• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:19
CET 23:19
KST 07:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains12Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
BGE Stara Zagora 2026 announced Blizzard Classic Cup - Tastosis announced as captains Team Liquid Map Contest - Preparation Notice SC2 Spotted on the EWC 2026 list? Terran AddOns placement
Tourneys
SSN -LLC- PASSPORT- DL---UK LTD-DL----CANADA FULLZ [GSL CK] Team Maru vs. Team herO WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea Are you ready for ASL 21? Hype VIDEO
Tourneys
[Megathread] Daily Proleagues IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8 BWCL Season 64 Announcement
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Mexico's Drug War Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1577 users

elevengaming Weekly #4: Analyzing the New Map Pool

Blogs > elevengaming
Post a Reply
4Kings
Profile Blog Joined February 2011
United States40 Posts
March 15 2011 05:07 GMT
#1
[image loading]
[image loading]


Jason "Lost" Brand gives a high-level perspective on the new maps, and resulting shifts in the metagame.


February 25th, 2011: Blizzard updates the map pool. What new and exciting surprises await us? What new wonders are we to behold? While the new maps are, in many ways, a vast improvement on their predecessors, some have some fatal flaws in my eyes.

Let's have a quick look, shall we?

Starting with Backwater Gulch, we have a seemingly decently sized four player map, with corner spawns and good naturals. However, a closer looks reveals how bad the natural is, being parallel to the main base plateau, making defense of this expansion extremely difficult to early pressure. Additionally, we have destructible on two sides of the natural's plateau, adding a certain versatility to mid to late gameplay. High yield minerals and two watch towers populate the center, making control of the middle an absolute necessity.

This is a map with a lot of mid to late-game potential but one that, I find, will have a hard time getting there. Due to the way the natural expansions are set up on this map there are a lot of ways games can go, which will lead to an overall change in play style with the addition of this map to the map pool, with games varying from early aggressive one basing to macro heavy games with a lot of harassing and epic battles. This will be a map to watch for in tournaments as the level of variety its capable of will make for exciting matches.

Slag pits is next up, another seemingly large, four player map with corner spawns and close naturals. The naturals on this map are, in fact, quite a bit better and easier to defend with close proximity to the ramp. This map was modeled after Metalopolis, according to Blizzard, and there are undeniable similarities such as center watch towers and high yield expansions, though the high yields are a bit more spread out to the sides on this map. Cross spawn and close air spawn make this a great macro map, but the extremely close ground spawn positions with backdoor rocks to the natural make close spawn a virtual Zerg nightmare, with natural positions closer even than Steppes of War.

This map would be nearly ideal if close spawn were disabled, as it is one in three games will favor aggressive early game styles and two of out three will favor a more macro based style. Due to the insane proximity of close spawns, the game play will be radically different (even more so than the other four player maps) based on spawns on this map, leading to a many different types of matches, from 4 gate to 40 minute macro games.

The Shattered Temple.. now here's a map. This is the updated, more balanced version of The Lost Temple. This is a large, four player map with a ton of open space and easily defendable naturals, accessible thirds with destructible debris and a refreshing lack of ledges to be abused by races that shall remain nameless. The corner islands are now connected by land and blocked by destructible debris, there is a single watch tower in the middle replacing the two with ledges on Lost Temple.

Overall, I think, it's a solid and balanced map that is helping us see an increase in macro games. In my opinion, ST has become the best map in the pool, edging out Metalopolis. First, unlike many maps, there are no small corridors in which to pass between bases, making it more generically balanced. This map will, similar to the others, result in a metagame shift to less early aggression styles like four gate and two-rack bunker all ins. With not-so-close close-spawn distance and a wide open area, this admittedly pro-Zerg player is in love with it.

The final map added to the pool is that of Typhoon peaks. This is quite a large map with corner spawns, naturals akin to delta quadrant and two watch towers in the middle as well as corridors blocked by destructible debris connecting the top bottom naturals. This map has a lot of expansions and a fairly close third, making it a map with a lot of versatility, allowing for either early aggression or heavy macro.

In terms of game play, this is my second favorite of the new new maps as it large and will undeniably result in a lot of mixed play. The spawns are all fairly far apart, making early aggressive styles less effective, but not impossible. The "smoke grass" makes for some interesting dynamic as well, where well prepared and thought out ambushes can be instantly game changing.

One thing I find that the new maps all have in common is size and space. With the exception of close spawn on Slag Pits, Blizzard (like me), seems to want to push the game toward more macro-oriented styles. They've also added new features and tricks that savvy players will be able to use to their advantage, without being game breaking like the cliff drops and backdoor-rocks of olde.

All in all, the changes to the map pool were, to my eyes, a good and necessary thing and the maps added are more balanced than the ones they replaced, which has already resulted in a shift in the metagame. Many of these maps are reminiscent of Metalopolis, a good move by Blizzard as it is by far the most balanced as well as most popular map.

Lost is a 4000+ rated Zerg player, consistently in the top 50 on North America's rankings


***
www.four-kings.com
Please log in or register to reply.
Live Events Refresh
Next event in 1h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 340
CosmosSc2 75
ROOTCatZ 56
StarCraft: Brood War
Artosis 514
firebathero 113
LancerX 16
NaDa 9
Dota 2
monkeys_forever294
Counter-Strike
minikerr11
Super Smash Bros
PPMD15
Heroes of the Storm
Liquid`Hasu358
Khaldor116
Other Games
summit1g9749
Grubby3224
FrodaN1743
shahzam341
mouzStarbuck231
Pyrionflax169
C9.Mang0149
ViBE103
Livibee59
Organizations
Other Games
gamesdonequick1738
BasetradeTV97
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 71
• davetesta4
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 39
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21266
Other Games
• imaqtpie1110
• Scarra1047
Upcoming Events
Replay Cast
1h 41m
Replay Cast
1d 1h
CranKy Ducklings
1d 11h
RSL Revival
1d 11h
WardiTV Team League
1d 13h
uThermal 2v2 Circuit
1d 18h
Patches Events
1d 18h
BSL
1d 21h
Sparkling Tuna Cup
2 days
RSL Revival
2 days
[ Show More ]
WardiTV Team League
2 days
BSL
2 days
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Team League
4 days
GSL
5 days
The PondCast
6 days
WardiTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-03-11
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.