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A Standard Paradox - Page 2

Blogs > FODDER~
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turdburgler
Profile Blog Joined January 2011
England6749 Posts
March 20 2011 22:28 GMT
#21
you think building a robo bay is harder to do than learning to macro?

im not saying embed 4gate into your mind so you can never do anything else, im saying use 4gate, because its simple, for as long as it takes for you to master all the other aspects of the game, before you care about reacting and scouting
huameng
Profile Blog Joined April 2007
United States1133 Posts
March 20 2011 23:20 GMT
#22
On March 20 2011 16:51 FODDER~ wrote:
So you're also learning in the same direciton? You think the end result of the metagame will eventually reach a point where each race has one super openings thats equally good and bad against every single possibility and rely completly on reaction and scouting? And that it won't actually be moreso just an ocean of random variations and blind counters?


What, no, how did you get that from my post? I think a particular race's strategy on a particular map vs. a particular race will converge to a group of builds, which is impossible to do better than 50% against. The individual builds aren't 50% vs each opposing build, but the group (with weighting, e.g. 80% 2rax and 20% 14cc) together does 50% or better vs every possible opposing group.
skating
FODDER~
Profile Blog Joined September 2010
United States109 Posts
Last Edited: 2011-03-20 23:27:56
March 20 2011 23:24 GMT
#23

turdburgler:

im not saying embed 4gate into your mind so you can never do anything else, im saying use 4gate, because its simple, for as long as it takes for you to master all the other aspects of the game, before you care about reacting and scouting


And how do you know you've mastered the other aspects? Or you've been on a long lucky streak, or everyone has been off the entire time? Those are the kickers... there is so much room for descrepency and misread results...


huameng:

What, no, how did you get that from my post? I think a particular race's strategy on a particular map vs. a particular race will converge to a group of builds, which is impossible to do better than 50% against. The individual builds aren't 50% vs each opposing build, but the group (with weighting, e.g. 80% 2rax and 20% 14cc) together does 50% or better vs every possible opposing group.


Oh I gotcha'. Accidentally conjoined your comments with another and got your opinions mixed up. Good insight though.
I am a Diamond league Protoss player in need of any form of help that can be given. If you believe you can help please contact me. I really want to improve more than anything and just need a form of guidance and small push in the truely right direction.
Xeofreestyler
Profile Blog Joined June 2005
Belgium6769 Posts
March 21 2011 00:40 GMT
#24
You're abstracting too much. The argument works on a theoretical level, but practically there's just so many other factors in this game to account for that you can't merely talk about buildorders
Graphics
DocM
Profile Blog Joined June 2010
United States212 Posts
March 21 2011 01:06 GMT
#25
Id say the strangest paradox are my parents. They both work at the same hospital.
Impervious
Profile Blog Joined March 2009
Canada4198 Posts
March 21 2011 02:03 GMT
#26
I always viewed "standard" as a simpler way of saying "least fucked in the worst-case scenario".

In BW, I would always 9 hatch, in every matchup. This is because I had roughly the economy of a 9 pool, with the lings coming out at about the same time as a 12 pool, speed/lair coming at around the same time as a 12 pool speed/lair, and a 2nd hatch + earlier creep than a 12 hatch.

There was no situation where I was utterly fucked beyond belief. There were numerous timing windows available that my opponents could abuse, regardless of the opening they chose, however, since I knew what those timing windows were, I also had to learn how to deal with it.

This allowed me to get into the midgame in every game on close to even footing. From that point, I tried to play as if I was better than my opponent, and make up for that disadvantage I put myself in.

This was solely for when I was laddering. I still practiced more common openings.

Because of this, when I was in a specific match, I could tailor my openings to face what I expected from my opponent, and since I was used to fighting off worse abuses of timing windows that I left myself open to on a regular basis, it made it easier to deal with them in games that actually counted (I didn't, and still don't, take laddering seriously), since I did not leave as big of windows open in those games.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 23 2011 14:23 GMT
#27
For such a silly idea that is so very wrong, you sure are good at articulating yourself.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
tyCe
Profile Joined March 2010
Australia2542 Posts
March 23 2011 14:50 GMT
#28
The OP is completely right in one sense. It is all conveniently explained in another recent blog here.

The link goes to a blog with scans of the notes from the Starcraft professor from Berkeley (?) at a special lecture in Chicago. He explains something that progamers and veteran starcraft enthusiasts already know but never phrased into words.

Just read the notes and you'll be vindicated. Also, "standard" in colloquial SC2 speak just means any one of the builds that are accepted to be solid and safe in the current metagame.
Betrayed by EG.BuK
Chill
Profile Blog Joined January 2005
Calgary25979 Posts
Last Edited: 2011-03-23 14:52:14
March 23 2011 14:52 GMT
#29
On March 23 2011 23:50 tyCe wrote:
The OP is completely right in one sense. It is all conveniently explained in another recent blog here.

The link goes to a blog with scans of the notes from the Starcraft professor from Berkeley (?) at a special lecture in Chicago. He explains something that progamers and veteran starcraft enthusiasts already know but never phrased into words.

Just read the notes and you'll be vindicated. Also, "standard" in colloquial SC2 speak just means any one of the builds that are accepted to be solid and safe in the current metagame.

He's not a professor lol. He was a second year student at that time.
Moderator
intrigue
Profile Blog Joined November 2005
Washington, D.C9933 Posts
March 23 2011 17:11 GMT
#30
oh dear. you are way overthinking this. the best way to resolve your crisis is to go play a ton of games on ladder, and then laugh at this thread in year.
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
FODDER~
Profile Blog Joined September 2010
United States109 Posts
March 23 2011 20:28 GMT
#31

intrigue:

oh dear. you are way overthinking this. the best way to resolve your crisis is to go play a ton of games on ladder, and then laugh at this thread in year.


I already do play a lot.

Though you are right, it's always good to have a look past to the past every once and a while and laugh at how oblivious you used to be about things earlier on. But I enjoy theorizing and philosophy so I don't see what's so bad about analyzing metagame a little bit more than most people bother to.
I am a Diamond league Protoss player in need of any form of help that can be given. If you believe you can help please contact me. I really want to improve more than anything and just need a form of guidance and small push in the truely right direction.
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