• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:20
CET 15:20
KST 23:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC28[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Greetings.. No more SC2 streamers on team liquid? Dark completes military service, returns to SC2 Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion Recommended BW Settings for Mouse and Video Starcraft:Brood War Discord Servers [BSL23] RO16 Group Stage
Tourneys
[$1250] International ShieldBattery League Bisu's Team vs Shuttle's Team 2026-11-14 2v2v2v2 Tournament Stage 1: Community Poll [BSL23] Ro16 Group C - Sunday 21:00 CET
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12852 users

Video Game Theory #2

Blogs > KurtistheTurtle
Post a Reply
KurtistheTurtle
Profile Blog Joined December 2008
United States1966 Posts
Last Edited: 2011-07-01 03:07:29
July 01 2011 02:43 GMT
#1
So in my first blog about this, I was trying to shove an idea down people's throats and say "this is good!" That's a stupid way to figure out if it can be successful.

what VG theory is

Video Game theory is a system of organized thinking. We all agree on what words mean what, demonstrate where and how they exist and explain how everything works. Imagine Starcraft without build orders, timings, or an understanding of the game behind the game--that's playing video games for fun. All the elements are there, but they're not expressed or consciously recognized. Video Game theory puts the knowledge into words, gives it form and by this process expose more we wouldn't have seen before.

why should i care?

Further down I have a rough article I wrote on why some games seem to age and some don't. But before that, I want to take it back a step:

I've done a lot of thinking and research into video game theory and have a personal interest in it. Great. What is that good for? What problems could it solve?

what i think

The impression I get is that people want me to talk about their favorite games, their emotional experiences they've had--they want to partially relive them and see others share them. That can happen through the examples I choose, but that isn't video game theory. I can document these experiences and justify why they exist.

So really, before I devote a ton of time, I want to know: what problems could a website on video game theory solve? Sure, it could sate people's curiosity. But what good does it do?

What value does it add to people's lives?

In the spoiler is a new article. I want it to be

-easy to read
-easy to understand
-allow you to add it to your thinking and apply it right away
-entertaining and link to other articles you'd read

BEFORE YOU OPEN READ THIS
anything underlined is a link to another article about that concept which I haven't written (only outlined)
[anything in brackets is a TL-blog only comment]



+ Show Spoiler +
How Video Games Age & the Longevity Spectrum
[title, would be bigger but lack blog-post formatting knowledge]

Where some games age gracefully, others end up like a bloated wrinkly animal corpse you might find at the bottom of a pool. So I wondered—is there a way to determine how a game will feel in five years? Ten? Just after release? What makes a game timeless?

Before we even jump in, there’re assumptions I’m making. Nostalgia isn’t a factor, meaning your encounter with said game carries all the authenticity of a first date and not a 12th anniversary.

Second, you’re playing the game with the hardware it was created for—not emulating it or playing a later-gen port. This might seem trivial, but it’s not.

Game-Agers—Graphics, Gimmicks & Superfluousity

Graphics are related to hardware. Duh. Better hardware = better graphics. But this doesn’t mean older graphics are older graphics, if you get my drift. The more bottom-left heavy a game is, the worse it ages. A chocobo, mushroom or zealot has the same charm no matter many pixels are used to create it.

Gimmicks are like rotten easter eggs. They look pretty, but they suck. Like an inside joke which isn’t (funny/explained/pertinent) or an allusion to some passing fad (anybody remember quick time events?). A gimmick is just something that’s put there to be there and serves no other purpose than to shout “look, I’m here!”

These two are symptoms of the real cause: when pieces of the game are superfluous.

[thinking about getting rid of the entire above subsection. yay/nay?]

Virtual Anti-Aging Cream: The Concept of Concept

Playing a video game is a transaction of time, energy and decision. You trade your time and energy for increased decision-making power from which you (hopefully) derive pleasure. Implicit in this agreement is that when you spend your time and energy on a game, you’re trading for one that’s well put-together.

In every game, no matter the genre, there’s an overarching concept of the “concept” of the game. This is indicated by the genre, producers, developers, but it is something entirely separate and unique to each individual game. You can call it whatever you want, I call it the “universal core.” It’s that unconscious, agreed upon idea of a game we all share when we talk.

All the small elements of a game contribute or detract from this universal core over time depending on one balance: how concept-driven they are. As I’m about to demonstrate, this concept is exceedingly simple, subtle, and overwhelmingly numerous.
Trial by Tapestry

You’re running through a city with giant tapestries hung along sides of the street, and you see one flutter. The following are reasons it could have fluttered—some reasons will age the game and some will not.

[apologize in advance]

1) It’s windy. The game developers added this to make the game more immersive, and realistic.

2) Somebody ran by, causing it to flutter.

a. They’re a major part of the plot. (Think HIMYM Yellow Umbrella, or situations where the entire storyline is cruxed upon these developments)

b. They’re an enemy.

3) There’s a window behind it.

a. Something is happening inside the building.

b. The window leads to an alternate route.

c. A&B from 2)

4) Symbolic meaning

a. Each tapestry is woven to be a family crest. When a family’s tapestry falls, the line is dead. When it blows, there is trouble.

5) To remain competitive because another game had a similar feature.

6) To show off the computing power of the new system.

[much better formatting to this outline when i can use html]

Obviously, 5 and 6 will age the game. It could actually be considered the same as 1, they are similar, which will also age the game. If the goal of a game decision is to be realistic to increase immersiveness, the future will always do this better. The game will age.

2, 3 and 4 are all concept driven, and given five years they will still be as pertinent to the game experience as the day of the release.

There can be multiple reasons, but a concept driven one will always dominate a superfluous one.

The Longevity Spectrum
To define how well a game will age take all the decisions which take place inside the game and outside the player’s control. Assign them some value along this spectrum.

[nice photoshop graphic of this]

Concept-Driven |-----------------------------| Superfluous

Then, after a majority of the important and pervasive decisions are mapped, average them. The more concept-driven a game is, the more timeless.

So What? (Conclusion) [needs new sub-title]

If developers want to make their games timeless, they need to ask “so, what?” when making design decisions. This is usually solved by having a defined mission and strategy for the game. Immersion is a means, not an end. This mental model is a spectrum which encompasses timelessness in games. Spectrums are awesome.

[conclusion just above raw outline dump. needs spices!]



there is a surprise inside one of these
+ Show Spoiler +


took her away for now. ill give her back later
hopefully this doesn't distract you too much


+ Show Spoiler +
what I want to know from you
Was this interesting?
did you unconsciously click on any of those outlined links?
could you see yourself citing this for a paper?
if you were sent an update about a new article like the above, would you click on it and browse it (browsing doesn't mean you'd read it, although reading means you've browsed it)

copypasta for easy response
[b]interesting?[/b]

[b]unconscious click?[/b]

[b]cite?[/b]

[b]browse?[/b]



“Reject your sense of injury and the injury itself disappears."
KurtistheTurtle
Profile Blog Joined December 2008
United States1966 Posts
July 01 2011 02:54 GMT
#2
you all stopped at the gal didn't you LOL
“Reject your sense of injury and the injury itself disappears."
kaleidoscope
Profile Blog Joined December 2008
Singapore2887 Posts
Last Edited: 2011-07-01 03:13:06
July 01 2011 03:07 GMT
#3
gosh i was at work when i openned the first spoiler..

edit: i did try to click once, and since it's not a link, subsequently i dont click on any other underline phrases anymore

edit2: you can still put her up =P just include a warning like "Open at your own risk" or "you know what to expect out of a surprise huh"
대지따라 돌린게 시간이다.. 흘러가고 돌아오지도 않고..
KurtistheTurtle
Profile Blog Joined December 2008
United States1966 Posts
Last Edited: 2011-07-01 03:08:34
July 01 2011 03:08 GMT
#4
sorry. just realized that might be the case, took her down.

hehe
“Reject your sense of injury and the injury itself disappears."
Probe1
Profile Blog Joined August 2010
United States17920 Posts
July 01 2011 03:41 GMT
#5
I was expecting an easily digestible list of games that have or will age well based on your theory. I found a retracted picture of a gal. I am disappoint.


No seriously, I like where you're going with this but I want something my mind can munch on so I can inanely nod and agree.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
July 01 2011 11:58 GMT
#6
interesting (I'd read any updates/links)
An apple a day keeps the Protoss away | TLHF
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
21:00
WardiTV Not-Summer Championshi
ByuN vs SHIN
MaxPax vs Solar
Clem vs TBD
herO vs TBD
Lambo vs TBD
Rogue vs TBD
IntoTheiNu 897
WardiTV840
ComeBackTV 815
TaKeTV 335
IndyStarCraft 200
Rex96
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 200
Rex 96
Codebar 66
StarCraft: Brood War
Britney 67556
Calm 6806
Rain 1808
Jaedong 1712
BeSt 835
FanTaSy 640
EffOrt 537
Larva 411
Rush 314
ZerO 227
[ Show more ]
Hyuk 214
Hyun 171
actioN 110
Sharp 108
Yoon 105
Mind 98
Zeus 87
Last 84
Soulkey 74
Pusan 62
Sea.KH 61
JYJ 45
ToSsGirL 40
Mong 36
Bale 35
sSak 32
Killer 29
hero 28
Hm[arnc] 23
sorry 23
Shine 20
Movie 18
Aegong 14
ajuk12(nOOB) 13
Sacsri 13
Terrorterran 12
Dota 2
Dendi1593
XcaliburYe350
canceldota83
Counter-Strike
byalli808
Heroes of the Storm
Khaldor223
Other Games
FrodaN3080
singsing2235
B2W.Neo479
Lowko374
KnowMe244
XaKoH 145
ViBE65
mouzStarbuck60
ZerO(Twitch)24
CosmosSc2 15
Railgan15
Beastyqt7
fpsfer 1
Organizations
Other Games
EGCTV518
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki24
• ChaeLyn 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV62
League of Legends
• Jankos2471
Upcoming Events
IPSL
2h 40m
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
5h 40m
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
19h 40m
WardiTV Invitational
21h 40m
IPSL
1d 2h
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
1d 5h
Artosis vs Dewalt
Ret vs Tech
SOOP
1d 19h
WardiTV Weekly
1d 21h
Monday Night Weeklies
3 days
PiGosaur Cup
3 days
[ Show More ]
The PondCast
3 days
GSL
4 days
Replay Cast
5 days
KCM Race Survival
5 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-11-12
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.