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The Art of StarCraft

Blogs > Chef
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Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2011-03-13 06:16:32
March 13 2011 06:11 GMT
#1
When I first started trying to get better at StarCraft, there weren't many good guides. There was Tsunami's Zerg guide and... That was about it. Everything else was pretty terrible. One thing that was extremely helpful for me though was The Art of War, by Sun Tzu. I even took screen shots from replays and captioned them with quotes to help me picture and inspire strategic play. I don't have those pictures anymore, but many years later I am a pretty competent StarCraft player. For fun, I am going to take quotes from the Art of War and apply them to StarCraft.

1 When able, feign inability.

A Protoss player is using Reaver/Corsair tactics. He sends his Corsairs to check if his Shuttle will be safe, then moves in for the attack. Zerg's Hydralisks suddenly unborrow and kill the Shuttle. The Zerg tricked the Protoss into thinking he was unable to defend, and gained both a morale victory and killed a valuable Protoss unit.

2 When deploying troops, appear not to be.

A Protoss player is making Carriers. His Carriers will be much more effective if the Terran is not expecting them, and so he places his StarGates and Fleet Beacon in a place that is unlikely to be scanned. He manages to accumulate four Carriers, and because the Terran was unaware, takes out many Tanks before Goliaths can be built to support them.

3 When near, appear far.

A Zerg burrows Lurkers just in front of his Sunkens and tells them not to attack. The Terran sets up his Tanks outside the range of the Sunkens with all of his Marines supporting them, thinking he has a solid, safe position. The Lurkers suddenly attack and the Terran army is melted because of the unexpected proximity of enemy units.

4 When far, appear near.

A Terran player plans for a very safe expansion. When his SCV finds the Zerg expanding at the Zerg natural, he builds a Bunker even though he knows that he does not plan to kill the Hatchery, and probably can't since he is so focused on economy. The Zerg, not knowing that the Terran has gone a fast expansion, pulls his Drones to take care of the false threat, thus losing mining time and defending a rush that was not ever coming. The Terran was far from being prepared to attack, but made the Zerg waste money defending by appearing nearly ready to attack.

5 Lure with bait. Strike with chaos.

A Protoss mining line looks virtually undefended and ripe for Mutalisk harass. The Zerg tries to engage it, but suddenly has his entire pack of Mutalisks Maelstromed and killed by an Archon, which were both staying out of Zerg sight in the middle of the base. The Zerg was set up to fail.

7 If the enemy is full, be prepared.

A Terran army has many tanks, vultures for backup, and is ready to move out. The Protoss begins researching Leg speed and making Zealots to prepare for his push.

8 If the enemy is strong, avoid him.

The Protoss ball is moving out in the mid-game and the Zerg has only a few groups of Lings and Hydra. The Zerg runs his forces away and begins building up his army and tech so that he can fight the enemy another time.

9 If the enemy is angry, disconcert him.

A player is upset by the power of psi storm against his Zerglings and complains that they are too strong and imbalanced. The Protoss player responds 'you dog micro come back when your mom.'

10 If the enemy is weak, stir him to pride.

The Protoss army is holed up in a defensive position in his main. The Zerg can't engage him there, and wants him to come out, so he places a very minimal amount of forces outside the Protoss base which can easily be scouted, and the rest of his army somewhere out of sight. The Protoss, thinking he is strong enough to kill the Zerg army, moves out. The Zerg brings in his hidden forces and crushes the Protoss army.

11 If the enemy is relaxed, hurry him.

The Zerg player is sitting on three bases, as happy as a little bee. Suddenly the Protoss takes the natural of a second main, threatening to have 4 bases very soon. The Zerg feels rushed and makes a sloppy decision to just attack the Protoss before this can happen, and he gets crushed.

12 If the enemy's men are harmonious, split them.

A Protoss player has his Dragoons in a nice line outside his natural, hoping an enemy will attack straight into them and his aggregate of attack will be strong in the fight. The enemy Protoss however attacks to the side of the Dragoon line, leaving several Dragoons not doing anything until ordered. His Dragoons were harmonious, but their effectiveness was split by coming in from the side.

13 Attack where he is unprepared.

A Terran player has his army in the middle of the map, ready to threaten the Protoss. Using recall, the Protoss gets a large number of forces in the Terran's main, far away from his defences.

14 Appear where you are unexpected.

A Protoss player drops three Zealots and a Dark Templar at the side of a Zerg base. He keeps the Dark Templar off to the side, and attacks with the three Zealots. Later, he used the shuttle to go to a different base. The Zerg, thinking the threat is now at his other base, hurries his units to defend it. At this time the Dark Templar in the first base moves to kill some Drones, to the Zerg's mind, as if by magic since the Zerg knows the Protoss cannot have another Shuttle yet.

15 Most spells victory, least spells defeat; none, surer defeat.

The bigger army wins. Macro is important. If you have more bases, you are ahead. If you have fewer, you are in trouble. Attack in places where your army is greater than his, retreat from places where the opposite is true.

16 One peck of enemy provisions, is worth 20 carried from home.

8 minerals stolen from the enemy base is worth 160 from your own base. Not really, but it makes some people mad (this quote would be more true if probes could eat minerals and become stronger, but sadly that feature doesn't come till StarCraft III).


Cheers! I hope this gets you thinking about the subtler aspects of StarCraft in an age where people focus a lot of their energy on macro efficiency.

****
LEGEND!! LEGEND!!
IamBach
Profile Blog Joined August 2010
United States1059 Posts
Last Edited: 2011-03-13 06:35:03
March 13 2011 06:30 GMT
#2
Good advice! I'll try to keep these in mind on the ladder.
edit: Bookmarked!
Just listen http://www.youtube.com/watch?v=__lCZeePG48
Spazer
Profile Blog Joined March 2009
Canada8036 Posts
March 13 2011 07:00 GMT
#3
For #16, it should be something like one mind-controlled scv is potentially worth an additional 200 food army.
Liquipedia
Bajadulce
Profile Joined October 2004
United States322 Posts
Last Edited: 2011-03-13 07:49:26
March 13 2011 07:28 GMT
#4
Good references and sound principles. Write morez plz.

There was Tsunami's Zerg guide and... That was about it. Everything else was pretty terrible
Did you ever read Hautamaki's Art of Protoss guide? He too was a big fan of the Art of War. I found his guide very insightful as well (tho prob would be considered outdated for today's game?). I imagine his site is long gone, but it probably is archived somewhere.

He (Hautamaki) also made a couple of really good RWA's when that technology was new. I seem to remember one game in particular (Nada vs. IntoTheRain) with his roommate Epsilon (or some name like that?) helping comment. Fun nostalgia. Wonder if that old RWA is still around anywhere?

EDIT:
http://iamknickknack.webs.com/hautamakisintro.htm
Planar Erratus: (www.broodwarai.com/mods/peai) Where the worlds of Baldur’s Gate, Arcanum, Diablo, Icewind Dale, Torment, and Warcraft collide with Starcraft. Don't question, just play! ... Dedicated to all my TL.net friends and old schoolers!
Meapak_Ziphh
Profile Blog Joined June 2010
United States6789 Posts
March 13 2011 08:01 GMT
#5
I love your blogs chef :D. This one was really good.
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2011-03-13 14:17:02
March 13 2011 14:01 GMT
#6
On March 13 2011 16:28 Bajadulce wrote:
Good references and sound principles. Write morez plz.

Show nested quote +
There was Tsunami's Zerg guide and... That was about it. Everything else was pretty terrible
Did you ever read Hautamaki's Art of Protoss guide? He too was a big fan of the Art of War. I found his guide very insightful as well (tho prob would be considered outdated for today's game?). I imagine his site is long gone, but it probably is archived somewhere.

He (Hautamaki) also made a couple of really good RWA's when that technology was new. I seem to remember one game in particular (Nada vs. IntoTheRain) with his roommate Epsilon (or some name like that?) helping comment. Fun nostalgia. Wonder if that old RWA is still around anywhere?

EDIT:
http://iamknickknack.webs.com/hautamakisintro.htm

Yes, Art of Protoss was extremely good. I also am nostalgic for RWAs. Manifesto7.com was a frequent visit back in the day.

Oh I thought you were talking about a different one. The one on GosuGamers back in the day was quite nice: http://www.gosugamers.net/starcraft/features.php?i=a&id=2067 Also, there was another I recall, done by a Protoss player that was very insightful... Back when Protoss was hurting for success because the map of choice was Lost Temple and no one FE'd PvZ in those days.
LEGEND!! LEGEND!!
Bajadulce
Profile Joined October 2004
United States322 Posts
Last Edited: 2011-03-13 16:40:00
March 13 2011 16:36 GMT
#7
Ah the guide on gg.net is the same guy (Hautamaki). He had his own site for awhile and the link I provided looks like just some excerpts. The gg.net link seems a little more complete thnx.

Edit: Now I see the Art of War gg.link @ the top of Iamknicnack.web.com as well as a scouting and micro article. Prob nicknack and Hautamaki are the same guy.

Ya, Vods are great, but RWA's were nice because you could follow along and click on anything you wanted to see check out.
Planar Erratus: (www.broodwarai.com/mods/peai) Where the worlds of Baldur’s Gate, Arcanum, Diablo, Icewind Dale, Torment, and Warcraft collide with Starcraft. Don't question, just play! ... Dedicated to all my TL.net friends and old schoolers!
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