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MorroW and the Case for Changing 1v1 Ladders - Page 2

Blogs > Tristan
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Omegalisk
Profile Blog Joined May 2010
United States337 Posts
June 18 2011 22:25 GMT
#21
On June 19 2011 07:10 deathly rat wrote:
Show nested quote +
On June 19 2011 06:43 Omegalisk wrote:
On June 19 2011 06:18 deathly rat wrote:
On June 19 2011 06:16 Chocolate wrote:
On June 19 2011 06:08 DamageControL wrote:
Idea is obviously good but blizzard is sorta a whore. So it won't ahppen

Yeah Blizzard aka Activision won't do anything if it doesn't make them money.


Tell me any business that is different.


1998 Blizzard was different. They created SC and BW, without all of the greedyness that "all" companies have. They created WC3 and WoW, both very good games (still are, BTW).

I don't understand exactly what your point is here. The big difference is that these games were created when new RTSs were potentially the most popular game title. SC2 was created at a time when RTSs are a niche market. If Blizzard wanted to make more big bucks they could easily make a FPS or another MMO. Of course they have to make money on SC2, but deciding to make it was surely either because they wanted to or it was a very brave business risk. Both worthy of praise.


There is a very big different between making enough money to have a profit and maximizing that profit. Yes, RTS's aren't a huge player in the market right now, but removing cross-realm play, etc will not improve their profits for that reason. I can agree with them appealing to the casual market, as it grows the community, but the only people who will buy multiple accounts are the people who truly care about the game and would buy it anyways.

Also, that doesn't explain WoW.


Show nested quote +
On June 19 2011 06:43 Omegalisk wrote:
However, people are worried that Blizzard is becoming too greedy, with microtransactions in WoW (for name changes and character customization) and for all the restrictions on SCII, such as a lack of cross-realm play, name changes, and single-user accounts (making people buy multiple games + expansions).

I don't like micro transactions, but name changes are a particular issue. In an online environment it is very important to know who you are talking to. If people were changing their name all the time then somebody could easily tell you that they are someone else who has just changed their name and use this to scam you. Also, it is a significant obstacle for known scammers.


I do agree that quickly changing names would be too easy and would cause problems, but it doesn't have to be that way. For instance, instead of a name change in WoW costing real money, it could cost a rather large amount of in-game money. I suppose that the cost of name changes could be attributed to the amount of server time needed to change, but they could easily be mitigated by the $15 a month that you pay for that server time.


Realms and servers are designed to be closed systems. In WoW it would destroy the economies of servers, and in SC2 regional servers reduce lag for players.


I do agree that having cross-realm interation on WoW would cause many problems with the economy (as WoW isn't designed that way) but that isn't an excuse for being able to create characters on different servers. In SC2, you could just connect to different servers, possibly with a new SC2 name, and play from there. The lag would be a side effect that players would accept, and could be reduced by playing on the same server.


deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
Last Edited: 2011-06-18 22:45:05
June 18 2011 22:42 GMT
#22
On June 19 2011 07:25 Omegalisk wrote:
Show nested quote +
On June 19 2011 07:10 deathly rat wrote:
On June 19 2011 06:43 Omegalisk wrote:
On June 19 2011 06:18 deathly rat wrote:
On June 19 2011 06:16 Chocolate wrote:
On June 19 2011 06:08 DamageControL wrote:
Idea is obviously good but blizzard is sorta a whore. So it won't ahppen

Yeah Blizzard aka Activision won't do anything if it doesn't make them money.


Tell me any business that is different.


1998 Blizzard was different. They created SC and BW, without all of the greedyness that "all" companies have. They created WC3 and WoW, both very good games (still are, BTW).

I don't understand exactly what your point is here. The big difference is that these games were created when new RTSs were potentially the most popular game title. SC2 was created at a time when RTSs are a niche market. If Blizzard wanted to make more big bucks they could easily make a FPS or another MMO. Of course they have to make money on SC2, but deciding to make it was surely either because they wanted to or it was a very brave business risk. Both worthy of praise.


There is a very big different between making enough money to have a profit and maximizing that profit. Yes, RTS's aren't a huge player in the market right now, but removing cross-realm play, etc will not improve their profits for that reason. I can agree with them appealing to the casual market, as it grows the community, but the only people who will buy multiple accounts are the people who truly care about the game and would buy it anyways.

Also, that doesn't explain WoW.

Show nested quote +

On June 19 2011 06:43 Omegalisk wrote:
However, people are worried that Blizzard is becoming too greedy, with microtransactions in WoW (for name changes and character customization) and for all the restrictions on SCII, such as a lack of cross-realm play, name changes, and single-user accounts (making people buy multiple games + expansions).

I don't like micro transactions, but name changes are a particular issue. In an online environment it is very important to know who you are talking to. If people were changing their name all the time then somebody could easily tell you that they are someone else who has just changed their name and use this to scam you. Also, it is a significant obstacle for known scammers.


I do agree that quickly changing names would be too easy and would cause problems, but it doesn't have to be that way. For instance, instead of a name change in WoW costing real money, it could cost a rather large amount of in-game money. I suppose that the cost of name changes could be attributed to the amount of server time needed to change, but they could easily be mitigated by the $15 a month that you pay for that server time.

Show nested quote +

Realms and servers are designed to be closed systems. In WoW it would destroy the economies of servers, and in SC2 regional servers reduce lag for players.


I do agree that having cross-realm interation on WoW would cause many problems with the economy (as WoW isn't designed that way) but that isn't an excuse for being able to create characters on different servers. In SC2, you could just connect to different servers, possibly with a new SC2 name, and play from there. The lag would be a side effect that players would accept, and could be reduced by playing on the same server.




The only reason I can think that 99% of people would want to play cross realm is that these days people often have online friends around the world, with whom you might want to play SC2. I'm pretty sure there are technical reasons why it is less desireable to have people playing cross servers. The actual money they would make by a tiny percentage of people buying more than one copy for this reason seems outweighed by the simplicity of the task. I'm basically saying there must be more to this technically than we are seeing on the surface.

Using in game money to purchase name changes doesn't work because player incomes of the high earning players are at least 100x that of low level low earning players. The absolute top earning people are the money farmers. They will definately be able to change name whenever they want because the price would have to be set at a level which normal people could afford.

Also, making the game have in-built lag for playing across the world would only invite critcism.
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