• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:25
CET 20:25
KST 04:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
BSL Season 223Vitality ends partnership with ONSYDE20Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza2Weekly Cups (Feb 16-22): MaxPax doubles0
StarCraft 2
General
GSL CK - new tournament Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ battle.net problems ASL21 General Discussion BSL Season 22 BSL 22 Map Contest — Submissions OPEN to March 10
Tourneys
[Megathread] Daily Proleagues ASL Season 21 Qualifiers March 7-8 BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2640 users

A simple way to vastly improve SC2.

Blogs > onmach
Post a Reply
onmach
Profile Blog Joined March 2009
United States1241 Posts
Last Edited: 2011-05-23 22:51:53
May 23 2011 22:50 GMT
#1
In brood war, you had to have multiple control groups to get along. In a way it was actually easier. If you had a group of zerglings, you'd select a bunch, get exactly 12, hotkey and move them away, and then repeat. But with sc2, it is so easy to group things in one control group, and so hard not to, that everyone does it most of the time unless there's a really good reason not to.

If I were a blizzard dev, I would add a function to the game "remove all of the selected units from all hotkey groups". So imagine you are a zerg and you've got roaches and lings in control group one, and you get to your opponent's base and you see banes. How do you remove your zerglings from the group so that they don't all die, while your roaches move in? There's no easy way to do it, you have to rekey both roaches and zerglings in the midst of getting ready for combat. If there are roaches still moving in the middle of the map, they will not get hotkeyed at all most likely.

With this function, say you bound it to ~ (tilde). Now you would control click your lings to select them all, then ~, ctrl+2, and now all your lings are in control group 2, but none of them are in control group 1 anymore, so it should just be roaches.

This would also be useful for flanking. Say you have a big group of units, you could box select half of them, ~, ctrl+2, then 1 move to the left, 2 move to the right and maybe get a good surround in. The way it is now, you have to box select half of them, ctrl 2, move them away, then try and box select everything else, if that is even possible, and ctrl+1 to remove all the other stuff from the first control group.

Or if you are protoss, and you see a drop in your main, you take maybe 6 stalkers off to deal with it, but they are still hotkeyed in ctrl group 1, and so you are like, do I take the time to rekey my entire ball or do I just not move my main group until the drop is taken care of? Most people just send in the entire group in and damn the consequences and you can't really blame them.

If nothing else it would make pro games a lot more interesting.

**
Bibdy
Profile Joined March 2010
United States3481 Posts
May 23 2011 22:52 GMT
#2
Well, you can double-click on a unit and it will select all units of the same type on-screen. I do (did) that pretty often, though its somewhat difficulty with a horde of rampaging speedlings.
green.at
Profile Blog Joined January 2010
Austria1459 Posts
Last Edited: 2011-05-23 22:59:03
May 23 2011 22:57 GMT
#3
How do you remove your zerglings from the group so that they don't all die, while your roaches move in?


select all lings with cntrl click on the small icons and move them back? (maybe even bind them to a seperate hotkey).


If nothing else it would make pro games a lot more interesting.

so taking away control makes things more interesting how? i want to see that a player is good if he can control his units and i want to see him lose due to poor control.

edit: also just use more than one control group. and these suggestions are not very welcome i think. what you want us to do? tell you it sucks/is good? and then nothing changes cause we are not blizzard. make a bnet thread about it -.-
Inputting special characters into chat should no longer cause the game to crash.
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2011-05-23 22:59:52
May 23 2011 22:57 GMT
#4
It already is possible to remove all units of one type from a unit group, by going to the unit group selection and press shift+ctrl+mouse button. It removes all units of the type you clicked.
You can also do it the other way with ctrl+click and only keep the selected unit type selected, for example if you only want to select all zerglings without double-clicking.

If you want to select half your units, well then box half your units.

About removing six stalkers and moving them to your main: I usually select my army, send all of it back, then remove six stalkers from the selection and re-group my army as well as sending it back to the front of the base.

Obviously that is a bad way for Zerg, curiously it seems that many Zerg players such as SlayerS Min simply don't bind most of their units used for drop defense anymore, but rather only attacking groups and special units like Muta, Infestor.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
onmach
Profile Blog Joined March 2009
United States1241 Posts
Last Edited: 2011-05-23 23:08:40
May 23 2011 23:07 GMT
#5
If you just remove the lings from the first hotkey group, then you have to rekey them to another one somehow, or just fight without a hotkey at all. If they are all on the same screen, that's cool, but most of the time I have units like lings and mutas streaming in from a hatchery somewhere and they aren't even on the screen.

Fair enough about stalkers, I actually do that too, but then they are hotkeyless as well. And you don't even know which stalkers you removed, if you did it via portrait. You have to wait for them to get out of the main group before you can gather them up into a different hotkey group.

I'm beginning to wonder if this is a uniquely zerg problem.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
Last Edited: 2011-05-23 23:41:47
May 23 2011 23:11 GMT
#6
I misread OP.
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
May 23 2011 23:11 GMT
#7
I think you are really relying too much on hotkeys. I observed the same phenomena for myself, it's really not that important to have every single unit hotkeyed.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
onmach
Profile Blog Joined March 2009
United States1241 Posts
May 23 2011 23:17 GMT
#8
Another thing this would be useful for is when you accidentally hotkey something into your control groups that you didn't intend. Like larvae, hatches, or whatever t and p accidentally hotkeys. You could just select all your hatches, ~ (remove them from all hot key groups) then shift+whatever, to put them back where they should be. The rest of your hotkey groups would be undisurbed, except that they would no longer have these things you never intended to hotkey.
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#43
TKL 512
SteadfastSC449
IndyStarCraft 204
BRAT_OK 155
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 512
SteadfastSC 449
IndyStarCraft 204
MaxPax 178
UpATreeSC 169
BRAT_OK 155
JuggernautJason74
StarCraft: Brood War
Dewaltoss 123
ggaemo 43
Dota 2
Gorgc7002
qojqva1529
monkeys_forever142
Counter-Strike
pashabiceps4465
byalli692
Heroes of the Storm
Liquid`Hasu247
MindelVK8
Other Games
gofns40459
tarik_tv14847
Grubby2291
Liquid`RaSZi2213
FrodaN1710
Beastyqt669
mouzStarbuck214
ArmadaUGS159
C9.Mang0116
QueenE94
Hui .75
Trikslyr64
ZombieGrub15
Organizations
Dota 2
PGL Dota 2 - Main Stream9385
PGL Dota 2 - Secondary Stream5957
Other Games
gamesdonequick1946
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• kabyraGe 218
• Adnapsc2 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1292
• Shiphtur337
Other Games
• imaqtpie1190
Upcoming Events
OSC
4h 35m
Wardi Open
16h 35m
PiGosaur Monday
1d 4h
WardiTV Team League
1d 16h
Replay Cast
2 days
The PondCast
2 days
WardiTV Team League
2 days
Replay Cast
3 days
Replay Cast
4 days
CranKy Ducklings
4 days
[ Show More ]
WardiTV Team League
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
WardiTV Team League
5 days
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #2
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.