• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:36
CEST 07:36
KST 14:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy13ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research6Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Aligulac acquired by REPLAYMAN.com/Stego Research Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational Weekly Cups (March 23-29): herO takes triple
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
BW General Discussion Build Order Practice Maps [ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample
Tourneys
[ASL21] Ro24 Group E [ASL21] Ro24 Group F 🌍 Weekly Foreign Showmatches [ASL21] Ro24 Group B
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7065 users

Giving up to win

Blogs > Velinath
Post a Reply
Velinath
Profile Blog Joined March 2011
United States694 Posts
Last Edited: 2011-05-10 04:46:49
May 09 2011 21:07 GMT
#1
I definitely couldn't think of a good title.

Anyway, something that I've learned recently is that I can't necessarily hold my natural against strong enough early pushes. The two things that really put it together for me were 1) that I need to be ahead on econ for the most part, and that means making MAXIMUM drones; and 2) that by doing so (e.g. the traditional early zerg expand somewhere between 16 and 20), I'm pretty weak against very strong one-base pushes.

I actually lost a couple games due to this recently, but finally I figured out exactly what I was doing wrong. If I *see* when my opponent's pushing out, I have time to react. Throw down a couple spines at my natural to buy time, try and hold if I think I can, but if not pull back into my main. More often than not my opponent will kill my natural hatch before he pushes up into the main, which gives me a bunch of time to macro up some units. From there, as long as I have what I need (seems like usually banes against early Terran, roaches against early Toss), I can usually kill off the push, reexpand, and maybe apply some pressure of my own.

So, in other words, I need to be more active with scouting so I know when he's gonna show up on my doorstep to kill me (and, for me, this has meant sticking Zerglings outside his natural, on watchtowers, etc), and also I need to know when I can't save something, and not throw away too much trying to do something that ends up being futile.

I'm sure this is probably common knowledge to a lot of people, but it's something that I only really saw clearly a couple days ago. I was talking to a Masters-rank Zerg, and he mentioned that sometimes it's necessary to pull back and let them beat on my hatchery, along with really emphasizing the whole "know when your opponent is going to do something" thing. Once I started applying that, I started seeing serious benefits in my ladder games.

Edit: FTP fail. Fixed link now.

This is a link to the replay of a game I played this morning against a heavy one-base Terran. It wasn't perfect by any means, but I think that it really showcases what I learned.

The one thing that I haven't been doing is staying a couple Overlords ahead of where my supply is. I've ended up getting supply-blocked midgame when my opponent kills an Overlord. Maybe I need to be more forward-thinking when it comes to Overlord production, just in case something like that does happen.

Either way, I really think I'm starting to see beyond the build orders and look at more how exactly the game's played. It's an interesting transition for me, from mechanics to kind of a primitive game-sense.

On a completely unrelated note, SC2's matchmaking system is putting me up against gold-league players now, and things are becoming much more difficult. I've been in silver for something like three weeks (and have only played 8 or 9 games). Isn't this a bit soon?

Please log in or register to reply.
Live Events Refresh
Next event in 3h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 150
StarCraft: Brood War
GuemChi 5678
Horang2 2025
PianO 693
Tasteless 141
Dewaltoss 40
Noble 14
Icarus 9
Terrorterran 1
Dota 2
monkeys_forever676
Counter-Strike
Coldzera 1549
Other Games
summit1g8733
WinterStarcraft386
C9.Mang0285
PiGStarcraft216
RuFF_SC2101
Organizations
Other Games
gamesdonequick701
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• practicex 54
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1185
• Lourlo1144
Upcoming Events
Replay Cast
3h 25m
Afreeca Starleague
4h 25m
BeSt vs Leta
Queen vs Jaedong
Kung Fu Cup
5h 25m
Replay Cast
18h 25m
The PondCast
1d 4h
OSC
1d 18h
RSL Revival
2 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
2 days
RSL Revival
3 days
Maru vs MaxPax
BSL
3 days
[ Show More ]
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.