My first problem is that I didn’t have a plan. I had no plan for attack, and I had no plan for expansion. All I knew was that I wanted to drop harass. Because of this lack of a plan, I basically had no chance. I sit in my base and produce units, doing like one drop. I even get to 4 rax/1 fac/1 port off my single base, which is itself kinda dumb. I do expand eventually, but needless to say my opponent has both the base-count- and tech-advantage. If I had thought it out, I probably would have planned something like “Get some siege tanks, expand, secure the expansion, drop harass in the meantime to keep the Zerg player at home. After second expansion is secured, attack after either 1) I have a few ghosts (if the other guy has infestors) or 2) I have a maxed-out army (if it looks like I need to go the mech route). Then expand behind that push.” Instead, my thought process pretty much consisted of, “Build production facilities, drop harass … profit?”
I’d recommend you watch the video to see if you can catch my second problem before I showcase it, but if you don’t feel like it, go ahead and read this paragraph. My second problem is I don’t pay attention to the minimap. This is something I’m very aware that I need to do, yet I still frequently struggle with it. Because of my lack of map awareness, my opponent pulls something that should never have worked: he puts a nydus worm right in my base and floods it with speedlings.
By the time these missteps have occurred there’s no chance for me to come back. It’s gg, and I’m left pathetically floating a command center to a corner base, as if that’s going to accomplish anything at all.
Here’s the replay with commentary:
Lessons learned:
1. Have a plan! I haven’t done this yet, but I really need to come up with basic plans for each match-up on each map-type (big, small, short air distance). I didn’t have a plan in this one, so I ended up languishing in a haze of pressing A and S.
2. Watch the minimap. That was the nail in the coffin.