Basically the game started out standard with a 15 hatch build and progresed into muta/ling/bling and towards the end infester/ling/bling. The Terran went Marine, medivac and tank which is a potent combination.
I was up all game on upgrades eventually having 3/3 with adrenal glands so my lings were uber powerfull. I think this is what lost it for me as I found i struggled over and over agin to secure a third and 4th whilst the terran just built a PF on the gold with a few turrets and well I couldnt touch it whilst I sent army after army at the terran.
As such towards the end I just faced waves after waves after waves of marines and tanks which stretched my minerals to the limit. Eventually I just couldnt produce anymore and had to gg as it was impssoble to defend the next push.
Throughout this game I felt what I had lost in sc2, the adrenaline, the feeling of being on the edge where neither player was significantly infront and as such a simple mislcik could ruin the game for either player. Keep in mind this was my opinio
In the future I think better creep spread could have resulted in better flanks which would have saved more expos which would have resulted in me winning this game. That isn't to say queen injects cant be improved
It also highlighted my other weakness which is keeping my army in one place and coherant which is just an indication to use hotkeys more.
Heres a replay link since it seems to be the rage.
http://rts-sanctuary.com/index.php?portal=RTS&showtopic=199493