• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:48
CEST 13:48
KST 20:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away GSTL Returns in 2026! SC4ALL II: SC2 Player Announcement 6/8 - Maru Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
SC2 AI Tournament 2026 Fall 2026 GSTL Announcement Master Swan Open (Global Bronze-Master 2) PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
Looking 4 Yaroslav: Enemy, Korchagin, WCG, Ukraine Foreign Brood War [Personal Project Share] Terran Defense v0.60 BW General Discussion Are you ready for ASL 22? NEW HYPE VIDEO
Tourneys
Escore Tournament - Season 3 [Megathread] Daily Proleagues [ASL22] Ro24 Group B [ASL22] Ro24 Group A
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread Dating: How's your luck? The Letting Off Steam Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6061 users

elevengaming Weekly #4: Analyzing the New Map Pool

Blogs > elevengaming
Post a Reply
4Kings
Profile Blog Joined February 2011
United States40 Posts
March 15 2011 05:07 GMT
#1
[image loading]
[image loading]


Jason "Lost" Brand gives a high-level perspective on the new maps, and resulting shifts in the metagame.


February 25th, 2011: Blizzard updates the map pool. What new and exciting surprises await us? What new wonders are we to behold? While the new maps are, in many ways, a vast improvement on their predecessors, some have some fatal flaws in my eyes.

Let's have a quick look, shall we?

Starting with Backwater Gulch, we have a seemingly decently sized four player map, with corner spawns and good naturals. However, a closer looks reveals how bad the natural is, being parallel to the main base plateau, making defense of this expansion extremely difficult to early pressure. Additionally, we have destructible on two sides of the natural's plateau, adding a certain versatility to mid to late gameplay. High yield minerals and two watch towers populate the center, making control of the middle an absolute necessity.

This is a map with a lot of mid to late-game potential but one that, I find, will have a hard time getting there. Due to the way the natural expansions are set up on this map there are a lot of ways games can go, which will lead to an overall change in play style with the addition of this map to the map pool, with games varying from early aggressive one basing to macro heavy games with a lot of harassing and epic battles. This will be a map to watch for in tournaments as the level of variety its capable of will make for exciting matches.

Slag pits is next up, another seemingly large, four player map with corner spawns and close naturals. The naturals on this map are, in fact, quite a bit better and easier to defend with close proximity to the ramp. This map was modeled after Metalopolis, according to Blizzard, and there are undeniable similarities such as center watch towers and high yield expansions, though the high yields are a bit more spread out to the sides on this map. Cross spawn and close air spawn make this a great macro map, but the extremely close ground spawn positions with backdoor rocks to the natural make close spawn a virtual Zerg nightmare, with natural positions closer even than Steppes of War.

This map would be nearly ideal if close spawn were disabled, as it is one in three games will favor aggressive early game styles and two of out three will favor a more macro based style. Due to the insane proximity of close spawns, the game play will be radically different (even more so than the other four player maps) based on spawns on this map, leading to a many different types of matches, from 4 gate to 40 minute macro games.

The Shattered Temple.. now here's a map. This is the updated, more balanced version of The Lost Temple. This is a large, four player map with a ton of open space and easily defendable naturals, accessible thirds with destructible debris and a refreshing lack of ledges to be abused by races that shall remain nameless. The corner islands are now connected by land and blocked by destructible debris, there is a single watch tower in the middle replacing the two with ledges on Lost Temple.

Overall, I think, it's a solid and balanced map that is helping us see an increase in macro games. In my opinion, ST has become the best map in the pool, edging out Metalopolis. First, unlike many maps, there are no small corridors in which to pass between bases, making it more generically balanced. This map will, similar to the others, result in a metagame shift to less early aggression styles like four gate and two-rack bunker all ins. With not-so-close close-spawn distance and a wide open area, this admittedly pro-Zerg player is in love with it.

The final map added to the pool is that of Typhoon peaks. This is quite a large map with corner spawns, naturals akin to delta quadrant and two watch towers in the middle as well as corridors blocked by destructible debris connecting the top bottom naturals. This map has a lot of expansions and a fairly close third, making it a map with a lot of versatility, allowing for either early aggression or heavy macro.

In terms of game play, this is my second favorite of the new new maps as it large and will undeniably result in a lot of mixed play. The spawns are all fairly far apart, making early aggressive styles less effective, but not impossible. The "smoke grass" makes for some interesting dynamic as well, where well prepared and thought out ambushes can be instantly game changing.

One thing I find that the new maps all have in common is size and space. With the exception of close spawn on Slag Pits, Blizzard (like me), seems to want to push the game toward more macro-oriented styles. They've also added new features and tricks that savvy players will be able to use to their advantage, without being game breaking like the cliff drops and backdoor-rocks of olde.

All in all, the changes to the map pool were, to my eyes, a good and necessary thing and the maps added are more balanced than the ones they replaced, which has already resulted in a shift in the metagame. Many of these maps are reminiscent of Metalopolis, a good move by Blizzard as it is by far the most balanced as well as most popular map.

Lost is a 4000+ rated Zerg player, consistently in the top 50 on North America's rankings


***
www.four-kings.com
Please log in or register to reply.
Live Events Refresh
Escore
10:00
Season 3 Week 8
escodisco1503
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko368
PiGStarcraft355
ProTech141
SHIN 14
StarCraft: Brood War
Calm 9718
Leta 3255
Hyuk 1955
Bisu 1027
Shuttle 945
Jaedong 747
Pusan 452
firebathero 439
EffOrt 255
Light 228
[ Show more ]
Snow 220
Mini 199
Rush 186
Stork 152
Soma 133
Soulkey 126
Killer 65
hero 59
ZerO 55
Mong 52
Hm[arnc] 52
Barracks 31
[sc1f]eonzerg 26
Aegong 23
Sexy 22
SilentControl 20
soO 18
Noble 13
scan(afreeca) 10
Dota 2
The International110999
Gorgc8380
singsing2777
KheZu104
resolut1ontv 27
Counter-Strike
olofmeister1828
fl0m1075
shoxiejesuss828
byalli295
Other Games
B2W.Neo656
crisheroes335
Hui .128
Sick127
ToD113
Liquid`LucifroN84
Mew2King62
Trikslyr13
ZerO(Twitch)11
Organizations
StarCraft 2
TaKeTV 32
IntoTheiNu 26
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV179
• Noizen47
League of Legends
• Jankos1605
• Stunt395
Upcoming Events
PiG Sty Festival
12m
Serral vs Reynor
HeRoMaRinE vs herO
PiGStarcraft355
Big Brain Bouts
4h 12m
MaNa vs Kelazhur
Nicoract vs HeRoMaRinE
Serral vs Cure
CranKy Ducklings
22h 12m
PiG Sty Festival
1d
Zoun vs Solar
SHIN vs Maru
Patches Events
1d 4h
Sparkling Tuna Cup
1d 22h
PiG Sty Festival
2 days
OSC
2 days
Afreeca Starleague
2 days
hero vs ggaemo
Larva vs Mong
The Patches Monday
3 days
[ Show More ]
Afreeca Starleague
3 days
Soulkey vs PianO
JyJ vs sSak
GSL
3 days
PiGosaur Cup
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
5 days
The PondCast
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-08-19
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
Escore Tournament S3: W8
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.