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GT
Profile Blog Joined January 2011
Korea (South)141 Posts
Last Edited: 2011-01-20 06:54:27
January 20 2011 06:51 GMT
#1
I'll try this again without sprinkling satire over it to attempt to deal with other issues that I find annoying on TL and just discuss balance ideas. Here are just a few balance topics that aren't really talked about too much at all.

Hydralisks are very costly but are just an overall bad investment because of the large risks they create, and again early Zerg AA feels very, very thin. I think a great solution to this would simply be to bump roaches to tier 2 and make hydras a tier one units, tweak them a bit and make them faster off creep or give them a speed upgrade.

Hydras are a nice unit when nothing is hitting them, although in fights where there is no real buffer between them and your opponents' army they become much, much weaker.

Zerg ground to air can't catch T/P air even on creep. Banshees and Phoenixes are too fast in comparison to Hydras even on creep and I think that T/P should really be punished for blindly flying his air units over your creep spread.

Opening Hydra is overall a nice way, but also generally necessary to deal with T/P air openers. But I find it jeopardizes the later game and creates more of an immediate liability for Zerg to go Hydra than it is for Terran or Toss to make Banshees or Phoenix off of 1Star Gate/Port.

Hydras are an obnoxious thing to tech to because they're so gas intensive if you open Hydra is only because you need them to live. Sometimes you're doing some 2 hatch hydra all in bs but I digress, all in all most times you go Hydra you are doing it to survive.

Cute Sidenote

+ Show Spoiler +

Although, let me take a moment to mention that if I go 14pool 16 hatch and the fucker actually gets down, I do like going hydra in response to a Protoss cannon FE. It just feels like you are on an even field for a little while. Its great vs a 1-2 star after fe and usually can result in a win immediately. Its also very strong against nerds that go 5-6 gate heavy pressure off 2 base.



Lowering it to tier 1, raising roach to tier 2 and tweaking costs accordingly seems like a nice reasonable way to solve this issue and also deals with the early game Zerg AA issues.

This next one is short.

I'd just like to see fungal growth add a "silencing effect" on whatever it hits, to be clear, IT DOES NOT REMOVE ENERGY.

This is simply for ZvP (although it could create some awesome ZvZ situations as well). In late, late game ZvP when a Protoss has a 4+ bases and ~10 HT I find it to be extremely hard and sometimes just downright impossible to directly engage that Toss deathball.

Even with a large amount of Broodlords storm swings the ground fight into Protoss' favor to great degrees, its also pretty undodgeable because they have so many and it just blankets over your entire army. It would just be nice to have a more direct way to deal with HT instead of hit and runs.

I usually am just forced to deal with this indirectly by using hit and run tactics with roaches and just using tunneling claws for quick regen.

There are ways to deal with everything in this game and i use them accordingly, but its just my opinion that even just one unit of T/P air shouldn't swing the game so drastically vZ and that Hydras really need to be tweaked because you really aren't getting what you pay for when you invest in them.

I desperately need a new keyboard and I'm not really too great and picking out this sort of stuff. I'm currently using a Logitech K120 (google it, its a POS). I'm really looking for a mechanical keyboard because I constantly hit too many keys at once and it sometimes doesnt register and actually will cost me games from time to time.

**
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
January 20 2011 07:18 GMT
#2
Maybe I'm just nostalgic, but back in my day (lol like a year ago) people would theorycraft builds instead of balance fixes. I liked it better that way, the discussion was lively and, once in a blue moon, useful. Even when the builds were trash garbage (the builds were mostly trash garbage) thinking about why they were so awful was a useful skill in a budding players arsenal.

With balance complaints though -.- I mean even if you're a 100% right and they totally should move hydras down a tier and your brilliant for deducing that, whats gained? It's not like blizz is balancing based off of our fun little sit downs as a community. At best it lets us subtly vent balance frustrations that may or may not be there and weed out the less civil of us for the banning. I don't actually have anything to contribute except that focusing on game tweeks you'd like to see doesn't actually improve your game
MyLove + Your Love= Supa Love
IntoTheEmo
Profile Joined February 2009
Singapore1169 Posts
January 20 2011 07:46 GMT
#3
Balance aside, I find Hydralisks to be the most uninteresting unit that Zerg have at the moment. No one likes slow units, the only cool slow unit is the Reaver and he needs to be paired up with his transport buddy
MMOs kill APM. However Proleague plus BW Proscene music increase APM -> 100. 이제동 Fighting! Highest ranked Jaedong owner in FPL10 = clearly #1 Jaedong fan~! <- Keeping my sig from 2010
Jugan
Profile Blog Joined July 2009
United States1566 Posts
Last Edited: 2011-01-20 10:48:52
January 20 2011 10:48 GMT
#4
I'm all for moving hydras down to tier 1, just take away banelings

I think the main reason I don't see a lot of hydras is because it's harder to flan with them, since basically they're sitting ducks without creep. I'm sure things will work out in the future though.
Even a Savior couldn't fix all problems. www.twitch.tv/xJugan
Zerglot
Profile Joined December 2010
Australia229 Posts
January 20 2011 11:12 GMT
#5
I agree with everything you have said, also a good keyboard which I am just about to get as well, is the Razer Blackwidow, if you like the switches of course
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
January 20 2011 12:05 GMT
#6
On January 20 2011 16:18 n.DieJokes wrote:
Maybe I'm just nostalgic, but back in my day (lol like a year ago) people would theorycraft builds instead of balance fixes. I liked it better that way, the discussion was lively and, once in a blue moon, useful. Even when the builds were trash garbage (the builds were mostly trash garbage) thinking about why they were so awful was a useful skill in a budding players arsenal.

With balance complaints though -.- I mean even if you're a 100% right and they totally should move hydras down a tier and your brilliant for deducing that, whats gained? It's not like blizz is balancing based off of our fun little sit downs as a community. At best it lets us subtly vent balance frustrations that may or may not be there and weed out the less civil of us for the banning. I don't actually have anything to contribute except that focusing on game tweeks you'd like to see doesn't actually improve your game

I never liked too much theorycraft without evidence of any kind, but I'll agree that build theorycraft >>>> balance theorycraft. Just way too much of this floating around, and blizz seems less and less intent on big changes like this and more intent on small tweaks.
posting on liquid sites in current year
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
January 20 2011 12:38 GMT
#7
On January 20 2011 21:05 SpiritoftheTunA wrote:
Show nested quote +
On January 20 2011 16:18 n.DieJokes wrote:
Maybe I'm just nostalgic, but back in my day (lol like a year ago) people would theorycraft builds instead of balance fixes. I liked it better that way, the discussion was lively and, once in a blue moon, useful. Even when the builds were trash garbage (the builds were mostly trash garbage) thinking about why they were so awful was a useful skill in a budding players arsenal.

With balance complaints though -.- I mean even if you're a 100% right and they totally should move hydras down a tier and your brilliant for deducing that, whats gained? It's not like blizz is balancing based off of our fun little sit downs as a community. At best it lets us subtly vent balance frustrations that may or may not be there and weed out the less civil of us for the banning. I don't actually have anything to contribute except that focusing on game tweeks you'd like to see doesn't actually improve your game

I never liked too much theorycraft without evidence of any kind, but I'll agree that build theorycraft >>>> balance theorycraft. Just way too much of this floating around, and blizz seems less and less intent on big changes like this and more intent on small tweaks.

yeah, but it was always hilarious when people were yelling telling everyone that a theorycrafted build was unfeasible and then some pro went and did it!
qwerfsad
Profile Joined July 2010
United States23 Posts
January 20 2011 15:45 GMT
#8
and also, u should point out that infestors cost double the price in minerals (100/150), yet are used much less often than ht's, which dominate every mu except pvp
HTX
Profile Joined February 2010
Germany265 Posts
January 20 2011 17:32 GMT
#9
Its not that Blizz didnt think of hydra on tier 1. But with queens AA power the Zerg race has enough room to take out air units early on.
The internet: a horrible collective liar
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
January 20 2011 18:08 GMT
#10
On January 20 2011 16:18 n.DieJokes wrote:
Maybe I'm just nostalgic, but back in my day (lol like a year ago) people would theorycraft builds instead of balance fixes. I liked it better that way, the discussion was lively and, once in a blue moon, useful. Even when the builds were trash garbage (the builds were mostly trash garbage) thinking about why they were so awful was a useful skill in a budding players arsenal.

With balance complaints though -.- I mean even if you're a 100% right and they totally should move hydras down a tier and your brilliant for deducing that, whats gained? It's not like blizz is balancing based off of our fun little sit downs as a community. At best it lets us subtly vent balance frustrations that may or may not be there and weed out the less civil of us for the banning. I don't actually have anything to contribute except that focusing on game tweeks you'd like to see doesn't actually improve your game


Good post.
Moderator<:3-/-<
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
Last Edited: 2011-01-20 18:15:19
January 20 2011 18:13 GMT
#11
Banshees and Phoenixes are too fast in comparison to Hydras even on creep


Phoenixes, sure. Banshees are slower than hydras on creep, and just slightly faster than them off creep. Obviously they can abuse terrain, though.

On January 20 2011 16:18 n.DieJokes wrote:
Maybe I'm just nostalgic, but back in my day (lol like a year ago) people would theorycraft builds instead of balance fixes. I liked it better that way, the discussion was lively and, once in a blue moon, useful. Even when the builds were trash garbage (the builds were mostly trash garbage) thinking about why they were so awful was a useful skill in a budding players arsenal.

With balance complaints though -.- I mean even if you're a 100% right and they totally should move hydras down a tier and your brilliant for deducing that, whats gained? It's not like blizz is balancing based off of our fun little sit downs as a community. At best it lets us subtly vent balance frustrations that may or may not be there and weed out the less civil of us for the banning. I don't actually have anything to contribute except that focusing on game tweeks you'd like to see doesn't actually improve your game


Brilliant response.
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