• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:35
CEST 19:35
KST 02:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy6[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple1BSL Season 235Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool The Death of Cheese: From a Professional Cheeser Weekly Cups (Sep 13-20): herO scores triple Balance hotfix patch 5.0.16b (July 16) StarCraft open world shooter announced at BlizzCon
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder an AI researcher's take on the ladder bot New 3v3 BGH Ladder (and more) on ShieldBattery! Recent recommended BW games BSL Season 23
Tourneys
[ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27! [BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8716 users

elevengaming Weekly #4: Analyzing the New Map Pool

Blogs > elevengaming
Post a Reply
4Kings
Profile Blog Joined February 2011
United States40 Posts
March 15 2011 05:07 GMT
#1
[image loading]
[image loading]


Jason "Lost" Brand gives a high-level perspective on the new maps, and resulting shifts in the metagame.


February 25th, 2011: Blizzard updates the map pool. What new and exciting surprises await us? What new wonders are we to behold? While the new maps are, in many ways, a vast improvement on their predecessors, some have some fatal flaws in my eyes.

Let's have a quick look, shall we?

Starting with Backwater Gulch, we have a seemingly decently sized four player map, with corner spawns and good naturals. However, a closer looks reveals how bad the natural is, being parallel to the main base plateau, making defense of this expansion extremely difficult to early pressure. Additionally, we have destructible on two sides of the natural's plateau, adding a certain versatility to mid to late gameplay. High yield minerals and two watch towers populate the center, making control of the middle an absolute necessity.

This is a map with a lot of mid to late-game potential but one that, I find, will have a hard time getting there. Due to the way the natural expansions are set up on this map there are a lot of ways games can go, which will lead to an overall change in play style with the addition of this map to the map pool, with games varying from early aggressive one basing to macro heavy games with a lot of harassing and epic battles. This will be a map to watch for in tournaments as the level of variety its capable of will make for exciting matches.

Slag pits is next up, another seemingly large, four player map with corner spawns and close naturals. The naturals on this map are, in fact, quite a bit better and easier to defend with close proximity to the ramp. This map was modeled after Metalopolis, according to Blizzard, and there are undeniable similarities such as center watch towers and high yield expansions, though the high yields are a bit more spread out to the sides on this map. Cross spawn and close air spawn make this a great macro map, but the extremely close ground spawn positions with backdoor rocks to the natural make close spawn a virtual Zerg nightmare, with natural positions closer even than Steppes of War.

This map would be nearly ideal if close spawn were disabled, as it is one in three games will favor aggressive early game styles and two of out three will favor a more macro based style. Due to the insane proximity of close spawns, the game play will be radically different (even more so than the other four player maps) based on spawns on this map, leading to a many different types of matches, from 4 gate to 40 minute macro games.

The Shattered Temple.. now here's a map. This is the updated, more balanced version of The Lost Temple. This is a large, four player map with a ton of open space and easily defendable naturals, accessible thirds with destructible debris and a refreshing lack of ledges to be abused by races that shall remain nameless. The corner islands are now connected by land and blocked by destructible debris, there is a single watch tower in the middle replacing the two with ledges on Lost Temple.

Overall, I think, it's a solid and balanced map that is helping us see an increase in macro games. In my opinion, ST has become the best map in the pool, edging out Metalopolis. First, unlike many maps, there are no small corridors in which to pass between bases, making it more generically balanced. This map will, similar to the others, result in a metagame shift to less early aggression styles like four gate and two-rack bunker all ins. With not-so-close close-spawn distance and a wide open area, this admittedly pro-Zerg player is in love with it.

The final map added to the pool is that of Typhoon peaks. This is quite a large map with corner spawns, naturals akin to delta quadrant and two watch towers in the middle as well as corridors blocked by destructible debris connecting the top bottom naturals. This map has a lot of expansions and a fairly close third, making it a map with a lot of versatility, allowing for either early aggression or heavy macro.

In terms of game play, this is my second favorite of the new new maps as it large and will undeniably result in a lot of mixed play. The spawns are all fairly far apart, making early aggressive styles less effective, but not impossible. The "smoke grass" makes for some interesting dynamic as well, where well prepared and thought out ambushes can be instantly game changing.

One thing I find that the new maps all have in common is size and space. With the exception of close spawn on Slag Pits, Blizzard (like me), seems to want to push the game toward more macro-oriented styles. They've also added new features and tricks that savvy players will be able to use to their advantage, without being game breaking like the cliff drops and backdoor-rocks of olde.

All in all, the changes to the map pool were, to my eyes, a good and necessary thing and the maps added are more balanced than the ones they replaced, which has already resulted in a shift in the metagame. Many of these maps are reminiscent of Metalopolis, a good move by Blizzard as it is by far the most balanced as well as most popular map.

Lost is a 4000+ rated Zerg player, consistently in the top 50 on North America's rankings


***
www.four-kings.com
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#64
RotterdaM660
TKL 268
TaKeTV 248
IndyStarCraft 197
SteadfastSC101
BRAT_OK 86
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 660
ByuN 325
TKL 268
IndyStarCraft 197
ProTech127
SteadfastSC 101
BRAT_OK 86
UpATreeSC 69
SHIN 44
MindelVK 19
EnDerr 1
StarCraft: Brood War
Bisu 1950
Shuttle 707
ggaemo 423
Stork 335
Dewaltoss 204
Larva 177
Barracks 146
Hyun 120
firebathero 101
BeSt 76
[ Show more ]
Sharp 71
Shinee 44
Mong 42
Trap 29
ToSsGirL 23
Terrorterran 17
910 16
NaDa 15
scan(afreeca) 14
yabsab 10
IntoTheRainbow 8
Dota 2
Gorgc7236
qojqva2066
Counter-Strike
x6flipin450
edward243
fl0m177
Heroes of the Storm
Liquid`Hasu353
Other Games
Liquid`RaSZi2266
FrodaN994
B2W.Neo690
Beastyqt576
ceh9390
Liquid`VortiX216
ArmadaUGS151
QueenE92
C9.Mang092
KnowMe77
Trikslyr65
Mew2King45
Rex14
Chillindude10
Organizations
Dota 2
PGL Dota 2 - Main Stream12094
PGL Dota 2 - Secondary Stream1693
Other Games
BasetradeTV44
[ Show 18 non-featured ]
StarCraft 2
• mYiSmile130
• StrangeGG 14
• intothetv
• Kozan
• AfreecaTV YouTube
• Migwel
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki15
• Michael_bg 12
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4946
• masondota2792
League of Legends
• Nemesis1862
• TFBlade941
Other Games
• imaqtpie540
• Shiphtur249
Upcoming Events
Sparkling Tuna Cup
16h 25m
Afreeca Starleague
16h 25m
Light vs EffOrt
OSC
18h 25m
PiGosaur Cup
1d 6h
Kung Fu Cup
1d 17h
The PondCast
2 days
Replay Cast
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
GSL
5 days
[ Show More ]
Yamato Cup
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.