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messin around with BOs

Blogs > karenmcd
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karenmcd
Profile Blog Joined October 2010
Canada39 Posts
May 31 2011 23:11 GMT
#1
Just before I stopped playing 17 weeks ago I had an an idea that was inspired in part by Jinro's play style which had leaned more towards mech. I wanted to incorperate the best of all worlds. Lots of resources (and expantion) as fast as possible but also wanted to be safe from cheese/early aggression while getting a strong terran mech tech.

I liked boxer's idea of double gas fast expo, and I also liked select's idea of 2 rax expantion which both seemed to have their pros/cons, I wanted to try and see if i could somehow cross them into one build.

So between using the build order tester map and software for helping me get the build order together, I've come up with this "beta" build order that seems to be fairly strong for me in TvP against the AI so far... I havn't tried it on ladder yet - because im still tweaking it and would like some feedback and opinions on what i've got so far.

I recommend you don't try this on ladder yet IF you're even going to try it, and consider instead doing some custom maps - I havn't had much luck with it yet, but my macro is terrible and I end up with way too much unspent resources as i don't multi-task well enough yet :o( This build order is totally experimental - and obviously cannot be followed if you suspect cheese, and hasn't been very effective against zerg for me. It has however gotten the ball rolling for some excellent mech play vs AI

Asumption is that you build all these things asap while constantly building SCVs and always trying to get the closer mineral lines first. You must build the barracks (both) down your ramp and leave space for a bunker that would complete a wall that would force people to have to go all the way around your command center to do a run-by, while taking pot shots from the bunker... you must also use your grey matter...

Suppply Depot
Barracks (1st)
Refinery
Marine
Barracks (2nd)
Orbital Command
Techlab (on 1st)
Call Mule
Command Center (game time should be 4:00-4:06)
*Reaper for scouting - negotiable - some people have suggested I just go straight for marauders, but I like to get a picture of what's going on in the base with a reaper, and try to take out any probes just sitting around watchtowers :o)
Reactor Core (on 2nd)
Concussive Shells
Refinery

At this point I find I **need** to find know what the opponent is doing - A well placed scan does wonders here if you didnt make the reaper. This is where I either get 3 factories going with the expantion, while making marauders, marines and scvs - or go m/m/m with some tank support

I'm only a Plat level player, I've only been back at sc2 for a few days, and I am by no means anyone to take advice from, but I feel like this was a build worth sharing - check out my new live stream to see my friends and I playing 1v1's and me trying out this build order in 1v1's and 2v2's! :o) livestream.com/karenmcd I will be on Live @ about 19:30 Pacific Time as well as every day between 13:00 and 15:50 pacific time.

Karen (HawkHunter on NA)

SCV - "This is your plan?!"
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