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Welcome! I apologize for the lack of content in the last few days. My school schedule is back to "insane," and it is hard for me to keep up (I am actually taking a break from writing some web-code to write this :-/ )
I haven't had much time to fit in any laddered games this week, but I have been working on the single-player (brutal and hard achievements) and playing the challenge maps. So far, this is actually pretty fun and a decent "quick game!"
So now what:
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Well, I've said the single-player is fun. Do I have more to add to that? You bet! There are two huge reasons I love playing the campaign on hard at my stage in my Starcraft career.
Reason 1:
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The game forces you to micro like crazy
This has the added bonus of helping you work on mouse accuracy!
Reason 2:
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The game doesn't force you to work out a build order
They basically give you a box to work in in each mission. I love this because my current project is working on my macro, specifically tapping. I don't need to start a base from scratch to practice tapping!
That's really about it. It's a decent way to practice, for me, despite the opinions I have heard from friends.
Closing thoughts:
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Unfortunately, this is another quick blog post without any in-depth (lulz, a bronze doing in-depth anything) analysis, but I just don't have the time tonight. Hopefully I get this project under control soon and all will be back to normal. This is going to have to suffice until Friday, by then I should have a nice long replay written up :D
Thanks for reading, everyone!




