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Starcraft 2 n00b ep 28 - Lacking a Plan

Blogs > KingOctavious
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KingOctavious
Profile Blog Joined January 2011
United States324 Posts
June 03 2011 14:19 GMT
#1
This time I rolled Terran against a Zerg, one of my two worst match-ups as of late (the other being TvT). I started off with a rax, fac, rax build I’ve been using with some success lately (albeit, that success has mostly been against Terran), but from there … I sort of just get stuck in a never-ending cycle of unit production. Didn’t Day[9] once say that if you’re not attacking, expanding, or teching, you’re not doing anything? I wasn’t doing anything.

My first problem is that I didn’t have a plan. I had no plan for attack, and I had no plan for expansion. All I knew was that I wanted to drop harass. Because of this lack of a plan, I basically had no chance. I sit in my base and produce units, doing like one drop. I even get to 4 rax/1 fac/1 port off my single base, which is itself kinda dumb. I do expand eventually, but needless to say my opponent has both the base-count- and tech-advantage. If I had thought it out, I probably would have planned something like “Get some siege tanks, expand, secure the expansion, drop harass in the meantime to keep the Zerg player at home. After second expansion is secured, attack after either 1) I have a few ghosts (if the other guy has infestors) or 2) I have a maxed-out army (if it looks like I need to go the mech route). Then expand behind that push.” Instead, my thought process pretty much consisted of, “Build production facilities, drop harass … profit?”

I’d recommend you watch the video to see if you can catch my second problem before I showcase it, but if you don’t feel like it, go ahead and read this paragraph. My second problem is I don’t pay attention to the minimap. This is something I’m very aware that I need to do, yet I still frequently struggle with it. Because of my lack of map awareness, my opponent pulls something that should never have worked: he puts a nydus worm right in my base and floods it with speedlings.

By the time these missteps have occurred there’s no chance for me to come back. It’s gg, and I’m left pathetically floating a command center to a corner base, as if that’s going to accomplish anything at all.

Here’s the replay with commentary:



Lessons learned:

1. Have a plan! I haven’t done this yet, but I really need to come up with basic plans for each match-up on each map-type (big, small, short air distance). I didn’t have a plan in this one, so I ended up languishing in a haze of pressing A and S.

2. Watch the minimap. That was the nail in the coffin.

Check out my book, The Year in StarCraft II: 2011, http://yearinsc2.com/ :D:D
mordek
Profile Blog Joined December 2010
United States12704 Posts
June 03 2011 14:41 GMT
#2
I know the feeling. It sucks when you're sitting there trying to macro your heart out and you think to yourself, "I am not doing what I should be doing." And you just sit there anyways! I agree having a plan is very important. I think if you wanted to make it even simpler just try to have a couple goals with each build/match up. For example, a) I want to secure my expansion by the 8 min mark. or b) I want to do damage with this timing attack. Just having a couple of those goals in the game and knowing what to work towards next helps tremendously.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
HackBenjamin
Profile Blog Joined January 2011
Canada1094 Posts
June 03 2011 14:59 GMT
#3
I know what you mean about having a plan. It's always good to know what you want to do, and executing the strategies in such a way that forces them to respond to you is great. It's really important to scout as much as possible. You want to make sure that you know what he is up to at most times, so that you can deal with what he's doing whilst not deviating too far from your original plan :D
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2011-06-03 16:11:13
June 03 2011 16:08 GMT
#4
On June 03 2011 23:41 mordek wrote:
I know the feeling. It sucks when you're sitting there trying to macro your heart out and you think to yourself, "I am not doing what I should be doing." And you just sit there anyways! I agree having a plan is very important. I think if you wanted to make it even simpler just try to have a couple goals with each build/match up. For example, a) I want to secure my expansion by the 8 min mark. or b) I want to do damage with this timing attack. Just having a couple of those goals in the game and knowing what to work towards next helps tremendously.

When this happen, the best thing to do is start scouting a LOT. Like, Send 2 scvs to explore everything, send 2 squads of marines to fight for the xelnaga towers. With the intell gathered, you'll end up finding what you need to do (you'll find a hole in defense, or an expo building, or you'll see nothing and discover that you can drop him at your leisure, or whatever but that'll make you do something in reaction that will put you in the right track)
KingOctavious
Profile Blog Joined January 2011
United States324 Posts
June 03 2011 18:12 GMT
#5
Yeah, actually that's another good point that you all make. I had horrible scouting in this match.
Check out my book, The Year in StarCraft II: 2011, http://yearinsc2.com/ :D:D
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