• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:13
CEST 23:13
KST 06:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL58Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event19Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
Program: SC2 / XSplit / OBS Scene Switcher Statistics for vetoed/disliked maps The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series Korean Starcraft League Week 77 Master Swan Open (Global Bronze-Master 2) [GSL 2025] Code S: Season 2 - Semi Finals & Finals
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
SC uni coach streams logging into betting site Flash Announces Hiatus From ASL BGH Mineral Boosts Tutorial Video Player “Jedi” cheat on CSL Replays question
Tourneys
[Megathread] Daily Proleagues [BSL20] Grand Finals - Sunday 20:00 CET Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 514 users

Progression

Blogs > IskatuMesk
Post a Reply
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
January 24 2011 04:59 GMT
#1
Progression, as defined personally, is advancing to the goal of bringing my dreams into reality. At the dawn of 2010 I was writing and modeling strongly. The momentum was easily lost, as explained previously. The 3d modeling in particular left behind the added bonus of crippling CTS pain that exists to this day.

At the dawn of 2011 I have begun modeling once more. I am starting off slow, revising old models from a year past and trying to bring them a little closer to the original vision. Following is a series of images, per ship, that details their progression.

Progression

Blood Frenzy

The Blood Frenzy is entirely new, but relatively simple. By taking one piece of the model and using the Symmetry modifier twice, I created the triangular arrangement that fused perfectly into a low-poly Undead destroyer. I only have 3 images taken late into its hour-long production.

+ Show Spoiler +

[image loading]
[image loading]
[image loading]

Sorrowsong

Under the dancing phantoms of closed eyes I had seen the silhouette of a new Undead warship. A small capital type that specialized in psionic warfare. Although the Undead use psionics natively to travel and utilize elemental weapons, and they were envisioned to contain many psionic warfare vessels, none had been designed in the writing or in mod work. The Sorrowsong was to be the first. Total production time was around 3-4 hours.
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

The Sorrowsong remains incomplete for the time being.

Templar Hydromek

This iconic vessel is amongst the first readers are introduced to in Throne of Armageddon. It is a destroyer designed to train young Templar in the art of piloting a vessel with their minds. The Lo`Aummath crystal contained in the front of the ship is intentionally low-yield, to prevent inexperienced pilots from accidentally destroying themselves and anything nearby when they connect to it through the shard in their own bodies.

The disc-like objects are omni-directional elemental beam weapons, low in number to discourage depending on them.

The original, modeled in early 2010;
[image loading]
The Hydromek is not a complicated model, but unlike Undead ships which are arranged through either symmetrical or assymmetrical hard edges and spikes, Templar warships are very smooth and defined by their egotistic overbearing silhouettes. As a proud race, Templar value personal strength and skill over all else. The Hydromek is a simple ship, but getting the shape right is extremely important. I don't want it to look too simplar to Undead, DyiithJhinn, or Vyru constructs, all of which share several design philosophies. The big difference between Templar and Undead is that Templar ships do not utilize Spire Focus (the spikes on all Undead ships are weapons), but slightly more conventional devices. Templar ships use psionics to move, but their system is again much more archaic than that the Undead use, and more limited. Their ships need actual physical psionic drives to move, except for the largest of classes piloted by very powerful warriors.

The Hydromek is almost the most difficult of all models I have ever attempted. Top 5 easily. Getting it right is critical before attempting the really difficult ships, like the Malacads battle carrier and Norkozad battlecruiser. I would consider being able to model the Norkozad in particular a tremendous personal accomplishment. Perhaps in 2011 I will be able to challenge this dream...

But, for now, I vied to revise the Hydromek. Part-way through I concluded I could not recover the original mesh. Painfully, I caved in and remade it from scratch.

+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


The Hydromek defeated me once more. The basic shape is down, the body is relatively smoothed out, but it's not perfected yet. I need to learn how to control the edges much more carefully so that I can reinforce them and then turbosmooth the model so that it's perfectly smooth like the writing describes. At least I have something that can be used in a mod... and is 2/3 the polies of the original.


Zelconian Predator-class

The original;

[image loading]

The Predator-class is the first Zelconian ship I ever modeled. In comparison to the Templar or Undead, Zelconian are very low-tech. The Predator-class is still around 30 kilometers in length, however, easily outscaling most starships in science fiction, not to speak of its capabilities. The Predator does not appear in Throne of Armageddon, but rather in the second novel that at this time is merely in conceptual stages. It's a blend of technologies, which makes it a bit easier to approach, since it isn't strictly Zelconian tech.

The exotic arches on Zelconian ships are part of the Proteus-based power grid system. In layman's terms, think of them as shield generators, engines, and power sources for any and all subsystems all at once. They're actually the most durable part of the ship. They're also extremely important in Zelconian architecture, they define the silhouette and shape of the vessel.

The Predator-class has the ironic title of being the first ship I ever built using concept art as references. In particular, the arches are loosely based on the Andromeda. I use concept art extremely rarely as I find modeling based on concept art very, very difficult. That and most concept art does not resemble anything from my writing.

The Predator-class is one of two Zelconian ships I attempted in 2010. Both of them remain vastly incomplete. The other Zelconian ship, the Assassin-class, managed to avoid many defects this model has as a result of learning difficulties. Many parts in this model were left in a mess because of my inexperience in 2010. Most of my efforts today were spent fixing stuff you wouldn't notice at first glance.

My goals to revise this ship are not yet complete, this is my current progress.

+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

I rebuilt the side pods completely, began the revamp of the front of the hull, and played around with the upper part of the ship and the Proteus-based pulsar drivers. There is much to do yet, including the belly of the ship, but so far so good. In 3-4 years I might be able to fully finish this ship.



The Hydromek has taken around 3 days grand total, and the Predator-class probably around the same.

***
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
January 24 2011 05:07 GMT
#2
It is pretty cool for somebody like myself who has little to know experience in the subject to see how things progress.
gg wp
darklordjac
Profile Joined July 2010
Canada2231 Posts
January 24 2011 05:09 GMT
#3
Holy shit, I know very little about modeling but from those pictures I'm impressed.
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
January 24 2011 06:45 GMT
#4
blood frenzy = scourge???
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
Please log in or register to reply.
Live Events Refresh
Next event in 12h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason106
ProTech78
StarCraft: Brood War
firebathero 238
Rock 34
LancerX 15
NaDa 4
Dota 2
LuMiX1
League of Legends
Grubby3681
Dendi1468
Heroes of the Storm
Liquid`Hasu500
Khaldor261
Other Games
summit1g6900
FrodaN2223
fl0m1056
Mlord654
RotterdaM417
Sick59
Nathanias40
Organizations
Other Games
EGCTV1118
StarCraft 2
angryscii 32
Other Games
BasetradeTV31
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 23 non-featured ]
StarCraft 2
• Berry_CruncH275
• StrangeGG 46
• davetesta41
• musti20045 28
• tFFMrPink 22
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Pr0nogo 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler124
League of Legends
• Doublelift3465
• Jankos2452
• masondota2703
Other Games
• imaqtpie1008
• WagamamaTV487
• Shiphtur279
Upcoming Events
RSL Revival
12h 48m
Clem vs Classic
SHIN vs Cure
FEL
14h 48m
WardiTV European League
14h 48m
BSL: ProLeague
20h 48m
Dewalt vs Bonyth
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV European League
2 days
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
[ Show More ]
Replay Cast
5 days
RSL Revival
5 days
FEL
5 days
RSL Revival
6 days
FEL
6 days
FEL
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.