• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:18
CEST 21:18
KST 04:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt1: Inheritors14[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10
Community News
2026 GSL Season 1 Qualifiers22Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
[ASL21] Ro8 Preview Pt1: Inheritors BGH Auto Balance -> http://bghmmr.eu/ FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 Leta's ASL S21 Ro.16 review ASL21 General Discussion
Tourneys
[ASL21] Ro8 Day 1 [Megathread] Daily Proleagues [ASL21] Ro16 Group D Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Diablo IV Nintendo Switch Thread Total Annihilation Server - TAForever
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread 3D technology/software discussion European Politico-economics QA Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2348 users

Progression

Blogs > IskatuMesk
Post a Reply
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
January 24 2011 04:59 GMT
#1
Progression, as defined personally, is advancing to the goal of bringing my dreams into reality. At the dawn of 2010 I was writing and modeling strongly. The momentum was easily lost, as explained previously. The 3d modeling in particular left behind the added bonus of crippling CTS pain that exists to this day.

At the dawn of 2011 I have begun modeling once more. I am starting off slow, revising old models from a year past and trying to bring them a little closer to the original vision. Following is a series of images, per ship, that details their progression.

Progression

Blood Frenzy

The Blood Frenzy is entirely new, but relatively simple. By taking one piece of the model and using the Symmetry modifier twice, I created the triangular arrangement that fused perfectly into a low-poly Undead destroyer. I only have 3 images taken late into its hour-long production.

+ Show Spoiler +

[image loading]
[image loading]
[image loading]

Sorrowsong

Under the dancing phantoms of closed eyes I had seen the silhouette of a new Undead warship. A small capital type that specialized in psionic warfare. Although the Undead use psionics natively to travel and utilize elemental weapons, and they were envisioned to contain many psionic warfare vessels, none had been designed in the writing or in mod work. The Sorrowsong was to be the first. Total production time was around 3-4 hours.
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

The Sorrowsong remains incomplete for the time being.

Templar Hydromek

This iconic vessel is amongst the first readers are introduced to in Throne of Armageddon. It is a destroyer designed to train young Templar in the art of piloting a vessel with their minds. The Lo`Aummath crystal contained in the front of the ship is intentionally low-yield, to prevent inexperienced pilots from accidentally destroying themselves and anything nearby when they connect to it through the shard in their own bodies.

The disc-like objects are omni-directional elemental beam weapons, low in number to discourage depending on them.

The original, modeled in early 2010;
[image loading]
The Hydromek is not a complicated model, but unlike Undead ships which are arranged through either symmetrical or assymmetrical hard edges and spikes, Templar warships are very smooth and defined by their egotistic overbearing silhouettes. As a proud race, Templar value personal strength and skill over all else. The Hydromek is a simple ship, but getting the shape right is extremely important. I don't want it to look too simplar to Undead, DyiithJhinn, or Vyru constructs, all of which share several design philosophies. The big difference between Templar and Undead is that Templar ships do not utilize Spire Focus (the spikes on all Undead ships are weapons), but slightly more conventional devices. Templar ships use psionics to move, but their system is again much more archaic than that the Undead use, and more limited. Their ships need actual physical psionic drives to move, except for the largest of classes piloted by very powerful warriors.

The Hydromek is almost the most difficult of all models I have ever attempted. Top 5 easily. Getting it right is critical before attempting the really difficult ships, like the Malacads battle carrier and Norkozad battlecruiser. I would consider being able to model the Norkozad in particular a tremendous personal accomplishment. Perhaps in 2011 I will be able to challenge this dream...

But, for now, I vied to revise the Hydromek. Part-way through I concluded I could not recover the original mesh. Painfully, I caved in and remade it from scratch.

+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


The Hydromek defeated me once more. The basic shape is down, the body is relatively smoothed out, but it's not perfected yet. I need to learn how to control the edges much more carefully so that I can reinforce them and then turbosmooth the model so that it's perfectly smooth like the writing describes. At least I have something that can be used in a mod... and is 2/3 the polies of the original.


Zelconian Predator-class

The original;

[image loading]

The Predator-class is the first Zelconian ship I ever modeled. In comparison to the Templar or Undead, Zelconian are very low-tech. The Predator-class is still around 30 kilometers in length, however, easily outscaling most starships in science fiction, not to speak of its capabilities. The Predator does not appear in Throne of Armageddon, but rather in the second novel that at this time is merely in conceptual stages. It's a blend of technologies, which makes it a bit easier to approach, since it isn't strictly Zelconian tech.

The exotic arches on Zelconian ships are part of the Proteus-based power grid system. In layman's terms, think of them as shield generators, engines, and power sources for any and all subsystems all at once. They're actually the most durable part of the ship. They're also extremely important in Zelconian architecture, they define the silhouette and shape of the vessel.

The Predator-class has the ironic title of being the first ship I ever built using concept art as references. In particular, the arches are loosely based on the Andromeda. I use concept art extremely rarely as I find modeling based on concept art very, very difficult. That and most concept art does not resemble anything from my writing.

The Predator-class is one of two Zelconian ships I attempted in 2010. Both of them remain vastly incomplete. The other Zelconian ship, the Assassin-class, managed to avoid many defects this model has as a result of learning difficulties. Many parts in this model were left in a mess because of my inexperience in 2010. Most of my efforts today were spent fixing stuff you wouldn't notice at first glance.

My goals to revise this ship are not yet complete, this is my current progress.

+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

I rebuilt the side pods completely, began the revamp of the front of the hull, and played around with the upper part of the ship and the Proteus-based pulsar drivers. There is much to do yet, including the belly of the ship, but so far so good. In 3-4 years I might be able to fully finish this ship.



The Hydromek has taken around 3 days grand total, and the Predator-class probably around the same.

***
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
January 24 2011 05:07 GMT
#2
It is pretty cool for somebody like myself who has little to know experience in the subject to see how things progress.
gg wp
darklordjac
Profile Joined July 2010
Canada2231 Posts
January 24 2011 05:09 GMT
#3
Holy shit, I know very little about modeling but from those pictures I'm impressed.
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
January 24 2011 06:45 GMT
#4
blood frenzy = scourge???
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#49
RotterdaM987
TKL 390
IndyStarCraft 283
SteadfastSC224
BRAT_OK 125
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 974
TKL 386
IndyStarCraft 283
SteadfastSC 228
BRAT_OK 121
UpATreeSC 108
JuggernautJason41
StarCraft: Brood War
ggaemo 413
Hyun 64
910 21
HiyA 19
NaDa 10
Dota 2
capcasts106
Counter-Strike
pashabiceps2320
fl0m2095
Super Smash Bros
Mew2King56
Heroes of the Storm
Liquid`Hasu240
Khaldor233
Other Games
Grubby5237
B2W.Neo1194
Beastyqt1017
summit1g896
mouzStarbuck288
C9.Mang0231
Sick228
KnowMe221
Hui .122
Trikslyr56
Pyrionflax26
MindelVK14
Organizations
Dota 2
PGL Dota 2 - Main Stream451
Other Games
BasetradeTV295
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 21 non-featured ]
StarCraft 2
• kabyraGe 214
• StrangeGG 64
• Reevou 7
• EnkiAlexander 2
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• 80smullet 22
• FirePhoenix22
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV768
League of Legends
• Nemesis3537
Other Games
• imaqtpie1233
• Shiphtur242
• tFFMrPink 9
Upcoming Events
Replay Cast
4h 42m
Replay Cast
13h 42m
Afreeca Starleague
14h 42m
Leta vs YSC
GSL
1d 14h
Rogue vs Percival
Zoun vs Solar
Replay Cast
2 days
GSL
2 days
Cure vs TriGGeR
ByuN vs Bunny
The PondCast
2 days
KCM Race Survival
2 days
Replay Cast
3 days
Replay Cast
3 days
[ Show More ]
Escore
3 days
Replay Cast
4 days
Replay Cast
4 days
IPSL
4 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
4 days
Replay Cast
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
IPSL
5 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
6 days
Wardi Open
6 days
Afreeca Starleague
6 days
Jaedong vs Light
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.