
I've got like five map projects going at the moment and I thought I'd share them with everyone. Since my ISP has been basically destroying their service I haven't been able to stream anything but I've still been working on maps nonetheless. Here's what I've been working on:
The first project is one that I started in like October, but decided to put down for awhile. It's called Dark Sun, and it's a 4 player rotational symmetry map very very clearly inspired by Fighting Spirit. I like to think of this as a bit of a homage to Fighting Spirit and it's creator Rose.Of.Dream. since my port of Fighting Spirit is a large part of where I am today in terms of mapmaking.
Beta Overview
![[image loading]](http://www.prodigsc.com/wp-content/uploads/2010/10/Dark-Sun-BETA-0.1.jpg)
I wanted to really make sure that I nailed the visuals on this one, so it's been taking me quite some time. At the time that I am posting this blog, I've only finished one of the corners and the center High Ground. Here are some pics:
+ Show Spoiler [Dark Sun pics] +
Main - Not sure I'm done with it yet.
![[image loading]](http://i.imgur.com/KKJ5Y.jpg)
Natural
![[image loading]](http://i.imgur.com/F4H4w.jpg)
Third - The trees act as LOS blockers to prevent tanks from sieging into the main without a spotter. Pylons cannot reach across this gap.
![[image loading]](http://i.imgur.com/C0UaJ.jpg)
Void space deco between nat and 9'oclock third
![[image loading]](http://i.imgur.com/nlfb0.jpg)
Center high ground
![[image loading]](http://imgur.com/Wlzb3.jpg)
The second project I want to share is (2) Nemesis. This is a map that looks almost nothing like it's sketch and has evolved quite a bit since it's inception. I was aiming for a sort of combination between Destination and Blue Storm here, but that goal has been blurred so much I think the map is pretty original at this point. EDIT: Special thanks to neobowman for helping me with this one.
Overview/What I've finished so far
![[image loading]](http://www.prodigsc.com/wp-content/uploads/2010/11/Nemesis-Half-Doodaded-nEO.jpg)
I'm experimenting with quite a few different things aesthetically on this map, for example "How many "Fire Medium" doodads can I place on a map before it breaks?" Note that some of these images are before the terrain overhaul, however I am aiming to recreate the same effects.
+ Show Spoiler [Nemesis] +
![[image loading]](http://i.imgur.com/xKBL1.jpg)
![[image loading]](http://i.imgur.com/YD1DF.jpg)
![[image loading]](http://i.imgur.com/2zCgf.jpg)
![[image loading]](http://i.imgur.com/e2dPi.jpg)
![[image loading]](http://i.imgur.com/GM36N.jpg)
![[image loading]](http://i.imgur.com/2eXqN.jpg)
![[image loading]](http://i.imgur.com/bcyVf.jpg)
Old Terrain (pre-overhaul)
![[image loading]](http://imgur.com/pzjpl.jpg)
Even older sketch - I flipped the map horizontally to avoid it looking too much like Xel'Naga caverns
![[image loading]](http://i.imgur.com/bhg5i.jpg)
The third project is another attempt at a 45 degree map, this time 4 players. It is called (4) Destiny and uses reflectional symmetry. Reflectional symmetry creates a different game depending on each of the 3 possible spawn orientations that you'll get, and it's very interesting to create a map that isn't a complete ripoff of another reflection symmetry 4 player map (there's only so much you can do) and be balanced.
Destiny Overview - The rock between naturals is not pathable and will be filled with doodads. The green wall on the outside of the map is a flyer blocker to counteract the extra space you get when designing a 4 player reflection symmetry map that doesn't have close air positions.
![[image loading]](http://www.prodigsc.com/wp-content/uploads/2010/10/4-Destiny-BETA-Textures.jpg)
Not too many images for this one since I've been find of avoiding it because of how intricate the textures are going to be. You'll see what I mean below
+ Show Spoiler [Destiny pics] +
The main (only main I think I've finished texturing) & natural
![[image loading]](http://imgur.com/NXNiR.jpg)
Beta textures on another main for comparison:
![[image loading]](http://imgur.com/Vka1j.jpg)
The last map that I want to show is a sort of side project. I was watching some Terran cheese the hell out of a Zerg on Jungle Basin during the GSL and it dawned on me that I could make a map similar to Jungle Basin but a lot better in terms of balance. This is what I came up with: (2) Fatalist
(The watchtower in the center gold has 1500 life, 1 armor and can be killed. If you want the base, forfeit the vision.)
![[image loading]](http://www.prodigsc.com/wp-content/uploads/2010/12/Deathbringer-beta-1.jpg)
I don't have any more images for this map as I've not put much time into it, let alone tested it at all. I am considering changing the tileset to an Ice Tileset because I haven't worked with one since I did Starchild and there are a few things I'd do different the second time around.
The rest of the projects I have are kind of just ideas I have floating in my head. I am strongly considering redoing Enigma to be quite a bit smaller and calling it Neo Enigma. I also have plans for an 8-player FFA with a super secret theme~
For all of the metalheads out there, I name my maps after awesome metal songs. Here are some youtube vids of the songs that I named the maps that I referred to in this thread after:
+ Show Spoiler [Map Name songs] +
Dark Sun // Beyond the Dark Sun by Wintersun
Nemesis // Enemies of Reality by Nevermore (I don't like Arch Enemy at all.)
Destiny // Destiny by Galneryus
Fatalist // The Fatalist by Dark Tranquility (This video is really fucking cool.)
Starchild // Starchild by Wintersun
Of these maps I only expect two or three to make it into the iCCup Map pool (pending further testing). They can be found on BNet US by searching:
Nemesis BETA
Fatalist BETA
Dark Sun BETA
Destiny BETA
Anyway, that's what I've been up to as far as maps are concerned. Enjoy! I hope to finish Dark Sun soon~
I've also been learning a little bit about photoshop and have created some overlays for my stream, as well as my new official logo. I plan on overhauling my website with this stuff soon as well!
+ Show Spoiler [prodiG propaganda] +
prodiGsc logo
![[image loading]](http://imgur.com/2j0DC.jpg)
Stream Background/AFK overlay
![[image loading]](http://imgur.com/B2l0D.jpg)
Overlay when I am streaming mapmaking
![[image loading]](http://imgur.com/N80Pv.png)
In-Game Overlay
![[image loading]](http://imgur.com/d8bRO.png)
All homemade :D
Finally, be sure to check out my website http://www.prodiGsc.com and follow me on twitter at http://www.twitter.com/prodiGsc. I'm trying to plug my face off to get more followers. It's not going very well

EDIT: TL doesn't like resizing images inside spoilers, does it...




