• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:51
CET 01:51
KST 09:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview6RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament StarCraft2.fi 15th Anniversary Cup
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
[BSL21] RO8 Bracket & Prediction Contest BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Let's talk about Metropolis
Tourneys
[ASL20] Grand Finals [BSL21] RO8 - Day 2 - Sunday 21:00 CET [BSL21] RO8 - Day 1 - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Fighting Spirit mining rates Current Meta
Other Games
General Games
Dawn of War IV Path of Exile Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026! Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1849 users

Video Game Theory #2

Blogs > KurtistheTurtle
Post a Reply
KurtistheTurtle
Profile Blog Joined December 2008
United States1966 Posts
Last Edited: 2011-07-01 03:07:29
July 01 2011 02:43 GMT
#1
So in my first blog about this, I was trying to shove an idea down people's throats and say "this is good!" That's a stupid way to figure out if it can be successful.

what VG theory is

Video Game theory is a system of organized thinking. We all agree on what words mean what, demonstrate where and how they exist and explain how everything works. Imagine Starcraft without build orders, timings, or an understanding of the game behind the game--that's playing video games for fun. All the elements are there, but they're not expressed or consciously recognized. Video Game theory puts the knowledge into words, gives it form and by this process expose more we wouldn't have seen before.

why should i care?

Further down I have a rough article I wrote on why some games seem to age and some don't. But before that, I want to take it back a step:

I've done a lot of thinking and research into video game theory and have a personal interest in it. Great. What is that good for? What problems could it solve?

what i think

The impression I get is that people want me to talk about their favorite games, their emotional experiences they've had--they want to partially relive them and see others share them. That can happen through the examples I choose, but that isn't video game theory. I can document these experiences and justify why they exist.

So really, before I devote a ton of time, I want to know: what problems could a website on video game theory solve? Sure, it could sate people's curiosity. But what good does it do?

What value does it add to people's lives?

In the spoiler is a new article. I want it to be

-easy to read
-easy to understand
-allow you to add it to your thinking and apply it right away
-entertaining and link to other articles you'd read

BEFORE YOU OPEN READ THIS
anything underlined is a link to another article about that concept which I haven't written (only outlined)
[anything in brackets is a TL-blog only comment]



+ Show Spoiler +
How Video Games Age & the Longevity Spectrum
[title, would be bigger but lack blog-post formatting knowledge]

Where some games age gracefully, others end up like a bloated wrinkly animal corpse you might find at the bottom of a pool. So I wondered—is there a way to determine how a game will feel in five years? Ten? Just after release? What makes a game timeless?

Before we even jump in, there’re assumptions I’m making. Nostalgia isn’t a factor, meaning your encounter with said game carries all the authenticity of a first date and not a 12th anniversary.

Second, you’re playing the game with the hardware it was created for—not emulating it or playing a later-gen port. This might seem trivial, but it’s not.

Game-Agers—Graphics, Gimmicks & Superfluousity

Graphics are related to hardware. Duh. Better hardware = better graphics. But this doesn’t mean older graphics are older graphics, if you get my drift. The more bottom-left heavy a game is, the worse it ages. A chocobo, mushroom or zealot has the same charm no matter many pixels are used to create it.

Gimmicks are like rotten easter eggs. They look pretty, but they suck. Like an inside joke which isn’t (funny/explained/pertinent) or an allusion to some passing fad (anybody remember quick time events?). A gimmick is just something that’s put there to be there and serves no other purpose than to shout “look, I’m here!”

These two are symptoms of the real cause: when pieces of the game are superfluous.

[thinking about getting rid of the entire above subsection. yay/nay?]

Virtual Anti-Aging Cream: The Concept of Concept

Playing a video game is a transaction of time, energy and decision. You trade your time and energy for increased decision-making power from which you (hopefully) derive pleasure. Implicit in this agreement is that when you spend your time and energy on a game, you’re trading for one that’s well put-together.

In every game, no matter the genre, there’s an overarching concept of the “concept” of the game. This is indicated by the genre, producers, developers, but it is something entirely separate and unique to each individual game. You can call it whatever you want, I call it the “universal core.” It’s that unconscious, agreed upon idea of a game we all share when we talk.

All the small elements of a game contribute or detract from this universal core over time depending on one balance: how concept-driven they are. As I’m about to demonstrate, this concept is exceedingly simple, subtle, and overwhelmingly numerous.
Trial by Tapestry

You’re running through a city with giant tapestries hung along sides of the street, and you see one flutter. The following are reasons it could have fluttered—some reasons will age the game and some will not.

[apologize in advance]

1) It’s windy. The game developers added this to make the game more immersive, and realistic.

2) Somebody ran by, causing it to flutter.

a. They’re a major part of the plot. (Think HIMYM Yellow Umbrella, or situations where the entire storyline is cruxed upon these developments)

b. They’re an enemy.

3) There’s a window behind it.

a. Something is happening inside the building.

b. The window leads to an alternate route.

c. A&B from 2)

4) Symbolic meaning

a. Each tapestry is woven to be a family crest. When a family’s tapestry falls, the line is dead. When it blows, there is trouble.

5) To remain competitive because another game had a similar feature.

6) To show off the computing power of the new system.

[much better formatting to this outline when i can use html]

Obviously, 5 and 6 will age the game. It could actually be considered the same as 1, they are similar, which will also age the game. If the goal of a game decision is to be realistic to increase immersiveness, the future will always do this better. The game will age.

2, 3 and 4 are all concept driven, and given five years they will still be as pertinent to the game experience as the day of the release.

There can be multiple reasons, but a concept driven one will always dominate a superfluous one.

The Longevity Spectrum
To define how well a game will age take all the decisions which take place inside the game and outside the player’s control. Assign them some value along this spectrum.

[nice photoshop graphic of this]

Concept-Driven |-----------------------------| Superfluous

Then, after a majority of the important and pervasive decisions are mapped, average them. The more concept-driven a game is, the more timeless.

So What? (Conclusion) [needs new sub-title]

If developers want to make their games timeless, they need to ask “so, what?” when making design decisions. This is usually solved by having a defined mission and strategy for the game. Immersion is a means, not an end. This mental model is a spectrum which encompasses timelessness in games. Spectrums are awesome.

[conclusion just above raw outline dump. needs spices!]



there is a surprise inside one of these
+ Show Spoiler +


took her away for now. ill give her back later
hopefully this doesn't distract you too much


+ Show Spoiler +
what I want to know from you
Was this interesting?
did you unconsciously click on any of those outlined links?
could you see yourself citing this for a paper?
if you were sent an update about a new article like the above, would you click on it and browse it (browsing doesn't mean you'd read it, although reading means you've browsed it)

copypasta for easy response
[b]interesting?[/b]

[b]unconscious click?[/b]

[b]cite?[/b]

[b]browse?[/b]



“Reject your sense of injury and the injury itself disappears."
KurtistheTurtle
Profile Blog Joined December 2008
United States1966 Posts
July 01 2011 02:54 GMT
#2
you all stopped at the gal didn't you LOL
“Reject your sense of injury and the injury itself disappears."
kaleidoscope
Profile Blog Joined December 2008
Singapore2887 Posts
Last Edited: 2011-07-01 03:13:06
July 01 2011 03:07 GMT
#3
gosh i was at work when i openned the first spoiler..

edit: i did try to click once, and since it's not a link, subsequently i dont click on any other underline phrases anymore

edit2: you can still put her up =P just include a warning like "Open at your own risk" or "you know what to expect out of a surprise huh"
대지따라 돌린게 시간이다.. 흘러가고 돌아오지도 않고..
KurtistheTurtle
Profile Blog Joined December 2008
United States1966 Posts
Last Edited: 2011-07-01 03:08:34
July 01 2011 03:08 GMT
#4
sorry. just realized that might be the case, took her down.

hehe
“Reject your sense of injury and the injury itself disappears."
Probe1
Profile Blog Joined August 2010
United States17920 Posts
July 01 2011 03:41 GMT
#5
I was expecting an easily digestible list of games that have or will age well based on your theory. I found a retracted picture of a gal. I am disappoint.


No seriously, I like where you're going with this but I want something my mind can munch on so I can inanely nod and agree.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
July 01 2011 11:58 GMT
#6
interesting (I'd read any updates/links)
An apple a day keeps the Protoss away | TLHF
Please log in or register to reply.
Live Events Refresh
Next event in 3h 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason251
SpeCial 95
StarCraft: Brood War
Britney 12760
Shuttle 676
LaStScan 207
NaDa 58
Dota 2
canceldota233
League of Legends
C9.Mang0120
Super Smash Bros
hungrybox268
Other Games
summit1g7448
Grubby3858
tarik_tv3750
JimRising 366
Mew2King93
Models4
Organizations
Other Games
gamesdonequick1585
BasetradeTV68
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• HeavenSC 38
• musti20045 26
• Hupsaiya 16
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• sM.Zik 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22023
League of Legends
• Doublelift4608
Other Games
• imaqtpie3879
• Shiphtur296
Upcoming Events
RSL Revival
3h 39m
Classic vs Reynor
herO vs Zoun
WardiTV 2025
12h 9m
herO vs ShoWTimE
SHIN vs herO
Clem vs herO
SHIN vs Clem
SHIN vs ShoWTimE
Clem vs ShoWTimE
IPSL
16h 9m
Sziky vs JDConan
BSL 21
19h 9m
Tech vs Cross
Bonyth vs eOnzErG
Replay Cast
1d 8h
Wardi Open
1d 11h
Monday Night Weeklies
1d 16h
Sparkling Tuna Cup
2 days
Replay Cast
3 days
The PondCast
4 days
[ Show More ]
CranKy Ducklings
6 days
SC Evo League
6 days
BSL 21
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
RSL Offline Finals
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.