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Active: 737 users

9 pylon 12 gate 14 gate.

Blogs > nate_v
Post a Reply
1 2 Next All
nate_v
Profile Blog Joined May 2011
United States14 Posts
June 04 2011 08:42 GMT
#1
Ok I know this is unorthodox, but I have been having some crazy success with it. I am not the best player, top of platinum, but this build hasn't failed me yet for any race. The kicker, it only works close spawn, far rush distances just allows the enemy to have too much forces. Here is the build:

9 pylon
chrono at 10 probes
12 gate
chrono 2 more probes up to 14
14 gate
get a zealot out of the first gate, it will get done right as second gate finishes
when second gate finishes 2 more zealots simultaneously. You will then have three zealots. GO PRESSURE!
After the 14 gate chrono out 2 more probes then a pylon at 16
Keep chronoing probes. Depending how the opponent is reacting either build a couple more zealots and/or build a assimilator then core sooner or later. I usually transition into 3 gate robo or 4 gate but for close spawn man this build has been doing great for me against diamonds and plats.
After the initial build has gone down i usually go into one base colo or i expand. depends on how the game is going.
I am probably going to get chastised for this, you trolls can kiss my a**, I have been doing this at all but the highest level and it has been working, I hope more people find success with this!

-INFERNO


*
Find A Way
kAra
Profile Joined September 2004
Germany1374 Posts
June 04 2011 08:54 GMT
#2
this is like reinventing 2 gate zealot
mada mada dane
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
June 04 2011 09:11 GMT
#3
What matchup? Haha. I assume PvP..
Commentatorhttp://twitter.com/proxywolf
TL+ Member
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
June 04 2011 09:16 GMT
#4
From the thread title, it gave the same feel as the 10/15 build of Protoss back in SC1.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
3FFA
Profile Blog Joined February 2010
United States3931 Posts
June 04 2011 09:20 GMT
#5
Theres a 10/15 build? :o
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
June 04 2011 09:25 GMT
#6
isnt 10 15 dragoon pressure? :s
dr Helvetica <3
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
Last Edited: 2011-06-04 10:27:39
June 04 2011 10:20 GMT
#7
Yup, 10/15 build is usually used in PvT or PvP to pressure with dragoons. :D

It's the Protoss version of the Terran 2 Fac but it aims to contain the enemy, it's not used as much now since there's siege expand and 1 gate robo variants that would put the10/15 user to an economic disadvantage.

Oh wait, we're derailing this we might get warned. lol.


Well I don't play SC2 but I think the basics of SC:BW carries over. Since this build relies heavily to spawn positions, scouting after pylon (BW standard) would be good as to get a feel whether or not you should push through with the rush build. If you're playing on a 4 player map, you might need to send 2 scouts, one on each nearest spawns, it might take a slight hit on you eco but it's better than committing to a rush to have it wasted. If you do find one near you, try probe harass to screw around, might help you to throw him off balance. Well if you successfully delay his eco, I think any solid transition build and scouting for hidden bases would secure your win.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
nate_v
Profile Blog Joined May 2011
United States14 Posts
June 04 2011 10:22 GMT
#8
I've used it on all races. Works best on xel naga either with a toss or a fast expanding zerg is what I've found so far. Worked on a couple diamond terrans as well if they dont have a bunker, 3 to 5 zealots wreak havok. Thanks for posting!
Find A Way
DiaBoLuS
Profile Joined September 2010
Germany1638 Posts
Last Edited: 2011-06-04 10:25:31
June 04 2011 10:24 GMT
#9
what a crazy build order. 2 gate zealot from beta. lol.

"ive been doing is to all but the highest level" - top platinum player.

you know that from platinum to diamond, master, grandmaster and pro is a longer way then from bronze to platinum?

your build sucks, its based on luck, missmicroing and missjudging of the opponent and works - if it does - once.

€: oh, even NA platinum. i guess i could to this with my teeth... no offense, but i dont get how platinum players can even think about strategies on their own. its complete bullshit
European Ranking: http://www.teamliquid.net/blogs/viewblog.php?topic_id=182293
nate_v
Profile Blog Joined May 2011
United States14 Posts
June 04 2011 10:26 GMT
#10
Thanks for your input. Positive feedback please. I predicted the chastising, if you don't like it, doesn't mean it sucks.
Find A Way
Harpwn
Profile Blog Joined April 2010
Australia253 Posts
June 04 2011 10:33 GMT
#11
he might be a bit harsh, but he speaks truth, this is an OLD build, it was standard for awhile in pvz.
If youre in plat just play some standard non-gimmicky builds so you get better
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
June 04 2011 10:34 GMT
#12
--- Nuked ---
nate_v
Profile Blog Joined May 2011
United States14 Posts
June 04 2011 10:36 GMT
#13
Ah thanks I didn't know that. I usually go with a 2 gate robo FE or 3 gate robo. I just started having some success with this on close spawns and small maps and wanted to share it. I really don't think it is gimmicky, after the first zealot push you are left with a good amount of econ and a good amount of viable options to transition into even if the zealots don't do that much just their presence makes your opponent react.
Find A Way
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
June 04 2011 10:38 GMT
#14
--- Nuked ---
nate_v
Profile Blog Joined May 2011
United States14 Posts
June 04 2011 10:45 GMT
#15
Thanks. I'm gonna keep rollin with it until it starts doing bad for me.
Find A Way
Harpwn
Profile Blog Joined April 2010
Australia253 Posts
June 04 2011 10:52 GMT
#16
at which point you will have no idea how to play properly and will lose miserably till you drop back down to the point where this works half the time.

Thats the point people are making.
nate_v
Profile Blog Joined May 2011
United States14 Posts
June 04 2011 11:11 GMT
#17
I realize this is not a go-to all the time build order but it doesn't mean that it doesn't have its purpose. I don't use this build every time nor will I ever, but when you are close and feel like being aggressive it definitely has its perks
Find A Way
Schplyok
Profile Joined June 2010
64 Posts
June 04 2011 11:17 GMT
#18
Kinda reminds of this:
(Wiki)http://wiki.teamliquid.net/starcraft2/Adel&
It is very viable in close rush distances. (Maybe just metalopolis close ground in the current ladder pool).

Don't worry about the chastising - if it works abuse until it stops
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
June 04 2011 11:38 GMT
#19
On June 04 2011 19:20 SilverSkyLark wrote:
Yup, 10/15 build is usually used in PvT or PvP to pressure with dragoons. :D

It's the Protoss version of the Terran 2 Fac but it aims to contain the enemy, it's not used as much now since there's siege expand and 1 gate robo variants that would put the10/15 user to an economic disadvantage.

Oh wait, we're derailing this we might get warned. lol.


Well I don't play SC2 but I think the basics of SC:BW carries over. Since this build relies heavily to spawn positions, scouting after pylon (BW standard) would be good as to get a feel whether or not you should push through with the rush build. If you're playing on a 4 player map, you might need to send 2 scouts, one on each nearest spawns, it might take a slight hit on you eco but it's better than committing to a rush to have it wasted. If you do find one near you, try probe harass to screw around, might help you to throw him off balance. Well if you successfully delay his eco, I think any solid transition build and scouting for hidden bases would secure your win.


I really have to say, your comments on 10/15 are wrong.

It is exclusively used vs Terran and exclusively used on maps without a ramp. Since you have to cut a lot of probes to do the build, the purpose is not to contain but to perform economic damage or hopefully kill your opponent.

Anyway this is basically the standardest 2gate ever that people have been doing for YEARS in Brood War (except the food counts are slightly different for obvious reasons)
7mk
Profile Blog Joined January 2009
Germany10157 Posts
June 04 2011 11:59 GMT
#20
On June 04 2011 19:24 DiaBoLuS wrote:
what a crazy build order. 2 gate zealot from beta. lol.

"ive been doing is to all but the highest level" - top platinum player.

you know that from platinum to diamond, master, grandmaster and pro is a longer way then from bronze to platinum?

your build sucks, its based on luck, missmicroing and missjudging of the opponent and works - if it does - once.

€: oh, even NA platinum. i guess i could to this with my teeth... no offense, but i dont get how platinum players can even think about strategies on their own. its complete bullshit


jesus, calm the fuck down man

@OP I'm afraid youre not the first person ever to do a 2 gate ^^
beep boop
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