• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:47
CEST 05:47
KST 12:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview4[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
vespene.gg — BW replays in browser Data needed BGH Auto Balance -> http://bghmmr.eu/ Pros React to: TvT Masterclass in FlaSh vs Light BW General Discussion
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
Travel Agencies vs Online Booking Platforms The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1613 users

Swarming down the Ladder Ep6: Status Report

Blogs > Umpteen
Post a Reply
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
June 22 2011 15:45 GMT
#1
After a brief but invigorating dip in Silver after the season reset, I've hauled myself back onto the sunny sands of Gold, towelled myself off, and decided it might be a good time to take stock of where I stand in the various matchups.

ZvT: Current Status

Historically my weakest matchup, I now feel like I have a reasonable grip on gold-level ZvT. My standard plan is to defend with zergling/baneling/infestor, get a fast hive with good upgrades, crush his main army with ultralisk/baneling, and then contain and deny expansions until he runs out of steam.

I no longer hatch first. Why? Because I noticed that every time I did, my macro went completely to hell while I tried to fend off the inevitable bunker rush. What's the point, I reasoned, in opting for a economic opening that doesn't end up being economic? As I get better at multitasking I'll reintroduce the greedier openings.

Instead I open 14g14p with an expansion going down around 18-21, and try to get a drone or an overlord to where I can see his gas geysers. I interpret early double gas as banshee play, especially if I see nothing but marines or hellions when I scout the ramp (in fact, even if I can't see his gases I always assume banshees if I see mineral-only units at the front), and respond by putting down a spore crawler in each mineral line and making an additional queen at each hatchery, ensuring I spread connecting creep. I also add a couple of spine crawlers at the front and drone heavily. If his banshees are denied I'm in good shape: I feel like I have the breathing room to take a more aggressive ling/bling/muta stance, grab a third and pressure his mineral lines.

The only time I get caught out is if I assume he's given up on the banshees and he doesn't. A couple of games I've perfectly deflected the first two or three banshees, and then lost when seven or eight turn up a couple of minutes later because I wasn't timely in building my lair or spire.

If banshees don't make an appearance, ling/bling infestor (going easy on the blings for as long as possible to favour upgrades) and creep/overlord spread deal well enough with marine/tank/drops to get me to hive and the unstoppable lawnmower of death that is Ultra/Baneling. If I get to that point, literally the only way I ever lose is if I'm not dilligent at denying further expansions.

ZvT: Future Development

I'm less confident if he forces roaches with blueflame hellions. I either lose all my drones to one of his pokes/drops, or I spend so much time chasing them around that my macro falls apart and my long term goals evaporate. I'd like to have a plan for dealing with hellion harrassment that has a solid follow-up. Right now I don't know whether to skew back toward hive/ultra/bling or make more of my roaches.

I'd also like to be able to end the game earlier when possible. Right now I feel like I'm giving effectively beaten opponents a second or third bite at the cherry, just because I don't know how to exploit early advantages. If I get an eco and army advantage in the midgame, I never seem to be able to do anything with it before he builds cost effective counters. I suspect I need to be thinking in terms of multi-pronged ling/baneling/roach drops, possibly with mutas waiting to pounce on unguarded tanks.

ZvZ: Current Status

Very much in flux until recently. I've settled on 14g14p, being aggressive with my speedlings while expanding, working hard to deny his expansion,teching to roaches, then infestors, and trying to remember to go hive/greater spire if the game goes really long.

What sticks out a mile in ZvZ is how incredibly vulnerable Zerg is in the early game. I've given up trying to gain the economic edge defensively for now, because it's easier to get in his face and slow HIM down.

ZvZ: Future development

I still lose a lot when I'm ahead because I'm not aggressive enough. Often my opponents will just drone up with their fingers crossed, make a buttload of mutalisks and edge their way back into the game by taking map control.

ZvP: Current Status

After an all but unbroken run over the last couple of months, I've become incapable of even thinking the word 'Protoss' without mentally or audibly prepending the word 'fuck'. In conversation I often use the word 'fuck' purely so I can fantasize about saying 'Protoss' afterwards. Sometimes, that's the only reason I start talking at all.

To put this into context, I have never stopped a 4gate. For a while I pre-empted them with a 3roach+speedling rush, but I stopped when I could no longer look Raynor in the eye while the game was booting. "Playing like that, you might as well be a Protoss", the sardonic twist to his lips seemed to say.

Since I stopped doing that rush, I have won on the following occasions:

1. Versus a 1-base stalker-colossus push so late my scouting ling had arthritis. Which would still have killed me if he hadn't obligingly walked all his stalkers into spine-crawler range, let me flank his colossi with lings, and failed to focus-fire my queens allowing me to transfuse them.

2. Versus 1-base phoenix/void ray into 1-base warp-prism zealot/sentry drop into 1-base colussus/expand - essentially suicide; he didn't really need me there at all.

And that's it.

If he 4-gates, I am invariably too slow getting units or spine crawlers. If I get my spine crawlers or units in what I think is time, it's because he's actually made DTs. And if they don't turn up, I get to yet again watch the mad spark of hope ten minutes of furious macro and expansion-denial has ignited casually pissed upon by his 200/200 2-base army.

I am not terribly good at ZvP.

ZvP: Future Development

The only thing that keeps me going is the knowledge that it can't be as hard as I'm making it look. There must be something I'm missing. Maybe it's the angle of his zealot in the otherwise featureless gate/core/pylon face of his base. Maybe it's the number of minerals remaining on the third patch from the left, or the number of steps his stalker takes while killing my scouting overlord. Maybe it's a unit composition that doesn't become obsolete ten seconds after I've assembled it. Maybe it's just banelings. Whatever it is, my failure to apprehend it is wearing my asshole out something fierce.

Thanks for reading.

*****
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #19
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft437
ROOTCatZ 229
RuFF_SC2 212
NeuroSwarm 182
StarCraft: Brood War
GuemChi 6710
Bale 16
Noble 15
Icarus 3
League of Legends
JimRising 826
Counter-Strike
taco 1052
Other Games
summit1g17053
monkeys_forever407
Maynarde123
Organizations
Other Games
gamesdonequick946
BasetradeTV209
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 86
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki26
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1206
Upcoming Events
Replay Cast
5h 13m
Wardi Open
8h 13m
Monday Night Weeklies
12h 13m
Replay Cast
20h 13m
The PondCast
1d 6h
Kung Fu Cup
1d 7h
GSL
2 days
Replay Cast
2 days
GSL
3 days
WardiTV Spring Champion…
3 days
[ Show More ]
Replay Cast
3 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Replay Cast
4 days
RSL Revival
5 days
Classic vs SHIN
Rogue vs Bunny
BSL
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
Flash vs Soma
RSL Revival
6 days
BSL
6 days
Patches Events
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.