• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:45
CEST 11:45
KST 18:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes? What kind of tool would you be interested in? Oliveira Would Have Returned If EWC Continued
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL Code S Season 2 (2026) WardiTV Mondays Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
25 Years Since Brood War Patch 1.08 BW animated web series: seeking contributors FlaSh's ASL S21 Finals Review BGH Auto Balance -> http://bghmmr.eu/ [BSL22] Non-Korean Championship from 13 to 28 June
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread PC Games Sales Thread Summer Games Done Quick 2026! The Perfect Game
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6739 users

Progression

Blogs > IskatuMesk
Post a Reply
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
January 24 2011 04:59 GMT
#1
Progression, as defined personally, is advancing to the goal of bringing my dreams into reality. At the dawn of 2010 I was writing and modeling strongly. The momentum was easily lost, as explained previously. The 3d modeling in particular left behind the added bonus of crippling CTS pain that exists to this day.

At the dawn of 2011 I have begun modeling once more. I am starting off slow, revising old models from a year past and trying to bring them a little closer to the original vision. Following is a series of images, per ship, that details their progression.

Progression

Blood Frenzy

The Blood Frenzy is entirely new, but relatively simple. By taking one piece of the model and using the Symmetry modifier twice, I created the triangular arrangement that fused perfectly into a low-poly Undead destroyer. I only have 3 images taken late into its hour-long production.

+ Show Spoiler +

[image loading]
[image loading]
[image loading]

Sorrowsong

Under the dancing phantoms of closed eyes I had seen the silhouette of a new Undead warship. A small capital type that specialized in psionic warfare. Although the Undead use psionics natively to travel and utilize elemental weapons, and they were envisioned to contain many psionic warfare vessels, none had been designed in the writing or in mod work. The Sorrowsong was to be the first. Total production time was around 3-4 hours.
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

The Sorrowsong remains incomplete for the time being.

Templar Hydromek

This iconic vessel is amongst the first readers are introduced to in Throne of Armageddon. It is a destroyer designed to train young Templar in the art of piloting a vessel with their minds. The Lo`Aummath crystal contained in the front of the ship is intentionally low-yield, to prevent inexperienced pilots from accidentally destroying themselves and anything nearby when they connect to it through the shard in their own bodies.

The disc-like objects are omni-directional elemental beam weapons, low in number to discourage depending on them.

The original, modeled in early 2010;
[image loading]
The Hydromek is not a complicated model, but unlike Undead ships which are arranged through either symmetrical or assymmetrical hard edges and spikes, Templar warships are very smooth and defined by their egotistic overbearing silhouettes. As a proud race, Templar value personal strength and skill over all else. The Hydromek is a simple ship, but getting the shape right is extremely important. I don't want it to look too simplar to Undead, DyiithJhinn, or Vyru constructs, all of which share several design philosophies. The big difference between Templar and Undead is that Templar ships do not utilize Spire Focus (the spikes on all Undead ships are weapons), but slightly more conventional devices. Templar ships use psionics to move, but their system is again much more archaic than that the Undead use, and more limited. Their ships need actual physical psionic drives to move, except for the largest of classes piloted by very powerful warriors.

The Hydromek is almost the most difficult of all models I have ever attempted. Top 5 easily. Getting it right is critical before attempting the really difficult ships, like the Malacads battle carrier and Norkozad battlecruiser. I would consider being able to model the Norkozad in particular a tremendous personal accomplishment. Perhaps in 2011 I will be able to challenge this dream...

But, for now, I vied to revise the Hydromek. Part-way through I concluded I could not recover the original mesh. Painfully, I caved in and remade it from scratch.

+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


The Hydromek defeated me once more. The basic shape is down, the body is relatively smoothed out, but it's not perfected yet. I need to learn how to control the edges much more carefully so that I can reinforce them and then turbosmooth the model so that it's perfectly smooth like the writing describes. At least I have something that can be used in a mod... and is 2/3 the polies of the original.


Zelconian Predator-class

The original;

[image loading]

The Predator-class is the first Zelconian ship I ever modeled. In comparison to the Templar or Undead, Zelconian are very low-tech. The Predator-class is still around 30 kilometers in length, however, easily outscaling most starships in science fiction, not to speak of its capabilities. The Predator does not appear in Throne of Armageddon, but rather in the second novel that at this time is merely in conceptual stages. It's a blend of technologies, which makes it a bit easier to approach, since it isn't strictly Zelconian tech.

The exotic arches on Zelconian ships are part of the Proteus-based power grid system. In layman's terms, think of them as shield generators, engines, and power sources for any and all subsystems all at once. They're actually the most durable part of the ship. They're also extremely important in Zelconian architecture, they define the silhouette and shape of the vessel.

The Predator-class has the ironic title of being the first ship I ever built using concept art as references. In particular, the arches are loosely based on the Andromeda. I use concept art extremely rarely as I find modeling based on concept art very, very difficult. That and most concept art does not resemble anything from my writing.

The Predator-class is one of two Zelconian ships I attempted in 2010. Both of them remain vastly incomplete. The other Zelconian ship, the Assassin-class, managed to avoid many defects this model has as a result of learning difficulties. Many parts in this model were left in a mess because of my inexperience in 2010. Most of my efforts today were spent fixing stuff you wouldn't notice at first glance.

My goals to revise this ship are not yet complete, this is my current progress.

+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

I rebuilt the side pods completely, began the revamp of the front of the hull, and played around with the upper part of the ship and the Proteus-based pulsar drivers. There is much to do yet, including the belly of the ship, but so far so good. In 3-4 years I might be able to fully finish this ship.



The Hydromek has taken around 3 days grand total, and the Predator-class probably around the same.

***
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
January 24 2011 05:07 GMT
#2
It is pretty cool for somebody like myself who has little to know experience in the subject to see how things progress.
gg wp
darklordjac
Profile Joined July 2010
Canada2231 Posts
January 24 2011 05:09 GMT
#3
Holy shit, I know very little about modeling but from those pictures I'm impressed.
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
January 24 2011 06:45 GMT
#4
blood frenzy = scourge???
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
KungFu Cup 2026 Week 10
CranKy Ducklings90
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 25213
Shine 1576
Hyuk 537
BeSt 427
Killer 249
hero 171
actioN 146
Shuttle 140
scan(afreeca) 53
Rush 46
[ Show more ]
ToSsGirL 43
sorry 41
sSak 29
Sacsri 25
Sharp 22
Hm[arnc] 21
Noble 18
soO 16
Barracks 16
Bale 14
NaDa 11
IntoTheRainbow 10
Terrorterran 7
Light 0
Counter-Strike
olofmeister1381
shoxiejesuss717
Stewie2K324
Other Games
PiGStarcraft772
Liquid`RaSZi627
WinterStarcraft458
crisheroes198
SortOf39
RuFF_SC235
Pyrionflax35
Sick28
Organizations
Other Games
gamesdonequick661
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis6283
• Jankos3366
Upcoming Events
Kung Fu Cup
1h 16m
Maestros of the Game
5h 16m
Classic vs Lambo
Clem vs Maru
Replay Cast
14h 16m
The PondCast
1d
Maestros of the Game
1d 5h
Serral vs Rogue
herO vs SHIN
OSC
1d 12h
Replay Cast
1d 14h
Maestros of the Game
2 days
Replay Cast
2 days
CranKy Ducklings
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
Sparkling Tuna Cup
4 days
uThermal 2v2 Circuit
4 days
OSC
4 days
Wardi Open
5 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.