So I've played quite a few games now, but have yet to win a game! This is despite always getting the most kills.
What are some basic strategies to adopt? I'm seeing a lot of Colussi being used, so I'm assuming players keep their energy to 1000 before spamming colossus.
How then should I counter this? Save up to 1000 and spam mutas/banshees/roaches? Or just go colossus myself?
Fast roach is pretty effective if you counter a colossus opening with the Time Freeze thing (where you imprison the colossus for 15 seconds). Just save up and mass roach and keep enough energy to freeze the colossus. Fast roach is susceptible to storm though.
I sometimes open colossus and if my partner is decent, we're able to kill a ton of light units and follow up with tanks. I'm pretty sure tanks are key because they rip through cannons like no other and are great against every unit in high numbers.
On January 28 2011 14:55 StutteR wrote: why are you saving up to 1000? why not send units out as you get the energy. I think of it like Starcraft macro. It's almost never good to save up.
It's kinda like Nexus Wars though, you have time and coordinate your waves. Eg, one muta will get torn apart quickly, a group of mutas will last longer.
On January 28 2011 14:57 shindigs wrote: Fast roach is pretty effective if you counter a colossus opening with the Time Freeze thing (where you imprison the colossus for 15 seconds). Just save up and mass roach and keep enough energy to freeze the colossus. Fast roach is susceptible to storm though.
I sometimes open colossus and if my partner is decent, we're able to kill a ton of light units and follow up with tanks. I'm pretty sure tanks are key because they rip through cannons like no other and are great against every unit in high numbers.
You gotta keep your macro up though.
Hmmkay, thanks, I'll try incorporate them into gameplay.
This game is a lot more about being fast than the actual unit counters, I mash the keys when I have energy and I've yet to run into someone who can exploit it.
Storm is really good on offense and defense though, I spam the hell out of that.
Storm is overpowered. I sometimes have success with this as a fast K.O. -
Open with 850+ energy, spam roaches until you have just over 200 left, then get two hydras. Keep making matches until you get 2 more hydras out and you'll have decent anti-air with all the marines and hydras, with roaches tanking the damage from the other side. Now it depends on what they have, but if your Zerg swarm is doing what it's supposed to and has reached the first cannons, IMMORTALS are what you want next, make three as fast as you can, then transition into colossi if they're ground heavy, banshees if they have ultras/colossi, or ghosts if they're going muta. If they have banshees out, you need to make mutas, though I hate mutas because they're so soft and storms rape them. x.x
I've been playing so much StarJeweled the last couple days haha. x.x
Storm is usually the spell to spam. Other times, you want to lock those collossi and ultras back as much as possible with that skill (hotkey x is the only way I remember it. Not by its name.)
When theres a big group of bio units, aka someone spamming zealots at you I would get ghosts; they actually clean them up relatively fast with snipes. Roaches are tanks, and soak up a lot of damage so you really shouldn't build too many of those. Banshees counter colossi only if they don't have tons of marines.
But I think heyoka has it pretty much right, its not so much about unit counters so much. I would never keep your energy at 1000. You should try to keep it below 500 if possible. That bubble looking spell (Hotkey c?) is also useful on groups of marines if you have other means to clean them up other than storm. It seems to be a little of preference I think...
The main attention should be on your board. Because it actually takes some time for it to register your matches, you should immediately look for another one in that small time frame, and usually you should be able to (Unless your just bad at puzzle games... but I assume most of us aren't.)
I kinda think heal is better than storm, to be honest. It costs 250 and will save multiple 300+ units from dying. Depending on the unit, storm won't kill them before you get a heal off. 10 roaches (750) with 250 in the bank saved up for a heal is really good if you coordinate with your ally. Storm doesn't really do shit to roaches, and if you have a couple collosi backing them up, you're pretty set.
I forget what its called, but the X ability is really good, too- the one that stuns.
Healing and X'ing wont give you much on your kill counter, but just about every 10-roach push I've done has managed to take out at least one photon cannon, with the proper back-up. I still storm if it'll be cost effective when they're up on my towers, but otherwise I don't really use it too much.
I focus most on getting the combos. If I hit one I move my vision to the sides to look for new combos instead of waiting for the pieces to fall and place and then looking what new combos have unlocked. Slowing their spawn when you are attacking cannon works well. I safe up energy because you get a huge delay in thinking and making combos after spawning units. Maybe its because I don't know the keys but it totally gets me out of my rythm. I find the siege tank to be very effective because its range is huge and they stay alive quite long. Also I prefer to let my ally spawn units and then I support with spells and the occasional wave. But really its important to just hit combos not stop
Also I'm assuming its a lot more cost efficient to heal your current fat units = i.e. ultralists and colossus since you're basically spending 250 energy for what could have been another 500 energy when your fat unit dies. Once you get into a secure position you can spend the next 500 on the fat unit.
I start with ghosts since marines autospawn, then transition into a colossus/zealot play. I love starjewled over bejewled because you can do more than one thing at a time (making rows of 3). Unlike other similar games, you have to wait until one is finished before you can start another action.
On January 28 2011 16:39 GreatFall wrote: I just tried going Colossi and i got wtf owned by tanks...
Yeah I'm starting to think Colossi opening isn't as optimal as I would have thought. Maybe because I was playing bad people. I think they're easily countered by the stasis ability.
Tanks pretty much own in this game but I feel you need to pull them out when you have the slight advantage. Tanks can pretty much seal the deal for you once you get slightly ahead with earlier unit counters.
Ha, actually incorporated some of the stuff mentioned here and won my first number of games!
Yeah, I like psi storm a lot. Had been depending on mutas quite a bit, but like JoshSuth said, they're a bit soft, so banshees have been seeing action. Roaches and hydras were a nice combo too.
The best thing to do is coordinate in waves and reinforce with zealots. Use storm defensively to break up marines. Roach are really good but I think opening with something beefy like colossi + roach is better than pure roach. Also, it's like 90% how fast you can get energy that matters, not what you make. Macro > Micro =D
I'm pretty solid at Bejeweled because of Facebook (lol) and I usually get the highest score but I find it hard to play bejeweled (macro) while doing spells and sending units and sometimes just watching the battle lol (micro). Tanks are really good, I played a team that would make tons of tanks if they were ahead and it would be really hard to stop. Chargelots and air are the best way to deal with them. And the time bubble (hotkey c) is really good against tanks since they fire really slowly already. Chargelots get eaten up by storm though. Good thing they're cheap.
What me and my friend like to with is, since I'm better, I get out an ultra, then some air, and he gets out a colossus and ghosts. We usually win the beginning marine-only battle because I'm a beast when I just concentrate only on bejeweled. Then, we reinforce with tanks to kill their cannons faster. Usually that will do a lot of damage and we can always just fall back and get more energy. If they send chargelots, keeping that colossus alive is so crucial because colossi eat up chargelots. We talk on Skype, which makes our coordination a lot better.
Does anybody know if the max combo is for the swarm? That's the highest one we've gotten. Anyways, this game is super fun. We don't play 2v2s anymore because we have this.
On January 28 2011 15:04 heyoka wrote: This game is a lot more about being fast than the actual unit counters, I mash the keys when I have energy and I've yet to run into someone who can exploit it.
Storm is really good on offense and defense though, I spam the hell out of that.
yea, the key is just to play the puzzle game and just mash out unit counters /coordinate units when your ally pumps out a bunch.
One thing I noticed after the 1 game I played, was that in a back and forth battle tanks seem to be the only thing that stick around in the back collecting until they ultimately reach a critical mass and just plow you down nada style.
OT- how is facebook bejeweled different from the normal flash/popcap versions? are their achievements and shit?
Facebook bejeweled blitz is a 60 second timer and its basically based on hitting big chains to get multipliers to fall, then hitting the multipliers in the first ~20 seconds and then keeping blazing speed up and nuking the whole board. Even a good player can have bad luck and only hit 25-40k points in a round, but its when you hit it big and hit 400k+ that its notable. It was ridiculously addicting though, at one point I had blocked/removed that app off my facebook because I was so addicted to it after I hit 950k points.
I've played around 10 games so far, and have won majority of them. I've opened ultra most games and have pretty much cleared the floor by transitioning into mass zealot after my first two ultras. mass zelot pretty much counters most things except storm or collosus, in which case your ultra should counter the collosus. Storm on the other hand, is harder to deal with, but your ultra should live through the storm.
I've played this a bit with a friend, and we have yet to lose. Tanks are really good for taking out cannons as long as your marines are alive, so we usually pump out like 3-4 tanks, and something to tank the damage with, such as roaches. Then focus on keeping the marines alive, either by healing the roaches or storming their marines. After most of the cannons are down, we get either 2-3 ultras or 2-3 colossi and keep healing them and using that ability that disables a unit, whatever the name is, on any ultras, banshees or colossi. Sometimes storm if they mass mutas, banshees, roaches and/or hydras.
I also played a game with a random guy where we went from 0-2 to 3-2 after I stopped making units and solely focused on abilites while he made colossi, so I guess it's a viable strategy as well.
After some games with my friend, an awesome strategy we've found is tanks and ghosts. Coupled with spells, there are very few counters to it. Ghosts can deal with zealots, air, and hydras, all of which decently counter tanks. Mass roach might do well against it, but we have yet to find somebody who did that.
Also, I have found a new way to bm people in that game. When you see that you have a nice mass of tanks and you're about to plow through his last line of defenses, start saving up to 1000 energy and then draw a penis at their front door using 5 of the bubbles (hotkey c). I don't remember the name of it but it's hilarious. My friend and I were cracking up after I did that. It just shows them how you can steamroll them and still have 1000 energy left over.
We've also won games where both of us were on our off game and lost in points. Like both members of the other team were ahead of both of us. Just shows that unit counters and great spells are the most important thing.
I've been finding colossi quite useful. After 3 colossi, I just keep them perma healed. The opponent will keep freezing them, but just keep healing them. They are amazing tanks.
Otherwise roaches are fairly strong in all situations. Straight up massing roaches+spells will do good.
1 guy spams ultras every chance he can, the other guy spams spells, either healer, storm, or the lockdown, works like a charm. Ultras will plow thru everything and if you constantly make them you slowly push up. Your partner will just spam heal them if needed (even if they get locked) or will storm/lockdown the counters.
Best part is if the other team spam lock down your ultras they won't be pumping out that many beastly units.
On January 28 2011 15:35 shindigs wrote: Also I'm assuming its a lot more cost efficient to heal your current fat units = i.e. ultralists and colossus since you're basically spending 250 energy for what could have been another 500 energy when your fat unit dies. Once you get into a secure position you can spend the next 500 on the fat unit.
I play StarJeweled just to get that achievement involving the usage of healing wave to heal 3000 HP in total. Never was able to pull it off since most of the games I have been with end way too soon, whether it's defeat or victory.
when it comes to units, i usually spawn a siege tank, a banshee and sometimes either an ultralisk or a colossus. I keep forgetting to use the other abilities because as I mentioned, I was going for the healing.
On January 28 2011 15:35 shindigs wrote: Also I'm assuming its a lot more cost efficient to heal your current fat units = i.e. ultralists and colossus since you're basically spending 250 energy for what could have been another 500 energy when your fat unit dies. Once you get into a secure position you can spend the next 500 on the fat unit.
On April 22 2011 01:20 DocNemesis wrote: I play StarJeweled just to get that achievement involving the usage of healing wave to heal 3000 HP in total. Never was able to pull it off since most of the games I have been with end way too soon, whether it's defeat or victory.
Just create a custom game against the Easy AI, build up energy until you are maxed and send one ultralisk. After that you mass heal him and storm your own marines if they stack up. It is a little bit cheesy but it works
Can anyone confirm they've done insane AI on v1.6?
I tried the tank strategy, followed by ghosts, but the tanks always obliterated by colossi quickly.
The one ultralisk with healing works better in terms of actually getting me forward progress, and winning the kill count, but it is taken down VERY fast by the first two forward cannons. Healing almost has to be constant.
Also tried mostly spell micro fir a while, pretty ineffective.
This is the hardest challenge in the game! I don't understand the people who got this in just a couple tries? Did Blizzard increase the difficulty? It's not as I'm terrible at this type of game. I dominate tetris and columns, and I'm pretty steady in making matches.
4 or 5 seige tanks and after that nothing but ghost's. if your really fast at collecting gems then always have the camera on their base and if you see collosi/ ultra save a lock. ghost will always cast snipe if they have the energy first
after over 50 tries, i did the 2 colossus at 1000 then spam a/w (hydra roach) strat. i did not look at the battle. i just kept matching. i focused more on that game than i usually do on melee games.
i really think that if youre good at bejeweled, it doesnt matter which strat u use. of course, vs insane, you'd want either tank/ghost or col/hydra/roach, maybe ultra + heal (although that requires looking away from the puzzle area, so i dont recommend it).
regardless of what others say about "it's not luck, it's skill", you still need some luck. hopefully when you are matching pieces in a frenzied manner, you dont run out of options and have to reset the board (too soon and/or too often).