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I just won a game that would have been declared a stalemate in Patch 1.2!
Stalemates: http://us.battle.net/sc2/en/forum/topic/1213111662
The game will end in a tie for all remaining players if no players have income, production, or destroyed any structures for three consecutive minutes.
See tl;dr at bottom.
http://replayfu.com/r/XpLPdr
2v2 TZvTT, we get into a base trade situation. We kill all the enemy CCs and they don't have enough to rebuild. We also have 7k minerals (yeah I suck but that made this situation possible!), but their standing army is bigger and I have to lift my buildings and fly away.
So they have 8 thors and we have nothing, they even kill my last CC before I realized I needed to lift everything.
I build another CC, it gets killed. I build yet another CC, this one lives and I lift it off to hide. I build a hidden Ghost Academy, land one of my hidden rax, add a tech lab, and pump 4 ghosts.
I greedily send all 4 in to take out his base, take out most of it before he thinks to lift. By now the 8 thors come back, and I split up the ghosts but lose 2. Now I'm trying to send 1 ghost at a time to kill the rest of the non-flying base, and also reduce thor numbers, while the other is hidden regaining cloak.
Eventually he finds both the ghosts in their hiding spots without enough energy. By now he is down to 4 thors. But I still have 3 hidden rax, and start landing one to build up groups of 11 marines (supply from floating CC) at a time. Build a group of 11, go out and reduce health on thors as much as possible.
Finally he figures where I'm doing the landing and camps. So I land the CC which is on the other side and build some SCVs. CC is camped by one of his buildings so he sees immediately and reacts, but I manage to escape one. By this time he is down to just 3 thors, and and maybe he saw me escape one of the SCVs. In anycase he finally decides to leave. GG!
---------------------------------- tl;dr During the stalemate-like portion of the game, I needed to run ghosts away from Thors and recharge energy, then go in and snipe more buildings. There were times that more than 3 minutes went by without me destroying a building, especially when I was focusing on reducing Thor numbers instead of picking off buildings.
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Ye, I think they're going to catch more real games than stalemated ones with this. Would changing destroy buildings to deal damage to an enemy fix things?
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I once played a game where I had a single starport left along with viking/banshees. I won by slowly denying expos with banshees while protecting my starport. I still would've won with the stalemate detection on but it would've put pressure on me. In my opinion, the stalemate detection should be more than 3 mins (e.g. 10 mins?) and changed to include damage to opponent units.
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That was a pretty funny game. Technically you should have won a long time before that since you could have been mining. So I like the idea of a draw forcing you to make decisions to not just "wait it out".
In chess there is a similar 50 move rule. If neither player has moved a pawn nor taken a piece or promoted a piece then it is a draw. This situation happens when like both players have 1 knight and 1 bishop or rook vs rook. I'm ok with the rule. Maybe extend it to 5 minutes.
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I think they should add the parameter of "no units have been killed in the last 3 minutes" as well.
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Isn't there a parameter for "no minerals mined"?
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On December 22 2010 16:30 Jonoman92 wrote: I think they should add the parameter of "no units have been killed in the last 3 minutes" as well.
edit: Or maybe as suggested above, "no damage has been dealt in the last 3 minutes"
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Sounds like a really good start for a stalemate detection scheme, except that i would say the players always have the ability to ask for a draw and if both players agree it's a draw, as well as each player being able to ignore draw requests temporarilly or permanently, as well as after at least 5 minutes and those other conditions being met it should automatically ask both players and if either one of them agrees it would be a draw. It seems a little unnecessary to make it an absolutely mandatory draw if both players feel like playing. One problem with counting unit exchanges would be that a player could save some of his workers after mining out and throw them at the opponent's static d one by one, every 5 minutes.
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Master Asia vs TTOne.
That is all. Nothing was destroyed for quite a while, before TTOne figured out he should just go for it. This epic epic epic game wouldn't have been possible in 1.2
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Well problem is that terran has this screw you all option while other races are dead if they lose big fight as they cannot lift off. Would you have left if he had guarded everything properly so you cannot land and produce stuff? Maybe, but there are people who definetly wouldnt and for that stalemate option does come in handy.
In short yes stalemate prevention can be detrimential, but in the end it does more good than harm. (On ladder at least)
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On December 22 2010 16:22 darmousseh wrote: That was a pretty funny game. Technically you should have won a long time before that since you could have been mining. So I like the idea of a draw forcing you to make decisions to not just "wait it out".
In chess there is a similar 50 move rule. If neither player has moved a pawn nor taken a piece or promoted a piece then it is a draw. This situation happens when like both players have 1 knight and 1 bishop or rook vs rook. I'm ok with the rule. Maybe extend it to 5 minutes.
I couldn't mine because he had a building following my CC, so when I landed it he would come chase it off.
Really I just thought it was an epic game and wanted to share it here. I think the new draw rule is ok, it would have just forced me to try to reset the timer making it more difficult. And if that made the game a draw, well I just didn't do enough to win.
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I think what they're saying is that if you get into that position then it's a draw/stalemate, even if you can possibly win. They recognize that if the game went on long enough then someone can win, but they don't care, if it's going to take that long to win then it's just a stalemate. I don't necessarily agree with that personally, but I also think having a 2 hour ladder game because players are too stubborn to leave isn't exactly fun. I'm sure they'll change this rule eventually, but I get the idea behind it.
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one time i played a lost temple ladder game on bw i killed them off and they floated to island and mass turret. but i had to go to dinner with grandparents.. so i just afk in game came back 4 hours later and the island turtler was massing bc's and just starting to attack. it took me 5 minutes to mass wraith and rape his 4 hour bc efforts.
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