• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:57
CET 13:57
KST 21:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down21ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League99
StarCraft 2
General
No more SC2 streamers on team liquid? Behind the Blue - Team Liquid History Book 5.0.17 Patch Notes - October 7, 2026 Evil Geniuses - shutting down SC2 Power Rank: epic29
Tourneys
ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War BW General Discussion Mathematicians needed to calc "Low Econ Epicness" Top Players of October 2026 (EBPD Rankings) [Megathread] Daily Funny Videos
Tourneys
2v2v2v2 Tournament Stage 1: Community Poll [Megathread] Daily Proleagues [IPSL] IPSL Winter 26-27 Ro24 is HERE! [$1250] International ShieldBattery League
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7630 users

A new point of view into the current damage system

Blogs > NB
Post a Reply
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
July 06 2011 13:51 GMT
#1
I had this idea after finishing sc2 beta and bought the game... We might need a new system/type of damage or what ever its called and here is my observation that i want to share with you all:

First of all, air units in sc2 stack while they are attacking. If you control 5 phoenix and right click on an overlord, they will stack on each other as a circle with the radius of its range. Same goes to viking, banshee, muta etc. These stacking make the area unit where they stacked on became the "area with a high DPS". This means that on a 4x4 squares units in game, the dps will be much higher with air units stacking compare to grounds. For example you can see this through out the relationship between 50 mutas and 100 stalkers engaging assuming 100 stalkers will win 50 mutas in a straight up fight. The mutas could be stacked together causing an area with high DPS, This 1 single area then will engage a small part of the 100 area of non stacking stalkers and took out that stalkers area with minimum loses. This is because the rest of the stalkers are simply out of range.

another good example would be any relationship between range and melee units: marines vs zerglings, marauder vs zealots, roach vs zealots. As the number goes up to stack in a max range ball area(mean inside a group of unit every single unit could reach the melee enemy.), the range units becomes much more efficient compare to the melee as their area could deal more damage overtime than melee units.

Now if you still have any idea what am i talking about, continue below, else call me crazy and leave.

From that perspective, i can start examine some of relationship in Protoss match up:

+ Blink stalkers vs roach lings: as a certain point, the number stalkers will be high enough to fill up the choke that its standing on. This given the perfect micro, stalkers vs roach lings battle becomes the battle between phoenix and muta as you have seen in a youtube video in beta where Mutas constantly chasing a phoenix and get out ranged while the phoenix is moving shoot. As a result, 1 phoenix killed 200/200 mutas. This means that given 2 areas of similar DPS generated, the area with higher range and mobility will win the battle even if it has less DPS than the other by a small factors. This is how i explained +3 blink stalkers won vs hydra ling in a certain famous game in the last MLG.

+ marines, thor, and radius: the radius of units means a ton of thing: it cost less area to fit it in a ball. Meaning a group of marines always has a higher dps than a thor given that they cost about the same area to stand on. So if a group of undead marines got attacked by zerglings vs an undead thor vs same zerglings count, the marines will take out the lings first. This often explained how efficient MMM is in TvP match up: given an area to stand on, Terran can always fit more small range units than Protoss: an area to fit 1 stalker could fit 3~5 marines which cause the marines area has higher DPS. With the concussive shell upgrades to lower the P mobility (aka. no more micro), MMM demolished same cost gateway units based on their higher dps area and mobility (stim).

+ When you think about the definition of "area generating higher damage", it could be the opposite of AoE damage that we all familiar with: one is how to have more units in 1 area to be more efficient, one is to kill more units in a small area. This explain how late game AoE is very efficient vs MMM, fungal or ultra or storm or colossus, even a FFs early game.

I dont have much time to work on this but i think i post it anyway. At high level stuff like this really matter to theory craft out new build and i think i should keep it in my blog in case 1 day i forgot

*
Im daed. Follow me @TL_NB
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
July 06 2011 14:03 GMT
#2
Something really neat to think about.
I don't really think anything should change.
Did you see when boxer dropped 8 marines on a 1x1 hilltop on taldarim?
This is also the specific premise behind spreading out in a arc in a lot of ways.
The area that is in attack range.
BW pros training sc2 is like kiss making a dub step album.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
July 06 2011 14:10 GMT
#3
You stumbled upon a very basic rule in RTS. It is how they work. It is how it has always worked in broodwar as well.

This is not new, only new to you.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Hot_Bid
Profile Blog Joined October 2003
Braavos36402 Posts
July 06 2011 14:16 GMT
#4
it's not really theorycraft or high level at all, its just basic RTS mechanics

in BW this damage/surfacearea/space relationship controls the entire game, its why lurkers are used vs MM and why muta harass is so good
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
July 06 2011 14:19 GMT
#5
With regards to air units, when they stack yes there is a high concentration of DPS but it also makes them vulnerable to the spell casters. When you fungal a flock of 20+ mutas and theres nothing they can do about it, it's amazing. Basically any form of place or AOE spell is more effective because the units clump.

Melee units, yeah they arn't very good when you get into the larger numbers of units, unless you have a specific specialised unit like the baneling designed to destroy as many units as possible at once.

I think it actually works very well as it is now, air can clump but can be punished for it. Melee vs range can be very bad but when do you see a only zealot army? (i mean army, not something like 4-5 zealots)
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
bonifaceviii
Profile Joined May 2010
Canada2890 Posts
July 06 2011 14:20 GMT
#6
Hunter Thompson once called politics the art of controlling your environment.

You could say the same about Starcraft.
Stay a while and listen || http://www.teamliquid.net/forum/viewmessage.php?topic_id=354018
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
Last Edited: 2011-07-06 14:40:50
July 06 2011 14:40 GMT
#7
I will say this though, since my other post seemed like a gut shot. It is necessary for you, if you want to improve, to realize these things on your own, as you are doing. Other people can tell you these ideas all they want, but if you haven't realized them for yourself, you'll never quite get them.

So, good for you. You've gained a level :p

edit: subj/verb agreement :/
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
CharlieBrownsc
Profile Blog Joined December 2010
Canada598 Posts
July 06 2011 15:17 GMT
#8
On July 06 2011 23:16 Hot_Bid wrote:
it's not really theorycraft or high level at all, its just basic RTS mechanics

in BW this damage/surfacearea/space relationship controls the entire game, its why lurkers are used vs MM and why muta harass is so good


Muta/scourge fights were almost completly based around controlling tons of units in two little balls back in BW, this isn't new
SC2 ID: CharlieBrown.318, #1 bitbybit.Prime fan
Percutio
Profile Blog Joined April 2010
United States1672 Posts
July 06 2011 16:25 GMT
#9
This is just a solid core mechanic of rts games along with dps retention, burst damage, and a million other factors in a battle.
What does it matter how I loose it?
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
July 07 2011 04:13 GMT
#10
hmm, thnx for the feedback guys. Didnt want to change anything! just wanted to point that out. its clearly a corner of RTS mechanic where no one has ever touch. I have never come across this definition anywhere else so i just have to pointed that out.
Im daed. Follow me @TL_NB
HydraLF
Profile Blog Joined January 2011
Hong Kong626 Posts
July 07 2011 05:53 GMT
#11
On July 07 2011 13:13 NB wrote:
hmm, thnx for the feedback guys. Didnt want to change anything! just wanted to point that out. its clearly a corner of RTS mechanic where no one has ever touch. I have never come across this definition anywhere else so i just have to pointed that out.

Didn't everyone just say its been touched on multiple times already.
Sure.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
July 07 2011 06:15 GMT
#12
On July 07 2011 14:53 HydraLF wrote:
Show nested quote +
On July 07 2011 13:13 NB wrote:
hmm, thnx for the feedback guys. Didnt want to change anything! just wanted to point that out. its clearly a corner of RTS mechanic where no one has ever touch. I have never come across this definition anywhere else so i just have to pointed that out.

Didn't everyone just say its been touched on multiple times already.

if you can link me to any thread that talked about this i would be grateful.
Im daed. Follow me @TL_NB
Please log in or register to reply.
Live Events Refresh
Ultimate Battle
21:00
Google Play
Rush vs BeStLIVE!
UltimateBattle 1723
Liquipedia
WardiTV Weekly
21:00
WardiTV Mondays #111
IntoTheiNu 1225
WardiTV542
OGKoka 243
IndyStarCraft 103
Rex101
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko349
OGKoka 243
IndyStarCraft 103
Rex 101
StarCraft: Brood War
Calm 7125
Bisu 1292
Shuttle 812
Jaedong 721
BeSt 470
firebathero 457
FanTaSy 351
Mini 346
Stork 341
Larva 323
[ Show more ]
actioN 284
Light 203
ggaemo 180
Rush 151
Hyuk 136
Snow 100
Mind 98
hero 87
Barracks 78
Leta 70
Sharp 53
Sea.KH 46
Mong 44
Pusan 43
Killer 40
sorry 38
Shine 33
ToSsGirL 31
Terrorterran 24
soO 23
ZergMaN 22
Shinee 18
yabsab 18
Bishop 17
Sacsri 17
HiyA 17
Aegong 16
Hm[arnc] 15
Yoon 14
scan(afreeca) 12
Noble 10
zelot 7
Icarus 6
Dota 2
BananaSlamJamma101
Counter-Strike
fl0m4709
olofmeister1652
Super Smash Bros
Mew2King91
Heroes of the Storm
Liquid`Hasu1569
crisheroes390
Other Games
B2W.Neo1105
Pyrionflax212
Sick104
QueenE65
ArmadaUGS55
Organizations
Counter-Strike
PGL457
StarCraft: Brood War
lovetv 11
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 38
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV796
League of Legends
• Stunt399
Upcoming Events
Replay Cast
10h 3m
Rogue vs Classic
Patches Events
1d
PiGosaur Cup
1d 12h
Kung Fu Cup
1d 22h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
IntoTheTV X SOOP
4 days
herO vs Rogue
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
WardiTV Invitational
4 days
IPSL
5 days
WorsT vs nOmaD
Dewalt vs andersOn
[ Show More ]
IntoTheTV X SOOP
5 days
WardiTV Invitational
5 days
IPSL
6 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-11-01
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.