• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:19
CEST 00:19
KST 07:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)82ZeroSpace at Steam NextFest - Last free demo36Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) Old Replays From 1.4.6 Is the larve respawn broken? The future of the SC game model Daily SC2 Player Grid - feedback wanted
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 532 Nuclear Family The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool ProGamer Paychecks Story Data needed Best thing happen to StarCraft since Remastered? BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Path of Exile ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8352 users

Giving up to win

Blogs > Velinath
Post a Reply
Velinath
Profile Blog Joined March 2011
United States694 Posts
Last Edited: 2011-05-10 04:46:49
May 09 2011 21:07 GMT
#1
I definitely couldn't think of a good title.

Anyway, something that I've learned recently is that I can't necessarily hold my natural against strong enough early pushes. The two things that really put it together for me were 1) that I need to be ahead on econ for the most part, and that means making MAXIMUM drones; and 2) that by doing so (e.g. the traditional early zerg expand somewhere between 16 and 20), I'm pretty weak against very strong one-base pushes.

I actually lost a couple games due to this recently, but finally I figured out exactly what I was doing wrong. If I *see* when my opponent's pushing out, I have time to react. Throw down a couple spines at my natural to buy time, try and hold if I think I can, but if not pull back into my main. More often than not my opponent will kill my natural hatch before he pushes up into the main, which gives me a bunch of time to macro up some units. From there, as long as I have what I need (seems like usually banes against early Terran, roaches against early Toss), I can usually kill off the push, reexpand, and maybe apply some pressure of my own.

So, in other words, I need to be more active with scouting so I know when he's gonna show up on my doorstep to kill me (and, for me, this has meant sticking Zerglings outside his natural, on watchtowers, etc), and also I need to know when I can't save something, and not throw away too much trying to do something that ends up being futile.

I'm sure this is probably common knowledge to a lot of people, but it's something that I only really saw clearly a couple days ago. I was talking to a Masters-rank Zerg, and he mentioned that sometimes it's necessary to pull back and let them beat on my hatchery, along with really emphasizing the whole "know when your opponent is going to do something" thing. Once I started applying that, I started seeing serious benefits in my ladder games.

Edit: FTP fail. Fixed link now.

This is a link to the replay of a game I played this morning against a heavy one-base Terran. It wasn't perfect by any means, but I think that it really showcases what I learned.

The one thing that I haven't been doing is staying a couple Overlords ahead of where my supply is. I've ended up getting supply-blocked midgame when my opponent kills an Overlord. Maybe I need to be more forward-thinking when it comes to Overlord production, just in case something like that does happen.

Either way, I really think I'm starting to see beyond the build orders and look at more how exactly the game's played. It's an interesting transition for me, from mechanics to kind of a primitive game-sense.

On a completely unrelated note, SC2's matchmaking system is putting me up against gold-league players now, and things are becoming much more difficult. I've been in silver for something like three weeks (and have only played 8 or 9 games). Isn't this a bit soon?

Please log in or register to reply.
Live Events Refresh
Next event in 3h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 539
Railgan 132
StarCraft: Brood War
Dewaltoss 127
NaDa 15
Dota 2
LuMiX1
League of Legends
Doublelift12302
Super Smash Bros
hungrybox861
Mew2King63
Heroes of the Storm
Khaldor188
Other Games
summit1g15402
Grubby3821
FrodaN3777
JuggernautJason2309
Liquid`RaSZi2002
KnowMe207
UpATreeSC67
Organizations
Other Games
gamesdonequick2376
BasetradeTV271
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• musti20045 40
• davetesta23
• Adnapsc2 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie910
• Shiphtur452
Upcoming Events
RSL Revival
3h 42m
WardiTV Weekly
12h 42m
RSL Revival
1d 11h
RSL Revival
1d 18h
Bombastic Starleague
1d 21h
Kung Fu Cup
2 days
OSC
3 days
CrankTV Team League
3 days
Bombastic Starleague
3 days
Replay Cast
4 days
[ Show More ]
The PondCast
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Replay Cast
6 days
HomeStory Cup
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
Maestros of the Game 2
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.