• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:01
CEST 01:01
KST 08:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Pros React To: JaeDong vs Queen [ASL21] Ro24 Preview Pt2: News Flash
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Chess Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1453 users

Mech 4 Eva - Introduction

Blogs > Blazinghand
Post a Reply
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
Last Edited: 2011-01-22 10:36:40
January 22 2011 07:20 GMT
#1
Foreword
I'm writing this blog to talk about Terran Mech play. I won't sharpen any cakes and eat them before they hatch-- I'm not the best Terran player out there. There are better players than me everywhere, and I lose to them every day. But, as I look around the blogosphere, I haven't seen a blog like the one I plan to write, so here I am. I've had my share of ass-kickings and my share of wins and losses by dumb luck and poor decision-making, but I've had enough of them to know what's real and what's random. I'll parse what I've learned and share it here.

I'm going to be drawing from pro and semi-pro play I've watched and my own experience on the NA ladder. I'll be focusing on TvP, which is in my consideration the most difficult matchup for Terran Mechanized play for a number of reasons. In addition to my own theorycraft of Mech play and some build orders, I will update as regularly as possible with my own experience using Mech play on the North America ladder.

So, what exactly is Mechanized play?
I don't really know why I'm answering this question, since everyone already knows. Mech play is a unit composition for Terran that doesn't rely on Barracks units except for support. This means you're going to be getting lots of Tanks, some Hellions, some Thors, and some air units, with a sprinkling of barracks units to provide support through spells or to "fill in the gaps."

Why Mech?
After hundreds of custom and ladder matches as Terran, and countless losses to opponents, I came to realize that the Marauder was holding me back. Oh, Marauder with your bonus DPS to armored, Concussive Shells, and Stim Pack. How you synergize with Marines and Medivacs! I thought I could ride you from Bronze League all the way to the top. But as I got better, so did my opponents, and I fought daily against the heretical splashy discharges of Psionic Storms, the brutal efficiency of Collosi, the destructive Banelings that would knock the AA Marine legs out from under my Maruaders before the Mutalisks and Zerglings overwhelmed my poor biological units... moving towards Mech seemed like a natural way to develop my play.

But in a sense, I play Mech for the feeling of POWER. Factory Units are POWERFUL. They hit HARD. They CRUSH the opposition. They don't need to do tricky things like concussive shell stim-kiting or splitting to avoid splash or anything like that. They hit DPS or move fast or perform their function without needing to be fancy. Playing with Mech, I began to get the feeling that anything that comes out of a Factory is a Unit in an Army. When you make a unit out of a Factory, it's Real. Stuff that comes out of Barracks is just detail. Maybe a few marauders to help your thors wall out banelings, or some marines to dump some minerals into AA... or maybe a ghost for EMPing protoss doom balls. Details. These units were there to support the real army, of huge lumbering mechanical engines of destruction.

I will continue to walk this path and feel the power of the Factory Tech for as long as possible. I hope you guys enjoy it.


Acknowledgments
I'd like to thank Trinity for constant advice and being a Random practice partner who helped sharpen my Mech play in all matchups, Jykinturah for supporting me and helping me get out of the low leagues, and Wyred for helping me suck less at Theorycraft. These are all good guys, and if you run into them on the NA ladder, tell them "gl hf" for me. I love them, and they're good guys... so make sure you BEAT THEY ASS

***
When you stare into the iCCup, the iCCup stares back.
TL+ Member
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
January 22 2011 13:44 GMT
#2
When it comes to lategame, mech can be quite strong but it often comes to rely on good EMPs versus the probably immortal counts you'll face. Because of how the composition works it can be quite susceptible to heavy air play aswell if you're not careful.

But I agree, in very lategame situations I prefer ghostmech over bio aswell, atleast on 2 player maps or close positions.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2011-01-22 14:37:32
January 22 2011 14:37 GMT
#3
Yeah, marauders sux. It's funny how they were considered THE overpowered unit during the first few months after release, before most people realise how they sux against non protosses oponents. For instance, just a few marauders in an army will deplete all your medivacs energy, basicaly rendering medivacs useless and a waste of ressource.
Yeah, this was offtopic, sorry xD
sob3k
Profile Blog Joined August 2009
United States7572 Posts
January 22 2011 15:08 GMT
#4
On January 22 2011 23:37 MrCon wrote:
Yeah, marauders sux. It's funny how they were considered THE overpowered unit during the first few months after release, before most people realise how they sux against non protosses oponents. For instance, just a few marauders in an army will deplete all your medivacs energy, basicaly rendering medivacs useless and a waste of ressource.
Yeah, this was offtopic, sorry xD


wait wat

What were you hoping the medivacs would do? I seem to be under the impression you WANT them to use their energy healing bio....
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
MrCon
Profile Blog Joined August 2010
France29748 Posts
January 22 2011 16:31 GMT
#5
On January 23 2011 00:08 sob3k wrote:
Show nested quote +
On January 22 2011 23:37 MrCon wrote:
Yeah, marauders sux. It's funny how they were considered THE overpowered unit during the first few months after release, before most people realise how they sux against non protosses oponents. For instance, just a few marauders in an army will deplete all your medivacs energy, basicaly rendering medivacs useless and a waste of ressource.
Yeah, this was offtopic, sorry xD


wait wat

What were you hoping the medivacs would do? I seem to be under the impression you WANT them to use their energy healing bio....

yeah I know it's a bit paradoxal, but marauders are too much an energy sink, usualy it's more effective adding marauders instead of medivacs if you have a heavy marauder army. One medivac will deplete it's energy healing 5-6 marauders then will be useless, so it's more cost effective to not make medivacs when you have lots of marauders (unless you drop, not only for the drop itself but for the increased durability of your drop).
calgar
Profile Blog Joined November 2007
United States1277 Posts
January 22 2011 17:03 GMT
#6
On January 23 2011 01:31 MrCon wrote:
Show nested quote +
On January 23 2011 00:08 sob3k wrote:
On January 22 2011 23:37 MrCon wrote:
Yeah, marauders sux. It's funny how they were considered THE overpowered unit during the first few months after release, before most people realise how they sux against non protosses oponents. For instance, just a few marauders in an army will deplete all your medivacs energy, basicaly rendering medivacs useless and a waste of ressource.
Yeah, this was offtopic, sorry xD


wait wat

What were you hoping the medivacs would do? I seem to be under the impression you WANT them to use their energy healing bio....

yeah I know it's a bit paradoxal, but marauders are too much an energy sink, usualy it's more effective adding marauders instead of medivacs if you have a heavy marauder army. One medivac will deplete it's energy healing 5-6 marauders then will be useless, so it's more cost effective to not make medivacs when you have lots of marauders (unless you drop, not only for the drop itself but for the increased durability of your drop).
This makes no sense. Diminishing returns... if you have 20 marauders then 1 medivac will make a much greater impact than one more marauder. Its not like the energy is finite, either, as you suggest when you say its useless after running out.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
January 22 2011 19:12 GMT
#7
On January 23 2011 01:31 MrCon wrote:
Show nested quote +
On January 23 2011 00:08 sob3k wrote:
On January 22 2011 23:37 MrCon wrote:
Yeah, marauders sux. It's funny how they were considered THE overpowered unit during the first few months after release, before most people realise how they sux against non protosses oponents. For instance, just a few marauders in an army will deplete all your medivacs energy, basicaly rendering medivacs useless and a waste of ressource.
Yeah, this was offtopic, sorry xD


wait wat

What were you hoping the medivacs would do? I seem to be under the impression you WANT them to use their energy healing bio....

yeah I know it's a bit paradoxal, but marauders are too much an energy sink, usualy it's more effective adding marauders instead of medivacs if you have a heavy marauder army. One medivac will deplete it's energy healing 5-6 marauders then will be useless, so it's more cost effective to not make medivacs when you have lots of marauders (unless you drop, not only for the drop itself but for the increased durability of your drop).


This makes absolutely no sense.

Medivacs always use the same amount of energy per heal no matter how many there are or how many marauders. As long as you don't have way too many medivacs, then the benefit of each medivac is exactly the same.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
punchabird
Profile Blog Joined December 2010
United States32 Posts
January 27 2011 02:54 GMT
#8
I love factory tech! It's always been the route I go when playing TvZ, because I love seeing zerg buildings explode into thousands of tiny giblets after getting rained on by my sieged tanks, mutas turning to fine mist after running into a hail of missiles from my Thors, and everything getting roasted on the ground or turned into swiss cheese by hellions and marines.

Thing is, though...versus Protoss it seems a lot harder because of things like Colossus range, Immortal shields, the fact that zealots can charge (and have much greater health than zerglings or any sort of zerg ground unit), and void rays/phoenixes are armored, not light, and can pick off thors and tanks fairly easily when made en masse.

And then of course there was that decision to change tanks' sieged damage from 50 (+15) to 35 (+15) in patch 1.1.....which made me super sad. It was still a respectable amount of damage and wasn't too much of a problem versus terran and zerg, but against toss units mech seemed totally nullified because tanks simply couldn't deal with threats quickly enough. =[

I'll be interested in seeing how you explain this.
"Yes, you do have a soul. And it tastes like butterscotch pudding."
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
January 30 2011 00:53 GMT
#9
On January 27 2011 11:54 punchabird wrote:
Thing is, though...versus Protoss it seems a lot harder because of things like Colossus range, Immortal shields, the fact that zealots can charge (and have much greater health than zerglings or any sort of zerg ground unit), and void rays/phoenixes are armored, not light, and can pick off thors and tanks fairly easily when made en masse.

And then of course there was that decision to change tanks' sieged damage from 50 (+15) to 35 (+15) in patch 1.1.....which made me super sad. It was still a respectable amount of damage and wasn't too much of a problem versus terran and zerg, but against toss units mech seemed totally nullified because tanks simply couldn't deal with threats quickly enough. =[

I'll be interested in seeing how you explain this.



It's absolutely true that mech is more complicated vs toss. A couple of notes, though:
  • Phoenixes are light, so thors eat them like delicious delicious butterscotch candies. Also, Phoenixes can't pick up Thors, so there's that.
  • the 35(+15) vs the 50 damage only affects zealots, templar, and sentries: zealots now take 5 shots to kill instead of 4, and sentries take 3 shots to kill instead of 2. Templar have the same reduction. There is no impact on damage output vs collosi, immortals, and stalkers. Anything that the nerfed siege tank is bad against, the blue flame hellions are good against.
  • The real problem for TvP Mech are Chargelots, Immortals, and Templar and Carrier/Void Ray. Collosi don't have the range to deal with Tanks like they do with Infantry, and Thors can stomp FFs all day erry day.


I don't think TvP Mech has substantially more weaknesses compositionally than TvP Bio, given the presence of Storms and Collosi. I think it's just harder to deal with. My next post, on Blue Flame Hellions, will be up soon.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Wyred
Profile Joined October 2010
United States52 Posts
January 30 2011 03:19 GMT
#10
In TvP, mech requires 2 things:
1. Ghosts- Near mandatory since they will probably have at least on of each: immotrals/sentries/ht
2.Vikings- Mech's weakness is AA so if they are going collosi/heavy air, get these.
Please log in or register to reply.
Live Events Refresh
BSL
19:00
S22 - Open Qualifier #6
ZZZero.O123
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft342
SpeCial 104
Ketroc 28
StarCraft: Brood War
Britney 10712
Artosis 686
Mini 352
Larva 214
ZZZero.O 130
-ZergGirl 5
Dota 2
capcasts304
canceldota166
League of Legends
JimRising 455
Counter-Strike
tarik_tv5560
Heroes of the Storm
Khaldor245
Other Games
summit1g16417
mouzStarbuck327
Trikslyr49
Organizations
Other Games
gamesdonequick1495
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH139
• Hupsaiya 51
• Adnapsc2 7
• davetesta7
• HeavenSC 2
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4232
Other Games
• WagamamaTV221
Upcoming Events
Afreeca Starleague
11h
Wardi Open
11h
Replay Cast
1d 1h
Sparkling Tuna Cup
1d 11h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
4 days
Replay Cast
5 days
CranKy Ducklings
5 days
BSL
5 days
[ Show More ]
Replay Cast
6 days
Sparkling Tuna Cup
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.