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In brood war, you had to have multiple control groups to get along. In a way it was actually easier. If you had a group of zerglings, you'd select a bunch, get exactly 12, hotkey and move them away, and then repeat. But with sc2, it is so easy to group things in one control group, and so hard not to, that everyone does it most of the time unless there's a really good reason not to.
If I were a blizzard dev, I would add a function to the game "remove all of the selected units from all hotkey groups". So imagine you are a zerg and you've got roaches and lings in control group one, and you get to your opponent's base and you see banes. How do you remove your zerglings from the group so that they don't all die, while your roaches move in? There's no easy way to do it, you have to rekey both roaches and zerglings in the midst of getting ready for combat. If there are roaches still moving in the middle of the map, they will not get hotkeyed at all most likely.
With this function, say you bound it to ~ (tilde). Now you would control click your lings to select them all, then ~, ctrl+2, and now all your lings are in control group 2, but none of them are in control group 1 anymore, so it should just be roaches.
This would also be useful for flanking. Say you have a big group of units, you could box select half of them, ~, ctrl+2, then 1 move to the left, 2 move to the right and maybe get a good surround in. The way it is now, you have to box select half of them, ctrl 2, move them away, then try and box select everything else, if that is even possible, and ctrl+1 to remove all the other stuff from the first control group.
Or if you are protoss, and you see a drop in your main, you take maybe 6 stalkers off to deal with it, but they are still hotkeyed in ctrl group 1, and so you are like, do I take the time to rekey my entire ball or do I just not move my main group until the drop is taken care of? Most people just send in the entire group in and damn the consequences and you can't really blame them.
If nothing else it would make pro games a lot more interesting.
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Well, you can double-click on a unit and it will select all units of the same type on-screen. I do (did) that pretty often, though its somewhat difficulty with a horde of rampaging speedlings.
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How do you remove your zerglings from the group so that they don't all die, while your roaches move in?
select all lings with cntrl click on the small icons and move them back? (maybe even bind them to a seperate hotkey).
If nothing else it would make pro games a lot more interesting.
so taking away control makes things more interesting how? i want to see that a player is good if he can control his units and i want to see him lose due to poor control.
edit: also just use more than one control group. and these suggestions are not very welcome i think. what you want us to do? tell you it sucks/is good? and then nothing changes cause we are not blizzard. make a bnet thread about it -.-
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It already is possible to remove all units of one type from a unit group, by going to the unit group selection and press shift+ctrl+mouse button. It removes all units of the type you clicked. You can also do it the other way with ctrl+click and only keep the selected unit type selected, for example if you only want to select all zerglings without double-clicking.
If you want to select half your units, well then box half your units.
About removing six stalkers and moving them to your main: I usually select my army, send all of it back, then remove six stalkers from the selection and re-group my army as well as sending it back to the front of the base.
Obviously that is a bad way for Zerg, curiously it seems that many Zerg players such as SlayerS Min simply don't bind most of their units used for drop defense anymore, but rather only attacking groups and special units like Muta, Infestor.
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If you just remove the lings from the first hotkey group, then you have to rekey them to another one somehow, or just fight without a hotkey at all. If they are all on the same screen, that's cool, but most of the time I have units like lings and mutas streaming in from a hatchery somewhere and they aren't even on the screen.
Fair enough about stalkers, I actually do that too, but then they are hotkeyless as well. And you don't even know which stalkers you removed, if you did it via portrait. You have to wait for them to get out of the main group before you can gather them up into a different hotkey group.
I'm beginning to wonder if this is a uniquely zerg problem.
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I think you are really relying too much on hotkeys. I observed the same phenomena for myself, it's really not that important to have every single unit hotkeyed.
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Another thing this would be useful for is when you accidentally hotkey something into your control groups that you didn't intend. Like larvae, hatches, or whatever t and p accidentally hotkeys. You could just select all your hatches, ~ (remove them from all hot key groups) then shift+whatever, to put them back where they should be. The rest of your hotkey groups would be undisurbed, except that they would no longer have these things you never intended to hotkey.
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