• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:25
CET 02:25
KST 10:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
uThermal 2v2 Circuit OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ Data analysis on 70 million replays Empty tournaments section on Liquipedia A cwal.gg Extension - Easily keep track of anyone
Tourneys
[BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Awesome Games Done Quick 2026! General RTS Discussion Thread Beyond All Reason Elden Ring Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread The Big Programming Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
GOAT of Goats list
BisuDagger
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1374 users

An interesting complex programming problem

Blogs > Qzy
Post a Reply
1 2 Next All
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
Last Edited: 2011-05-21 15:55:19
May 21 2011 15:44 GMT
#1
Hi programmers/math people.

Okay, here's the problem.
I have a hashmap with Strings as keys and values pointing to objects (as seen below in java)

HashMap<String, SomeObject>

The chars within a single string is element of the set {0, 1, #}. # is a wildcard which can represent either a 0 or 1.

When presented by a message, ie: 011010111 (a message's char is element of the set {0, 1}), the following strings are satisfied:
01#01#111
#1101011#
011010111
#########
etc., due to their wildcards.

Which look up/sorting method would you do, such that you have the fastest algorithm to store the strings and also find the strings which are satisfied?

Bruteforce
Complexity: Finding all satisfied strings: O(n*p) with n = population of strings, p = size of string.

Bruteforce works ofcourse:
for(all strings in hashmap)
is string satisfied? Save it
next string

Tree
Complexity: O(p*n), but very unlikely that all strings are found in ONE leaf. Constructing the tree O(2^p) (!HOLY FUCK!)

Keeping a tree which branches every time a wildcard apears in a string. Each leaf in the tree has a hashset, which looks like the one above. The string's SomeObject ie, 01#01#111 would be possible to find in 4 leafs of the tree:
010010111
010011111
011011111
011010111

The problem is constructing the tree... if the String is big like 20-30 chars, the construction is simply too big to be possible.

How would you do it?

*****
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
Cube
Profile Blog Joined February 2008
Canada777 Posts
Last Edited: 2011-05-21 16:21:33
May 21 2011 16:03 GMT
#2
what I want to do is solve the problem by "folding" the strings into unique integers somehow, but i'm not sure it can be done.

edit: I really don't think I can help you, sorry.

edit2: what about making a new hashmap with no wildcards by replicating each string/object pairing 2^(num #s) times, then sorting the strings as integers. (big setup time, subsequent searches are O(lgn)).
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
Last Edited: 2011-05-21 16:29:24
May 21 2011 16:23 GMT
#3
On May 22 2011 01:03 Cube wrote:
what I want to do is solve the problem by "folding" the strings into unique integers somehow, but i'm not sure it can be done.

edit: I really don't think I can help you, sorry.


Might actually be a good idea.

Then it's an experiment of how much fold it required to sort it into serveral small hashmaps
Ignore what i wrote, I gotta think more about it.
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
Famulus
Profile Joined April 2011
United States8 Posts
May 21 2011 16:33 GMT
#4
What about bruteforcing the other way. Assuming you only care about getting the correct object and not the actual string, make an entry in the hash table for every possible message for each string with a wildcard.
pullarius1
Profile Blog Joined May 2010
United States523 Posts
Last Edited: 2011-05-21 16:35:48
May 21 2011 16:34 GMT
#5
Just to clarify, there are no limits on the sizes or types of data, eg a string could be a million characters long and the population of acceptable strings could be arbitrarily large? Also, are we assuming that all strings we're working with are of the same length?

I guess what I'm really asking is whether the problem is for an actual project in real life or just a theoretical puzzle?
@pullarius1
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
May 21 2011 16:38 GMT
#6
On May 22 2011 01:33 Famulus wrote:
What about bruteforcing the other way. Assuming you only care about getting the correct object and not the actual string, make an entry in the hash table for every possible message for each string with a wildcard.


It would be a good idea, but every possible message is 2^(length of string), that's

length -> combinations
20 -> 1,048,576
40 -> 1,099,511,627,776 (in my case)

Not scalable :/.
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
May 21 2011 16:40 GMT
#7
On May 22 2011 01:34 pullarius1 wrote:
Just to clarify, there are no limits on the sizes or types of data, eg a string could be a million characters long and the population of acceptable strings could be arbitrarily large? Also, are we assuming that all strings we're working with are of the same length?

I guess what I'm really asking is whether the problem is for an actual project in real life or just a theoretical puzzle?


Perfectly good questions. All strings are the same length, and so is the message that needs to be satisfied. It's for an XCS engine - I'll provide a paper in a sec.
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
Last Edited: 2011-05-21 16:49:05
May 21 2011 16:43 GMT
#8
algorithmic description of XCS

It's an AI learning technique, based on "Learning classifier systems". You don't really need to read it to understand the problem though.

Bunch of strings with #10 in it, and a message with 10 which needs to find the strings that satisfies it.
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
arioch
Profile Joined May 2010
England403 Posts
May 21 2011 17:15 GMT
#9
I am interested to see if someone comes up with an alternative to iteration for this as I parse huge data files on a daily basis for work.

I often find myself setting up foreach loops with regular expressions to loop through hashtables in perl, and always wondered if there was a more efficient way of doing it.
Mx.DeeP
Profile Joined February 2008
China25 Posts
May 21 2011 17:18 GMT
#10
If you're not worried about memory, you can just take the initial HashMap and convert it into a new HashMap<String, ArrayList<SomeObject>> where the key is only {0,1}. You just iterate through the original HashMap and convert all '#' into '0' and '1'. This is worst case O(2^p) for a String of all '#' for storing, but gives you O(1) look-up time.
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
Last Edited: 2011-05-21 17:33:34
May 21 2011 17:32 GMT
#11
On May 22 2011 02:18 Mx.DeeP wrote:
If you're not worried about memory, you can just take the initial HashMap and convert it into a new HashMap<String, ArrayList<SomeObject>> where the key is only {0,1}. You just iterate through the original HashMap and convert all '#' into '0' and '1'. This is worst case O(2^p) for a String of all '#' for storing, but gives you O(1) look-up time.


Exactly - that's the "tree" i talked about..

My message (in my problem) has 40 bits, that's 2^40 in construction of that tree... 1,099,511,627,776 nodes in it - would take too long :/.

I'm gonna go work out, and think about it. .
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
pullarius1
Profile Blog Joined May 2010
United States523 Posts
Last Edited: 2011-05-21 17:34:14
May 21 2011 17:32 GMT
#12
I'm not sure how much you get to work with the lists beforehand, but obviously if you could sort the list of wild strings before hand it would help a lot. But it would be a waste of time if the number of strings you were checking for matches for were very low. That is, if you have 100 01# strings, but only needed to find the matches for a few 10 strings, sorting would probably hurt. But if you had 100 strings to match, it would probably be worth your while.

One thing I thought of that is probably not useful at all:
For each string, rehash it into integers in the following way-
For each placenumber i, assign the the 2i-th and (2i-1)th prime to it. If that place number holds a 1 one, choose the odd prime, a 0, choose the even prime, a # choose neither. Multiply all the chosen primes together.

For instance 10110 would be (2 or 3) (5 or 7) (11 or 13) (17 or 19) (23 or 29) 2*7*11*17*29 = 75,922

While #01#0 would be (2 or 3) (5 or 7) (11 or 13) (17 or 19) (23 or29) 7*11*29 = 2,233

The benefit of this system would be that wild strings would divide precisely the strings that satisfied them. For whatever that's worth.

...sometimes I wish I had taken some practical programming classes in school :-(.

@pullarius1
Cube
Profile Blog Joined February 2008
Canada777 Posts
May 21 2011 18:07 GMT
#13
On May 22 2011 02:32 pullarius1 wrote:
I'm not sure how much you get to work with the lists beforehand, but obviously if you could sort the list of wild strings before hand it would help a lot. But it would be a waste of time if the number of strings you were checking for matches for were very low. That is, if you have 100 01# strings, but only needed to find the matches for a few 10 strings, sorting would probably hurt. But if you had 100 strings to match, it would probably be worth your while.

One thing I thought of that is probably not useful at all:
For each string, rehash it into integers in the following way-
For each placenumber i, assign the the 2i-th and (2i-1)th prime to it. If that place number holds a 1 one, choose the odd prime, a 0, choose the even prime, a # choose neither. Multiply all the chosen primes together.

For instance 10110 would be (2 or 3) (5 or 7) (11 or 13) (17 or 19) (23 or 29) 2*7*11*17*29 = 75,922

While #01#0 would be (2 or 3) (5 or 7) (11 or 13) (17 or 19) (23 or29) 7*11*29 = 2,233

The benefit of this system would be that wild strings would divide precisely the strings that satisfied them. For whatever that's worth.

...sometimes I wish I had taken some practical programming classes in school :-(.



this is basically what I had in mind but as the string size grows arbitrarily large this becomes impractical. :[
Oracle
Profile Blog Joined May 2007
Canada411 Posts
Last Edited: 2011-05-21 19:20:00
May 21 2011 18:14 GMT
#14
On May 22 2011 02:32 pullarius1 wrote:
I'm not sure how much you get to work with the lists beforehand, but obviously if you could sort the list of wild strings before hand it would help a lot. But it would be a waste of time if the number of strings you were checking for matches for were very low. That is, if you have 100 01# strings, but only needed to find the matches for a few 10 strings, sorting would probably hurt. But if you had 100 strings to match, it would probably be worth your while.

One thing I thought of that is probably not useful at all:
For each string, rehash it into integers in the following way-
For each placenumber i, assign the the 2i-th and (2i-1)th prime to it. If that place number holds a 1 one, choose the odd prime, a 0, choose the even prime, a # choose neither. Multiply all the chosen primes together.

For instance 10110 would be (2 or 3) (5 or 7) (11 or 13) (17 or 19) (23 or 29) 2*7*11*17*29 = 75,922

While #01#0 would be (2 or 3) (5 or 7) (11 or 13) (17 or 19) (23 or29) 7*11*29 = 2,233

The benefit of this system would be that wild strings would divide precisely the strings that satisfied them. For whatever that's worth.

...sometimes I wish I had taken some practical programming classes in school :-(.



well thats actually a great solution, since if message modulo hashed-key = 0 then such an index satisfies the constraint.

So if you map every key by the hash function to this form, and store it in the next slot in the database, as well as with its object pointer, then simply do a linear search for message modulo hashed key = 0 on each element of the array

this circumvents directly hashing onto an array location since that hash function increases faster than n factorial
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
Last Edited: 2011-05-21 19:16:33
May 21 2011 19:02 GMT
#15
Okay, I gotta re-read it all, cos I'm a bit lost on this one.. .

Edit: okay, I read it! I need to write a sketch over it Might actually work with modulus it with the message.

Your only problem is if the String has 40 wildcards in it - then it takes a long time to write all the possible prime combinations (right?) ... or if you ignore wildcards, is 40x # = 0?

I'm gonna write an algorithm for this rly quick .
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
Oracle
Profile Blog Joined May 2007
Canada411 Posts
May 21 2011 19:19 GMT
#16
So when you store an object by its key, create an array with the hashed version of the key (H_i) O(p) and its object pointer O(1). Then store both into the next available position in the dataset O(1).

When you're searching for keys which satisfy a certain message:
First hash the key O(p) = H_k.
Then do a linear check over all database entries such that H_k modulo H_i = 0 and return it. O(l)

p = length of string
l = length of dataset
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
Last Edited: 2011-05-21 19:34:53
May 21 2011 19:34 GMT
#17
The problem is then, what if the dataset is 5,000,000 strings? :/
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
Oracle
Profile Blog Joined May 2007
Canada411 Posts
May 21 2011 19:40 GMT
#18
insertion is O(p)
extraction is O(p+l) in which l will probably dominate p so O(l)

which is still acceptable by any means (l = length of array, so linear time)
5,000,000 wouldn't take an enormous amount of time (in fact 5,000,000 is actually really fast to compute)
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
May 21 2011 19:42 GMT
#19
I'm thinking it might be possible to speed up look up.. Perhaps with tree-search, or other sorting methods.. Ofcourse this would kill the insertion-time.
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
haxorz
Profile Blog Joined June 2009
United States138 Posts
May 21 2011 19:50 GMT
#20
^ Yes, it is. I've been thinking about this for the past hour or so and have coded up a working implementation in Java. I'll PM you once I write more tests.
And theres the GG.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft462
JuggernautJason154
StarCraft: Brood War
Artosis 881
Shuttle 147
Rock 9
Hm[arnc] 7
Dota 2
monkeys_forever322
NeuroSwarm73
Counter-Strike
summit1g12902
tarik_tv6018
fl0m1320
Other Games
Liquid`RaSZi3090
JimRising 431
Maynarde157
Mew2King40
minikerr18
Organizations
Other Games
gamesdonequick62583
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH131
• musti20045 29
• Mapu3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21874
League of Legends
• Doublelift8109
Upcoming Events
Replay Cast
7h 35m
Wardi Open
10h 35m
RotterdaM Event
16h 5m
Patches Events
18h 35m
PiGosaur Cup
23h 35m
OSC
1d 10h
SOOP
2 days
OSC
2 days
OSC
3 days
SOOP
5 days
[ Show More ]
The PondCast
5 days
Sparkling Tuna Cup
6 days
IPSL
6 days
DragOn vs Sziky
Liquipedia Results

Completed

BSL Season 21
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W3
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.