• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:12
CET 19:12
KST 03:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion7Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! When will we find out if there are more tournament Stellar Fest "01" Jersey Charity Auction Weekly Cups (Jan 12-18): herO, MaxPax, Solar win I am looking for StarCraft 2 Beta Patch files
Tourneys
$70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone BSL Season 2025 - Full Overview and Conclusion [ASL21] Potential Map Candidates Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft Current Meta
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread NASA and the Private Sector Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1537 users

A simple way to vastly improve SC2.

Blogs > onmach
Post a Reply
onmach
Profile Blog Joined March 2009
United States1241 Posts
Last Edited: 2011-05-23 22:51:53
May 23 2011 22:50 GMT
#1
In brood war, you had to have multiple control groups to get along. In a way it was actually easier. If you had a group of zerglings, you'd select a bunch, get exactly 12, hotkey and move them away, and then repeat. But with sc2, it is so easy to group things in one control group, and so hard not to, that everyone does it most of the time unless there's a really good reason not to.

If I were a blizzard dev, I would add a function to the game "remove all of the selected units from all hotkey groups". So imagine you are a zerg and you've got roaches and lings in control group one, and you get to your opponent's base and you see banes. How do you remove your zerglings from the group so that they don't all die, while your roaches move in? There's no easy way to do it, you have to rekey both roaches and zerglings in the midst of getting ready for combat. If there are roaches still moving in the middle of the map, they will not get hotkeyed at all most likely.

With this function, say you bound it to ~ (tilde). Now you would control click your lings to select them all, then ~, ctrl+2, and now all your lings are in control group 2, but none of them are in control group 1 anymore, so it should just be roaches.

This would also be useful for flanking. Say you have a big group of units, you could box select half of them, ~, ctrl+2, then 1 move to the left, 2 move to the right and maybe get a good surround in. The way it is now, you have to box select half of them, ctrl 2, move them away, then try and box select everything else, if that is even possible, and ctrl+1 to remove all the other stuff from the first control group.

Or if you are protoss, and you see a drop in your main, you take maybe 6 stalkers off to deal with it, but they are still hotkeyed in ctrl group 1, and so you are like, do I take the time to rekey my entire ball or do I just not move my main group until the drop is taken care of? Most people just send in the entire group in and damn the consequences and you can't really blame them.

If nothing else it would make pro games a lot more interesting.

**
Bibdy
Profile Joined March 2010
United States3481 Posts
May 23 2011 22:52 GMT
#2
Well, you can double-click on a unit and it will select all units of the same type on-screen. I do (did) that pretty often, though its somewhat difficulty with a horde of rampaging speedlings.
green.at
Profile Blog Joined January 2010
Austria1459 Posts
Last Edited: 2011-05-23 22:59:03
May 23 2011 22:57 GMT
#3
How do you remove your zerglings from the group so that they don't all die, while your roaches move in?


select all lings with cntrl click on the small icons and move them back? (maybe even bind them to a seperate hotkey).


If nothing else it would make pro games a lot more interesting.

so taking away control makes things more interesting how? i want to see that a player is good if he can control his units and i want to see him lose due to poor control.

edit: also just use more than one control group. and these suggestions are not very welcome i think. what you want us to do? tell you it sucks/is good? and then nothing changes cause we are not blizzard. make a bnet thread about it -.-
Inputting special characters into chat should no longer cause the game to crash.
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2011-05-23 22:59:52
May 23 2011 22:57 GMT
#4
It already is possible to remove all units of one type from a unit group, by going to the unit group selection and press shift+ctrl+mouse button. It removes all units of the type you clicked.
You can also do it the other way with ctrl+click and only keep the selected unit type selected, for example if you only want to select all zerglings without double-clicking.

If you want to select half your units, well then box half your units.

About removing six stalkers and moving them to your main: I usually select my army, send all of it back, then remove six stalkers from the selection and re-group my army as well as sending it back to the front of the base.

Obviously that is a bad way for Zerg, curiously it seems that many Zerg players such as SlayerS Min simply don't bind most of their units used for drop defense anymore, but rather only attacking groups and special units like Muta, Infestor.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
onmach
Profile Blog Joined March 2009
United States1241 Posts
Last Edited: 2011-05-23 23:08:40
May 23 2011 23:07 GMT
#5
If you just remove the lings from the first hotkey group, then you have to rekey them to another one somehow, or just fight without a hotkey at all. If they are all on the same screen, that's cool, but most of the time I have units like lings and mutas streaming in from a hatchery somewhere and they aren't even on the screen.

Fair enough about stalkers, I actually do that too, but then they are hotkeyless as well. And you don't even know which stalkers you removed, if you did it via portrait. You have to wait for them to get out of the main group before you can gather them up into a different hotkey group.

I'm beginning to wonder if this is a uniquely zerg problem.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
Last Edited: 2011-05-23 23:41:47
May 23 2011 23:11 GMT
#6
I misread OP.
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
May 23 2011 23:11 GMT
#7
I think you are really relying too much on hotkeys. I observed the same phenomena for myself, it's really not that important to have every single unit hotkeyed.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
onmach
Profile Blog Joined March 2009
United States1241 Posts
May 23 2011 23:17 GMT
#8
Another thing this would be useful for is when you accidentally hotkey something into your control groups that you didn't intend. Like larvae, hatches, or whatever t and p accidentally hotkeys. You could just select all your hatches, ~ (remove them from all hot key groups) then shift+whatever, to put them back where they should be. The rest of your hotkey groups would be undisurbed, except that they would no longer have these things you never intended to hotkey.
Please log in or register to reply.
Live Events Refresh
Next event in 6h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 215
ProTech138
Livibee 109
JuggernautJason73
FoxeR 53
mouzHeroMarine 48
MindelVK 34
BRAT_OK 14
StarCraft: Brood War
Sea 7684
Calm 2621
Mini 220
Dewaltoss 92
Hyun 53
Sexy 19
soO 16
scan(afreeca) 14
HiyA 12
Dota 2
Gorgc5878
singsing2082
qojqva1763
Dendi347
febbydoto6
Counter-Strike
Fnx 1461
fl0m1412
byalli563
Other Games
Grubby5140
B2W.Neo1021
Fuzer 454
allub384
Beastyqt339
DeMusliM295
QueenE163
ArmadaUGS154
Liquid`Hasu153
ToD119
KnowMe41
Liquid`Ken10
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• sooper7s
• Reevou 0
• intothetv
• Kozan
• LaughNgamezSOOP
• Laughngamez YouTube
StarCraft: Brood War
• Michael_bg 5
• Pr0nogo 4
• FirePhoenix2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3595
League of Legends
• TFBlade889
Other Games
• imaqtpie726
• Shiphtur302
Upcoming Events
PiGosaur Monday
6h 48m
The PondCast
15h 48m
OSC
16h 48m
Clem vs Cure
ByuN vs TBD
Krystianer vs TBD
herO vs TBD
ShoWTimE vs TBD
Solar vs TBD
Big Brain Bouts
2 days
Serral vs TBD
BSL 21
3 days
BSL 21
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-19
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Proleague 2026-01-20
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.