• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:07
CET 17:07
KST 01:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced
Tourneys
StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months [BSL21] RO8 Bracket & Prediction Contest BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[ASL20] Grand Finals [BSL21] RO8 - Day 2 - Sunday 21:00 CET [BSL21] RO8 - Day 1 - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Fighting Spirit mining rates Current Meta
Other Games
General Games
Dawn of War IV ZeroSpace Megathread Stormgate/Frost Giant Megathread The 2048 Game Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
VFFS Machine: An Efficient Solution for Modern Pac Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1048 users

elevengaming Weekly #4: Analyzing the New Map Pool

Blogs > elevengaming
Post a Reply
4Kings
Profile Blog Joined February 2011
United States40 Posts
March 15 2011 05:07 GMT
#1
[image loading]
[image loading]


Jason "Lost" Brand gives a high-level perspective on the new maps, and resulting shifts in the metagame.


February 25th, 2011: Blizzard updates the map pool. What new and exciting surprises await us? What new wonders are we to behold? While the new maps are, in many ways, a vast improvement on their predecessors, some have some fatal flaws in my eyes.

Let's have a quick look, shall we?

Starting with Backwater Gulch, we have a seemingly decently sized four player map, with corner spawns and good naturals. However, a closer looks reveals how bad the natural is, being parallel to the main base plateau, making defense of this expansion extremely difficult to early pressure. Additionally, we have destructible on two sides of the natural's plateau, adding a certain versatility to mid to late gameplay. High yield minerals and two watch towers populate the center, making control of the middle an absolute necessity.

This is a map with a lot of mid to late-game potential but one that, I find, will have a hard time getting there. Due to the way the natural expansions are set up on this map there are a lot of ways games can go, which will lead to an overall change in play style with the addition of this map to the map pool, with games varying from early aggressive one basing to macro heavy games with a lot of harassing and epic battles. This will be a map to watch for in tournaments as the level of variety its capable of will make for exciting matches.

Slag pits is next up, another seemingly large, four player map with corner spawns and close naturals. The naturals on this map are, in fact, quite a bit better and easier to defend with close proximity to the ramp. This map was modeled after Metalopolis, according to Blizzard, and there are undeniable similarities such as center watch towers and high yield expansions, though the high yields are a bit more spread out to the sides on this map. Cross spawn and close air spawn make this a great macro map, but the extremely close ground spawn positions with backdoor rocks to the natural make close spawn a virtual Zerg nightmare, with natural positions closer even than Steppes of War.

This map would be nearly ideal if close spawn were disabled, as it is one in three games will favor aggressive early game styles and two of out three will favor a more macro based style. Due to the insane proximity of close spawns, the game play will be radically different (even more so than the other four player maps) based on spawns on this map, leading to a many different types of matches, from 4 gate to 40 minute macro games.

The Shattered Temple.. now here's a map. This is the updated, more balanced version of The Lost Temple. This is a large, four player map with a ton of open space and easily defendable naturals, accessible thirds with destructible debris and a refreshing lack of ledges to be abused by races that shall remain nameless. The corner islands are now connected by land and blocked by destructible debris, there is a single watch tower in the middle replacing the two with ledges on Lost Temple.

Overall, I think, it's a solid and balanced map that is helping us see an increase in macro games. In my opinion, ST has become the best map in the pool, edging out Metalopolis. First, unlike many maps, there are no small corridors in which to pass between bases, making it more generically balanced. This map will, similar to the others, result in a metagame shift to less early aggression styles like four gate and two-rack bunker all ins. With not-so-close close-spawn distance and a wide open area, this admittedly pro-Zerg player is in love with it.

The final map added to the pool is that of Typhoon peaks. This is quite a large map with corner spawns, naturals akin to delta quadrant and two watch towers in the middle as well as corridors blocked by destructible debris connecting the top bottom naturals. This map has a lot of expansions and a fairly close third, making it a map with a lot of versatility, allowing for either early aggression or heavy macro.

In terms of game play, this is my second favorite of the new new maps as it large and will undeniably result in a lot of mixed play. The spawns are all fairly far apart, making early aggressive styles less effective, but not impossible. The "smoke grass" makes for some interesting dynamic as well, where well prepared and thought out ambushes can be instantly game changing.

One thing I find that the new maps all have in common is size and space. With the exception of close spawn on Slag Pits, Blizzard (like me), seems to want to push the game toward more macro-oriented styles. They've also added new features and tricks that savvy players will be able to use to their advantage, without being game breaking like the cliff drops and backdoor-rocks of olde.

All in all, the changes to the map pool were, to my eyes, a good and necessary thing and the maps added are more balanced than the ones they replaced, which has already resulted in a shift in the metagame. Many of these maps are reminiscent of Metalopolis, a good move by Blizzard as it is by far the most balanced as well as most popular map.

Lost is a 4000+ rated Zerg player, consistently in the top 50 on North America's rankings


***
www.four-kings.com
Please log in or register to reply.
Live Events Refresh
Next event in 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko503
LamboSC2 173
ProTech136
DivinesiaTV 8
StarCraft: Brood War
Calm 5184
Rain 2327
Bisu 1554
GuemChi 1098
Larva 1022
Light 1018
Stork 718
firebathero 612
EffOrt 466
Hyuk 376
[ Show more ]
Mini 374
ZerO 319
Sharp 300
Shinee 249
Snow 242
Shuttle 227
actioN 212
ggaemo 199
Pusan 175
Hyun 162
hero 148
Rush 142
BeSt 119
Zeus 64
JYJ 39
Movie 36
Terrorterran 23
Bale 21
soO 20
Rock 20
Free 19
Mong 15
910 11
Shine 8
Dota 2
Gorgc7155
singsing4164
qojqva2360
Dendi808
syndereN260
XcaliburYe123
Counter-Strike
oskar82
Heroes of the Storm
Khaldor205
Other Games
B2W.Neo1404
crisheroes333
RotterdaM166
Liquid`VortiX131
mouzStarbuck127
XaKoH 117
Mew2King80
QueenE60
Trikslyr33
ZerO(Twitch)24
KnowMe1
Organizations
Other Games
WardiTV1058
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• HappyZerGling 88
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV371
League of Legends
• Jankos3936
Other Games
• Carefoot0
Upcoming Events
Monday Night Weeklies
53m
Sparkling Tuna Cup
17h 53m
WardiTV 2025
19h 53m
PiGosaur Cup
1d 8h
WardiTV 2025
1d 19h
OSC
1d 22h
YoungYakov vs Mixu
ForJumy vs TBD
Percival vs TBD
Shameless vs TBD
The PondCast
2 days
WardiTV 2025
2 days
WardiTV 2025
3 days
OSC
3 days
[ Show More ]
CranKy Ducklings
4 days
SC Evo League
4 days
BSL 21
5 days
Sparkling Tuna Cup
5 days
BSL 21
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.