• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:37
CEST 13:37
KST 20:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End7Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
GSTL Returns in 2026! SC4ALL II: SC2 Player Announcement 6/8 - Maru Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2 Weekly Cups (August 10-16): SHIN doubles
Tourneys
2026 GSTL Announcement Master Swan Open (Global Bronze-Master 2) PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
BW General Discussion How Famous was FlaSh before his Debut? Are you ready for ASL 22? NEW HYPE VIDEO [ASL22] Ro24 Preview: Summer's End [Personal Project Share] Terran Defense v0.60
Tourneys
KCM Race Survival 2026 Season 3 [ASL22] Ro24 Group C [ASL22] Ro24 Group A [ASL22] Ro24 Group B
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6655 users

Newbie Chronicles - All Bronzed Up

Blogs > The_A_Drain
Post a Reply
The_A_Drain
Profile Blog Joined January 2011
United Kingdom36 Posts
Last Edited: 2011-01-23 00:07:41
January 22 2011 17:49 GMT
#1
Previously: My First RTS

Analysing One’s Own Progress

One of the most difficult things to do as a new player (and something that took me forever and a day to be comfortable with in Street Fighter) is the idea of analysing your progress or weaknesses by looking back over your own games. It took me a long time to adopt the notion that the other guy didn’t simply win because he was better than me, he won because I did something wrong. This attitude forces you to recognise your own mistakes irrespective of whether or not your opponent outclassed you and allows you to look back and pick out areas of your game that need improvement. It is so much easier to improve on something once you have a solid idea which part of that thing needs improving. So that mental stumbling block of “Well, I didn’t do anything wrong, my opponent was simply better than me.” was something I was determined to avoid with StarCraft 2.

With this in mind and without compromising on my goals for this week I watched almost all of my replays at least once and tried to completely ignore my opponent’s actions no matter how curious I was. I wasn’t looking to answer the question “Why did he win?” but rather “What did I do that resulted in him being able to win?”

My suspicion is that a lot of new players will focus on Micro and Unit Positioning which is something that as somebody on the outside looking in I had also assumed would be the most important part of the game. Instead, thanks to the fantastic community StarCraft 2 has I was quickly able to discover just why Macro was more important than Micro and why it should be the absolute first thing a new player focuses on. Throughout my placement games I noticed one thing right away, even the small amount of Macro practice I had done by this point had improved my chances of winning drastically.

While my opponent fumbled over the clever positioning of Banelings, or Sentry Force Fields I found that I was able to replace my units so rapidly that sometimes my opponent simply could not keep up, despite the fact I may have felt like I was losing at the time a view of the replay might reveal I was in fact double his supply and in control of many more bases than him. In one game I even managed to box my opponent in until he ran out of minerals. While he fumbled about training Ghosts to launch Nukes, I had taken the entire map. While all this made me feel good about my decision to practice Macro techniques I was still acutely aware that I was playing against really bad players which made me even more determined to pick out faults that could have caused me to lose a game.

Being In Two Places At Once

One of the most difficult things for me at the moment is adjusting to managing upwards of two locations at once. As a player coming from Fighting Games while there is a huge range of possibilities you must consider before taking a course of action, only one of those can actually play out at a time; however, in StarCraft 2 you are tasked with managing a minimum of two locations, your main base (and any expansions) as well as your battlefront. Then when you begin to attempt (or defend from) drops and other forms of harassment it becomes even more daunting. All of these things must be kept track of simultaneously which is taking a lot of getting used to. A friend recommended a MultiTask training map, in which you are tasked with rescuing a unit, keeping a Probe away from a Zergling, and building a big enough army to defend against an opponent all at the same time. This sounded like a great way to improve not only multi-tasking, but to improve my usage of hotkeys as well.

Make Some More Marines, Boy!

My goal for this week were to improve my Macro abilities by practicing SCV and Unit Production up to 200/200 and trying to get a feel for the rhythm needed to produce SCV’s on time and consistently. I felt that I had reasonable success with this, I was able to get reasonably comfortable constantly producing SCV’s although I suspect it will be a while before this becomes second nature and I intend to keep practicing every spare moment I get. For now, I am going to continue to focus on SCV production, even though keeping up with unit production has been quite difficult, I feel that focusing on the economy side of things is going to be much more beneficial to a new player like myself than any other aspect of the game.

Enter The Rat Race

The other goal I set myself for this week was to complete my placement games and enter into the league ladder. While initially I thought that this would be easy, something unexpected happened. I could load up Street Fighter IV, and play 20 games without batting an eyelid, but playing StarCraft 2 I could not shake the feeling that I was somehow an imposter, or that I was punching above my weight. It was a bizarre feeling that was not helped by the fact I am not used to single games taking so long, 15 to 30 minutes feels like a long time compared to the average 50-ish second round of Street Fighter, and left me quite drained mentally. These two factors combined actually made the task of finishing my placement games a lot harder than it should have been.

I am sure that these issues will fade once I become more accustomed to the longer games, and as planned I finished my placement games, even managing to win two of them, one thanks to my Macro practice and one because my opponent was face-rolling the keyboard.

Overall though I am pleased with my progress so far, I have gained a reasonable understanding of most of the main strengths and weaknesses of the units at my disposal, I have managed to set myself a clear focus for improvement and can begin to look forward to improving my Macro game over the next few months.

In the more short term however, I intend to satisfy two goals; I want to continue to improve my economic abilities, this time by focusing on Unit Production, one of the main things I noticed from watching my replays is that even when my SCV production is reasonably consistent my unit production is sporadic at best. The other thing I intend to do is to begin thinking about adopting a mid/late game strategy to work towards and use this to begin thinking about what sort of openings I should use to fulfil those mid and late game goals rather than simply throwing down another random barracks or factory as I am doing for the moment.

Hope you all have an awesome week, and I will be back to discuss more of my tentative steps into the world of the StarCraft 2 Ladder next week.

Update:

What I will try to do from now on is to include a replay or two with each blog post, feedback from anybody who wants to watch them would be greatly appreciated but it will also help to catalogue my improvement, I want to be able to come back here in say a month, or 3 months and be able to see clearly how much I have, or have not improved.

TvT Replay - Jungle Basin (About 40 minutes long)

~The_A_Drain

"Things he do...?"
Amestir
Profile Blog Joined May 2010
Netherlands2126 Posts
January 22 2011 18:58 GMT
#2
Ty for writing this, really enjoyed it. Maybe you could upload a replay from yourself, I would love to watch a game of you.

I fyou want I could give you some tips on the replay as well, but you seem to be quite aware of most things already.
We know nothing.
Heafmo
Profile Blog Joined September 2009
United Kingdom70 Posts
January 22 2011 19:03 GMT
#3
Good read.

Are you still in bronze?

There was a good video about splitting your game into I think 3 cycles. I might be totally wrong but something like

Macro
-Workers
-Army
-Buildings
-tech

Scouting
-with this comes the action of thinking about what you're going to do based on your opponent.
-go back to Macro

Micro
-Unit positioning
-gettin an expansion down
-attacking
-etc


A Majority of the time you find yourself doing Micro, but that's where replays and conscious development comes into play which you seem to have a fair grasp of. I'm slowly creeping up the 2v2 ladder 'cause I'm scared of 1v1. 3Rax ftw.

Good luck to you.

Ooh, I love it when they touch it.
Altar
Profile Joined May 2008
United States577 Posts
January 22 2011 19:04 GMT
#4
Seems like your on the right track. Good luck with getting better.
Heavens to Betsy
The_A_Drain
Profile Blog Joined January 2011
United Kingdom36 Posts
Last Edited: 2011-01-22 19:52:26
January 22 2011 19:26 GMT
#5
On January 23 2011 03:58 Amestir wrote:
Ty for writing this, really enjoyed it. Maybe you could upload a replay from yourself, I would love to watch a game of you.

I fyou want I could give you some tips on the replay as well, but you seem to be quite aware of most things already.


That's a great idea actually, I will grab some next time I manage to get on my main PC and perhaps include one or two every week.

Feedback is always appreciated as well.


Edit:

Heafmo: I am in Bronze at the moment still yes unfortunately with my current university schedule I do not have as much time to play as I would like so have only played a handful of games so far.
"Things he do...?"
AimlessAmoeba
Profile Blog Joined December 2010
Canada704 Posts
January 22 2011 23:44 GMT
#6
A great method of "managing the fronts" as you put it, is via control groups. I'm curious as to if you use them, and if you do, what your setup is like.

1/2/3 for attack groups is a good way to go, and then the following numbers for grouped production structures and of course, backspace will always cycle between your CCs.

I find myself bouncing my fingers from 1 to 5,6,7 (my queen hotkeys) to consistently inject larvae and check my front. The sooner you force yourself to bounce your focus around, the sooner you'll make it second nature.
The_A_Drain
Profile Blog Joined January 2011
United Kingdom36 Posts
January 23 2011 00:04 GMT
#7
I started out using 1 for CC's, 2/3/4 for Barracks/Factories/Starports but very quickly I realised that even if 0, S felt a bit awkward at first, using 1 - 5 for units was going to be the better idea in the long run. So now I am using 0 for CC's, 9 for Rax, 8 for Factories, 7 for Starports and 1 - 5 for units. 6 being a random scouting probe or whatever I feel.

Mostly though I was talking about actually having to think about the two different things at the same time, and make decisions (which unit do I make? where do I send this group of units?) rather than having to make just one decision, play it out, and then make another like I am used to doing in Street Fighter.

I am loving all the different hotkey tips people are giving me, I am trying out a lot of stuff at the moment, and trying to remember to use the F5 - 8 keys for important locations too.

I did not know Backspace cycled through CC's actually, thanks for the tip!

Updated the blog with a replay, what I will probably do from now on is try to include 1 - 2 replays each week, probably a win and a loss (assuming I have any wins that week :D )
"Things he do...?"
Please log in or register to reply.
Live Events Refresh
KCM Race Survival
10:00
Season 3 Week 7
Kim Chul Min (afreeca) 1280
Liquipedia
The PondCast
10:00
Episode 106
CranKy Ducklings37
CranKy Ducklings SOOP8
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko339
StarCraft: Brood War
Britney 24400
Leta 9285
Calm 8591
firebathero 3435
Shuttle 1754
Bisu 1024
Jaedong 792
Horang2 542
Mini 413
Pusan 402
[ Show more ]
EffOrt 280
Light 176
Soulkey 159
Stork 156
Soma 131
Last 117
Larva 87
hero 87
Rush 85
ZerO 82
Aegong 49
[sc1f]eonzerg 48
Sharp 40
Killer 39
sorry 37
Sexy 28
Barracks 27
sSak 25
Shine 24
soO 24
yabsab 18
910 17
ajuk12(nOOB) 9
Dota 2
The International121575
Gorgc10293
singsing3248
KheZu92
League of Legends
JimRising 321
Counter-Strike
fl0m2796
olofmeister1377
shoxiejesuss979
byalli643
x6flipin331
edward82
Super Smash Bros
Mew2King118
Other Games
B2W.Neo426
crisheroes223
PiGStarcraft181
Sick150
Liquid`LucifroN33
Trikslyr10
Organizations
Other Games
BasetradeTV169
StarCraft: Brood War
lovetv 9
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH347
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV0
League of Legends
• Jankos1064
Upcoming Events
Replay Cast
12h 24m
Escore
22h 24m
PiG Sty Festival
1d
Serral vs Reynor
HeRoMaRinE vs herO
CranKy Ducklings
1d 22h
PiG Sty Festival
2 days
Zoun vs Solar
SHIN vs Maru
Patches Events
2 days
Sparkling Tuna Cup
2 days
PiG Sty Festival
3 days
The Patches Monday
4 days
GSL
4 days
[ Show More ]
PiGosaur Cup
5 days
Replay Cast
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-08-19
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.