• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:21
CET 08:21
KST 16:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
StarCraft Evolution League (SC Evo Biweekly) RSL Offline Finals Info - Dec 13 and 14! RSL Offline FInals Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
BW General Discussion Which season is the best in ASL? Data analysis on 70 million replays BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Megathread Nintendo Switch Thread The Perfect Game Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Big Programming Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
James Bond movies ranking - pa…
Topin
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1654 users

Swarming down the Ladder Ep6: Status Report

Blogs > Umpteen
Post a Reply
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
June 22 2011 15:45 GMT
#1
After a brief but invigorating dip in Silver after the season reset, I've hauled myself back onto the sunny sands of Gold, towelled myself off, and decided it might be a good time to take stock of where I stand in the various matchups.

ZvT: Current Status

Historically my weakest matchup, I now feel like I have a reasonable grip on gold-level ZvT. My standard plan is to defend with zergling/baneling/infestor, get a fast hive with good upgrades, crush his main army with ultralisk/baneling, and then contain and deny expansions until he runs out of steam.

I no longer hatch first. Why? Because I noticed that every time I did, my macro went completely to hell while I tried to fend off the inevitable bunker rush. What's the point, I reasoned, in opting for a economic opening that doesn't end up being economic? As I get better at multitasking I'll reintroduce the greedier openings.

Instead I open 14g14p with an expansion going down around 18-21, and try to get a drone or an overlord to where I can see his gas geysers. I interpret early double gas as banshee play, especially if I see nothing but marines or hellions when I scout the ramp (in fact, even if I can't see his gases I always assume banshees if I see mineral-only units at the front), and respond by putting down a spore crawler in each mineral line and making an additional queen at each hatchery, ensuring I spread connecting creep. I also add a couple of spine crawlers at the front and drone heavily. If his banshees are denied I'm in good shape: I feel like I have the breathing room to take a more aggressive ling/bling/muta stance, grab a third and pressure his mineral lines.

The only time I get caught out is if I assume he's given up on the banshees and he doesn't. A couple of games I've perfectly deflected the first two or three banshees, and then lost when seven or eight turn up a couple of minutes later because I wasn't timely in building my lair or spire.

If banshees don't make an appearance, ling/bling infestor (going easy on the blings for as long as possible to favour upgrades) and creep/overlord spread deal well enough with marine/tank/drops to get me to hive and the unstoppable lawnmower of death that is Ultra/Baneling. If I get to that point, literally the only way I ever lose is if I'm not dilligent at denying further expansions.

ZvT: Future Development

I'm less confident if he forces roaches with blueflame hellions. I either lose all my drones to one of his pokes/drops, or I spend so much time chasing them around that my macro falls apart and my long term goals evaporate. I'd like to have a plan for dealing with hellion harrassment that has a solid follow-up. Right now I don't know whether to skew back toward hive/ultra/bling or make more of my roaches.

I'd also like to be able to end the game earlier when possible. Right now I feel like I'm giving effectively beaten opponents a second or third bite at the cherry, just because I don't know how to exploit early advantages. If I get an eco and army advantage in the midgame, I never seem to be able to do anything with it before he builds cost effective counters. I suspect I need to be thinking in terms of multi-pronged ling/baneling/roach drops, possibly with mutas waiting to pounce on unguarded tanks.

ZvZ: Current Status

Very much in flux until recently. I've settled on 14g14p, being aggressive with my speedlings while expanding, working hard to deny his expansion,teching to roaches, then infestors, and trying to remember to go hive/greater spire if the game goes really long.

What sticks out a mile in ZvZ is how incredibly vulnerable Zerg is in the early game. I've given up trying to gain the economic edge defensively for now, because it's easier to get in his face and slow HIM down.

ZvZ: Future development

I still lose a lot when I'm ahead because I'm not aggressive enough. Often my opponents will just drone up with their fingers crossed, make a buttload of mutalisks and edge their way back into the game by taking map control.

ZvP: Current Status

After an all but unbroken run over the last couple of months, I've become incapable of even thinking the word 'Protoss' without mentally or audibly prepending the word 'fuck'. In conversation I often use the word 'fuck' purely so I can fantasize about saying 'Protoss' afterwards. Sometimes, that's the only reason I start talking at all.

To put this into context, I have never stopped a 4gate. For a while I pre-empted them with a 3roach+speedling rush, but I stopped when I could no longer look Raynor in the eye while the game was booting. "Playing like that, you might as well be a Protoss", the sardonic twist to his lips seemed to say.

Since I stopped doing that rush, I have won on the following occasions:

1. Versus a 1-base stalker-colossus push so late my scouting ling had arthritis. Which would still have killed me if he hadn't obligingly walked all his stalkers into spine-crawler range, let me flank his colossi with lings, and failed to focus-fire my queens allowing me to transfuse them.

2. Versus 1-base phoenix/void ray into 1-base warp-prism zealot/sentry drop into 1-base colussus/expand - essentially suicide; he didn't really need me there at all.

And that's it.

If he 4-gates, I am invariably too slow getting units or spine crawlers. If I get my spine crawlers or units in what I think is time, it's because he's actually made DTs. And if they don't turn up, I get to yet again watch the mad spark of hope ten minutes of furious macro and expansion-denial has ignited casually pissed upon by his 200/200 2-base army.

I am not terribly good at ZvP.

ZvP: Future Development

The only thing that keeps me going is the knowledge that it can't be as hard as I'm making it look. There must be something I'm missing. Maybe it's the angle of his zealot in the otherwise featureless gate/core/pylon face of his base. Maybe it's the number of minerals remaining on the third patch from the left, or the number of steps his stalker takes while killing my scouting overlord. Maybe it's a unit composition that doesn't become obsolete ten seconds after I've assembled it. Maybe it's just banelings. Whatever it is, my failure to apprehend it is wearing my asshole out something fierce.

Thanks for reading.

*****
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
WardiTV Mondays #62
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 138
-ZergGirl 62
StarCraft: Brood War
Stork 924
Tasteless 232
Sacsri 111
Shine 54
Bale 37
ZergMaN 24
Dota 2
febbydoto272
NeuroSwarm138
canceldota14
League of Legends
JimRising 612
Other Games
summit1g10980
WinterStarcraft563
C9.Mang0321
crisheroes202
RuFF_SC294
Mew2King37
Organizations
Other Games
gamesdonequick672
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH161
• practicex 36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1231
Upcoming Events
The PondCast
2h 39m
OSC
8h 39m
Demi vs Mixu
Nicoract vs TBD
Babymarine vs MindelVK
ForJumy vs TBD
Shameless vs Percival
Replay Cast
16h 39m
Korean StarCraft League
1d 19h
CranKy Ducklings
2 days
WardiTV 2025
2 days
SC Evo League
2 days
BSL 21
2 days
Sziky vs OyAji
Gypsy vs eOnzErG
OSC
2 days
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV 2025
3 days
OSC
3 days
BSL 21
3 days
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
4 days
Wardi Open
4 days
StarCraft2.fi
4 days
Monday Night Weeklies
4 days
Replay Cast
4 days
WardiTV 2025
5 days
StarCraft2.fi
5 days
PiGosaur Monday
5 days
StarCraft2.fi
6 days
Tenacious Turtle Tussle
6 days
Liquipedia Results

Completed

Proleague 2025-11-30
RSL Revival: Season 3
Light HT

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.