. It promotes a style of play that encourages me to tech more and makes me a better player. I really don't see why they should be removed. Zerg can range cliff too, and with SPACE and not just impassible terrain. See brood lord.
Proud supporter of the most ridiculously balanced PvP MUD in existence: abandonedrealms. 8 pm PDT to see people own each other.
mizU
Profile Blog Joined April 2010
United States12125 Posts
July 07 2011 08:19 GMT
#10
Mainbase backdoor made Zerg too strong. Once the rocks were taken down, especially with certain ramp distances, the attacker had the advantage and had free reign in the main and natural.

if happy ever afters did exist <3 @watamizu_
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
July 07 2011 11:12 GMT
#11
IMHO the backdoor was never a problem on blistering sands, you just had to have your defences in that area protecting both the backdoor and your natural instead of in your natural where it just defended that.
Everyone seems to be too scared of finding ways to deal with it, instead they seem to just scream "imba" until Blizzard gives in and removes the map features, thats why we lost Desert Oasis. Also Kulas Ravine was just fine, too, lots of ways for the zerg to flank if you were pro-active with destroying rocks and still having enough chokes for the protoss to FF if the zerg just went 1a.
In 2 years from now, many will yearn back to the days where we had destructible rocks, gold bases, dropable cliffs, island expos, backdoors, ... instead of the flat maps with just a few rivers for the pathing that we will get if the trend continues and blizzard gives in (think: Fastest Map Possible), and even then people will complain that rivers are imba and should be removed.
OmniEulogy
Profile Blog Joined July 2010
Canada6600 Posts
July 07 2011 12:48 GMT
#12
I really really really miss those island expo's even though I'm protoss. lol I think they should add some that were like Python in broodwar, just isolated by cliffs, not a huge space to fly over or anything. Although I guess island expansions really favor T more because of their medivac/bio combination... maybe thats why they worked to remove them? (also vikings can land ect.)
LiquidDota Staff
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
July 07 2011 16:06 GMT
#13
I can make maps with those for you.
Backdoors are NOT a bad thing, definately, but it should be a little less.. up front, like blistering sands.
ModeratorI am still alive, somehow
TL+ Member
MyLastSerenade
Profile Joined February 2010
Germany710 Posts
July 07 2011 16:24 GMT
#14
it is hard to balance a map with such features for 3 races.
in broodwar there are still many maps with such features, we can just hope that we get them for sc2 too in some time
Please log in or register to reply.
Live Events Refresh
Next event in 3h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft544
StarCraft: Brood War
Rain 2772
Larva 227
Mind 149
Free 41
zelot 28
Bale 24
ajuk12(nOOB) 14
yabsab 14
Counter-Strike
fl0m3096
Other Games
summit1g10854
JimRising 483
Happy256
C9.Mang0255
Fuzer 121
Lowko110
NeuroSwarm74
ViBE74
Railgan13
amsayoshi0
Organizations
Other Games
gamesdonequick461
BasetradeTV129
Counter-Strike
PGL92
StarCraft: Brood War
UltimateBattle 24
[ Show 15 non-featured ]
StarCraft 2
• Sammyuel 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• iopq 8
• ChaeLyn 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2259
League of Legends
• Scarra1098
• Stunt420
Upcoming Events
IntoTheTV X SOOP
3h 13m
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
9h 13m
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
11h 13m
IntoTheTV X SOOP
1d 3h
IPSL
1d 9h
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
1d 15h
Replay Cast
2 days
Sparkling Tuna Cup
3 days
WardiTV Invitational
3 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
3 days
[ Show More ]
The PondCast
5 days
KCM Race Survival
5 days
WardiTV Invitational
5 days
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.