• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:43
CEST 18:43
KST 01:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
SC4ALL: II SC2 Complete Invited Player Lineup9StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)69Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2316
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) SC4ALL: II SC2 Complete Invited Player Lineup How do you feel about the mass reverts in the 5.0.17 PTR? Back to SC2 after 14 years - Protoss CTRL groups? October World Ranking: herO stays #1, ByuN returns
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Sagi.gg Launcher Released 20-year-old Valorant player starting StarCraft Fantasy returning? Bot on ladder [ASL22] Ro4 Preview: Mirror Mirror
Tourneys
[ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6404 users

Giving up to win

Blogs > Velinath
Post a Reply
Velinath
Profile Blog Joined March 2011
United States694 Posts
Last Edited: 2011-05-10 04:46:49
May 09 2011 21:07 GMT
#1
I definitely couldn't think of a good title.

Anyway, something that I've learned recently is that I can't necessarily hold my natural against strong enough early pushes. The two things that really put it together for me were 1) that I need to be ahead on econ for the most part, and that means making MAXIMUM drones; and 2) that by doing so (e.g. the traditional early zerg expand somewhere between 16 and 20), I'm pretty weak against very strong one-base pushes.

I actually lost a couple games due to this recently, but finally I figured out exactly what I was doing wrong. If I *see* when my opponent's pushing out, I have time to react. Throw down a couple spines at my natural to buy time, try and hold if I think I can, but if not pull back into my main. More often than not my opponent will kill my natural hatch before he pushes up into the main, which gives me a bunch of time to macro up some units. From there, as long as I have what I need (seems like usually banes against early Terran, roaches against early Toss), I can usually kill off the push, reexpand, and maybe apply some pressure of my own.

So, in other words, I need to be more active with scouting so I know when he's gonna show up on my doorstep to kill me (and, for me, this has meant sticking Zerglings outside his natural, on watchtowers, etc), and also I need to know when I can't save something, and not throw away too much trying to do something that ends up being futile.

I'm sure this is probably common knowledge to a lot of people, but it's something that I only really saw clearly a couple days ago. I was talking to a Masters-rank Zerg, and he mentioned that sometimes it's necessary to pull back and let them beat on my hatchery, along with really emphasizing the whole "know when your opponent is going to do something" thing. Once I started applying that, I started seeing serious benefits in my ladder games.

Edit: FTP fail. Fixed link now.

This is a link to the replay of a game I played this morning against a heavy one-base Terran. It wasn't perfect by any means, but I think that it really showcases what I learned.

The one thing that I haven't been doing is staying a couple Overlords ahead of where my supply is. I've ended up getting supply-blocked midgame when my opponent kills an Overlord. Maybe I need to be more forward-thinking when it comes to Overlord production, just in case something like that does happen.

Either way, I really think I'm starting to see beyond the build orders and look at more how exactly the game's played. It's an interesting transition for me, from mechanics to kind of a primitive game-sense.

On a completely unrelated note, SC2's matchmaking system is putting me up against gold-league players now, and things are becoming much more difficult. I've been in silver for something like three weeks (and have only played 8 or 9 games). Isn't this a bit soon?

Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
01:00
#66
RotterdaM524
TaKeTV 189
IndyStarCraft 95
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 1860
RotterdaM 524
ByuN 231
MaxPax 99
IndyStarCraft 95
BRAT_OK 73
UpATreeSC 14
StarCraft: Brood War
Calm 3733
Shuttle 881
Stork 372
Mini 324
Rush 298
EffOrt 294
Horang2 244
actioN 240
Mind 155
Mong 110
[ Show more ]
910 82
hero 64
Zeus 63
Dewaltoss 62
Snow 54
Barracks 49
Shinee 46
JYJ 37
sorry 29
Bale 26
ToSsGirL 23
HiyA 23
Killer 19
Terrorterran 17
Sexy 15
zelot 10
Sacsri 9
scan(afreeca) 9
Dota 2
Gorgc5779
qojqva2637
Counter-Strike
fl0m4518
Fnx 690
Other Games
singsing2359
Beastyqt599
ceh9480
Hui .220
XaKoH 154
Trikslyr73
QueenE51
Chillindude24
Organizations
Other Games
BasetradeTV175
Dota 2
PGL Dota 2 - Main Stream29
[ Show 11 non-featured ]
StarCraft 2
• StrangeGG 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 33
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur268
Upcoming Events
Replay Cast
6h 17m
Afreeca Starleague
17h 17m
Soma vs Soulkey
INu's Battles
18h 17m
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
1d 7h
Patches Events
1d 23h
The PondCast
2 days
INu's Battles
2 days
Percival vs TBD
TBD vs herO
OSC
3 days
Replay Cast
4 days
BSL: Ladder Tournament
5 days
[ Show More ]
Sparkling Tuna Cup
5 days
Patches Events
5 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.