• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:04
CEST 22:04
KST 05:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence3Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups2WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues
Tourneys
WardiTV TL Team Map Contest #5 Tournaments Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BW General Discussion [ASL20] Ro16 Preview Pt2: Turbulence BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion Playing StarCraft as 2 people on the same network
Tourneys
Is there English video for group selection for ASL [ASL20] Ro16 Group C [ASL20] Ro16 Group B [IPSL] ISPL Season 1 Winter Qualis and Info!
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1382 users

Progression

Blogs > IskatuMesk
Post a Reply
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
January 24 2011 04:59 GMT
#1
Progression, as defined personally, is advancing to the goal of bringing my dreams into reality. At the dawn of 2010 I was writing and modeling strongly. The momentum was easily lost, as explained previously. The 3d modeling in particular left behind the added bonus of crippling CTS pain that exists to this day.

At the dawn of 2011 I have begun modeling once more. I am starting off slow, revising old models from a year past and trying to bring them a little closer to the original vision. Following is a series of images, per ship, that details their progression.

Progression

Blood Frenzy

The Blood Frenzy is entirely new, but relatively simple. By taking one piece of the model and using the Symmetry modifier twice, I created the triangular arrangement that fused perfectly into a low-poly Undead destroyer. I only have 3 images taken late into its hour-long production.

+ Show Spoiler +

[image loading]
[image loading]
[image loading]

Sorrowsong

Under the dancing phantoms of closed eyes I had seen the silhouette of a new Undead warship. A small capital type that specialized in psionic warfare. Although the Undead use psionics natively to travel and utilize elemental weapons, and they were envisioned to contain many psionic warfare vessels, none had been designed in the writing or in mod work. The Sorrowsong was to be the first. Total production time was around 3-4 hours.
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

The Sorrowsong remains incomplete for the time being.

Templar Hydromek

This iconic vessel is amongst the first readers are introduced to in Throne of Armageddon. It is a destroyer designed to train young Templar in the art of piloting a vessel with their minds. The Lo`Aummath crystal contained in the front of the ship is intentionally low-yield, to prevent inexperienced pilots from accidentally destroying themselves and anything nearby when they connect to it through the shard in their own bodies.

The disc-like objects are omni-directional elemental beam weapons, low in number to discourage depending on them.

The original, modeled in early 2010;
[image loading]
The Hydromek is not a complicated model, but unlike Undead ships which are arranged through either symmetrical or assymmetrical hard edges and spikes, Templar warships are very smooth and defined by their egotistic overbearing silhouettes. As a proud race, Templar value personal strength and skill over all else. The Hydromek is a simple ship, but getting the shape right is extremely important. I don't want it to look too simplar to Undead, DyiithJhinn, or Vyru constructs, all of which share several design philosophies. The big difference between Templar and Undead is that Templar ships do not utilize Spire Focus (the spikes on all Undead ships are weapons), but slightly more conventional devices. Templar ships use psionics to move, but their system is again much more archaic than that the Undead use, and more limited. Their ships need actual physical psionic drives to move, except for the largest of classes piloted by very powerful warriors.

The Hydromek is almost the most difficult of all models I have ever attempted. Top 5 easily. Getting it right is critical before attempting the really difficult ships, like the Malacads battle carrier and Norkozad battlecruiser. I would consider being able to model the Norkozad in particular a tremendous personal accomplishment. Perhaps in 2011 I will be able to challenge this dream...

But, for now, I vied to revise the Hydromek. Part-way through I concluded I could not recover the original mesh. Painfully, I caved in and remade it from scratch.

+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


The Hydromek defeated me once more. The basic shape is down, the body is relatively smoothed out, but it's not perfected yet. I need to learn how to control the edges much more carefully so that I can reinforce them and then turbosmooth the model so that it's perfectly smooth like the writing describes. At least I have something that can be used in a mod... and is 2/3 the polies of the original.


Zelconian Predator-class

The original;

[image loading]

The Predator-class is the first Zelconian ship I ever modeled. In comparison to the Templar or Undead, Zelconian are very low-tech. The Predator-class is still around 30 kilometers in length, however, easily outscaling most starships in science fiction, not to speak of its capabilities. The Predator does not appear in Throne of Armageddon, but rather in the second novel that at this time is merely in conceptual stages. It's a blend of technologies, which makes it a bit easier to approach, since it isn't strictly Zelconian tech.

The exotic arches on Zelconian ships are part of the Proteus-based power grid system. In layman's terms, think of them as shield generators, engines, and power sources for any and all subsystems all at once. They're actually the most durable part of the ship. They're also extremely important in Zelconian architecture, they define the silhouette and shape of the vessel.

The Predator-class has the ironic title of being the first ship I ever built using concept art as references. In particular, the arches are loosely based on the Andromeda. I use concept art extremely rarely as I find modeling based on concept art very, very difficult. That and most concept art does not resemble anything from my writing.

The Predator-class is one of two Zelconian ships I attempted in 2010. Both of them remain vastly incomplete. The other Zelconian ship, the Assassin-class, managed to avoid many defects this model has as a result of learning difficulties. Many parts in this model were left in a mess because of my inexperience in 2010. Most of my efforts today were spent fixing stuff you wouldn't notice at first glance.

My goals to revise this ship are not yet complete, this is my current progress.

+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

I rebuilt the side pods completely, began the revamp of the front of the hull, and played around with the upper part of the ship and the Proteus-based pulsar drivers. There is much to do yet, including the belly of the ship, but so far so good. In 3-4 years I might be able to fully finish this ship.



The Hydromek has taken around 3 days grand total, and the Predator-class probably around the same.

***
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
January 24 2011 05:07 GMT
#2
It is pretty cool for somebody like myself who has little to know experience in the subject to see how things progress.
gg wp
darklordjac
Profile Joined July 2010
Canada2231 Posts
January 24 2011 05:09 GMT
#3
Holy shit, I know very little about modeling but from those pictures I'm impressed.
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
January 24 2011 06:45 GMT
#4
blood frenzy = scourge???
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
Please log in or register to reply.
Live Events Refresh
Next event in 3h 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 574
SteadfastSC 222
UpATreeSC 108
NeuroSwarm 96
ZombieGrub68
JuggernautJason46
StarCraft: Brood War
Shuttle 961
Dewaltoss 177
ggaemo 150
Mind 57
sSak 21
Movie 19
ajuk12(nOOB) 16
Shine 12
yabsab 6
Terrorterran 5
Dota 2
Fuzer 189
Counter-Strike
ScreaM1814
pashabiceps491
Stewie2K199
Foxcn7
Super Smash Bros
PPMD19
Heroes of the Storm
Liquid`Hasu445
Other Games
Grubby3368
FrodaN1249
mouzStarbuck382
PiGStarcraft199
KnowMe160
C9.Mang0129
Trikslyr62
rGuardiaN43
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• kabyraGe 185
• davetesta17
• Psz 8
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• RayReign 13
• FirePhoenix6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3397
• masondota21676
• Ler99
Other Games
• imaqtpie912
• Scarra828
• Shiphtur216
Upcoming Events
OSC
3h 56m
Sparkling Tuna Cup
13h 56m
Afreeca Starleague
13h 56m
Light vs Speed
Larva vs Soma
2v2
14h 56m
PiGosaur Monday
1d 3h
LiuLi Cup
1d 14h
RSL Revival
2 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
2 days
RSL Revival
3 days
Zoun vs Classic
Korean StarCraft League
4 days
[ Show More ]
RSL Revival
4 days
[BSL 2025] Weekly
4 days
BSL Team Wars
4 days
RSL Revival
5 days
Online Event
5 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL 20 Team Wars
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.