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Blogs > Xeslaro
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Xeslaro
Profile Blog Joined November 2010
Sweden23 Posts
January 15 2011 01:43 GMT
#1
Hey peeps, sorry for the long time in between posts but ive been suuuuper busy and havent been able to even think about starcraft Finally, now this very friday night im writing this i got to play a few games again. not too many, only 4 but i uploaded all of them here.

Now a few interesting things happend. First off, i got my first win as zerg! Yay! :D secondly, i got destroyed by a terran! :O

Now i watched a few games of IdrA, including some from his team EGs website where he commented on the gameplay and i saw someone (cant remember who) do this awesome thing against IdrA. Getting a bunch of overseers and contaminating the hatches so he had less larva. I thought, "Awesome! Im gonna do that!" and i did. Now i have to say i dont really know if it had any significant effect or if i would have won those games anyway but i think that actually doing something and not just watching my base and building stuff made me less nervous and that at the very least helped. I havent really watched the replays yet since something is bugging the viewer but i hope its my client and not a problem with the files so you at least can see them. Even though i havent watched them im guessing i could have used the overseers ALOT more than i did but hell, practice makes perfect right?
On a side note, should you ignore queens and just get extra hatches instead in ZvZs to prevent this type of harass?

Anyhow.
I really like my Roach/hydra mix but im thinking about going a little further. Now the question is, should i get infestors in there? They seem like a great unit but super gas heavy and it will prolly take some time to learn to use them correctly. Or should i just try to use burrow more? Like use Tunneling claws to harass or just burrow-micro my roaches in battles? Maybe nydus worms? I wonder what a micro newbie like me should start out with because i obviously want to be able to do it all simultaneously but starting there is suicide.

Another thing i felt when playing today was the third base. I feel suuuuuuper insecure about every part of it. What expo to take, when to take it and where to place my units so they can optimally protect all bases. I could stay on two bases a while longer so i get more basic experience and a better feel for the game, and i will do so if you think its best but ive heard zerg should always try to be one base ahead and if i cant get a third thats practically impossible isint it?

Maybe if i try getting a third i should delay the micro implementation a bit, or vise versa. Honestly, i dont know.



Now i wanted to upload one of the replays to sc2replayed but it wouldnt take it since it was patch 1.2 so i put it in the pack with the rest of the games but it has a special title instead of just the map name. That game a terran attacks me really early with all his workers and wins easily. It felt like i couldnt really spot this but just needed a ton of units to be able to defend or else its instant GG. I got so mad i just left without a word.. Maybe i should at least have given him a GG but it felt like such a cheesy tactic and even worse since i felt like i wouldnt be able to spot it even if i had maphack! Am i wrong in this or was the only way really to just have a ton of units that early? God i hate players like that...


Well its been a long wall-o-text and i hope people read it anyway. Its 2:39 over here so i guess sleep is my next stop but tomorrow there will be more sc2, more videos and more learning! :D

Logging out!
//Xeslaro

*
"getting so good that you can choke and still win is the best way to go about it." - IdrA
sqrt
Profile Blog Joined August 2010
1210 Posts
January 15 2011 02:26 GMT
#2
]
On January 15 2011 10:43 Xeslaro wrote:
Now a few interesting things happend. First off, i got my first win as zerg! Yay! :D


Congratulations.

Now i watched a few games of IdrA, including some from his team EGs website where he commented on the gameplay and i saw someone (cant remember who) do this awesome thing against IdrA. Getting a bunch of overseers and contaminating the hatches so he had less larva. I thought, "Awesome! Im gonna do that!" and i did. Now i have to say i dont really know if it had any significant effect or if i would have won those games anyway but i think that actually doing something and not just watching my base and building stuff made me less nervous and that at the very least helped.


1. The player name was Zenio.
2. Good, if you aren't nervious while attacking this is a good sign for you. Don't be shy from doing damage.

On a side note, should you ignore queens and just get extra hatches instead in ZvZs to prevent this type of harass?


A few hydras or a muta would stop it. It's not that hard to stop if you are in T2 (which your opponent has to be in order to have overseers).

I really like my Roach/hydra mix but im thinking about going a little further. Now the question is, should i get infestors in there? They seem like a great unit but super gas heavy and it will prolly take some time to learn to use them correctly. Or should i just try to use burrow more? Like use Tunneling claws to harass or just burrow-micro my roaches in battles? Maybe nydus worms? I wonder what a micro newbie like me should start out with because i obviously want to be able to do it all simultaneously but starting there is suicide.


Best advice? Mix it up. For now choose 1 strategy per match up and use those( nydus terran players, infestors vs Zergs (just so you know, there was this game of Zenio where he utilized infestors to grate effect vs roaches), Burrow vs toss, chose one and use it.

Another thing i felt when playing today was the third base. I feel suuuuuuper insecure about every part of it. What expo to take, when to take it and where to place my units so they can optimally protect all bases. I could stay on two bases a while longer so i get more basic experience and a better feel for the game, and i will do so if you think its best but ive heard zerg should always try to be one base ahead and if i cant get a third thats practically impossible isint it?


A small hint. Usually if you have a second and expand, if you have trouble taking the third, it is because of small things. Watch your replays and after a few games you will get the hang of the timings and correct the small mistakes you make.


Now i wanted to upload one of the replays to sc2replayed but it wouldnt take it since it was patch 1.2 so i put it in the pack with the rest of the games but it has a special title instead of just the map name. That game a terran attacks me really early with all his workers and wins easily. It felt like i couldnt really spot this but just needed a ton of units to be able to defend or else its instant GG. I got so mad i just left without a word.. Maybe i should at least have given him a GG but it felt like such a cheesy tactic and even worse since i felt like i wouldnt be able to spot it even if i had maphack! Am i wrong in this or was the only way really to just have a ton of units that early? God i hate players like that...


Two early spine crawlers should do the trick, you may even cut unit production to save for the crawlers. Be carefull where you put them though.

@
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