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God i fucking hate this matchup, I just cant figure out what to do its so depressing, if i try early agression it just dies to forcefield, if i expand i die either to 1base allins, or i cant pressure them and they just mass up whatever they want and roll me...
I dont know when to tech to medivacs if i get them after 2rax i just dont have enough untis to hold 1base stuff, if i get them after 3 rax or more it feels sooo late. Same thing for ghosts, always seems too early, crippling my MM numbers, or too late. Same thing for the upgrades...
i dont know when to expand, i dont know when to pressure/push I DONT HAVE A FUCKING CLUE WHAT TO TO, and whatever the protoss seems to do it seems to work, and when I ask them what they have trouble with, they always answer with some kind of retarded gimmicky 1base allins -_-
And of course when i scout all their build look exactly the same until its too late to react.
Consistently crushing diamond Zergs and Terrans and losing to silver protosses fuck yeah.
Damn i was hoping that posting this stupid rant would calm me down, but im raging even more now...
Am i really the only one in this case? looking at tourney results it looks like TvP is more terran favored if anything...
I'm so fucking bad at this game compared to the time i spend on it, its depressing...
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Play some BW TvP and do it on Bloody Ridge, after that you'll absolutely LOVE SC2 TvP. When I offrace, I play tank-bf hellion-viking style and faceroll protoss but I'm a silver league noob sheet whose main race is zerg, so don't listen to strategy advices of me.
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it will come in time. just rest your mind and watch some replays. what league btw?
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You seem to be at protoss skill jump. At the high plat/diamond level, protoss users become wayyyyy better forcefield users. As a diamond toss, my biggest problem is a MM ball with concussive shells going for my nexus and they make sure to micro backwards so I can trap a lot of units off with ff's. Also remember to go for the sentries, the idea is to deny their 2nd while you tech/expo. Also don't forget UPGRADES. Its a lot easier for terran to get upgrades so get them while you can.
Things like the polt timing attack and attacking right when the nexus finishes are good times to attack. A toss will cancel the nexus though if they see you haven't expoed and are going to all in so try to deny as much scouting as you can.
If you don't want to do cheesy timing attacks/all ins then don't be afraid to turtle at your expo. A toss isn't going to go take a really early 3rd (most of the time, almost all the time actually). Most toss have gotten better sim city and get more obs out so I don't feel that 1/1/1 is as effective (after losing to cloaked banshee enough you get paranoid about it). Try to take the watch tower with your MM ball as that normally makes me hesitant to tech a lot, instead I'll get out some units and set up my position when I could of been teching (stalkers and sentries use up all your gas =/). If you see things like a lot of zealots then you know they are probably teching. And don't be afraid to build a missile turret at your natural behind the bunker to stop dt's, you will be surprised how many terrans lose to dt's, some toss like me are smart and stand behind your expo and wait for you to call down mules to attack so you have no scan energy.
It the mid/late game standard kind of matches, keep tabs on the colossi count. If you can't stop the colossi quick then they will destroy a bio ball in seconds. Also check for a 3rd often, if you can deny the 3rd then you will be economically ahead if its 2 base vs 2 base. Upgrades are important, thorzain vs MC showed us that upgrade bio will beat a larger gateway ball.
Probably the most effective thing you can do is look for buildings that are powered by one pylon and then just drop and snipe it. Nothing is more annoying then getting supply blocked, having your upgrades stop, and losing unit production because a pylon or two got sniped. Good luck with your tvp problems!
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medivacs off 2rax is totally standard lol. Whether the 2rax is a pressure variant or the more economical kind (with reaper opening). With the non 2rax pressure 2rax youre just not able to put the cc on low ground safely before medivacs.
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Make one rax, make a marine off it, add tech lab, get marauders and concussive shell when the add-on is done. Expand on 24 supply, then depot and two more barracks. Scout and build 3 bunkers in case he hasn't expanded and looks to be getting aggressive with 3 gates for example. Get one more tech lab and a reactor and pump MMs from these 3 rax. Take all four gases and make two ebays for double upgrades, make an armory once your +1 upgrades are a little over halfway done. Get a factory before 8 minutes into the game, when it's done use that SCV to immediately make a starport next to it and get a reactor with the factory. The starport and reactor will finish simultaneously, switch the starport onto the reactor.
This is a very standard, economy- and upgrade-focused opener that should help you immensely against lower level Protoss players. From there on, scout and scan to see his tech path. If he goes colossi react with vikings (you should make another starport for producing 3 units at a time, you can even add another reactor to the second port for 4 units, helping you to get the necessary amount of 14-20 vikings against colossus heavy play very quickly, also make sure to get air weapons +1 from the armory), and get ghosts against templar (I like researching cloak for the ghosts, if you can somehow sneak cloaked ghosts near his army and EMP templar and/or big chunks of units it's basically game over, stim and a-move). If he expands a lot make sure to drop him a lot as well, 2-3 full dropships of MM is a good amount of units per drop. Keep upgrading infantry weapon and armor from the dual ebays. Add barracks where money allows.
Hope this helps!
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I used to go nuts TvP, now I just get early ghosts with my mm ball. Emp destroys,
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If you watch KawaiiRice's stream he pulls off a very nice 1rax FE... and it's pretty defend-able off two bunkers to Protoss agression. The basic build goes something like 10depot 12rax 15orbital 18cc 20-24 (3 more raxes) Gas after 2nd CC finishes
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The only consolation I can give you is that TvP is almost as gay in SC2 as it is back in BW. It's pretty terrible, and is my worst matchup as well.
Good god, Zealots are just too damn strong. -_-
I'd probably be in Masters if it weren't for that fucking matchup.
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I think for most BW players, TvP feels like it has changed the most out of all the matchups. Thats how I feel anyways. It used to be protoss having many earlygame/midgame options with terran having the clenched fist lategame. However now now it seems both races have so many options for the early/mid game and lategame advantage seems to depend on the map.
On June 17 2011 04:06 PH wrote: The only consolation I can give you is that TvP is almost as gay in SC2 as it is back in BW. It's pretty terrible, and is my worst matchup as well.
Good god, Zealots are just too damn strong. -_-
I'd probably be in Masters if it weren't for that fucking matchup.
I feel you...its hard
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As a protoss i have the most difficulty with mech. Siege tanks are scary man.
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I play zerg. lololol.
but yeah vP feels haaard those gateway untis are so damn anoying
I say you just choose one type of push you will make, like marine-marauder two medivacs and then just experiment with when to tech to starport and add tanks and such after that
and bunkers. you are terran they are almost free so use them like they are i think 2 bunkers hold most protoss non-allin pressure in the early game after fe.
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1 rax -> cc -> 2 more rax + bunker -> 2 gas -> bunker if you smell cheese -> factory -> tech lab -> stim -> starport/medivac/engineering with 3rd gas
Adapt on the go and perfect this b/o. It is one that is extremely popular on the top korean server and has been used in the GSL consistently. Drop play and be aware of your economy. If you can muster up a good army before your opponent, you will roll him. Vikings are absolute mandatory against collosus and ghosts are extremely important against templars and sentries. Try not to rush ghosts too early but do not delay them for too long.
Do this well and you will get into masters ezpz.
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im masters and i go 2 rax expand. 12 rax 13gas 15 oc 16 depot after marine tech lab second barracks marauder and conc shells reactor on second barracks expand when i have the minerals. I have a lot of trouble against pressure build like 2/3gate expand. Am i doing something wrong? Also VRs are so hard to deal with
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Some light tips : - kill observers. I can't stress enough how important this is. Have a turret in front of your expo and one in your main. Then when you move out verify if you have an obs following your army and kill it. - have a marine patrol the borders of your base to spot pylons and warping DT's. - have a marine at the natural 3rd, so when he's killed you know they expand. Sometimes you'll even kill one or two probes(that were sent to expand) without the P notices :D
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I usually just 1rax/2rax CC, or go banshees. Against really greedy builds, banshees are almost an instant win most of the time, and they give you map control, which is very important.
Late game is really hard though, with zealots/stalkers/templar/immortal/colossus its just ridiculous. I have landed 4 emps on a protoss army late game army and still lost rofl...
And to those saying "go tanks!" it's not that easy. Their damage blows, they are very gas expensive, they take up more supply, they are hard countered by so many protoss units (zealots with charge, stalkers with blink, immortals in general, pheonixes with lift etc.) so unless you are planning for some super late game attack once you have 20 tanks, they will suck.
Most of the time I end up going marauder/viking with a few medivacs, adding ghosts in the midgame when the protoss army gets really scary.
Whenever I try to play a super-harassing style in TvP (banshees, hellion/marine drops) I seem to do alot better.
Also get an early raven to kill the observers. If you let observers stay in your base all game, your opponent mind as well be using a maphack, and the Raven isn't wasted money at all since you can use it to PDD during the engagements later.
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TvP is honestly probably one of the simplest matchups out there..
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