• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:43
CEST 21:43
KST 04:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
SC4ALL II announced - $10,000 prize pool, Dec 5-63PIG STY FESTIVAL 8.0! (13 - 23 August)8Neeb returns to progaming; rejoins ONSYDE15Weekly Cups (July 20-26): Early returns on 5.0.16b8IntoTheTV X SOOP SC2 League : Weekly & Monthly5
StarCraft 2
General
Life's Huge Gambling Spree After IEM Katowice 2014 Neeb returns to progaming; rejoins ONSYDE SC4ALL II: StarCraft 2 Player Announcement 1/8 Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard"
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament SC4ALL II announced - $10,000 prize pool, Dec 5-6 PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
ASL22 General Discussion Making an Online Broodwar Manager Game BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion BW Drama: Terror's Debt Incident + C9 disbanding
Tourneys
2v2v2v2 Tournament Escore Tournament - Season 3 [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Odyssey Mineral Stack Saturation PvT advise for noobs
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread Path of Exile ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Scarlett Fan Club The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4239 users

elevengaming Weekly #4: Analyzing the New Map Pool

Blogs > elevengaming
Post a Reply
4Kings
Profile Blog Joined February 2011
United States40 Posts
March 15 2011 05:07 GMT
#1
[image loading]
[image loading]


Jason "Lost" Brand gives a high-level perspective on the new maps, and resulting shifts in the metagame.


February 25th, 2011: Blizzard updates the map pool. What new and exciting surprises await us? What new wonders are we to behold? While the new maps are, in many ways, a vast improvement on their predecessors, some have some fatal flaws in my eyes.

Let's have a quick look, shall we?

Starting with Backwater Gulch, we have a seemingly decently sized four player map, with corner spawns and good naturals. However, a closer looks reveals how bad the natural is, being parallel to the main base plateau, making defense of this expansion extremely difficult to early pressure. Additionally, we have destructible on two sides of the natural's plateau, adding a certain versatility to mid to late gameplay. High yield minerals and two watch towers populate the center, making control of the middle an absolute necessity.

This is a map with a lot of mid to late-game potential but one that, I find, will have a hard time getting there. Due to the way the natural expansions are set up on this map there are a lot of ways games can go, which will lead to an overall change in play style with the addition of this map to the map pool, with games varying from early aggressive one basing to macro heavy games with a lot of harassing and epic battles. This will be a map to watch for in tournaments as the level of variety its capable of will make for exciting matches.

Slag pits is next up, another seemingly large, four player map with corner spawns and close naturals. The naturals on this map are, in fact, quite a bit better and easier to defend with close proximity to the ramp. This map was modeled after Metalopolis, according to Blizzard, and there are undeniable similarities such as center watch towers and high yield expansions, though the high yields are a bit more spread out to the sides on this map. Cross spawn and close air spawn make this a great macro map, but the extremely close ground spawn positions with backdoor rocks to the natural make close spawn a virtual Zerg nightmare, with natural positions closer even than Steppes of War.

This map would be nearly ideal if close spawn were disabled, as it is one in three games will favor aggressive early game styles and two of out three will favor a more macro based style. Due to the insane proximity of close spawns, the game play will be radically different (even more so than the other four player maps) based on spawns on this map, leading to a many different types of matches, from 4 gate to 40 minute macro games.

The Shattered Temple.. now here's a map. This is the updated, more balanced version of The Lost Temple. This is a large, four player map with a ton of open space and easily defendable naturals, accessible thirds with destructible debris and a refreshing lack of ledges to be abused by races that shall remain nameless. The corner islands are now connected by land and blocked by destructible debris, there is a single watch tower in the middle replacing the two with ledges on Lost Temple.

Overall, I think, it's a solid and balanced map that is helping us see an increase in macro games. In my opinion, ST has become the best map in the pool, edging out Metalopolis. First, unlike many maps, there are no small corridors in which to pass between bases, making it more generically balanced. This map will, similar to the others, result in a metagame shift to less early aggression styles like four gate and two-rack bunker all ins. With not-so-close close-spawn distance and a wide open area, this admittedly pro-Zerg player is in love with it.

The final map added to the pool is that of Typhoon peaks. This is quite a large map with corner spawns, naturals akin to delta quadrant and two watch towers in the middle as well as corridors blocked by destructible debris connecting the top bottom naturals. This map has a lot of expansions and a fairly close third, making it a map with a lot of versatility, allowing for either early aggression or heavy macro.

In terms of game play, this is my second favorite of the new new maps as it large and will undeniably result in a lot of mixed play. The spawns are all fairly far apart, making early aggressive styles less effective, but not impossible. The "smoke grass" makes for some interesting dynamic as well, where well prepared and thought out ambushes can be instantly game changing.

One thing I find that the new maps all have in common is size and space. With the exception of close spawn on Slag Pits, Blizzard (like me), seems to want to push the game toward more macro-oriented styles. They've also added new features and tricks that savvy players will be able to use to their advantage, without being game breaking like the cliff drops and backdoor-rocks of olde.

All in all, the changes to the map pool were, to my eyes, a good and necessary thing and the maps added are more balanced than the ones they replaced, which has already resulted in a shift in the metagame. Many of these maps are reminiscent of Metalopolis, a good move by Blizzard as it is by far the most balanced as well as most popular map.

Lost is a 4000+ rated Zerg player, consistently in the top 50 on North America's rankings


***
www.four-kings.com
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
15:55
FSL TeamLeagueFINALS ST vs PTB
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 163
BRAT_OK 64
StarCraft: Brood War
Britney 14288
Calm 3597
Soulkey 286
firebathero 208
ggaemo 135
actioN 111
Hyun 36
Rock 19
Dota 2
Gorgc9340
League of Legends
Doublelift0
Counter-Strike
minikerr147
Heroes of the Storm
Liquid`Hasu385
Other Games
FrodaN2188
Mlord1437
B2W.Neo660
TKL 359
ROOTCatZ307
ToD280
RotterdaM146
Hui .130
XaKoH 120
Chillindude13
MindelVK5
Organizations
Other Games
gamesdonequick902
StarCraft 2
angryscii 29
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• printf 102
• StrangeGG 50
• davetesta24
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• FirePhoenix20
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV530
League of Legends
• Jankos1582
Other Games
• Shiphtur510
Upcoming Events
PiG Sty Festival
4h 17m
Afreeca Starleague
8h 17m
RSL Revival
13h 17m
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
16h 17m
WardiTV Weekly
1d 15h
Sparkling Tuna Cup
2 days
PiGosaur Cup
3 days
Replay Cast
3 days
Kung Fu Cup
3 days
Replay Cast
4 days
[ Show More ]
The PondCast
4 days
Replay Cast
5 days
IntoTheTV X SOOP
5 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W5
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
ASL Season 22: Qualifier #1
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

ASL Season 22: Qualifier #2
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
CSLAN 4
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.